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- .gitattributes +2 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/annotations/representation.json +81 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/cameras/cameras.json +16 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/cameras/follow/camera.json +0 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/cameras/view-selection.json +30 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/frames.jsonl.gz +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/scene.glb +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source/source-frames.jsonl.gz +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source/source-prompts.json +112 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source/source.json +0 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/validation/recording-verification.json +30 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/validation/render-verification.json +122 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/frames/0000.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/frames/0040.png +3 -0
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- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/ids/0010.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/ids/0011.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/ids/0012.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/ids/0013.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/views/follow/colored-obb/ids/0014.png +3 -0
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.gitattributes
CHANGED
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@@ -214,3 +214,5 @@ episodes/gunfight/cam-static_obj-static-death-2/scene/scene.glb filter=lfs diff=
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| 214 |
episodes/gunfight/cam-static_obj-dynamic-death-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 215 |
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-turn-v1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 216 |
episodes/gunfight/cam-static_obj-enter-death-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 214 |
episodes/gunfight/cam-static_obj-dynamic-death-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 215 |
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-turn-v1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 216 |
episodes/gunfight/cam-static_obj-enter-death-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 217 |
+
episodes/gunfight/cam-static_obj-dynamic-death-2/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 218 |
+
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/annotations/representation.json
ADDED
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@@ -0,0 +1,81 @@
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{
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"coloredObb": {
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"boxSource": "per-frame corrected white display vertices; orientation follows role-facing body heading and recorded synthetic fall pitch",
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"death": "display envelope follows the visible body and its fall pitch; imported source OBB remains separate",
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"depthPolicy": "nearest closed display-box surface irrespective of RGB opacity",
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"depthTest": true,
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"edgePlacement": "inside ideal display OBB with the standard 0.004 m maximum clearance",
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"fillOpacity": 0.5,
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"front": "white translucent body-front face at local -Z; all twelve edges and other faces retain source instance color; no white direction edges",
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"policy": "body-facing-display-obb-v2",
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"sourceOrientationPreservedIn": "source.json and frames.jsonl.gz sourceEntity.quat; displayBoxes sourceBox retains imported center, dimensions, orientation and visibility",
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"surfacePolicy": {
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"annotationPolicy": "nearest closed display-box surface with opaque instance ID; RGB opacity does not change ID coverage",
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"backFrontOpacity": 0.25,
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| 15 |
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"depthTest": true,
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| 16 |
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"depthWrite": false,
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| 17 |
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"edgeColor": "source instance color on all twelve edges; no white direction edges",
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| 18 |
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"edgeCompositing": "faces first, opaque-depth-tested instance-colored edges last",
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| 19 |
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"edgeOpacity": 1,
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| 20 |
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"faceCulling": "camera-facing faces; only the white body-front additionally renders from the back",
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| 21 |
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"fillOpacity": 0.5,
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| 22 |
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"frontColor": "#ffffff",
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"frontLocal": [
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],
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"frontOpacity": 0.6,
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"id": "body-facing-translucent-surfaces-v1",
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| 30 |
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"otherFaceColor": "source instance color"
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| 31 |
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}
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| 32 |
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},
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| 33 |
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"instanceIds": {
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| 34 |
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"agent-player": 4,
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| 35 |
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"background-aircraft-0": 106,
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| 36 |
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"background-aircraft-1": 107,
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"background-apron": 100,
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"background-cargo-0": 108,
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"background-cargo-1": 109,
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"background-cargo-2": 110,
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"background-cargo-3": 111,
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"background-cargo-4": 112,
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"background-cargo-5": 113,
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"background-cargo-6": 114,
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"background-cargo-7": 115,
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"background-hangar-0": 102,
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| 47 |
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"background-hangar-1": 103,
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| 48 |
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"background-hangar-2": 104,
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| 49 |
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"background-lamp-0": 116,
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| 50 |
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"background-lamp-1": 117,
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| 51 |
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"background-lamp-2": 118,
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| 52 |
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"background-lamp-3": 119,
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| 53 |
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"background-lamp-4": 120,
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| 54 |
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"background-lamp-5": 121,
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| 55 |
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"background-lamp-6": 122,
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| 56 |
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"background-lamp-7": 123,
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| 57 |
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"background-markings": 101,
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| 58 |
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"background-mountains": 124,
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| 59 |
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"background-tower": 105,
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| 60 |
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"enemy-01": 1,
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| 61 |
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"enemy-02": 2,
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| 62 |
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"enemy-03": 3
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| 63 |
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},
