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  1. episodes/verified_first_frame/city-cat-encounter-2/annotations/color-map.json +801 -0
  2. episodes/verified_first_frame/city-cat-encounter-2/cameras/cameras.json +26 -0
  3. episodes/verified_first_frame/city-cat-encounter-2/cameras/follow/camera.json +0 -0
  4. episodes/verified_first_frame/city-cat-encounter-2/cameras/view-selection.json +43 -0
  5. episodes/verified_first_frame/city-cat-encounter-2/logs/events.json +0 -0
  6. episodes/verified_first_frame/city-cat-encounter-2/manifest.json +0 -0
  7. episodes/verified_first_frame/city-cat-encounter-2/scene/world-metadata.json +1432 -0
  8. episodes/verified_first_frame/city-cat-encounter-2/validation/first-frame-review.json +12 -0
  9. episodes/verified_first_frame/city-cat-encounter-2/validation/geometry-verification.json +246 -0
  10. episodes/verified_first_frame/city-cat-encounter-2/validation/gpu-verification.json +28 -0
  11. episodes/verified_first_frame/city-cat-encounter-2/validation/perspective-verification.json +385 -0
  12. episodes/verified_first_frame/city-cat-encounter-2/validation/recording-verification.json +18 -0
  13. episodes/verified_first_frame/city-cat-encounter-2/validation/repair-verification.json +225 -0
  14. episodes/verified_first_frame/city-cat-encounter-2/validation/rgb-revision-verification.json +324 -0
  15. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/color-map.json +801 -0
  16. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/occlusion-frames.json +3455 -0
  17. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/prompt.txt +38 -0
  18. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/render-profile.json +155 -0
  19. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/render.json +48 -0
  20. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/sample-time.json +5 -0
  21. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/sample.json +104 -0
  22. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/skill-check.json +40 -0
  23. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/solid-verification.json +63 -0
  24. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/verification.json +86 -0
  25. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/video.description.json +7 -0
  26. episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/video.description.txt +1 -0
  27. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/prompt.txt +38 -0
  28. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/render-profile.json +104 -0
  29. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/sample-time.json +5 -0
  30. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/sample.json +77 -0
  31. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/verification.json +29 -0
  32. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/video.description.json +6 -0
  33. episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/video.description.txt +1 -0
  34. episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/appearance.json +14 -0
  35. episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/engine.context.json +71 -0
  36. episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/engine.description.txt +1 -0
  37. episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/first_frame.json +17 -0
  38. episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/scene-context.json +386 -0
  39. episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/style.json +15 -0
  40. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/prompt.txt +38 -0
  41. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/render-profile.json +104 -0
  42. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/sample-time.json +5 -0
  43. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/sample.json +77 -0
  44. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/verification.json +29 -0
  45. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/video.description.json +6 -0
  46. episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/video.description.txt +1 -0
  47. episodes/verified_first_frame/city-cat-encounter-2/views/views.html +1 -0
  48. episodes/verified_first_frame/city-cat-encounter-2/views/views.json +39 -0
  49. episodes/verified_first_frame/city-duck-encounter-1/annotations/color-map.json +801 -0
  50. episodes/verified_first_frame/city-duck-encounter-1/cameras/cameras.json +26 -0
episodes/verified_first_frame/city-cat-encounter-2/annotations/color-map.json ADDED
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episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/prompt.txt ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide only framewise root position, occupied scale (in this representation the box is the entity's exact extent), and whole-body root orientation, which are exact and must be followed precisely. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction. On every human, vehicle and animal proxy in <Video 1> the white face is the front of that entity's body: white there is a direction code, never an object, a material or a light, and it must not be painted. The hex colour tags used below only say which proxy stands for which subject: they are identity codes, never colours or materials of the result. Wherever <Video 1> shows a subject only as a flat single-colour shape, that shape is likewise only a placeholder for position, size and motion: draw the complete real person, animal or object the text names in its place.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a man in a ranger uniform walks away from the camera down a wet, paved plaza in a misty park, flanked by two cats, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 human proxy standing for <Subject 1> (the protagonist) and 2 object proxies standing for <Subject 3> (the small cat), <Subject 4> (the small cat); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait; in <Video 1> the human proxy tagged #366ef7, whose white face is its front.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
16
+ <Subject 3> is the small cat: in <Picture 1> a bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera; in <Video 1> the object proxy tagged #a7f736, whose white face is its front.
17
+ <Subject 4> is the small cat: in <Picture 1> a grey tabby cat walking on the left side of the path, facing away from the camera; in <Video 1> the object proxy tagged #f736df that starts on the left of the frame, whose white face is its front.
18
+
19
+ summary:
20
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while cats weave across the route, look back and circle round, involving <Subject 3> and <Subject 4>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
21
+
22
+ retention_analysis:
23
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
24
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
25
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
26
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
27
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
28
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory, facing (the white face of its box is its front) and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+
30
+ detailed_description:
31
+ Photorealistic rendering with real-camera optics: shallow depth of field that separates the sharp near subject from a softly blurred background, diffuse low-contrast light with soft glowing specular highlights and lifted shadows, cool desaturated blue-grey grading with muted warm amber accents, misty atmospheric perspective softening the distance, wet or glossy reflective surfaces where the setting allows and finely textured matte materials elsewhere, natural human anatomy; no proxy colours, wireframes, block figures or game UI.
