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  1. episodes/verified_first_frame/city-push-2/annotations/color-map.json +706 -0
  2. episodes/verified_first_frame/city-push-2/cameras/cameras.json +26 -0
  3. episodes/verified_first_frame/city-push-2/cameras/follow/camera.json +0 -0
  4. episodes/verified_first_frame/city-push-2/cameras/view-selection.json +47 -0
  5. episodes/verified_first_frame/city-push-2/logs/events.json +114 -0
  6. episodes/verified_first_frame/city-push-2/manifest.json +0 -0
  7. episodes/verified_first_frame/city-push-2/scene/world-metadata.json +597 -0
  8. episodes/verified_first_frame/city-push-2/validation/first-frame-measurements.json +272 -0
  9. episodes/verified_first_frame/city-push-2/validation/first-frame-review.json +28 -0
  10. episodes/verified_first_frame/city-push-2/validation/geometry-verification.json +236 -0
  11. episodes/verified_first_frame/city-push-2/validation/opaque-preparation.json +7 -0
  12. episodes/verified_first_frame/city-push-2/validation/perspective-preview.json +629 -0
  13. episodes/verified_first_frame/city-push-2/validation/recording-verification.json +24 -0
  14. episodes/verified_first_frame/city-push-2/validation/refinement-verification.json +242 -0
  15. episodes/verified_first_frame/city-push-2/validation/release-verification.json +22 -0
  16. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/color-map.json +706 -0
  17. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/occlusion-frames.json +0 -0
  18. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/prompt.txt +46 -0
  19. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/render-profile.json +111 -0
  20. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/render.json +50 -0
  21. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/sample-time.json +5 -0
  22. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/sample.json +146 -0
  23. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/skill-check.json +40 -0
  24. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/solid-verification.json +63 -0
  25. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/verification.json +86 -0
  26. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/video.description.json +7 -0
  27. episodes/verified_first_frame/city-push-2/views/follow/colored-obb/video.description.txt +1 -0
  28. episodes/verified_first_frame/city-push-2/views/follow/mixed/prompt.txt +46 -0
  29. episodes/verified_first_frame/city-push-2/views/follow/mixed/render-profile.json +116 -0
  30. episodes/verified_first_frame/city-push-2/views/follow/mixed/sample-time.json +5 -0
  31. episodes/verified_first_frame/city-push-2/views/follow/mixed/sample.json +73 -0
  32. episodes/verified_first_frame/city-push-2/views/follow/mixed/verification.json +29 -0
  33. episodes/verified_first_frame/city-push-2/views/follow/mixed/video.description.json +6 -0
  34. episodes/verified_first_frame/city-push-2/views/follow/mixed/video.description.txt +1 -0
  35. episodes/verified_first_frame/city-push-2/views/follow/prompt-context/appearance.json +18 -0
  36. episodes/verified_first_frame/city-push-2/views/follow/prompt-context/engine.context.json +79 -0
  37. episodes/verified_first_frame/city-push-2/views/follow/prompt-context/engine.description.txt +1 -0
  38. episodes/verified_first_frame/city-push-2/views/follow/prompt-context/first_frame.json +17 -0
  39. episodes/verified_first_frame/city-push-2/views/follow/prompt-context/scene-context.json +259 -0
  40. episodes/verified_first_frame/city-push-2/views/follow/prompt-context/style.json +16 -0
  41. episodes/verified_first_frame/city-push-2/views/follow/white/prompt.txt +46 -0
  42. episodes/verified_first_frame/city-push-2/views/follow/white/render-profile.json +116 -0
  43. episodes/verified_first_frame/city-push-2/views/follow/white/sample-time.json +5 -0
  44. episodes/verified_first_frame/city-push-2/views/follow/white/sample.json +73 -0
  45. episodes/verified_first_frame/city-push-2/views/follow/white/verification.json +29 -0
  46. episodes/verified_first_frame/city-push-2/views/follow/white/video.description.json +6 -0
  47. episodes/verified_first_frame/city-push-2/views/follow/white/video.description.txt +1 -0
  48. episodes/verified_first_frame/city-push-2/views/views.html +1 -0
  49. episodes/verified_first_frame/city-push-2/views/views.json +39 -0
  50. episodes/verified_first_frame/racing-racing-2/manifest.json +0 -0
episodes/verified_first_frame/city-push-2/annotations/color-map.json ADDED
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+ "pathBase": "camera index directory",
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episodes/verified_first_frame/city-push-2/cameras/view-selection.json ADDED
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+ {
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+ }
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+ "completeOriginalEpisode": "../../../../../provenance/complete_episodes/verified_first_frame/dv200-114-city-push",
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+ "cameras.json": "cameras.json",
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+ "color-map.json": "../annotations/color-map.json",
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+ "colored-obb-frames.jsonl.gz": "../annotations/colored-obb-frames.jsonl.gz",
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+ "first-frame-review.json": "../validation/first-frame-review.json",
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+ "first-frame-six.png": "../previews/first-frame-six.png",
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+ "geometry-verification.json": "../validation/geometry-verification.json",
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+ "inputs.jsonl.gz": "../logs/inputs.jsonl.gz",
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+ "recording-verification.json": "../validation/recording-verification.json",
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+ "representation-verification.json": "../validation/representation-verification.json",
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+ "scene.glb": "../scene/scene.glb",
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+ "views.json": "../views/views.json",
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+ "world-metadata.json": "../scene/world-metadata.json"
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+ },
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+ "note": "Read tracks here for this folder. views.json and views.html list only these local selected views. cameras.json and historical reports retain the complete original recording. completeOriginalEpisode is a provenance link to the original collection, not a required local asset."
