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  1. episodes/verified_first_frame/indoor-sit-1/annotations/color-map.json +675 -0
  2. episodes/verified_first_frame/indoor-sit-1/cameras/cameras.json +26 -0
  3. episodes/verified_first_frame/indoor-sit-1/cameras/follow/camera.json +0 -0
  4. episodes/verified_first_frame/indoor-sit-1/cameras/view-selection.json +47 -0
  5. episodes/verified_first_frame/indoor-sit-1/scene/world-metadata.json +501 -0
  6. episodes/verified_first_frame/indoor-sit-1/validation/browser-verification.json +114 -0
  7. episodes/verified_first_frame/indoor-sit-1/validation/first-frame-measurements.json +281 -0
  8. episodes/verified_first_frame/indoor-sit-1/validation/first-frame-review.json +28 -0
  9. episodes/verified_first_frame/indoor-sit-1/validation/geometry-verification.json +236 -0
  10. episodes/verified_first_frame/indoor-sit-1/validation/opaque-preparation.json +7 -0
  11. episodes/verified_first_frame/indoor-sit-1/validation/perspective-preview.json +629 -0
  12. episodes/verified_first_frame/indoor-sit-1/validation/perspective-verification.json +513 -0
  13. episodes/verified_first_frame/indoor-sit-1/validation/recording-verification.json +26 -0
  14. episodes/verified_first_frame/indoor-sit-1/validation/refinement-verification.json +200 -0
  15. episodes/verified_first_frame/indoor-sit-1/validation/release-verification.json +22 -0
  16. episodes/verified_first_frame/indoor-sit-1/validation/representation-verification.json +9 -0
  17. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/color-map.json +675 -0
  18. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/occlusion-frames.json +0 -0
  19. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/prompt.txt +46 -0
  20. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/render-profile.json +111 -0
  21. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/render.json +50 -0
  22. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/sample-time.json +5 -0
  23. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/sample.json +146 -0
  24. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/skill-check.json +40 -0
  25. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/solid-verification.json +64 -0
  26. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/verification.json +87 -0
  27. episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/video.description.txt +1 -0
  28. episodes/verified_first_frame/nature-duck-encounter-2/annotations/color-map.json +1049 -0
  29. episodes/verified_first_frame/nature-duck-encounter-2/cameras/cameras.json +26 -0
  30. episodes/verified_first_frame/nature-duck-encounter-2/cameras/follow/camera.json +0 -0
  31. episodes/verified_first_frame/nature-duck-encounter-2/cameras/view-selection.json +43 -0
  32. episodes/verified_first_frame/nature-duck-encounter-2/logs/events.json +0 -0
  33. episodes/verified_first_frame/nature-duck-encounter-2/manifest.json +0 -0
  34. episodes/verified_first_frame/nature-duck-encounter-2/scene/world-metadata.json +2093 -0
  35. episodes/verified_first_frame/nature-duck-encounter-2/validation/first-frame-review.json +12 -0
  36. episodes/verified_first_frame/nature-duck-encounter-2/validation/geometry-verification.json +246 -0
  37. episodes/verified_first_frame/nature-duck-encounter-2/validation/gpu-verification.json +32 -0
  38. episodes/verified_first_frame/nature-duck-encounter-2/validation/perspective-verification.json +385 -0
  39. episodes/verified_first_frame/nature-duck-encounter-2/validation/recording-verification.json +18 -0
  40. episodes/verified_first_frame/nature-duck-encounter-2/validation/repair-verification.json +320 -0
  41. episodes/verified_first_frame/nature-duck-encounter-2/validation/rgb-revision-verification.json +418 -0
  42. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/color-map.json +1049 -0
  43. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/occlusion-frames.json +4055 -0
  44. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/prompt.txt +40 -0
  45. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/render-profile.json +156 -0
  46. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/render.json +49 -0
  47. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/sample-time.json +5 -0
  48. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/sample.json +104 -0
  49. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/skill-check.json +40 -0
  50. episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/solid-verification.json +63 -0
episodes/verified_first_frame/indoor-sit-1/annotations/color-map.json ADDED
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+ "bird",
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+ "duck",
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+ "animal",
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+ "cart"
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+ "measurement": "Actual raster footprint of all twelve proxy edges with opaque occlusion, clear glazing and camera-owner hiding; 1280×720, no antialiasing",
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+ "simpleObjects": [
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+ {
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+ "entityId": "chair",
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+ "reason": "simple-shape-and-motion"
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+ }
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+ "nonAnimalSelection": "Preserve previous selection: a visible first-frame edge footprint below 32 px in either camera retains canonical solid for the whole episode.",
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+ ],
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+ }
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+ }
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+ {
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+ "schemaVersion": "generative-camera-index.v1",
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+ "pathBase": "camera index directory",
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+ "metadata": {
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+ "schemaVersion": "generative-cameras.v1",
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+ "groupId": "dv200-023-indoor-sit-motion-000",
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+ "perspectiveVersion": "actor-eye-v2",
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+ "perspectives": {
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+ "first-person": "first-person"
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+ }
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+ },
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+ "hasPolicies": true,
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+ }
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+ }
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+ }
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The diff for this file is too large to render. See raw diff
 
episodes/verified_first_frame/indoor-sit-1/cameras/view-selection.json ADDED
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+ {
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+ "schemaVersion": "gallery-view-selection.v1",
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+ "role": "used",
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+ "group": "verified_first_frame",
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+ "episodeId": "dv200-023-indoor-sit",
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+ "views": [
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+ ],
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+ "tracks": {
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+ }
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+ },
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+ "completeOriginalEpisode": "../../../../../provenance/complete_episodes/verified_first_frame/dv200-023-indoor-sit",
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+ "sharedSceneFiles": {
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+ "browser-verification.json": "../validation/browser-verification.json",
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+ "cameras.json": "cameras.json",
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+ "color-map.json": "../annotations/color-map.json",
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+ "colored-obb-frames.jsonl.gz": "../annotations/colored-obb-frames.jsonl.gz",
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+ "first-frame-review.json": "../validation/first-frame-review.json",
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+ "first-frame-six.png": "../previews/first-frame-six.png",
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+ "frames.jsonl.gz": "../scene/frames.jsonl.gz",
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+ "geometry-frames.jsonl.gz": "../validation/geometry-frames.jsonl.gz",
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+ "geometry-verification.json": "../validation/geometry-verification.json",
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+ "inputs.jsonl.gz": "../logs/inputs.jsonl.gz",
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+ "manifest.json": "../manifest.json",
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+ "opaque-preparation.json": "../validation/opaque-preparation.json",
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+ "perspective-preview.json": "../validation/perspective-preview.json",
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+ "perspective-verification.json": "../validation/perspective-verification.json",
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+ "recording-verification.json": "../validation/recording-verification.json",
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+ "refinement-verification.json": "../validation/refinement-verification.json",
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+ "release-verification.json": "../validation/release-verification.json",
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+ "representation-verification.json": "../validation/representation-verification.json",
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+ "scene.glb": "../scene/scene.glb",
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+ "views.html": "../views/views.html",
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+ "views.json": "../views/views.json",
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+ "world-metadata.json": "../scene/world-metadata.json"
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+ },
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+ "note": "Read tracks here for this folder. views.json and views.html list only these local selected views. cameras.json and historical reports retain the complete original recording. completeOriginalEpisode is a provenance link to the original collection, not a required local asset."