32
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait, as seen in <Picture 1>. <Subject 3>, the small cat, is a bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera, as seen in <Picture 1>. <Subject 4>, the small cat, is a grey tabby cat walking on the left side of the path, facing away from the camera, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the cats weave across it and circle round; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the cats as they pause and look back. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; <Subject 4> follows <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and comes to rest about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
33
+
34
+ overall_soundscape:
35
+ The soft, rhythmic sound of footsteps on wet stone, accompanied by the distant, muffled ambience of a quiet morning park.
36
+
37
+ non_diegetic_music:
38
+ N/A
episodes/verified_first_frame/city-cat-encounter-2/views/follow/colored-obb/render-profile.json ADDED
@@ -0,0 +1,155 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "backend": {
3
+ "actual": "gpu",
4
+ "browserEngine": "chromium-headless-shell",
5
+ "browserVersion": "141.0.7390.37",
6
+ "devices": [
7
+ {
8
+ "deviceId": 0,
9
+ "deviceString": "ANGLE (NVIDIA, Vulkan 1.4.303 (NVIDIA NVIDIA H200 (0x00002335)), NVIDIA-570.133.20.0)",
10
+ "driverVendor": "NVIDIA",
11
+ "driverVersion": "570.133.20.0",
12
+ "vendorId": 0,
13
+ "vendorString": "Google Inc. (NVIDIA)"
14
+ }
15
+ ],
16
+ "driverManifests": {
17
+ "VK_DRIVER_FILES": [
18
+ {
19
+ "path": "../../tools/benchmark/gpu/nvidia-vulkan.json",
20
+ "sha256": "8f6f48d52498df82f34deb586cf2846ebd3d190550a1c146293e39680f694af2"
21
+ }
22
+ ],
23
+ "VK_ICD_FILENAMES": [
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+ {
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+ "path": "../../tools/benchmark/gpu/nvidia-vulkan.json",
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+ "sha256": "8f6f48d52498df82f34deb586cf2846ebd3d190550a1c146293e39680f694af2"
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+ }
28
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29
+ "__EGL_VENDOR_LIBRARY_FILENAMES": [
30
+ {
31
+ "path": "../../tools/benchmark/gpu/nvidia-egl.json",
32
+ "sha256": "b007d23230b6289d28445a0047301101c21ba735b58ad8b2409504639b3fd535"
33
+ }
34
+ ]
35
+ },
36
+ "featureStatus": {
37
+ "2d_canvas": "enabled",
38
+ "direct_rendering_display_compositor": "disabled_off_ok",
39
+ "gpu_compositing": "enabled",
40
+ "multiple_raster_threads": "enabled_on",
41
+ "opengl": "enabled_on",
42
+ "rasterization": "enabled",
43
+ "raw_draw": "disabled_off_ok",
44
+ "skia_graphite": "disabled_off",
45
+ "trees_in_viz": "disabled_off",
46
+ "video_decode": "enabled",
47
+ "video_encode": "disabled_software",
48
+ "vulkan": "enabled_on",
49
+ "webgl": "enabled",
50
+ "webgl2": "enabled",
51
+ "webgpu": "disabled_off",
52
+ "webnn": "disabled_off"
53
+ },
54
+ "launchArgs": [
55
+ "--no-sandbox",
56
+ "--disable-dev-shm-usage",
57
+ "--enable-gpu",
58
+ "--use-angle=vulkan",
59
+ "--enable-features=Vulkan",
60
+ "--disable-vulkan-surface",
61
+ "--ignore-gpu-blocklist",
62
+ "--disable-software-rasterizer"
63
+ ],
64
+ "requested": "gpu",
65
+ "schemaVersion": "render-backend.v1",
66
+ "webgl": {
67
+ "contextAttributes": {
68
+ "alpha": true,
69
+ "antialias": true,
70
+ "depth": true,
71
+ "desynchronized": false,
72
+ "failIfMajorPerformanceCaveat": false,
73
+ "powerPreference": "high-performance",
74
+ "premultipliedAlpha": true,
75
+ "preserveDrawingBuffer": true,
76
+ "stencil": false,
77
+ "xrCompatible": false
78
+ },
79
+ "height": 720,
80
+ "renderer": "ANGLE (NVIDIA, Vulkan 1.4.303 (NVIDIA NVIDIA H200 (0x00002335)), NVIDIA)",
81
+ "shadingLanguageVersion": "WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)",
82
+ "vendor": "Google Inc. (NVIDIA)",
83
+ "version": "WebGL 2.0 (OpenGL ES 3.0 Chromium)",
84
+ "width": 1280
85
+ }
86
+ },
87
+ "camera": "follow",
88
+ "compositing": {
89
+ "alpha": 0.5,
90
+ "baseVideoSha256": "b98ac113e5a7d2f96343d86d34cfb730eab51181c6bddf1caf1b7d38cd161d13",
91
+ "cameraSha256": "415a59bc28d85435d1c86c24a783c5c4c44f241f7738f3c1c0260da4810affd4",
92
+ "episode_dir": "../../artifacts_new/data-fixes-20260919/input/episodes/dv200-153-city-cat-encounter/follow",
93
+ "fill_labels": [
94
+ "cat-0",
95
+ "cat-1",
96
+ "player"
97
+ ],
98
+ "fps": 30,
99
+ "frames": [
100
+ 0,
101
+ 149
102
+ ],
103
+ "front_alpha": 0.6,
104
+ "front_style": "white",
105
+ "fullSequenceMedia": "video.mp4 only",
106
+ "independentCheckerSha256": "27e42ba9b52bf547c1599d6240567308bbe5636f8480b2a125f3bdd33b0d2c9f",
107
+ "limits": [
108
+ "Any OBB crossing z=-0.05 retains its original depth-tested wireframe.",
109
+ "Wire edges within translucent boxes remain visible; opaque geometry occludes them."