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+ }
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+ {
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+ "entityId": "building-6",
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+ "visiblePixels": 0,
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+ {
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+ "entityId": "building-7",
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+ "entityId": "gantry-post-7",
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+ "inFrustum": true
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+ {
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+ "entityId": "gantry-beam",
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+ {
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+ "entityId": "player",
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+ "entityId": "crate",
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+ "entityId": "npc-01",
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+ "visiblePixels": 9042,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "npc-02",
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+ "visiblePixels": 5496,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "npc-03",
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+ "visiblePixels": 781,
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+ },
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+ {
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+ "visiblePixels": 28083,
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+ }
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+ "checked": [
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+ {
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+ "representation": "white",
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+ "restoredThirdPersonPixels": true,
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+ "distinctViews": true
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+ },
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+ {
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+ "representation": "mixed",
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+ "restoredThirdPersonPixels": true,
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+ "distinctViews": true
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+ },
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+ {
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+ "representation": "colored-obb",
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+ "restoredThirdPersonPixels": true,
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+ "distinctViews": true
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+ }
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+ ]
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+ }
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+ ],
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+ "scope": "Canonical per-entity pixels in both views, plus view isolation. Visual contact sheets determine first-frame readability; these counts alone are not proof of an uncluttered scene.",
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+ "representationChecksScope": "Canonical first-frame visibility and baseline representation replay; current all-translucent RGB checks are in representation-verification.json."
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+ }
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+ {
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+ "status": "passed",
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+ "method": "Actual visual inspection of both current translucent colored-obb first frames; unchanged white evidence retained by hash.",
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+ },
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+ "scope": "All 400 colored-obb first frames reviewed; selected temporal frames separately reviewed. Not a manual review of every video frame.",
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+ "previousReview": "../../artifacts_new/diverse200-refined-animals-20260918/translucent-obb-20260918/backup/metadata/episodes/dv200-114-city-push/first-frame-review.json",
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+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ },
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+ "currentReviewScope": "Independent full-image reference on 5 frames per video; representative visual review in opaque-occlusion-update-20260920/visual-review.json. Original composition/geometry review remains historical."
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+ }
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454
+ "duck",
455
+ "animal",
456
+ "cart"
457
+ ],
458
+ "minimumFirstFrameShortSidePixels": 32,
459
+ "measurement": "Actual raster footprint of all twelve proxy edges with opaque occlusion, clear glazing and camera-owner hiding; 1280×720, no antialiasing",
460
+ "mappingLifetime": "same entity representation for every frame and both cameras",
461
+ "simpleObjects": [
462
+ {
463
+ "entityId": "crate",
464
+ "reason": "simple-shape-and-motion"
465
+ }
466
+ ],
467
+ "smallObjects": [],
468
+ "firstFrame": [
469
+ {
470
+ "camera": "follow",
471
+ "representation": "mixed",
472
+ "frame": 0,
473
+ "boxes": [
474
+ {
475
+ "entityId": "traffic-0",
476
+ "pixels": 2405,
477
+ "minX": 755,
478
+ "minY": 230,
479
+ "maxX": 947,
480
+ "maxY": 369,
481
+ "width": 193,
482
+ "height": 140
483
+ },
484
+ {
485
+ "entityId": "crate",
486
+ "pixels": 1206,
487
+ "minX": 585,
488
+ "minY": 332,
489
+ "maxX": 701,
490
+ "maxY": 456,
491
+ "width": 117,
492
+ "height": 125
493
+ }
494
+ ]
495
+ },
496
+ {
497
+ "camera": "first-person",
498
+ "representation": "mixed",
499
+ "frame": 0,
500
+ "boxes": [
501
+ {
502
+ "entityId": "traffic-0",
503
+ "pixels": 3908,
504
+ "minX": 737,
505
+ "minY": 310,
506
+ "maxX": 1019,
507
+ "maxY": 483,
508
+ "width": 283,
509
+ "height": 174
510
+ },
511
+ {
512