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+ }
episodes/verified_first_frame/indoor-sit-1/scene/world-metadata.json ADDED
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+ "visiblePixels": 822,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "furniture-4",
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+ "visiblePixels": 1344,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "furniture-5",
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+ "visiblePixels": 5439,
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+ "inFrustum": true
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+ {
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+ "entityId": "player",
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+ "visiblePixels": 0,
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+ },
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+ {
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+ "entityId": "chair",
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+ "visiblePixels": 0,
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+ },
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+ {
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+ "entityId": "npc-01",
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+ "visiblePixels": 13451,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "npc-02",
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+ "visiblePixels": 4701,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "npc-03",
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+ "visiblePixels": 1541,
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+ "inFrustum": true
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+ },
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+ {
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+ "entityId": "ambient-cart",
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+ "visiblePixels": 2877,
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+ "inFrustum": true
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+ }
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+ ],
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+ "totalBrowserMs": 10.800000071525574
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+ },
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+ "checked": [
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+ {
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+ "representation": "white",
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+ "restoredThirdPersonPixels": true,
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+ "distinctViews": true
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+ },
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+ {
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+ "representation": "mixed",
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+ "restoredThirdPersonPixels": true,
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+ "distinctViews": true
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+ },
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+ {
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+ "representation": "colored-obb",
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+ "restoredThirdPersonPixels": true,
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+ "distinctViews": true
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+ }
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+ ]
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+ }
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+ ],
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+ "scope": "Canonical per-entity pixels in both views, plus view isolation. Visual contact sheets determine first-frame readability; these counts alone are not proof of an uncluttered scene.",
280
+ "representationChecksScope": "Canonical first-frame visibility and baseline representation replay; current all-translucent RGB checks are in representation-verification.json."
281
+ }
episodes/verified_first_frame/indoor-sit-1/validation/first-frame-review.json ADDED
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+ {
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+ "status": "passed",
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+ "episodeId": "dv200-023-indoor-sit",
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+ "frame": 0,
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+ "method": "Actual visual inspection of both current translucent colored-obb first frames; unchanged white evidence retained by hash.",
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+ "observation": "The first-frame images from both views were inspected individually. Roads, buildings, or interactive objects remain visible through people and vehicles, while platforms, steps, doors, and boxes retain solid geometry. Nearby vehicles still use the original skill's near-plane wireframe fallback. The pale white patches behind doors are consistent with the white front-face overlay.",
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+ "scope": "All 400 colored-obb first frames reviewed; selected temporal frames separately reviewed. Not a manual review of every video frame.",
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+ "previousReview": "../../artifacts_new/diverse200-refined-animals-20260918/translucent-obb-20260918/backup/metadata/episodes/dv200-023-indoor-sit/first-frame-review.json",
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+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "currentReviewScope": "Independent full-image reference on 5 frames per video; representative visual review in opaque-occlusion-update-20260920/visual-review.json. Original composition/geometry review remains historical."
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+ }
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+ "materialChange": "clone original material and change RGB color only",
274
+ "drawOrder": "preserve baseline opaque ordering using corresponding original material and object IDs",
275
+ "labelsAreCoarse": "building includes some walls, roofs and railings; some table entities combine tables and cabinets",
276
+ "baseRepresentation": "colored-obb-front-white",
277
+ "entries": [
278
+ {
279
+ "entityId": "ground",
280
+ "semanticLabel": "ground",
281
+ "colorHex": "#3c3d4d",
282
+ "previousColors": [
283
+ "#3c3d4d"
284
+ ],
285
+ "colorChanged": false,
286