110
+ ],
111
+ "metricDepth": "Nearest positive-opacity displayed wire, opaque scene or depth-tested OBB face.",
112
+ "obbSha256": "826622638f0b8c1b363e601ac2a08fb8f0a9c2f91d49222f972bc5e8b0fa5876",
113
+ "object_alpha": 0.5,
114
+ "object_front_alpha": 0.6,
115
+ "occlusion": {
116
+ "allFacesDepthTested": true,
117
+ "baseAlpha": 0.5,
118
+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
119
+ "farWhiteAlpha": 0.25,
120
+ "farWhiteDepthTested": true,
121
+ "frontAlpha": 0.6,
122
+ "obbBlending": "Original far-to-near alpha compositing; no OBB nesting or mutual-occlusion filter",
123
+ "sceneDepth": "Original GPU wire + opaque scene, before translucent face composition.",
124
+ "wireframe": "Original GPU geometry uses depthTest=true, depthWrite=true."
125
+ },
126
+ "parentSkillRendererSha256": "0d5b4aaf84ba1b8232d68c02716b944011ed6ea22017a0d06b3965da7172509e",
127
+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
128
+ "previousVideoSha256": "d5373be4b4554a584d3693267dee9a922f8d6c818e7e463729909acf427005d1",
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+ "rendererSha256": "e4390f2c334b34852e7ae3c0b8a83e6fda75f7cd1cd54f7259fa0a94c8885883",
130
+ "representation": "colored-obb",
131
+ "skillDeviation": "User requested opaque-surface occlusion: depth-test the far white face; replace 3 percent + 5cm scene tolerance with capped millimetre tolerance. All other geometry, alpha, painter ordering and near-plane rules retained.",
132
+ "style": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
133
+ "temporaryFramesRetained": false,
134
+ "tol": 1e-06
135
+ },
136
+ "opaqueOcclusionRevision": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920",
137
+ "renderSourceHashes": {
138
+ "src/benchmark/runtime/camera-restore.js": "d3ca7cef6d6d791a80becec357cb01857b77433a634720428022631dda8f6d64",
139
+ "src/benchmark/runtime/metric-depth.js": "c9899d6444ec355b145659fda4551447f2fb9cbc8d65013892b7b69b22a9d829",
140
+ "src/benchmark/runtime/perspective-cameras.js": "69fc025d961a0bcaa98cf0f2a193644d41089d8289fb67ea4b673056ce8816f0",
141
+ "src/benchmark/runtime/replay.js": "5622d1bc23d61d9c2dd897a38d11ca78370ea737ae1391e0f062fb8e023b963f",
142
+ "tools/benchmark/perspective-export.mjs": "a1ed2f21a18356c10e1ff23f0b67b731846e604d251aee7f60021be80c83998f"
143
+ },
144
+ "representation": "colored-obb",
145
+ "revisionSourceDirectory": "../../artifacts_new/data-fixes-20260919/source",
146
+ "rgbBackend": "CPU translucent face composition over preserved GPU wire RGB and scene depth",
147
+ "sourceHashes": {
148
+ "cameras.json": "c1b64ae156323ac2453956587e44781c3aa1058afa86f77a045eddca7af58f3f",
149
+ "first-person/camera.json": "dc7a81a71061b41d348c8ed571fe95059159abe4b7d345e13fe0bb46bf66d7fb",
150
+ "follow/camera.json": "415a59bc28d85435d1c86c24a783c5c4c44f241f7738f3c1c0260da4810affd4",
151
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+ {
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+ "description": "Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
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1
+ Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/prompt.txt ADDED
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1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide only framewise root position, coarse occupied scale, and whole-body root orientation, which should be followed closely. The proxy figure keeps ONE fixed upright pose for the whole clip: that pose is not an action and carries no information about sitting, crouching, riding, reaching or any limb articulation. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a man in a ranger uniform walks away from the camera down a wet, paved plaza in a misty park, flanked by two cats, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 blue mannequin proxy standing for <Subject 1> (the protagonist) and 2 object proxies standing for <Subject 3> (the small cat), <Subject 4> (the small cat); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait; in <Video 1> the blue mannequin proxy.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
16
+ <Subject 3> is the small cat: in <Picture 1> a bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera; in <Video 1> the black solid cat proxy shape.
17
+ <Subject 4> is the small cat: in <Picture 1> a grey tabby cat walking on the left side of the path, facing away from the camera; in <Video 1> the black solid cat proxy shape that starts on the left of the frame.
18
+
19
+ summary:
20
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while cats weave across the route, look back and circle round, involving <Subject 3> and <Subject 4>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
21
+
22
+ retention_analysis:
23
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
24
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
25
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
26
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
27
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
28
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+
30
+ detailed_description:
31
+ Photorealistic rendering with real-camera optics: shallow depth of field that separates the sharp near subject from a softly blurred background, diffuse low-contrast light with soft glowing specular highlights and lifted shadows, cool desaturated blue-grey grading with muted warm amber accents, misty atmospheric perspective softening the distance, wet or glossy reflective surfaces where the setting allows and finely textured matte materials elsewhere, natural human anatomy; no proxy colours, wireframes, block figures or game UI.
32
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait, as seen in <Picture 1>. <Subject 3>, the small cat, is a bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera, as seen in <Picture 1>. <Subject 4>, the small cat, is a grey tabby cat walking on the left side of the path, facing away from the camera, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the cats weave across it and circle round; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the cats as they pause and look back. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; <Subject 4> follows <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and comes to rest about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
33
+
34
+ overall_soundscape:
35
+ The soft, rhythmic sound of footsteps on wet stone, accompanied by the distant, muffled ambience of a quiet morning park.