+ "entityId": "crate",
513
+ "pixels": 9858,
514
+ "minX": 301,
515
+ "minY": 553,
516
+ "maxX": 978,
517
+ "maxY": 719,
518
+ "width": 678,
519
+ "height": 167
520
+ }
521
+ ]
522
+ },
523
+ {
524
+ "camera": "follow",
525
+ "representation": "colored-obb",
526
+ "frame": 0,
527
+ "boxes": [
528
+ {
529
+ "entityId": "player",
530
+ "pixels": 3319,
531
+ "minX": 548,
532
+ "minY": 257,
533
+ "maxX": 732,
534
+ "maxY": 479,
535
+ "width": 185,
536
+ "height": 223
537
+ },
538
+ {
539
+ "entityId": "npc-01",
540
+ "pixels": 1160,
541
+ "minX": 376,
542
+ "minY": 229,
543
+ "maxX": 455,
544
+ "maxY": 376,
545
+ "width": 80,
546
+ "height": 148
547
+ },
548
+ {
549
+ "entityId": "npc-02",
550
+ "pixels": 1091,
551
+ "minX": 984,
552
+ "minY": 233,
553
+ "maxX": 1063,
554
+ "maxY": 365,
555
+ "width": 80,
556
+ "height": 133
557
+ },
558
+ {
559
+ "entityId": "npc-03",
560
+ "pixels": 252,
561
+ "minX": 480,
562
+ "minY": 247,
563
+ "maxX": 517,
564
+ "maxY": 322,
565
+ "width": 38,
566
+ "height": 76
567
+ },
568
+ {
569
+ "entityId": "traffic-0",
570
+ "pixels": 3323,
571
+ "minX": 755,
572
+ "minY": 227,
573
+ "maxX": 955,
574
+ "maxY": 368,
575
+ "width": 201,
576
+ "height": 142
577
+ }
578
+ ]
579
+ },
580
+ {
581
+ "camera": "first-person",
582
+ "representation": "colored-obb",
583
+ "frame": 0,
584
+ "boxes": [
585
+ {
586
+ "entityId": "player",
587
+ "pixels": 0,
588
+ "minX": 1280,
589
+ "minY": 720,
590
+ "maxX": -1,
591
+ "maxY": -1,
592
+ "width": 0,
593
+ "height": 0
594
+ },
595
+ {
596
+ "entityId": "npc-01",
597
+ "pixels": 3443,
598
+ "minX": 231,
599
+ "minY": 294,
600
+ "maxX": 354,
601
+ "maxY": 513,
602
+ "width": 124,
603
+ "height": 220
604
+ },
605
+ {
606
+ "entityId": "npc-02",
607
+ "pixels": 1939,
608
+ "minX": 1036,
609
+ "minY": 311,
610
+ "maxX": 1132,
611
+ "maxY": 473,
612
+ "width": 97,
613
+ "height": 163
614
+ },
615
+ {
616
+ "entityId": "npc-03",
617
+ "pixels": 273,
618
+ "minX": 475,
619
+ "minY": 339,
620
+ "maxX": 509,
621
+ "maxY": 408,
622
+ "width": 35,
623
+ "height": 70
624
+ },
625
+ {
626
+ "entityId": "traffic-0",
627
+ "pixels": 5948,
628
+ "minX": 737,
629
+ "minY": 302,
630
+ "maxX": 1019,
631
+ "maxY": 483,
632
+ "width": 283,
633
+ "height": 182
634
+ }
635
+ ]
636
+ }
637
+ ],
638
+ "sourceGeometryOrCameraChanged": false
639
+ },
640
+ "sourceWireframeSelection": "complex articulated/compound objects with no visible first-frame bbox edge footprint below 32 px in either camera; other objects retain canonical solid geometry",
641
+ "complexBoxPolicy": {
642
+ "version": "repr-solid-obb-pT-vT-20260918",
643
+ "complexObjectsOnly": true,
644
+ "peopleAndAnimals": {
645
+ "labels": [
646
+ "person",
647
+ "animal",
648
+ "bird",
649
+ "cat",
650
+ "dog",
651
+ "duck",
652
+ "fish",
653
+ "horse",
654
+ "rabbit"
655
+ ],
656
+ "bodyAlpha": 0.5,
657
+ "frontAlpha": 0.6
658
+ },
659
+ "otherSelectedObjects": {
660
+ "bodyAlpha": 0.5,
661
+ "frontAlpha": 0.6
662
+ },
663
+ "front": "white face on authored local -Z",
664
+ "allAnimalsUseObb": true,
665
+ "animalMinimumPixelException": true,
666
+ "animalExceptionReason": "Latest request includes animals such as rabbits in OBB; all animal classes selected at true size, including formerly small fish/horse.",
667
+ "nonAnimalSelection": "Preserve previous selection: a visible first-frame edge footprint below 32 px in either camera retains canonical solid for the whole episode.",
668
+ "minimumFirstFrameShortSidePixels": {
669
+ "nonAnimals": 32,
670
+ "animals": null
671
+ },
672
+ "boundsInflated": false,
673
+ "supportsAndSimpleObjects": "Platforms, stairs, doors, simple props remain solids; fishing segments remain lines.",
674
+ "nearPlaneRule": "Any corner behind z=-0.05 skips solid fill and preserves the wireframe input, exactly as in the skill.",
675
+ "limits": [
676
+ "Translucent fills retain source wire edges, including old white edges.",
677
+ "Back-facing white tint for translucent objects has no depth test, as in the original skill.",
678
+ "PIL polygon edges have no antialiasing; alpha blend is in sRGB."
679
+ ],
680
+ "skill": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
681
+ "storage": {
682
+ "fullSequenceMedia": [
683
+ "video.mp4"
684
+ ],
685
+ "galleryFrames": [
686
+ 0,
687
+ 75,
688
+ 149
689
+ ],
690
+ "fullFramePngSequenceRetained": false,
691
+ "solidMp4Retained": false,
692
+ "depthAndMetadataRetained": true
693
+ },
694
+ "allSelectedObbs": "translucent, no opaque class"
695
+ },
696
+ "sourceAcceptedReference": "benchmark-v2-demos-colored-obb-semantic-background-more-20260915/episodes/d100-cave-a-2/follow/colored-obb/video.mp4",
697
+ "occlusion": {
698
+ "allFacesDepthTested": true,
699
+ "farWhiteDepthTested": true,
700
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
701
+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter",
702
+ "bodyAlpha": 0.5,
703
+ "frontAlpha": 0.6,
704
+ "farWhiteAlpha": 0.25
705
+ }
706
+ }
episodes/verified_first_frame/city-push-2/views/follow/colored-obb/occlusion-frames.json ADDED
The diff for this file is too large to render. See raw diff
 
episodes/verified_first_frame/city-push-2/views/follow/colored-obb/prompt.txt ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human proxies in <Video 1> provide only framewise root position, occupied scale (in this representation the box is the entity's exact extent), and whole-body root orientation, which are exact and must be followed precisely. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction. On every human, vehicle and animal proxy in <Video 1> the white face is the front of that entity's body: white there is a direction code, never an object, a material or a light, and it must not be painted. The hex colour tags used below only say which proxy stands for which subject: they are identity codes, never colours or materials of the result. Wherever <Video 1> shows a subject only as a flat single-colour shape, that shape is likewise only a placeholder for position, size and motion: draw the complete real person, animal or object the text names in its place.