+ "representation": "semantic-solid"
287
+ },
288
+ {
289
+ "entityId": "room-left",
290
+ "semanticLabel": "building",
291
+ "colorHex": "#74679b",
292
+ "previousColors": [
293
+ "#050505"
294
+ ],
295
+ "colorChanged": true,
296
+ "representation": "semantic-solid"
297
+ },
298
+ {
299
+ "entityId": "room-right",
300
+ "semanticLabel": "building",
301
+ "colorHex": "#74679b",
302
+ "previousColors": [
303
+ "#050505"
304
+ ],
305
+ "colorChanged": true,
306
+ "representation": "semantic-solid"
307
+ },
308
+ {
309
+ "entityId": "room-back",
310
+ "semanticLabel": "building",
311
+ "colorHex": "#74679b",
312
+ "previousColors": [
313
+ "#050505"
314
+ ],
315
+ "colorChanged": true,
316
+ "representation": "semantic-solid"
317
+ },
318
+ {
319
+ "entityId": "room-front--1",
320
+ "semanticLabel": "building",
321
+ "colorHex": "#74679b",
322
+ "previousColors": [
323
+ "#050505"
324
+ ],
325
+ "colorChanged": true,
326
+ "representation": "semantic-solid"
327
+ },
328
+ {
329
+ "entityId": "room-front-1",
330
+ "semanticLabel": "building",
331
+ "colorHex": "#74679b",
332
+ "previousColors": [
333
+ "#050505"
334
+ ],
335
+ "colorChanged": true,
336
+ "representation": "semantic-solid"
337
+ },
338
+ {
339
+ "entityId": "room-lintel",
340
+ "semanticLabel": "building",
341
+ "colorHex": "#74679b",
342
+ "previousColors": [
343
+ "#050505"
344
+ ],
345
+ "colorChanged": true,
346
+ "representation": "semantic-solid"
347
+ },
348
+ {
349
+ "entityId": "room-roof",
350
+ "semanticLabel": "building",
351
+ "colorHex": "#74679b",
352
+ "previousColors": [
353
+ "#050505"
354
+ ],
355
+ "colorChanged": true,
356
+ "representation": "semantic-solid"
357
+ },
358
+ {
359
+ "entityId": "furniture-0",
360
+ "semanticLabel": "table",
361
+ "colorHex": "#bf7b47",
362
+ "previousColors": [
363
+ "#050505"
364
+ ],
365
+ "colorChanged": true,
366
+ "representation": "semantic-solid"
367
+ },
368
+ {
369
+ "entityId": "furniture-1",
370
+ "semanticLabel": "table",
371
+ "colorHex": "#bf7b47",
372
+ "previousColors": [
373
+ "#050505"
374
+ ],
375
+ "colorChanged": true,
376
+ "representation": "semantic-solid"
377
+ },
378
+ {
379
+ "entityId": "furniture-2",
380
+ "semanticLabel": "table",
381
+ "colorHex": "#bf7b47",
382
+ "previousColors": [
383
+ "#050505"
384
+ ],
385
+ "colorChanged": true,
386
+ "representation": "semantic-solid"
387
+ },
388
+ {
389
+ "entityId": "furniture-3",
390
+ "semanticLabel": "table",
391
+ "colorHex": "#bf7b47",
392
+ "previousColors": [
393
+ "#050505"
394
+ ],
395
+ "colorChanged": true,
396
+ "representation": "semantic-solid"
397
+ },
398
+ {
399
+ "entityId": "furniture-4",
400
+ "semanticLabel": "table",
401
+ "colorHex": "#bf7b47",
402
+ "previousColors": [
403
+ "#050505"
404
+ ],
405
+ "colorChanged": true,
406
+ "representation": "semantic-solid"
407
+ },
408
+ {
409
+ "entityId": "furniture-5",
410
+ "semanticLabel": "table",
411
+ "colorHex": "#bf7b47",
412
+ "previousColors": [
413
+ "#050505"
414
+ ],
415
+ "colorChanged": true,
416
+ "representation": "semantic-solid"
417
+ },
418
+ {
419
+ "entityId": "chair",
420
+ "semanticLabel": "chair",
421
+ "colorHex": "#bb9270",
422
+ "previousColors": [
423
+ "#050505"
424
+ ],
425
+ "colorChanged": true,
426
+ "representation": "semantic-solid"
427
+ }
428
+ ]
429
+ },
430
+ "acceptedReferenceStyle": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
431
+ "acceptedReference": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
432
+ "solidObb": {
433
+ "alpha": 0.5,
434
+ "front_alpha": 0.6,
435
+ "object_alpha": 0.5,
436
+ "object_front_alpha": 0.6,
437
+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
438
+ "skill": "../../artifacts_new/diverse200-refined-animals-20260918/translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
439
+ "allAnimalIds": [],
440
+ "restoredAnimalIds": [],
441
+ "maxCornerPermutationError": 0,
442
+ "occlusion": {
443
+ "allFacesDepthTested": true,
444
+ "farWhiteDepthTested": true,
445
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
446
+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter",
447
+ "bodyAlpha": 0.5,
448
+ "frontAlpha": 0.6,
449
+ "farWhiteAlpha": 0.25
450
+ },
451
+ "rendererVariant": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920"
452
+ },
453
+ "sourceWireframePolicy": {
454
+ "version": "complex-visible-obb-v1",
455
+ "complexClasses": [
456
+ "person",
457
+ "vehicle",
458
+ "boat",
459
+ "horse",
460
+ "fish",
461
+ "dog",
462
+ "cat",
463
+ "rabbit",
464
+ "bird",
465
+ "duck",
466
+ "animal",
467
+ "cart"
468
+ ],
469
+ "minimumFirstFrameShortSidePixels": 32,
470
+ "measurement": "Actual raster footprint of all twelve proxy edges with opaque occlusion, clear glazing and camera-owner hiding; 1280×720, no antialiasing",
471
+ "mappingLifetime": "same entity representation for every frame and both cameras",
472
+ "simpleObjects": [
473
+ {
474
+ "entityId": "chair",
475
+ "reason": "simple-shape-and-motion"
476
+ }
477
+ ],
478
+ "smallObjects": [],
479
+ "firstFrame": [
480
+ {
481
+ "camera": "follow",
482
+ "representation": "mixed",
483
+ "frame": 0,
484
+ "boxes": []
485
+ },
486
+ {
487
+ "camera": "first-person",
488
+ "representation": "mixed",
489
+ "frame": 0,
490
+ "boxes": []
491
+ },
492
+ {
493
+ "camera": "follow",
494
+ "representation": "colored-obb",
495
+ "frame": 0,
496
+ "boxes": [
497
+ {
498
+ "entityId": "player",
499
+ "pixels": 3483,
500
+ "minX": 555,
501
+ "minY": 263,
502
+ "maxX": 725,
503
+ "maxY": 545,
504
+ "width": 171,
505
+ "height": 283
506
+ },
507
+ {
508
+ "entityId": "npc-01",
509
+ "pixels": 1616,
510
+ "minX": 295,
511
+ "minY": 241,
512
+ "maxX": 393,
513
+ "maxY": 410,
514
+ "width": 99,
515
+ "height": 170
516
+ },
517
+ {
518
+ "entityId": "npc-02",
519
+ "pixels": 929,
520
+ "minX": 768,
521
+ "minY": 234,
522
+ "maxX": 837,
523
+ "maxY": 365,
524
+ "width": 70,
525
+ "height": 132
526
+ },
527
+ {
528
+ "entityId": "npc-03",
529
+ "pixels": 665,
530
+ "minX": 426,
531
+ "minY": 230,
532
+ "maxX": 493,
533
+ "maxY": 339,
534
+ "width": 68,
535
+ "height": 110
536
+ },
537
+ {
538
+ "entityId": "ambient-cart",
539
+ "pixels": 497,
540
+ "minX": 416,
541
+ "minY": 273,
542
+ "maxX": 488,
543
+ "maxY": 351,
544
+ "width": 73,
545
+ "height": 79
546
+ }
547
+ ]
548
+ },
549
+ {
550
+ "camera": "first-person",
551
+ "representation": "colored-obb",
552
+ "frame": 0,
553
+ "boxes": [
554
+ {
555
+ "entityId": "player",
556
+ "pixels": 0,
557
+ "minX": 1280,
558
+ "minY": 720,
559