36
+
37
+ non_diegetic_music:
38
+ N/A
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+ "vendorId": 0,
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+ "vendorString": "Google Inc. (NVIDIA)"
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+ }
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+ ],
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+ "driverManifests": {
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+ "VK_DRIVER_FILES": [
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+ {
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+ "path": "../../tools/benchmark/gpu/nvidia-vulkan.json",
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+ "sha256": "8f6f48d52498df82f34deb586cf2846ebd3d190550a1c146293e39680f694af2"
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+ "__EGL_VENDOR_LIBRARY_FILENAMES": [
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+ {
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+ "path": "../../tools/benchmark/gpu/nvidia-egl.json",
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+ "featureStatus": {
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+ "2d_canvas": "enabled",
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+ "direct_rendering_display_compositor": "disabled_off_ok",
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+ "gpu_compositing": "enabled",
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+ "multiple_raster_threads": "enabled_on",
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+ "opengl": "enabled_on",
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+ "rasterization": "enabled",
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+ "raw_draw": "disabled_off_ok",
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+ "skia_graphite": "disabled_off",
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+ "trees_in_viz": "disabled_off",
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+ "video_decode": "enabled",
47
+ "video_encode": "disabled_software",
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+ "vulkan": "enabled_on",
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+ "webgl": "enabled",
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+ "webgl2": "enabled",
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+ "webgpu": "disabled_off",
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+ "webnn": "disabled_off"
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+ },
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+ "launchArgs": [
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+ "--no-sandbox",
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+ "--disable-dev-shm-usage",
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+ "--enable-gpu",
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+ "--use-angle=vulkan",
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+ "--enable-features=Vulkan",
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+ "--disable-vulkan-surface",
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+ "--ignore-gpu-blocklist",
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+ "--disable-software-rasterizer"
63
+ ],
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+ "requested": "gpu",
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+ "schemaVersion": "render-backend.v1",
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+ "webgl": {
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+ "contextAttributes": {
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+ "antialias": true,
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+ "powerPreference": "high-performance",
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+ "premultipliedAlpha": true,
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+ "preserveDrawingBuffer": true,
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+ "stencil": false,
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+ "xrCompatible": false
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+ "height": 720,
80
+ "renderer": "ANGLE (NVIDIA, Vulkan 1.4.303 (NVIDIA NVIDIA H200 (0x00002335)), NVIDIA)",
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+ "shadingLanguageVersion": "WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)",
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+ "vendor": "Google Inc. (NVIDIA)",
83
+ "version": "WebGL 2.0 (OpenGL ES 3.0 Chromium)",
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+ "width": 1280
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+ }
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+ },
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+ "camera": "follow",
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+ "renderSourceHashes": {
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+ "src/benchmark/runtime/camera-restore.js": "d3ca7cef6d6d791a80becec357cb01857b77433a634720428022631dda8f6d64",
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+ "src/benchmark/runtime/perspective-cameras.js": "69fc025d961a0bcaa98cf0f2a193644d41089d8289fb67ea4b673056ce8816f0",
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+ "representation": "mixed",
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+ "sourceHashes": {
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+ "cameras.json": "c1b64ae156323ac2453956587e44781c3aa1058afa86f77a045eddca7af58f3f",
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+ "first-person/camera.json": "dc7a81a71061b41d348c8ed571fe95059159abe4b7d345e13fe0bb46bf66d7fb",
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+ }
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+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/sample-time.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
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+ "renderAndReadbackMs": 4689.000000119209,
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+ "sharedPerspectiveWallMs": 113294.173695,
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+ "scope": "GPU draw/readback sum; shared wall includes depth, CPU H264, decode and metadata, not isolated encoder time"
5
+ }
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+ {
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+ "assets": "../../../scene/scene.glb",
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+ "bytes": 187174,
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+ "camera": "follow",
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+ "cameraData": "../../../cameras/follow/camera.json",
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+ "cameraIndex": "../../../cameras/cameras.json",
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+ "cameras": "../../../cameras/follow/camera.json",
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+ "depth": null,
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+ "depthAvailable": false,
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+ "description": "video.description.txt",
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+ "descriptionMetadata": "video.description.json",
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+ "directory": ".",
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+ "durationSeconds": 5,
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+ "engineTrace": "../../../logs/engine-trace.jsonl.gz",
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+ "episodeId": "dv200-153-city-cat-encounter",
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+ "events": "../../../logs/events.json",
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+ "fps": 30,
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+ "frameCount": 150,
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+ "frameMapping": "video frame i = state frame i = camera frames[i]",
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+ "frames": 150,
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+ "height": 720,
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+ "hiddenEntityIds": [],
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+ "inputs": "../../../logs/inputs.jsonl.gz",
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+ "manifest": "../../../manifest.json",
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+ "metadata": "sample.json",
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+ "perspective": "third-person",
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+ "representation": "mixed",
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+ "sourceHashesScope": "original-recording",
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+ "states": "../../../scene/frames.jsonl.gz",
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+ "timing": "sample-time.json",
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+ "video": "video.mp4",
49
+ "width": 1280,
50
+ "firstFrame": "../prompt-context/first_frame.png",
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+ "firstFrameKind": "benchmark-generated-anchor",
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+ "firstFrameSha256": "61316fe271129396c6d687792a7eab02d55ed97936fa4a5727f9af3851c67780",
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+ }
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+ "status": "passed"
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episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/video.description.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ {
2
+ "description": "Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
3
+ "referenceVideo": "video.mp4",
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+ "referenceVideoSha256": "3d190d724ad4bfac8144c1dd613cb9a93e98e8a0bd1f6294218b399232fd1869",
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+ "pathBase": "sample-relative"
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+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/mixed/video.description.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/appearance.json ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "entities": {
3
+ "cat-0": "A bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera.",
4
+ "cat-1": "A grey tabby cat walking on the left side of the path, facing away from the camera.",
5
+ "player": "A man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait."