4
+
5
+ Vehicle proxies in <Video 1> provide only framewise position, trajectory, body heading, rotation, and accurate overall length, width, height, and occupied scale; these anchors should be followed closely. They carry no information about vehicle appearance. Never reproduce a vehicle proxy as a wireframe vehicle, cage frame, tubular skeleton, exposed chassis, or low-poly proxy car. Vehicle identity, type, design details, materials, colors, and visual effects are defined by <Picture 1> and the text.
6
+
7
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
8
+
9
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
10
+
11
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
12
+
13
+ subject_definitions:
14
+ <Picture 1> is the first frame of [Shot 1]: the opening frame of the target video, already rendered in the target art style of this take, showing a group of four stylized characters and a utility truck are gathered in a paved industrial yard, with one character in the foreground standing behind a wooden crate, exactly as they must appear at 00:00.000.
15
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 4 human proxies standing for <Subject 1> (the protagonist), <Subject 5> (independently moving adult participant 1), <Subject 6> (independently moving adult participant 2), <Subject 7> (independently moving adult participant 3) and 2 object proxies standing for <Subject 3> (the parcel or cargo crate), <Subject 4> (the cargo utility truck); nothing else in <Video 1> is a person or an interaction object.
16
+ <Subject 1> is the protagonist: in <Picture 1> a character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front; in <Video 1> the human proxy tagged #366ef7, whose white face is its front.
17
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
18
+ <Subject 3> is the parcel or cargo crate: in <Picture 1> a light brown wooden box with visible wood grain texture and corner reinforcements; in <Video 1> the solid proxy shape.
19
+ <Subject 4> is the cargo utility truck: in <Picture 1> a grey utility pickup truck with a flatbed, facing away from the camera; in <Video 1> the object proxy tagged #6636f7 that starts on the right of the frame, whose white face is its front.
20
+ <Subject 5> is independently moving adult participant 1: in <Picture 1> a character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera; in <Video 1> the human proxy tagged #f736df that starts on the left of the frame, whose white face is its front.
21
+ <Subject 6> is independently moving adult participant 2: in <Picture 1> a character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera; in <Video 1> the human proxy tagged #36f7d6 that starts on the right of the frame, whose white face is its front.
22
+ <Subject 7> is independently moving adult participant 3: in <Picture 1> a character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera; in <Video 1> the human proxy tagged #f79e36, whose white face is its front.
23
+
24
+ summary:
25
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> pushing a crate forward with both hands and releasing it, involving <Subject 3> and <Subject 4> and <Subject 5> and <Subject 6> and <Subject 7>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
26
+
27
+ retention_analysis:
28
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
29
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
30
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
31
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
32
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
33
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
34
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
35
+ <Subject 6> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
36
+ <Subject 7> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
37
+
38
+ detailed_description:
39
+ Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — toy-like cute 3D: rounded matte shapes, miniature proportions, pastel colours and soft even lighting; no proxy colours, wireframes, block figures or game UI.
40
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front, as seen in <Picture 1>. <Subject 3>, the parcel or cargo crate, is a light brown wooden box with visible wood grain texture and corner reinforcements, as seen in <Picture 1>. <Subject 4>, the cargo utility truck, is a grey utility pickup truck with a flatbed, facing away from the camera, as seen in <Picture 1>. <Subject 5>, independently moving adult participant 1, is a character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera, as seen in <Picture 1>. <Subject 6>, independently moving adult participant 2, is a character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera, as seen in <Picture 1>. <Subject 7>, independently moving adult participant 3, is a character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera, as seen in <Picture 1>. All people keep the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:00.967, the protagonist steps up to the crate and places both hands on it; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about a metre along its route. From 00:00.967 to 00:04.067, the protagonist pushes the crate forward; the protagonist moves about 5 metres along its route; <Subject 3> moves about 5 metres along its route; independently moving adult participant 1 moves about 3 metres along its route; independently moving adult participant 2 moves about 3 metres along its route; independently moving adult participant 3 moves about 2 metres along its route; <Subject 4> moves about 5 metres along its route. From 00:04.067 to 00:05.000, the protagonist lets go of the crate and it stays where it stopped; the protagonist raises the head (head height 1.2 to 1.6 m), lowers the hands to the sides, straightens the legs; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about one and a half metres along its route. Recorded relations: the protagonist pushes <Subject 3> from 00:00.967 to 00:04.067. <Subject 3> is one continuous object throughout and comes to rest about a metre from the protagonist. <Subject 4> is one continuous object throughout and ends the clip about 11 metres from the protagonist. Keep the reference's fixed 53-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. Rounded cartoon shapes and smooth stylised surfaces belong to the target style; they are never the grey, flat-colour or wireframe proxy forms themselves. No interface overlays, captions, watermarks, dialogue or music.