+ "maxX": -1,
560
+ "maxY": -1,
561
+ "width": 0,
562
+ "height": 0
563
+ },
564
+ {
565
+ "entityId": "npc-01",
566
+ "pixels": 4701,
567
+ "minX": 162,
568
+ "minY": 338,
569
+ "maxX": 309,
570
+ "maxY": 597,
571
+ "width": 148,
572
+ "height": 260
573
+ },
574
+ {
575
+ "entityId": "npc-02",
576
+ "pixels": 1758,
577
+ "minX": 838,
578
+ "minY": 346,
579
+ "maxX": 924,
580
+ "maxY": 510,
581
+ "width": 87,
582
+ "height": 165
583
+ },
584
+ {
585
+ "entityId": "npc-03",
586
+ "pixels": 666,
587
+ "minX": 463,
588
+ "minY": 351,
589
+ "maxX": 528,
590
+ "maxY": 460,
591
+ "width": 66,
592
+ "height": 110
593
+ },
594
+ {
595
+ "entityId": "ambient-cart",
596
+ "pixels": 633,
597
+ "minX": 436,
598
+ "minY": 393,
599
+ "maxX": 520,
600
+ "maxY": 477,
601
+ "width": 85,
602
+ "height": 85
603
+ }
604
+ ]
605
+ }
606
+ ],
607
+ "sourceGeometryOrCameraChanged": false
608
+ },
609
+ "sourceWireframeSelection": "complex articulated/compound objects with no visible first-frame bbox edge footprint below 32 px in either camera; other objects retain canonical solid geometry",
610
+ "complexBoxPolicy": {
611
+ "version": "repr-solid-obb-pT-vT-20260918",
612
+ "complexObjectsOnly": true,
613
+ "peopleAndAnimals": {
614
+ "labels": [
615
+ "person",
616
+ "animal",
617
+ "bird",
618
+ "cat",
619
+ "dog",
620
+ "duck",
621
+ "fish",
622
+ "horse",
623
+ "rabbit"
624
+ ],
625
+ "bodyAlpha": 0.5,
626
+ "frontAlpha": 0.6
627
+ },
628
+ "otherSelectedObjects": {
629
+ "bodyAlpha": 0.5,
630
+ "frontAlpha": 0.6
631
+ },
632
+ "front": "white face on authored local -Z",
633
+ "allAnimalsUseObb": true,
634
+ "animalMinimumPixelException": true,
635
+ "animalExceptionReason": "Latest request includes animals such as rabbits in OBB; all animal classes selected at true size, including formerly small fish/horse.",
636
+ "nonAnimalSelection": "Preserve previous selection: a visible first-frame edge footprint below 32 px in either camera retains canonical solid for the whole episode.",
637
+ "minimumFirstFrameShortSidePixels": {
638
+ "nonAnimals": 32,
639
+ "animals": null
640
+ },
641
+ "boundsInflated": false,
642
+ "supportsAndSimpleObjects": "Platforms, stairs, doors, simple props remain solids; fishing segments remain lines.",
643
+ "nearPlaneRule": "Any corner behind z=-0.05 skips solid fill and preserves the wireframe input, exactly as in the skill.",
644
+ "limits": [
645
+ "Translucent fills retain source wire edges, including old white edges.",
646
+ "Back-facing white tint for translucent objects has no depth test, as in the original skill.",
647
+ "PIL polygon edges have no antialiasing; alpha blend is in sRGB."
648
+ ],
649
+ "skill": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
650
+ "storage": {
651
+ "fullSequenceMedia": [
652
+ "video.mp4"
653
+ ],
654
+ "galleryFrames": [
655
+ 0,
656
+ 75,
657
+ 149
658
+ ],
659
+ "fullFramePngSequenceRetained": false,
660
+ "solidMp4Retained": false,
661
+ "depthAndMetadataRetained": true
662
+ },
663
+ "allSelectedObbs": "translucent, no opaque class"
664
+ },
665
+ "sourceAcceptedReference": "benchmark-v2-demos-colored-obb-semantic-background-more-20260915/episodes/d100-cave-a-2/follow/colored-obb/video.mp4",
666
+ "occlusion": {
667
+ "allFacesDepthTested": true,
668
+ "farWhiteDepthTested": true,
669
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
670
+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter",
671
+ "bodyAlpha": 0.5,
672
+ "frontAlpha": 0.6,
673
+ "farWhiteAlpha": 0.25
674
+ }
675
+ }
episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/occlusion-frames.json ADDED
The diff for this file is too large to render. See raw diff
 
episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/prompt.txt ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human proxies in <Video 1> provide only framewise root position, occupied scale (in this representation the box is the entity's exact extent), and whole-body root orientation, which are exact and must be followed precisely. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction. On every human, vehicle and animal proxy in <Video 1> the white face is the front of that entity's body: white there is a direction code, never an object, a material or a light, and it must not be painted. The hex colour tags used below only say which proxy stands for which subject: they are identity codes, never colours or materials of the result. Wherever <Video 1> shows a subject only as a flat single-colour shape, that shape is likewise only a placeholder for position, size and motion: draw the complete real person, animal or object the text names in its place.
4
+
5
+ Vehicle proxies in <Video 1> provide only framewise position, trajectory, body heading, rotation, and accurate overall length, width, height, and occupied scale; these anchors should be followed closely. They carry no information about vehicle appearance. Never reproduce a vehicle proxy as a wireframe vehicle, cage frame, tubular skeleton, exposed chassis, or low-poly proxy car. Vehicle identity, type, design details, materials, colors, and visual effects are defined by <Picture 1> and the text.
6
+
7
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
8
+
9
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
10
+
11
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
12
+
13
+ subject_definitions:
14
+ <Picture 1> is the first frame of [Shot 1]: the opening frame of the target video, already rendered in the target art style of this take, showing a person stands with their back to the viewer beyond an empty chair in a large room with wooden floors, facing three standing figures: a man in a shirt and tie, a chef with a cart, and a woman in overalls, exactly as they must appear at 00:00.000.
15
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 4 human proxies standing for <Subject 1> (the protagonist), <Subject 5> (independently moving adult participant 1), <Subject 6> (independently moving adult participant 2), <Subject 7> (independently moving adult participant 3) and 2 object proxies standing for <Subject 3> (the chair with seat and backrest), <Subject 4> (the wheeled handcart); nothing else in <Video 1> is a person or an interaction object.
16
+ <Subject 1> is the protagonist: in <Picture 1> a person with shoulder-length hair, wearing a maroon hooded sweatshirt and blue jeans, standing with their back to the viewer just beyond an empty chair; in <Video 1> the human proxy tagged #366ef7, whose white face is its front.