6
+ },
7
+ "environment": "A wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow.",
8
+ "pathBase": "file-relative",
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+ "picture_summary": "A man in a ranger uniform walks away from the camera down a wet, paved plaza in a misty park, flanked by two cats.",
10
+ "schemaVersion": "release.appearance.v2",
11
+ "soundscape": "The soft, rhythmic sound of footsteps on wet stone, accompanied by the distant, muffled ambience of a quiet morning park.",
12
+ "style": "Photorealistic rendering with real-camera optics: shallow depth of field that separates the sharp near subject from a softly blurred background, diffuse low-contrast light with soft glowing specular highlights and lifted shadows, cool desaturated blue-grey grading with muted warm amber accents, misty atmospheric perspective softening the distance, wet or glossy reflective surfaces where the setting allows and finely textured matte materials elsewhere, natural human anatomy; no proxy colours, wireframes, block figures or game UI",
13
+ "unobserved_entities": {}
14
+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/engine.context.json ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "camera": "follow",
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+ "metrics": {
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+ 2.15,
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+ 2.15
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+ "description": "middle center of the frame",
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+ "method": "player root + 0.9 m, projected by the recorded camera; not an occlusion test",
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+ "x": 0.49,
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+ "y": 0.533
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+ },
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+ "pathLengthMetres": 3.01,
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+ "source": "recomputed from camera.json and frames.jsonl.gz (tools/engine_context.py)",
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+ "startPosition": [
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+ 3.4783333333333335
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+ "verticalFovRangeDegrees": [
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+ },
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+ "track": "follow"
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+ },
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+ "conditioningPolicy": null,
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+ "durationSeconds": 5.0,
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+ "engineDescription": "engine.description.txt",
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+ "enginePrompt": null,
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+ "episodeId": "dv200-153-city-cat-encounter",
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+ "fps": 30,
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+ "frameCount": 150,
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+ "note": "Phase boundaries and camera statistics recomputed from the recorded state; shared by all representations. Use as ground truth for timing, not as a description of the proxy's appearance.",
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+ "pathBase": "file-relative",
49
+ "schemaVersion": "release.engine-context.v2",
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+ "timeline": [
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+ {
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+ "description": "The protagonist walks along the route while the cats weave across it and circle round.",
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+ "endFrameExclusive": 137,
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+ "phase": "accompany",
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+ "startFrame": 0,
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+ "startSeconds": 0.0
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+ },
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+ {
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+ "description": "The protagonist slows down and watches the cats as they pause and look back.",
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+ "endFrameExclusive": 150,
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+ "endSeconds": 5.0,
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+ "phase": "observe",
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+ "startFrame": 137,
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+ "startSeconds": 4.566666666666666
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+ }
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+ ],
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+ "timelineSource": "interaction.phase per frame in frames.jsonl.gz; description sentences from upstream video.description.json when available, else null",
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+ "title": "walking along while cats weave across the route, look back and circle round",
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+ "worldStyle": null
71
+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/engine.description.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/first_frame.json ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "frameIndex": 0,
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+ "height": 720,
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+ "image": "first_frame.png",
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+ "model": "MiniMax-H3 Ref2VA",
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+ "pathBase": "file-relative",
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+ "schemaVersion": "release.first-frame.v1",
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+ "sha256": "61316fe271129396c6d687792a7eab02d55ed97936fa4a5727f9af3851c67780",
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+ "sharedAcrossRepresentations": true,
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+ "targetStyle": {
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+ "category": "realistic",
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+ "variant": null
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+ },
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+ "targetStyleSource": "style.json of this view",
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+ "timeSeconds": 0.0,
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+ "width": 1280
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+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/scene-context.json ADDED
@@ -0,0 +1,386 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "action": "cat-encounter",
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+ "cameras": {
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+ "follow": "../../../cameras/follow/camera.json"
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+ },
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+ "difficulty": null,
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+ "durationSeconds": 5,
8
+ "engineActionSentence": "Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
9
+ "engineFacts": {
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+ "entityCounts": {
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+ "cat": 2,
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+ "ground": 1,
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+ "person": 1,
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+ "table": 6,
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+ "tree": 24
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+ },
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+ "entityInventory": [
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+ {
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+ "description": "Park Plaza terrain",
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+ "dynamic": false,
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+ "id": "ground",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "ground"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-0",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-1",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-2",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-3",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-4",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-5",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-6",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-7",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-8",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-9",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-10",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-11",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-12",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-13",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-14",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-15",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-16",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-17",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-18",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-19",