41
+
42
+ overall_soundscape:
43
+ The ambient hum of a quiet industrial yard with the sound of wind rustling through the trees and the creaking of wood as the crate is held.
44
+
45
+ non_diegetic_music:
46
+ N/A
episodes/verified_first_frame/city-push-2/views/follow/colored-obb/render-profile.json ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "backend": {
3
+ "actual": "cpu",
4
+ "encoder": "FFmpeg libx264 medium CRF12 yuv420p, one thread",
5
+ "renderer": "Unmodified repr-solid-obb render_frame, NumPy/Pillow",
6
+ "requested": "cpu",
7
+ "skillSourceSha256": "19328ae402a17f04ff7d24af1eaf032338dcd5beb4ad5597e9deee44ee493097"
8
+ },
9
+ "camera": "follow",
10
+ "compositing": {
11
+ "alpha": 0.5,
12
+ "baseVideoSha256": "09b71db41a8b41add52eaaa17f49343b0bd805c7eeb208d70d6c0275aa56b36c",
13
+ "cameraSha256": "306455de10632e165c905054471d5bfe9b54bf2532e28f0af81b42a942ba88bd",
14
+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-114-city-push/follow",
15
+ "fill_labels": [
16
+ "npc-01",
17
+ "npc-02",
18
+ "npc-03",
19
+ "player",
20
+ "traffic-0"
21
+ ],
22
+ "fps": 30,
23
+ "frames": [
24
+ 0,
25
+ 149
26
+ ],
27
+ "front_alpha": 0.6,
28
+ "front_style": "white",
29
+ "fullSequenceMedia": "video.mp4 only",
30
+ "independentCheckerSha256": "27e42ba9b52bf547c1599d6240567308bbe5636f8480b2a125f3bdd33b0d2c9f",
31
+ "limits": [
32
+ "Any OBB crossing z=-0.05 retains its original depth-tested wireframe.",
33
+ "Wire edges within translucent boxes remain visible; opaque geometry occludes them."
34
+ ],
35
+ "metricDepth": "Nearest positive-opacity displayed wire, opaque scene or depth-tested OBB face.",
36
+ "obbSha256": "2bbfb7d39747fe5b2655987695d4b9143065cd70826f2e3ee0392415fbda0f14",
37
+ "object_alpha": 0.5,
38
+ "object_front_alpha": 0.6,
39
+ "occlusion": {
40
+ "allFacesDepthTested": true,
41
+ "baseAlpha": 0.5,
42
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
43
+ "farWhiteAlpha": 0.25,
44
+ "farWhiteDepthTested": true,
45
+ "frontAlpha": 0.6,
46
+ "obbBlending": "Original far-to-near alpha compositing; no OBB nesting or mutual-occlusion filter",
47
+ "sceneDepth": "Original GPU wire + opaque scene, before translucent face composition.",
48
+ "wireframe": "Original GPU geometry uses depthTest=true, depthWrite=true."
49
+ },
50
+ "parentSkillRendererSha256": "0d5b4aaf84ba1b8232d68c02716b944011ed6ea22017a0d06b3965da7172509e",
51
+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
52
+ "previousVideoSha256": "1905d0e4fec6c6e88dbf5fc0a77a2700b8bcca2026e7f6da47327eb0b2fe8b0b",
53
+ "rendererSha256": "e4390f2c334b34852e7ae3c0b8a83e6fda75f7cd1cd54f7259fa0a94c8885883",
54
+ "representation": "colored-obb",
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+ {
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+ "description": "Third-person follow view. Industrial Construction Site: Pushing a Box Around an Obstacle · New Layout D. An industrial work yard with steel gantries, scaffolding, cargo, platforms and vehicles. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
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+ "pathBase": "sample-relative"
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+ }
episodes/verified_first_frame/city-push-2/views/follow/colored-obb/video.description.txt ADDED
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1
+ Third-person follow view. Industrial Construction Site: Pushing a Box Around an Obstacle · New Layout D. An industrial work yard with steel gantries, scaffolding, cargo, platforms and vehicles. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
episodes/verified_first_frame/city-push-2/views/follow/mixed/prompt.txt ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human proxies in <Video 1> provide only framewise root position, coarse occupied scale, and whole-body root orientation, which should be followed closely. The proxy figure keeps ONE fixed upright pose for the whole clip: that pose is not an action and carries no information about sitting, crouching, riding, reaching or any limb articulation. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction.
4
+
5
+ Vehicle proxies in <Video 1> provide only framewise position, trajectory, body heading, rotation, and accurate overall length, width, height, and occupied scale; these anchors should be followed closely. They carry no information about vehicle appearance. Never reproduce a vehicle proxy as a wireframe vehicle, cage frame, tubular skeleton, exposed chassis, or low-poly proxy car. Vehicle identity, type, design details, materials, colors, and visual effects are defined by <Picture 1> and the text.
6
+
7
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
8
+
9
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
10
+
11
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
12
+
13
+ subject_definitions:
14
+ <Picture 1> is the first frame of [Shot 1]: the opening frame of the target video, already rendered in the target art style of this take, showing a group of four stylized characters and a utility truck are gathered in a paved industrial yard, with one character in the foreground standing behind a wooden crate, exactly as they must appear at 00:00.000.