17
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a spacious interior room with light-coloured wooden plank flooring and white vertical panelled walls. On the left, a television sits on a low cabinet next to a floor lamp and a cluster of rocks. On the right, a large potted tree stands near a window with curtains, accompanied by more rocks. In the background, a sofa and coffee table are visible in a connected area; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
18
+ <Subject 3> is the chair with seat and backrest: in <Picture 1> a simple empty chair with a backrest and four legs, standing between the viewer and the protagonist; in <Video 1> the solid proxy shape.
19
+ <Subject 4> is the wheeled handcart: in <Picture 1> a metal utility cart with a flat top and four wheels, positioned in front of the chef; in <Video 1> the object proxy tagged #6636f7, whose white face is its front.
20
+ <Subject 5> is independently moving adult participant 1: in <Picture 1> a man with short hair, wearing a light-coloured button-down shirt, a tie, and dark trousers, standing with arms at his sides; in <Video 1> the human proxy tagged #f736df that starts on the left of the frame, whose white face is its front.
21
+ <Subject 6> is independently moving adult participant 2: in <Picture 1> a woman with hair tied back, wearing a light shirt under dark overalls, standing with her back to the viewer; in <Video 1> the human proxy tagged #36f7d6, whose white face is its front.
22
+ <Subject 7> is independently moving adult participant 3: in <Picture 1> a person wearing a white chef's uniform and hat, standing behind a wheeled cart; in <Video 1> the human proxy tagged #f79e36, whose white face is its front.
23
+
24
+ summary:
25
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> sitting down on a chair, waiting briefly, standing up and stepping away, involving <Subject 3> and <Subject 4> and <Subject 5> and <Subject 6> and <Subject 7>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
26
+
27
+ retention_analysis:
28
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
29
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
30
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
31
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
32
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
33
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
34
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
35
+ <Subject 6> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
36
+ <Subject 7> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
37
+
38
+ detailed_description:
39
+ Graphic non-photorealistic rendering, graphite pencil sketch look: drawn pencil contour lines, cross-hatched and smudged graphite shading, visible paper grain, monochrome grey tones with no colour fills and hand-drawn edges instead of standard 3D shading, drawn over the full 3D world so every recorded shape stays readable; no proxy colours, wireframes, block figures or game UI.
40
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a spacious interior room with light-coloured wooden plank flooring and white vertical panelled walls. On the left, a television sits on a low cabinet next to a floor lamp and a cluster of rocks. On the right, a large potted tree stands near a window with curtains, accompanied by more rocks. In the background, a sofa and coffee table are visible in a connected area, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a person with shoulder-length hair, wearing a maroon hooded sweatshirt and blue jeans, standing with their back to the viewer just beyond an empty chair, as seen in <Picture 1>. <Subject 3>, the chair with seat and backrest, is a simple empty chair with a backrest and four legs, standing between the viewer and the protagonist, as seen in <Picture 1>. <Subject 4>, the wheeled handcart, is a metal utility cart with a flat top and four wheels, positioned in front of the chef, as seen in <Picture 1>. <Subject 5>, independently moving adult participant 1, is a man with short hair, wearing a light-coloured button-down shirt, a tie, and dark trousers, standing with arms at his sides, as seen in <Picture 1>. <Subject 6>, independently moving adult participant 2, is a woman with hair tied back, wearing a light shirt under dark overalls, standing with her back to the viewer, as seen in <Picture 1>. <Subject 7>, independently moving adult participant 3, is a person wearing a white chef's uniform and hat, standing behind a wheeled cart, as seen in <Picture 1>. All people keep the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:00.567, the protagonist walks up to the chair; independently moving adult participant 2 moves about half a metre along its route; independently moving adult participant 3 moves a short distance along its route; <Subject 4> moves a short distance along its route. From 00:00.567 to 00:01.467, the protagonist lowers onto the seat of the chair; the protagonist moves about half a metre along its route, bends the knees, sits on the chair with seat and backrest; independently moving adult participant 1 moves about half a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about half a metre along its route. From 00:01.467 to 00:02.967, the protagonist sits on the chair; independently moving adult participant 1 moves about a metre along its route; independently moving adult participant 2 moves about one and a half metres along its route; independently moving adult participant 3 moves about a metre along its route; <Subject 4> moves about a metre along its route. From 00:02.967 to 00:03.867, the protagonist rises from the chair; the protagonist moves about half a metre along its route, straightens the legs; independently moving adult participant 1 moves about half a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about half a metre along its route; <Subject 4> moves about half a metre along its route. From 00:03.867 to 00:05.000, the protagonist stands and steps away from the chair; the protagonist moves about a metre along its route; independently moving adult participant 1 moves about half a metre along its route; independently moving adult participant 2 moves about a metre along its route; independently moving adult participant 3 moves about a metre along its route; <Subject 4> moves about a metre along its route. Recorded relations: the protagonist sits on <Subject 3> from 00:01.433 to 00:03.033. <Subject 4> is one continuous object throughout and ends the clip about 4 metres from the protagonist. Keep the reference's fixed 53-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. Ink and contour lines, flat fills and graphic shadow shapes belong to the drawn characters and objects of the target style; they never trace a proxy box, proxy edge or proxy silhouette and never reproduce the proxy's conditioning colours. No interface overlays, captions, watermarks, dialogue or music.
41
+
42
+ overall_soundscape:
43
+ The quiet, hollow ambience of a large empty room with the faint creak of wooden floorboards.
44
+
45
+ non_diegetic_music:
46
+ N/A
episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/render-profile.json ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "backend": {
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+ "actual": "cpu",
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+ "encoder": "FFmpeg libx264 medium CRF12 yuv420p, one thread",
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+ "renderer": "Unmodified repr-solid-obb render_frame, NumPy/Pillow",
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+ "requested": "cpu",
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+ "skillSourceSha256": "19328ae402a17f04ff7d24af1eaf032338dcd5beb4ad5597e9deee44ee493097"
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+ },
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+ "camera": "follow",
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+ "compositing": {
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+ "alpha": 0.5,
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+ "baseVideoSha256": "2041d94ea12a54db4eaeabe64ffc83cde30caa65b8d6a1464a3d5e767516b658",
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+ "cameraSha256": "8a1c848eae48b4714378355775e8d7830b057fec648b16ed6de3ed3cc5a54b40",
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+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-023-indoor-sit/follow",
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+ "fill_labels": [
16
+ "ambient-cart",
17
+ "npc-01",
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+ "npc-02",
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+ "npc-03",
20
+ "player"
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+ ],
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+ "fps": 30,
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+ "frames": [
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+ 0,
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+ 149
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+ ],
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+ "front_alpha": 0.6,
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+ "front_style": "white",
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+ "fullSequenceMedia": "video.mp4 only",
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+ "independentCheckerSha256": "27e42ba9b52bf547c1599d6240567308bbe5636f8480b2a125f3bdd33b0d2c9f",
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+ "limits": [
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+ "Any OBB crossing z=-0.05 retains its original depth-tested wireframe.",
33
+ "Wire edges within translucent boxes remain visible; opaque geometry occludes them."