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+ "initialVisible": true,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
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+ "id": "tree-20",
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+ "initialVisible": true,
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+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "tree"
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+ },
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+ {
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+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
219
+ "id": "tree-21",
220
+ "initialVisible": true,
221
+ "interactionCandidate": false,
222
+ "relatedEntityId": null,
223
+ "semanticLabel": "tree"
224
+ },
225
+ {
226
+ "description": "a tree with a distinct trunk and crown",
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+ "dynamic": false,
228
+ "id": "tree-22",
229
+ "initialVisible": true,
230
+ "interactionCandidate": false,
231
+ "relatedEntityId": null,
232
+ "semanticLabel": "tree"
233
+ },
234
+ {
235
+ "description": "a tree with a distinct trunk and crown",
236
+ "dynamic": false,
237
+ "id": "tree-23",
238
+ "initialVisible": true,
239
+ "interactionCandidate": false,
240
+ "relatedEntityId": null,
241
+ "semanticLabel": "tree"
242
+ },
243
+ {
244
+ "description": "a park or station bench",
245
+ "dynamic": false,
246
+ "id": "perimeter-furniture-0",
247
+ "initialVisible": true,
248
+ "interactionCandidate": false,
249
+ "relatedEntityId": null,
250
+ "semanticLabel": "table"
251
+ },
252
+ {
253
+ "description": "a park or station bench",
254
+ "dynamic": false,
255
+ "id": "perimeter-furniture-1",
256
+ "initialVisible": true,
257
+ "interactionCandidate": false,
258
+ "relatedEntityId": null,
259
+ "semanticLabel": "table"
260
+ },
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+ {
262
+ "description": "a park or station bench",
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+ "dynamic": false,
264
+ "id": "perimeter-furniture-2",
265
+ "initialVisible": true,
266
+ "interactionCandidate": false,
267
+ "relatedEntityId": null,
268
+ "semanticLabel": "table"
269
+ },
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+ {
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+ "description": "a park or station bench",
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+ "dynamic": false,
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+ "id": "perimeter-furniture-3",
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+ "initialVisible": true,
275
+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "table"
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+ },
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+ {
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+ "description": "a park or station bench",
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+ "dynamic": false,
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+ "id": "perimeter-furniture-4",
283
+ "initialVisible": true,
284
+ "interactionCandidate": false,
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+ "relatedEntityId": null,
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+ "semanticLabel": "table"
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+ },
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+ {
289
+ "description": "a park or station bench",
290
+ "dynamic": false,
291
+ "id": "perimeter-furniture-5",
292
+ "initialVisible": true,
293
+ "interactionCandidate": false,
294
+ "relatedEntityId": null,
295
+ "semanticLabel": "table"
296
+ },
297
+ {
298
+ "description": "the protagonist",
299
+ "dynamic": true,
300
+ "id": "player",
301
+ "initialVisible": true,
302
+ "interactionCandidate": true,
303
+ "relatedEntityId": null,
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+ "semanticLabel": "person"
305
+ },
306
+ {
307
+ "description": "a small articulated cat",
308
+ "dynamic": true,
309
+ "id": "cat-0",
310
+ "initialVisible": true,
311
+ "interactionCandidate": true,
312
+ "relatedEntityId": null,
313
+ "semanticLabel": "cat"
314
+ },
315
+ {
316
+ "description": "a small articulated cat",
317
+ "dynamic": true,
318
+ "id": "cat-1",
319
+ "initialVisible": true,
320
+ "interactionCandidate": true,
321
+ "relatedEntityId": null,
322
+ "semanticLabel": "cat"
323
+ }
324
+ ]
325
+ },
326
+ "environment": {
327
+ "category": "city",
328
+ "categoryName": "City",
329
+ "description": "A landscaped public park with branching paths, benches, trees and a paved plaza.",
330
+ "id": "urban-park",
331
+ "name": "Park Plaza"
332
+ },
333
+ "episodeId": "dv200-153-city-cat-encounter",
334
+ "fps": 30,
335
+ "frameCount": 150,
336
+ "initialSeed": 918666184,
337
+ "interactions": [
338
+ "Human-Animal Interactions",
339
+ "Animal-Animal Interactions"
340
+ ],
341
+ "layoutId": "dv200-153-city-cat-encounter-layout",
342
+ "pathBase": "file-relative",
343
+ "phaseSynthesis": null,
344
+ "sceneId": "dv200-153-city-cat-encounter",
345
+ "schemaVersion": "benchmark.scene-context.v1",
346
+ "seed": 918666184,
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+ "source": {
348
+ "assetSha256": "8dbf7427493d51b879f1d779f2eee9eb98a9df8269aba739dfd3d52e443a6207",
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+ "assets": "../../../scene/scene.glb",
350
+ "cameras": "../../../cameras/cameras.json",
351
+ "camerasSha256": "4eeda8925cd0be034d51d59512d54283d230d1c1fb53ed40cdfbcdd74ccbb9b9",
352
+ "manifest": "../../../manifest.json",
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+ "states": "../../../scene/frames.jsonl.gz"
354
+ },
355
+ "targetStyle": {
356
+ "category": "realistic",
357
+ "styleLine": "Photorealistic rendering with real-camera optics: shallow depth of field that separates the sharp near subject from a softly blurred background, diffuse low-contrast light with soft glowing specular highlights and lifted shadows, cool desaturated blue-grey grading with muted warm amber accents, misty atmospheric perspective softening the distance, wet or glossy reflective surfaces where the setting allows and finely textured matte materials elsewhere, natural human anatomy; no proxy colours, wireframes, block figures or game UI.",
358
+ "variant": null
359
+ },
360
+ "timeline": [
361
+ {
362
+ "description": "The protagonist walks along the route while the cats weave across it and circle round.",
363
+ "endFrameExclusive": 137,
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+ "endSeconds": 4.566666666666666,
365
+ "phase": "accompany",
366
+ "startFrame": 0,
367
+ "startSeconds": 0.0
368
+ },
369
+ {
370
+ "description": "The protagonist slows down and watches the cats as they pause and look back.",
371
+ "endFrameExclusive": 150,
372
+ "endSeconds": 5.0,
373
+ "phase": "observe",
374
+ "startFrame": 137,
375
+ "startSeconds": 4.566666666666666
376
+ }
377
+ ],
378
+ "timelineSource": "interaction.phase segments of frames.jsonl.gz; sentences from the per-action lexicon (the engine ships no phase sentences)",
379
+ "title": "walking along while cats weave across the route, look back and circle round",
380
+ "upstreamName": "Cat · Moving Through, Looking Back, and Circling Around 3",
381
+ "worldOffset": [
382
+ 0,
383
+ 0,
384
+ 0
385
+ ]
386
+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/prompt-context/style.json ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "camera": "follow",
3
+ "category": "realistic",
4
+ "dataset": "verified_ff_40",
5
+ "episode": "dv200-153-city-cat-encounter",
6
+ "pathBase": "file-relative",
7
+ "promptFiles": [
8
+ "../colored-obb/prompt.txt",
9
+ "../mixed/prompt.txt",
10
+ "../white/prompt.txt"
11
+ ],
12
+ "sameAcrossPrompts": true,
13
+ "schemaVersion": "prowbench.style.v1",
14
+ "styleSentence": "Photorealistic rendering with real-camera optics: shallow depth of field that separates the sharp near subject from a softly blurred background, diffuse low-contrast light with soft glowing specular highlights and lifted shadows, cool desaturated blue-grey grading with muted warm amber accents, misty atmospheric perspective softening the distance, wet or glossy reflective surfaces where the setting allows and finely textured matte materials elsewhere, natural human anatomy; no proxy colours, wireframes, block figures or game UI."