15
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 4 blue mannequin proxies standing for <Subject 1> (the protagonist), <Subject 5> (independently moving adult participant 1), <Subject 6> (independently moving adult participant 2), <Subject 7> (independently moving adult participant 3) and 2 object proxies standing for <Subject 3> (the parcel or cargo crate), <Subject 4> (the cargo utility truck); nothing else in <Video 1> is a person or an interaction object.
16
+ <Subject 1> is the protagonist: in <Picture 1> a character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front; in <Video 1> the blue mannequin proxy.
17
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
18
+ <Subject 3> is the parcel or cargo crate: in <Picture 1> a light brown wooden box with visible wood grain texture and corner reinforcements; in <Video 1> the red box proxy.
19
+ <Subject 4> is the cargo utility truck: in <Picture 1> a grey utility pickup truck with a flatbed, facing away from the camera; in <Video 1> the red envelope proxy that starts on the right of the frame.
20
+ <Subject 5> is independently moving adult participant 1: in <Picture 1> a character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera; in <Video 1> the blue mannequin proxy that starts on the left of the frame.
21
+ <Subject 6> is independently moving adult participant 2: in <Picture 1> a character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera; in <Video 1> the blue mannequin proxy that starts on the right of the frame.
22
+ <Subject 7> is independently moving adult participant 3: in <Picture 1> a character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera; in <Video 1> the blue mannequin proxy.
23
+
24
+ summary:
25
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> pushing a crate forward with both hands and releasing it, involving <Subject 3> and <Subject 4> and <Subject 5> and <Subject 6> and <Subject 7>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
26
+
27
+ retention_analysis:
28
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
29
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
30
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
31
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
32
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
33
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
34
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
35
+ <Subject 6> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
36
+ <Subject 7> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
37
+
38
+ detailed_description:
39
+ Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — toy-like cute 3D: rounded matte shapes, miniature proportions, pastel colours and soft even lighting; no proxy colours, wireframes, block figures or game UI.
40
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front, as seen in <Picture 1>. <Subject 3>, the parcel or cargo crate, is a light brown wooden box with visible wood grain texture and corner reinforcements, as seen in <Picture 1>. <Subject 4>, the cargo utility truck, is a grey utility pickup truck with a flatbed, facing away from the camera, as seen in <Picture 1>. <Subject 5>, independently moving adult participant 1, is a character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera, as seen in <Picture 1>. <Subject 6>, independently moving adult participant 2, is a character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera, as seen in <Picture 1>. <Subject 7>, independently moving adult participant 3, is a character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera, as seen in <Picture 1>. All people keep the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:00.967, the protagonist steps up to the crate and places both hands on it; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about a metre along its route. From 00:00.967 to 00:04.067, the protagonist pushes the crate forward; the protagonist moves about 5 metres along its route; <Subject 3> moves about 5 metres along its route; independently moving adult participant 1 moves about 3 metres along its route; independently moving adult participant 2 moves about 3 metres along its route; independently moving adult participant 3 moves about 2 metres along its route; <Subject 4> moves about 5 metres along its route. From 00:04.067 to 00:05.000, the protagonist lets go of the crate and it stays where it stopped; the protagonist raises the head (head height 1.2 to 1.6 m), lowers the hands to the sides, straightens the legs; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about one and a half metres along its route. Recorded relations: the protagonist pushes <Subject 3> from 00:00.967 to 00:04.067. <Subject 3> is one continuous object throughout and comes to rest about a metre from the protagonist. <Subject 4> is one continuous object throughout and ends the clip about 11 metres from the protagonist. Keep the reference's fixed 53-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. Rounded cartoon shapes and smooth stylised surfaces belong to the target style; they are never the grey, flat-colour or wireframe proxy forms themselves. No interface overlays, captions, watermarks, dialogue or music.
41
+
42
+ overall_soundscape:
43
+ The ambient hum of a quiet industrial yard with the sound of wind rustling through the trees and the creaking of wood as the crate is held.
44
+
45
+ non_diegetic_music:
46
+ N/A
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+ "--ignore-gpu-blocklist",
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+ "requested": "gpu",
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episodes/verified_first_frame/city-push-2/views/follow/mixed/verification.json ADDED
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episodes/verified_first_frame/city-push-2/views/follow/mixed/video.description.json ADDED
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+ {
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+ "description": "Third-person follow view. Industrial Construction Site: Pushing a Box Around an Obstacle · New Layout D. An industrial work yard with steel gantries, scaffolding, cargo, platforms and vehicles. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
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episodes/verified_first_frame/city-push-2/views/follow/mixed/video.description.txt ADDED
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+ Third-person follow view. Industrial Construction Site: Pushing a Box Around an Obstacle · New Layout D. An industrial work yard with steel gantries, scaffolding, cargo, platforms and vehicles. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
episodes/verified_first_frame/city-push-2/views/follow/prompt-context/appearance.json ADDED
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+ {
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+ "entities": {
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+ "crate": "A light brown wooden box with visible wood grain texture and corner reinforcements.",
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+ "npc-01": "A character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera.",
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+ "npc-02": "A character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera.",
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+ "npc-03": "A character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera.",
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+ "player": "A character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front.",
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+ "traffic-0": "A grey utility pickup truck with a flatbed, facing away from the camera."