34
+ ],
35
+ "metricDepth": "Nearest positive-opacity displayed wire, opaque scene or depth-tested OBB face.",
36
+ "obbSha256": "1d9060ca4230ed71f4d0ff8412bcc2470fc74c4db9b588f497facf03db7d899a",
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "occlusion": {
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+ "allFacesDepthTested": true,
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+ "baseAlpha": 0.5,
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+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
43
+ "farWhiteAlpha": 0.25,
44
+ "farWhiteDepthTested": true,
45
+ "frontAlpha": 0.6,
46
+ "obbBlending": "Original far-to-near alpha compositing; no OBB nesting or mutual-occlusion filter",
47
+ "sceneDepth": "Original GPU wire + opaque scene, before translucent face composition.",
48
+ "wireframe": "Original GPU geometry uses depthTest=true, depthWrite=true."
49
+ },
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+ "parentSkillRendererSha256": "0d5b4aaf84ba1b8232d68c02716b944011ed6ea22017a0d06b3965da7172509e",
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "previousVideoSha256": "ad9f7bdb2ef3659217caf01074cab7cb6b2450b6400736217bd0028c8f0ad70d",
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+ "rendererSha256": "e4390f2c334b34852e7ae3c0b8a83e6fda75f7cd1cd54f7259fa0a94c8885883",
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+ "representation": "colored-obb",
55
+ "skillDeviation": "User requested opaque-surface occlusion: depth-test the far white face; replace 3 percent + 5cm scene tolerance with capped millimetre tolerance. All other geometry, alpha, painter ordering and near-plane rules retained.",
56
+ "style": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
57
+ "temporaryFramesRetained": false,
58
+ "tol": 1e-06
59
+ },
60
+ "input": {
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+ "alpha": 0.5,
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+ "baseVideoSha256": "2041d94ea12a54db4eaeabe64ffc83cde30caa65b8d6a1464a3d5e767516b658",
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+ "cameraSha256": "8a1c848eae48b4714378355775e8d7830b057fec648b16ed6de3ed3cc5a54b40",
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+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-023-indoor-sit/follow",
65
+ "fill_labels": [
66
+ "ambient-cart",
67
+ "npc-01",
68
+ "npc-02",
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+ "npc-03",
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+ "player"
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+ ],
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+ "fps": 30,
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+ "frames": [
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+ 0,
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+ 149
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+ ],
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+ "front_alpha": 0.6,
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+ "front_style": "white",
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+ "fullSequenceMedia": "video.mp4 only",
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+ "limits": [
81
+ "Any OBB crossing z=-0.05 retains its base wireframe, following the skill.",
82
+ "Original wire edges can show through translucent fill.",
83
+ "Translucent far-side white tint has no scene-depth test, following the skill."
84
+ ],
85
+ "metricDepth": "Existing nearest positive-opacity geometry depth remains valid because all faces still have positive opacity.",
86
+ "obbSha256": "1d9060ca4230ed71f4d0ff8412bcc2470fc74c4db9b588f497facf03db7d899a",
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "representation": "colored-obb",
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+ "reusedMetricDepthIndexSha256": "1669324c1be3ed97c22389210efbea5253cf12dccd45a857a9938eaca1eecb29",
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+ "skillSourceSha256": "19328ae402a17f04ff7d24af1eaf032338dcd5beb4ad5597e9deee44ee493097",
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+ "style": "repr-solid-obb-pT-vT-20260918",
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+ "temporaryFramesRetained": false,
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+ "tol": 0.03
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+ },
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+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "priorOutputProfile": "../../artifacts_new/diverse200-refined-animals-20260918/translucent-obb-20260918/backup/media/episodes/dv200-023-indoor-sit/follow/colored-obb/render-profile.json",
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+ "representation": "colored-obb",
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+ "rgbBackend": "CPU translucent face composition over preserved GPU wire RGB and scene depth",
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+ "sourceHashes": {
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+ "cameras.json": "977561bcf77c52a7766bf7b37850e44ee8a5b12feb6a300e4e07ab2eeb77669f",
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+ "first-person/camera.json": "3865a585aa2c59f930dd4171f4c5cb919d4a7be36f910dc4d7c08ec3d753d2a4",
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+ "follow/camera.json": "8a1c848eae48b4714378355775e8d7830b057fec648b16ed6de3ed3cc5a54b40",
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+ "frames.jsonl.gz": "3f88d6bd043595ce597d4435bc8b94f2d6c3a3974bbd395b479c620ea7bfe723",
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+ "manifest.json": "e2ce59644ec44e4a57c9a10592605e2032ba54b5315bc921f59c4206f2f6d894",
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+ "scene.glb": "54929375be88e50de5860145b9d35e7ba504a7d3844983f8a28baad3cbebe8ea"
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+ },
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+ "sourceWireframeProfile": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/backup/representations/episodes/dv200-023-indoor-sit/follow/colored-obb/render-profile.json",
110
+ "style": "repr-solid-obb-pT-vT-20260918"
111
+ }
episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/render.json ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "alpha": 0.5,
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+ "baseVideoSha256": "2041d94ea12a54db4eaeabe64ffc83cde30caa65b8d6a1464a3d5e767516b658",
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+ "cameraSha256": "8a1c848eae48b4714378355775e8d7830b057fec648b16ed6de3ed3cc5a54b40",
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+ "episode_dir": "../../artifacts_new/diverse200-refined-animals-20260918/solid-obb-20260918/input/episodes/dv200-023-indoor-sit/follow",
6
+ "fill_labels": [
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+ "ambient-cart",
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+ "npc-01",
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+ "npc-02",
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+ "npc-03",
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+ "player"
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+ ],
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+ "fps": 30,
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+ "frames": [
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+ 0,
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+ 149
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+ ],
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+ "front_alpha": 0.6,
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+ "front_style": "white",
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+ "fullSequenceMedia": "video.mp4 only",
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+ "independentCheckerSha256": "27e42ba9b52bf547c1599d6240567308bbe5636f8480b2a125f3bdd33b0d2c9f",
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+ "limits": [
23
+ "Any OBB crossing z=-0.05 retains its original depth-tested wireframe.",
24
+ "Wire edges within translucent boxes remain visible; opaque geometry occludes them."