15
+ }
episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/prompt.txt ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
2
+
3
+ Human and animal proxies in <Video 1> provide framewise root position, occupied scale, whole-body root orientation and COARSE limb articulation: the proxy figure's limbs move with the recorded joints, so follow the timing and direction of its limb motion closely, and take everything finer - hand pose, facial expression, grip and physical contact - from the timestamped text. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors or visual effects. Reconstruct each character's appearance from <Picture 1> and the text. Never reproduce a human proxy as a block figure, skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction.
4
+
5
+ Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
6
+
7
+ When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
8
+
9
+ Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
10
+
11
+ subject_definitions:
12
+ <Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a man in a ranger uniform walks away from the camera down a wet, paved plaza in a misty park, flanked by two cats, exactly as they must appear at 00:00.000.
13
+ <Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 1 grey block-figure proxy standing for <Subject 1> (the protagonist) and 2 object proxies standing for <Subject 3> (the small cat), <Subject 4> (the small cat); nothing else in <Video 1> is a person or an interaction object.
14
+ <Subject 1> is the protagonist: in <Picture 1> a man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait; in <Video 1> the grey block-figure proxy.
15
+ <Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow; in <Video 1> the same environment layout is represented by untextured grey proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials.
16
+ <Subject 3> is the small cat: in <Picture 1> a bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera; in <Video 1> the plain grey proxy solid.
17
+ <Subject 4> is the small cat: in <Picture 1> a grey tabby cat walking on the left side of the path, facing away from the camera; in <Video 1> the plain grey proxy solid that starts on the left of the frame.
18
+
19
+ summary:
20
+ [keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> walking along while cats weave across the route, look back and circle round, involving <Subject 3> and <Subject 4>. Use <Video 1> for layout, root motion, limb motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
21
+
22
+ retention_analysis:
23
+ <Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
24
+ <Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion, recorded limb motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, materials and surface detail are not encoded in the proxy.
25
+ <Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation, recorded limb motion, identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and render natural human articulation over the recorded block-figure motion.
26
+ <Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
27
+ <Subject 3> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
28
+ <Subject 4> (appears in [Shot 1]): partially_preserved - retain position, scale, trajectory and interaction role from <Video 1>; realize the object as seen in <Picture 1>, one continuous object throughout.
29
+
30
+ detailed_description:
31
+ Photorealistic rendering with real-camera optics: shallow depth of field that separates the sharp near subject from a softly blurred background, diffuse low-contrast light with soft glowing specular highlights and lifted shadows, cool desaturated blue-grey grading with muted warm amber accents, misty atmospheric perspective softening the distance, wet or glossy reflective surfaces where the setting allows and finely textured matte materials elsewhere, natural human anatomy; no proxy colours, wireframes, block figures or game UI.
32
+ [Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a wide, paved public plaza with large grey stone tiles that are wet and reflective, mirroring the surroundings. The area is lined with manicured trees with rounded canopies and low stone retaining walls. In the background, the park extends into a misty haze with more trees, benches, and distant buildings visible through the fog. The lighting suggests early morning with a soft, diffuse glow, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a man seen from behind, wearing a wide-brimmed hat, an olive uniform shirt with shoulder epaulets, khaki trousers, and dark shoes. He is walking forward with a relaxed gait, as seen in <Picture 1>. <Subject 3>, the small cat, is a bicolor cat with white and dark fur, walking on the right side of the path, facing away from the camera, as seen in <Picture 1>. <Subject 4>, the small cat, is a grey tabby cat walking on the left side of the path, facing away from the camera, as seen in <Picture 1>. The person keeps the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:04.567, the protagonist walks along the route while the cats weave across it and circle round; the protagonist moves about 3 metres along its route; <Subject 3> moves about 3 metres along its route; <Subject 4> moves about 3 metres along its route. From 00:04.567 to 00:05.000, the protagonist slows down and watches the cats as they pause and look back. Recorded relations: the protagonist observes and accompanies <Subject 3> from 00:00.000 to 00:05.000; the protagonist observes and accompanies <Subject 4> from 00:00.000 to 00:05.000; <Subject 4> follows <Subject 3> from 00:00.000 to 00:05.000. <Subject 3> is one continuous object throughout and comes to rest about 2 metres from the protagonist. <Subject 4> is one continuous object throughout and comes to rest about 3 metres from the protagonist. Keep the reference's fixed 60-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
33
+
34
+ overall_soundscape:
35
+ The soft, rhythmic sound of footsteps on wet stone, accompanied by the distant, muffled ambience of a quiet morning park.