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+ },
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+ "environment": "A paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue.",
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+ "pathBase": "file-relative",
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+ "schemaVersion": "release.appearance.v2",
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+ "style": "Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — toy-like cute 3D: rounded matte shapes, miniature proportions, pastel colours and soft even lighting; no proxy colours, wireframes, block figures or game UI",
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+ "unobserved_entities": {}
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+ }
episodes/verified_first_frame/city-push-2/views/follow/prompt-context/engine.context.json ADDED
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+ "pathBase": "file-relative",
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+ "title": "pushing a crate forward with both hands and releasing it",
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+ "worldStyle": null
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+ }
episodes/verified_first_frame/city-push-2/views/follow/prompt-context/engine.description.txt ADDED
@@ -0,0 +1 @@
 
 
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+ Third-person follow view. Industrial Construction Site: Pushing a Box Around an Obstacle · New Layout D. An industrial work yard with steel gantries, scaffolding, cargo, platforms and vehicles. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
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+ {
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+ {
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+ "description": "an individual street building",
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+ "description": "an individual street building",
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+ {
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+ "description": "an individual street building",
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+ {
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+ "description": "an individual street building",
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+ {
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+ "description": "an individual street building",
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+ {
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+ "description": "an individual street building",
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+ "semanticLabel": "building"
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+ {
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+ "description": "an individual street building",
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+ {
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+ "description": "gantry-post--7",
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+ {
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+ "description": "gantry-post-7",
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+ },
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+ {
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+ "description": "gantry-beam",
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+ {
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+ "description": "the protagonist",
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+ "relatedEntityId": null,
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+ "semanticLabel": "person"
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+ },
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+ {
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+ "description": "a parcel or cargo crate",
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+ "dynamic": true,
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+ "id": "crate",
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+ "initialVisible": true,
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+ "interactionCandidate": true,
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+ "relatedEntityId": null,
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+ "semanticLabel": "crate"
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+ {
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+ "description": "an independently moving adult participant",
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+ "dynamic": true,
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+ "initialVisible": true,
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+ },
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+ {
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+ "description": "an independently moving adult participant",
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+ "dynamic": true,
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+ "initialVisible": true,
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+ },
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+ {
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+ "description": "an independently moving adult participant",
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+ "dynamic": true,
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+ "description": "a cargo utility truck",
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+ }
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+ ]
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+ },
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+ "category": "city",
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+ "categoryName": "City",
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+ "description": "An industrial work yard with steel gantries, scaffolding, cargo, platforms and vehicles.",
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+ "id": "industrial-yard",
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+ "name": "Industrial Construction Site"
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+ "targetStyle": {
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+ "category": "cartoon",
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+ "styleLine": "Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — toy-like cute 3D: rounded matte shapes, miniature proportions, pastel colours and soft even lighting; no proxy colours, wireframes, block figures or game UI.",
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+ "variant": "toy-cute"
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+ },
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+ "timeline": [
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+ {
227
+ "description": "The protagonist steps up to the crate and places both hands on it.",
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+ "description": "The protagonist pushes the crate forward.",
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+ {
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+ "description": "The protagonist lets go of the crate and it stays where it stopped.",
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+ "timelineSource": "interaction.phase segments of frames.jsonl.gz; sentences from the per-action lexicon (the engine ships no phase sentences)",
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+ "title": "pushing a crate forward with both hands and releasing it",
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+ "upstreamName": "Pushing a Box Around an Obstacle · New Layout D",
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+ "worldOffset": [
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+ {
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+ "camera": "follow",
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+ "category": "cartoon",
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+ "dataset": "verified_ff_40",
5
+ "episode": "dv200-114-city-push",
6
+ "pathBase": "file-relative",
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+ "promptFiles": [
8
+ "../colored-obb/prompt.txt",
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+ "../mixed/prompt.txt",
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+ "../white/prompt.txt"
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+ ],
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+ "sameAcrossPrompts": true,
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+ "schemaVersion": "prowbench.style.v1",
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+ "styleSentence": "Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — toy-like cute 3D: rounded matte shapes, miniature proportions, pastel colours and soft even lighting; no proxy colours, wireframes, block figures or game UI.",
15
+ "variant": "toy-cute"
16
+ }
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@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human proxies in <Video 1> provide framewise root position, occupied scale, whole-body root orientation and COARSE limb articulation: the proxy figure's limbs move with the recorded joints, so follow the timing and direction of its limb motion closely, and take everything finer - hand pose, facial expression, grip and physical contact - from the timestamped text. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors or visual effects. Reconstruct each character's appearance from <Picture 1> and the text. Never reproduce a human proxy as a block figure, skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction.
4
+
5
+ Vehicle proxies in <Video 1> provide only framewise position, trajectory, body heading, rotation, and accurate overall length, width, height, and occupied scale; these anchors should be followed closely. They carry no information about vehicle appearance. Never reproduce a vehicle proxy as a wireframe vehicle, cage frame, tubular skeleton, exposed chassis, or low-poly proxy car. Vehicle identity, type, design details, materials, colors, and visual effects are defined by <Picture 1> and the text.
6
+
7
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
8
+
9
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
10
+
11
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
12
+
13
+ subject_definitions:
14
+ <Picture 1> is the first frame of [Shot 1]: the opening frame of the target video, already rendered in the target art style of this take, showing a group of four stylized characters and a utility truck are gathered in a paved industrial yard, with one character in the foreground standing behind a wooden crate, exactly as they must appear at 00:00.000.