25
+ ],
26
+ "metricDepth": "Nearest positive-opacity displayed wire, opaque scene or depth-tested OBB face.",
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+ "obbSha256": "1d9060ca4230ed71f4d0ff8412bcc2470fc74c4db9b588f497facf03db7d899a",
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "occlusion": {
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+ "allFacesDepthTested": true,
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+ "baseAlpha": 0.5,
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+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
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+ "farWhiteAlpha": 0.25,
35
+ "farWhiteDepthTested": true,
36
+ "frontAlpha": 0.6,
37
+ "obbBlending": "Original far-to-near alpha compositing; no OBB nesting or mutual-occlusion filter",
38
+ "sceneDepth": "Original GPU wire + opaque scene, before translucent face composition.",
39
+ "wireframe": "Original GPU geometry uses depthTest=true, depthWrite=true."
40
+ },
41
+ "parentSkillRendererSha256": "0d5b4aaf84ba1b8232d68c02716b944011ed6ea22017a0d06b3965da7172509e",
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "previousVideoSha256": "ad9f7bdb2ef3659217caf01074cab7cb6b2450b6400736217bd0028c8f0ad70d",
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+ "rendererSha256": "e4390f2c334b34852e7ae3c0b8a83e6fda75f7cd1cd54f7259fa0a94c8885883",
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+ "representation": "colored-obb",
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+ "skillDeviation": "User requested opaque-surface occlusion: depth-test the far white face; replace 3 percent + 5cm scene tolerance with capped millimetre tolerance. All other geometry, alpha, painter ordering and near-plane rules retained.",
47
+ "style": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
48
+ "temporaryFramesRetained": false,
49
+ "tol": 1e-06
50
+ }
episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/sample-time.json ADDED
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+ {
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+ "wallSeconds": 62.76350692100823,
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+ "reusedApprovedRender": true,
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+ "scope": "CPU decode, original alpha blending with opaque depth test, new displayed depth, H264 encoding and independent verification; previously recorded GPU inputs reused."
5
+ }
episodes/verified_first_frame/indoor-sit-1/views/follow/colored-obb/sample.json ADDED
@@ -0,0 +1,146 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "assets": "../../../scene/scene.glb",
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+ "bytes": 932416,
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+ "camera": "follow",
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+ "cameraData": "../../../cameras/follow/camera.json",
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+ "cameraIndex": "../../../cameras/cameras.json",
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+ "cameras": "../../../cameras/follow/camera.json",
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+ "colorMap": "color-map.json",
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+ "depth": null,
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+ "depthAvailable": false,
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+ "description": "video.description.txt",
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+ "descriptionMetadata": "video.description.json",
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+ "directory": ".",
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+ "durationSeconds": 5,
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+ "engineTrace": "../../../logs/engine-trace.jsonl.gz",
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+ "episodeId": "dv200-023-indoor-sit",
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+ "events": "../../../logs/events.json",
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+ "fps": 30,
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+ "frameCount": 150,
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+ "frameMapping": "video frame i = state frame i = camera frames[i]",
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+ "frames": 150,
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+ "height": 720,
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+ "hiddenEntityIds": [],
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+ "manifest": "../../../manifest.json",
25
+ "metadata": "sample.json",
26
+ "obbData": "obb-frames.jsonl.gz",
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+ "obbFrames": "obb-frames.jsonl.gz",
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+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "pathBase": "sample-relative",
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+ "perspective": "third-person",
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+ "preview": "preview.png",
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+ "referenceVideoSha256": "c09bd19d97443be18fe52d744d692055e7c374287ef901672e679e87d6244dd7",
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+ "renderDeclaration": "render.json",
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+ "renderManifest": "render.json",
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+ "renderProfile": "render-profile.json",
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+ "representation": "colored-obb",
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+ "representationPolicy": {
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+ "allAnimalsUseObb": true,
39
+ "allSelectedObbs": "translucent, no opaque class",
40
+ "animalExceptionReason": "Latest request includes animals such as rabbits in OBB; all animal classes selected at true size, including formerly small fish/horse.",
41
+ "animalMinimumPixelException": true,
42
+ "boundsInflated": false,
43
+ "complexObjectsOnly": true,
44
+ "front": "white face on authored local -Z",
45
+ "limits": [
46
+ "Translucent fills retain source wire edges, including old white edges.",
47
+ "PIL polygon edges have no antialiasing; alpha blend is in sRGB."