36
+
37
+ non_diegetic_music:
38
+ N/A
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+ "requested": "gpu",
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+ "vendor": "Google Inc. (NVIDIA)",
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+ "version": "WebGL 2.0 (OpenGL ES 3.0 Chromium)",
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+ "frameMapping": "video frame i = state frame i = camera frames[i]",
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+ "description": "Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.",
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episodes/verified_first_frame/city-cat-encounter-2/views/follow/white/video.description.txt ADDED
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1
+ Third-person follow view. Park Plaza: Cat · Moving Through, Looking Back, and Circling Around 3. A landscaped public park with branching paths, benches, trees and a paved plaza. The same five-second state sequence is used, retaining all people, animals, vehicles, and interactive objects.
episodes/verified_first_frame/city-cat-encounter-2/views/views.html ADDED
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+ "camera": "follow",
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+ "representation": "colored-obb",
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+ "preview": "follow/colored-obb/preview.png",
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+ "metadata": "follow/colored-obb/sample.json"
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+ ],
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+ "frameMapping": "Each video frame i uses state i and the selected camera track frame i.",
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+ },
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+ "representation": "semantic-solid"
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+ },
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+ "representation": "semantic-solid"
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+ },
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+ "semanticLabel": "table",
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+ "representation": "semantic-solid"
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+ },
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+ {
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+ "entityId": "perimeter-furniture-5",
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+ "semanticLabel": "table",
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+ "representation": "semantic-solid"
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+ }
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+ ]
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+ },
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+ "person",
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+ "boat",
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+ "horse",
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+ "fish",
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+ "cat",
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+ "rabbit",
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+ "duck",
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+ "animal",
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+ "cart"
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+ ],
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+ "measurement": "Actual raster footprint of all twelve proxy edges with opaque occlusion, clear glazing and camera-owner hiding; 1280×720, no antialiasing",
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+ "simpleObjects": [],
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+ },
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+ "height": 204
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+ "height": 0
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+ },
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+ "object_alpha": 0.5,
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+ "object_front_alpha": 0.6,
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+ "people_labels": "person,horse,fish,dog,cat,rabbit,bird,duck,animal",
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+ "allMandatoryCovered": true,
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+ "occlusion": {
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+ "farWhiteDepthTested": true,
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+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
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+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter",
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+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6,
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+ "farWhiteAlpha": 0.25
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+ },
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+ "rendererVariant": "repr-solid-obb-pT-vT-opaque-occlusion-only-20260920"
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+ },
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+ "sourceWireDirection": {
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+ "id": "colored-obb-front-white-v1",
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+ "classes": [
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+ "person",
764
+ "vehicle",
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+ "horse",
766
+ "boat",
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+ "cart",
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+ "chair",
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+ "dog",
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+ "cat",
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+ "rabbit",
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+ "bird",
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+ "duck",
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+ "animal"
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+ ],
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+ "rootFront": [
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+ 0,
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+ 0,
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+ -1
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+ ],
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+ "front": {
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+ "pattern": "four continuous white front-face edges",
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+ "color": "#ffffff"
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+ },
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+ "rear": {
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+ "pattern": "unchanged original entity color"
787
+ },
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+ "geometryModified": false,
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+ "identity": "original per-entity color on eight remaining edges; white front rectangle is a shared direction cue",
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+ "axisBasis": "authored body/root front, independent of travel direction; boat and stationary bus use engine -Z convention"
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+ },
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+ "occlusion": {
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+ "allFacesDepthTested": true,
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+ "farWhiteDepthTested": true,
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+ "epsilonMetres": "min(0.005, 0.001 + sceneDepth * 0.000001)",
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+ "obbBlending": "Original far-to-near alpha compositing; no nesting or mutual-occlusion filter",
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+ "bodyAlpha": 0.5,
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+ "frontAlpha": 0.6,
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+ "farWhiteAlpha": 0.25
800
+ }
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+ }
episodes/verified_first_frame/city-duck-encounter-1/cameras/cameras.json ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schemaVersion": "generative-camera-index.v1",
3
+ "pathBase": "camera index directory",
4
+ "metadata": {
5
+ "schemaVersion": "generative-cameras.v1",
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+ "groupId": "dv200-181-city-duck-encounter-motion-000",
7
+ "perspectiveVersion": "actor-eye-v2",
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+ "perspectives": {
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+ "follow": "third-person",
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+ "first-person": "first-person"
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+ }
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+ },
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+ "hasPolicies": true,
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+ "tracks": {
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+ "path": "follow/camera.json",
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+ "frameCount": 150,
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+ "sha256": "43b4dab7b49b4fa0ea4aaaaf52335efb270c4a42e80832927b3e3920419d2548"
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+ },
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+ "first-person": {
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+ "path": "first-person/camera.json",
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+ "frameCount": 150,
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+ "sha256": "f22c139f23a2ea1b5298a5817e3cce0ccb7f73e1aceedc419497d493b59de042"
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+ }
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+ }
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+ }