15
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 4 grey block-figure proxies standing for <Subject 1> (the protagonist), <Subject 5> (independently moving adult participant 1), <Subject 6> (independently moving adult participant 2), <Subject 7> (independently moving adult participant 3) and 2 object proxies standing for <Subject 3> (the parcel or cargo crate), <Subject 4> (the cargo utility truck); nothing else in <Video 1> is a person or an interaction object.
16
+ <Subject 1> is the protagonist: in <Picture 1> a character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front; in <Video 1> the grey block-figure proxy.
17
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue; in <Video 1> the same environment layout is represented by untextured grey proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials.
18
+ <Subject 3> is the parcel or cargo crate: in <Picture 1> a light brown wooden box with visible wood grain texture and corner reinforcements; in <Video 1> the plain grey proxy solid.
19
+ <Subject 4> is the cargo utility truck: in <Picture 1> a grey utility pickup truck with a flatbed, facing away from the camera; in <Video 1> the plain grey proxy solid that starts on the right of the frame.
20
+ <Subject 5> is independently moving adult participant 1: in <Picture 1> a character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera; in <Video 1> the grey block-figure proxy that starts on the left of the frame.
21
+ <Subject 6> is independently moving adult participant 2: in <Picture 1> a character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera; in <Video 1> the grey block-figure proxy that starts on the right of the frame.
22
+ <Subject 7> is independently moving adult participant 3: in <Picture 1> a character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera; in <Video 1> the grey block-figure proxy.
23
+
24
+ summary:
25
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> pushing a crate forward with both hands and releasing it, involving <Subject 3> and <Subject 4> and <Subject 5> and <Subject 6> and <Subject 7>. Use <Video 1> for layout, root motion, limb motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
26
+
27
+ retention_analysis:
28
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
29
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion, recorded limb motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, materials and surface detail are not encoded in the proxy.
30
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, recorded limb motion, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and render natural human articulation over the recorded block-figure motion.
31
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
32
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
33
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
34
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, recorded limb motion, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and render natural human articulation over the recorded block-figure motion.
35
+ <Subject 6> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, recorded limb motion, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and render natural human articulation over the recorded block-figure motion.
36
+ <Subject 7> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, recorded limb motion, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and render natural human articulation over the recorded block-figure motion.
37
+
38
+ detailed_description:
39
+ Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — toy-like cute 3D: rounded matte shapes, miniature proportions, pastel colours and soft even lighting; no proxy colours, wireframes, block figures or game UI.
40
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a paved concrete yard with cracks and tufts of grass growing through the seams. The background features large grey corrugated metal warehouse buildings and a steel gantry structure. There are stylized trees with rounded green foliage on the right side and wooden pallets stacked on the left. The sky is a soft, hazy blue, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a character with reddish-brown hair tied in a ponytail, wearing a cream long-sleeved shirt under denim blue overalls and black shoes, facing away from the camera with a wooden crate just in front, as seen in <Picture 1>. <Subject 3>, the parcel or cargo crate, is a light brown wooden box with visible wood grain texture and corner reinforcements, as seen in <Picture 1>. <Subject 4>, the cargo utility truck, is a grey utility pickup truck with a flatbed, facing away from the camera, as seen in <Picture 1>. <Subject 5>, independently moving adult participant 1, is a character wearing a yellow hard hat, a high-visibility orange vest over a navy shirt, khaki trousers, and mustard boots, facing the camera, as seen in <Picture 1>. <Subject 6>, independently moving adult participant 2, is a character with dark hair, wearing a mustard yellow hoodie, grey shorts, and white sneakers, facing away from the camera, as seen in <Picture 1>. <Subject 7>, independently moving adult participant 3, is a character with dark hair, wearing a white shirt under a dark vest and dark trousers, standing in the background facing the camera, as seen in <Picture 1>. All people keep the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:00.967, the protagonist steps up to the crate and places both hands on it; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about a metre along its route. From 00:00.967 to 00:04.067, the protagonist pushes the crate forward; the protagonist moves about 5 metres along its route; <Subject 3> moves about 5 metres along its route; independently moving adult participant 1 moves about 3 metres along its route; independently moving adult participant 2 moves about 3 metres along its route; independently moving adult participant 3 moves about 2 metres along its route; <Subject 4> moves about 5 metres along its route. From 00:04.067 to 00:05.000, the protagonist lets go of the crate and it stays where it stopped; the protagonist raises the head (head height 1.2 to 1.6 m), lowers the hands to the sides, straightens the legs; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about one and a half metres along its route. Recorded relations: the protagonist pushes <Subject 3> from 00:00.967 to 00:04.067. <Subject 3> is one continuous object throughout and comes to rest about a metre from the protagonist. <Subject 4> is one continuous object throughout and ends the clip about 11 metres from the protagonist. Keep the reference's fixed 53-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. Rounded cartoon shapes and smooth stylised surfaces belong to the target style; they are never the grey, flat-colour or wireframe proxy forms themselves. No interface overlays, captions, watermarks, dialogue or music.
41
+
42
+ overall_soundscape:
43
+ The ambient hum of a quiet industrial yard with the sound of wind rustling through the trees and the creaking of wood as the crate is held.
44
+
45
+ non_diegetic_music:
46
+ N/A
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