48
+ ],
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+ "minimumFirstFrameShortSidePixels": {
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+ "animals": null,
51
+ "nonAnimals": 32
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+ },
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+ "nearPlaneRule": "Any corner behind z=-0.05 skips solid fill and preserves the wireframe input, exactly as in the skill.",
54
+ "nonAnimalSelection": "Preserve previous selection: a visible first-frame edge footprint below 32 px in either camera retains canonical solid for the whole episode.",
55
+ "opaqueOcclusion": {
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+ "allFacesDepthTested": true,
57
+ "bodyAlpha": 0.5,
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+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
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+ "farWhiteAlpha": 0.25,
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+ "farWhiteDepthTested": true,
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+ "frontAlpha": 0.6,
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+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter"
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+ },
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+ "otherSelectedObjects": {
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+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6
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+ },
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+ "peopleAndAnimals": {
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+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6,
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+ "labels": [
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+ "person",
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+ "animal",
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+ "bird",
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+ "cat",
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+ "dog",
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+ "duck",
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+ "fish",
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+ "horse",
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+ "rabbit"
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+ ]
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+ },
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+ "skill": "translucent-obb-20260918/source/repr-solid-obb/SKILL.md",
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+ "storage": {
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+ "depthAndMetadataRetained": true,
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+ "fullFramePngSequenceRetained": false,
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+ "fullSequenceMedia": [
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+ "video.mp4"
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+ ],
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+ "galleryFrames": [
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+ 0,
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+ 75,
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+ 149
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+ ],
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+ "solidMp4Retained": false
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+ },
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+ "supportsAndSimpleObjects": "Platforms, stairs, doors, simple props remain solids; fishing segments remain lines.",
98
+ "version": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920"
99
+ },
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+ "representationStyle": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
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+ "sampleId": "dv200-023-indoor-sit/follow/colored-obb",
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+ "schemaVersion": "benchmark.sample.v1",
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+ "sha256": "c09bd19d97443be18fe52d744d692055e7c374287ef901672e679e87d6244dd7",
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+ "sourceHashBase": "../../..",
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+ "sourceHashes": {
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+ "cameras.json": "977561bcf77c52a7766bf7b37850e44ee8a5b12feb6a300e4e07ab2eeb77669f",
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+ },
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+ "sourceHashesScope": "original-recording",
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+ "states": "../../../scene/frames.jsonl.gz",
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+ "styleVerification": "skill-check.json",
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+ "timing": "sample-time.json",
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+ "video": "video.mp4",
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+ "width": 1280,
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+ "firstFrame": "../prompt-context/first_frame.png",
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+ "firstFrameKind": "benchmark-generated-anchor",
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+ "firstFrameSha256": "8ec09c100cf0be05b0e08f2f1ed07edb7ec1c5ce663ca146a2ec23d6ce8a8fa8",
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+ "prompt": "prompt.txt",
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+ "promptBinding": {
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+ "revision": "../../../../../../provenance/probench-prompt-sync.json",
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+ "sourceDataset": "verified_ff_40",
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+ "sourcePromptMatchesCurrent": true,
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+ "sourceVideoSha256": "c09bd19d97443be18fe52d744d692055e7c374287ef901672e679e87d6244dd7",
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+ "promptContext": {
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+ "appearance": "../prompt-context/appearance.json",
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+ "engineContext": "../prompt-context/engine.context.json",
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+ "engineDescription": "../prompt-context/engine.description.txt",
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+ "firstFrameMetadata": "../prompt-context/first_frame.json",
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+ "sceneContext": "../prompt-context/scene-context.json",
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+ "style": "../prompt-context/style.json"
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+ },
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+ "promptFiles": [
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+ {
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+ "bytes": 15477,
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episodes/verified_first_frame/nature-duck-encounter-2/views/follow/colored-obb/prompt.txt ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide only framewise root position, occupied scale (in this representation the box is the entity's exact extent), and whole-body root orientation, which are exact and must be followed precisely. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction. On every human, vehicle and animal proxy in <Video 1> the white face is the front of that entity's body: white there is a direction code, never an object, a material or a light, and it must not be painted. The hex colour tags used below only say which proxy stands for which subject: they are identity codes, never colours or materials of the result. Wherever <Video 1> shows a subject only as a flat single-colour shape, that shape is likewise only a placeholder for position, size and motion: draw the complete real person, animal or object the text names in its place.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the opening frame of the target video, already rendered in the target art style of this take, showing a person in a winter coat walks away from the camera through a snowy forest, accompanied by three ducks, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 human proxy standing for <Subject 1> (the protagonist) and 3 object proxies standing for <Subject 3> (the small duck), <Subject 4> (the small duck), <Subject 5> (the small duck); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a person with short dark hair, wearing an olive puffer jacket, dark grey trousers, and tan boots, walking away from the camera; in <Video 1> the human proxy tagged #366ef7, whose white face is its front.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a snowy landscape with a ground covered in white snow marked by footprints. The background features stylized coniferous trees with snow-capped branches and faceted grey rocks. The sky is a deep teal blue with falling snow particles; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
16
+ <Subject 3> is the small duck: in <Picture 1> a brown duck with a green head and orange feet, standing on the snow to the right of the person; in <Video 1> the object proxy tagged #a7f736, whose white face is its front.
17
+ <Subject 4> is the small duck: in <Picture 1> a brown duck with a green head and orange feet, standing on the snow to the left of the person, further back than the white duck; in <Video 1> the object proxy tagged #f736df, whose white face is its front.
18
+ <Subject 5> is the small duck: in <Picture 1> a white duck with orange feet, standing on the snow to the left of the person; in <Video 1> the object proxy tagged #36f7d6 that starts on the left of the frame, whose white face is its front.
19
+
20
+ summary:
21
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while ducks waddle nearby and turn together, involving <Subject 3> and <Subject 4> and <Subject 5>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
22
+
23
+ retention_analysis:
24
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
25
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
26
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
27
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
28
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
30
+ <Subject 5> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
31
+
32
+ detailed_description:
33
+ Stylized 3D rendering: a complete, continuous 3D world that clearly departs from photorealism — painterly stylised 3D: hand-painted-looking textures, exaggerated organic shapes, vivid tropical colours and dramatic skies; no proxy colours, wireframes, block figures or game UI.
34
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a snowy landscape with a ground covered in white snow marked by footprints. The background features stylized coniferous trees with snow-capped branches and faceted grey rocks. The sky is a deep teal blue with falling snow particles, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a person with short dark hair, wearing an olive puffer jacket, dark grey trousers, and tan boots, walking away from the camera, as seen in <Picture 1>. <Subject 3>, the small duck, is a brown duck with a green head and orange feet, standing on the snow to the right of the person, as seen in <Picture 1>. <Subject 4>, the small duck, is a brown duck with a green head and orange feet, standing on the snow to the left of the person, further back than the white duck, as seen in <Picture 1>. <Subject 5>, the small duck, is a white duck with orange feet, standing on the snow to the left of the person, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the ducks waddle alongside in a line; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route; <Subject 5> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the ducks as they turn together and waddle on. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 5> from 00:00.000 to 00:05.000; <Subject 4> and <Subject 5> follow <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and comes to rest about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. <Subject 5> is one continuous object throughout and comes to rest about 2 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. Rounded cartoon shapes and smooth stylised surfaces belong to the target style; they are never the grey, flat-colour or wireframe proxy forms themselves. No interface overlays, captions, watermarks, dialogue or music.
35
+
36
+ overall_soundscape:
37
+ The soft crunch of boots on snow and the gentle quacking of ducks.
38
+
39
+ non_diegetic_music:
40
+ N/A
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+ "--enable-gpu",
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+ "--use-angle=vulkan",
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+ "--enable-features=Vulkan",
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+ "--disable-vulkan-surface",
61
+ "--ignore-gpu-blocklist",
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+ "requested": "gpu",
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+ "vendor": "Google Inc. (NVIDIA)",
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+ "duck-2",
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+ "representation": "colored-obb",
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+ "tol": 1e-06
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+ "representation": "colored-obb",
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+ "revisionSourceDirectory": "../../artifacts_new/data-fixes-20260919/source",
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+ "rgbBackend": "CPU translucent face composition over preserved GPU wire RGB and scene depth",
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+ }
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