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| 64 |
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"mixed": {
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| 65 |
+
"death": "whole-template 0.6 second rigid fall, no nonuniform source box collapse scaling",
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| 66 |
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"localShapeChanges": false,
|
| 67 |
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"pose": "fixed-neutral-standing"
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| 68 |
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},
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| 69 |
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"representations": [
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| 70 |
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"white",
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| 71 |
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"mixed",
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| 72 |
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"colored-obb"
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| 73 |
+
],
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| 74 |
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"white": {
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| 75 |
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"aim": "only explicit source shooting state; stationary unarmed poses keep relaxed arms",
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| 76 |
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"background": "new geometry from environment prompt",
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| 77 |
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"display": "neon-source-action-display-v1",
|
| 78 |
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"pose": "synthesized 67-joint Coastal body",
|
| 79 |
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"recordedJointsUnchanged": true
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| 80 |
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}
|
| 81 |
+
}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/cameras/cameras.json
ADDED
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@@ -0,0 +1,16 @@
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| 1 |
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{
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| 2 |
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"schemaVersion": "generative-camera-index.v1",
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| 3 |
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"pathBase": "camera index directory",
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| 4 |
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"metadata": {
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| 5 |
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"schemaVersion": "generative-cameras.v1",
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| 6 |
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"groupId": "ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1"
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| 7 |
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},
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| 8 |
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"hasPolicies": true,
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| 9 |
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"tracks": {
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| 10 |
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"follow": {
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| 11 |
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"path": "follow/camera.json",
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"frameCount": 150,
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"sha256": "096885a13302a1b3ace241588079d3697f42332d19ec0d4f2d15182d66dcce6f"
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}
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| 15 |
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}
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| 16 |
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}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/cameras/follow/camera.json
ADDED
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The diff for this file is too large to render.
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/cameras/view-selection.json
ADDED
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@@ -0,0 +1,30 @@
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{
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| 2 |
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"schemaVersion": "gallery-view-selection.v1",
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| 3 |
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"role": "used",
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| 4 |
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"group": "neon",
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| 5 |
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"episodeId": "ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
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| 6 |
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"views": [
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| 7 |
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"follow"
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| 8 |
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],
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| 9 |
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"tracks": {
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| 10 |
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"follow": {
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| 11 |
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"path": "follow/camera.json",
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| 12 |
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"frameCount": 150,
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| 13 |
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"sha256": "096885a13302a1b3ace241588079d3697f42332d19ec0d4f2d15182d66dcce6f"
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| 14 |
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}
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| 15 |
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},
|
| 16 |
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"completeOriginalEpisode": "../../../../../provenance/complete_episodes/neon/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
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| 17 |
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"sharedSceneFiles": {
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| 18 |
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"cameras.json": "cameras.json",
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| 19 |
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"events.json": "../logs/events.json",
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| 20 |
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"frames.jsonl.gz": "../scene/frames.jsonl.gz",
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| 21 |
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"manifest.json": "../manifest.json",
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| 22 |
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"recording-verification.json": "../validation/recording-verification.json",
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| 23 |
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"render-verification.json": "../validation/render-verification.json",
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| 24 |
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"representation.json": "../annotations/representation.json",
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| 25 |
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"scene.glb": "../scene/scene.glb",
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| 26 |
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"source-prompts.json": "../source/source-prompts.json",
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| 27 |
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"source.json": "../source/source.json"
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| 28 |
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},
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| 29 |
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"note": "Read tracks here for this folder. views.json and views.html list only these local selected views. cameras.json and historical reports retain the complete original recording. completeOriginalEpisode is a provenance link to the original collection, not a required local asset."
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| 30 |
+
}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/frames.jsonl.gz
ADDED
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version https://git-lfs.github.com/spec/v1
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size 2577977
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/scene.glb
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version https://git-lfs.github.com/spec/v1
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source/source-frames.jsonl.gz
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source/source-prompts.json
ADDED
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@@ -0,0 +1,112 @@
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| 1 |
+
{
|
| 2 |
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"name": "2026-06-09-10-28-23_cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
|
| 3 |
+
"image": "../../../../data_gen/neon-city-bboxpair/out_new/death_matrix_gtav10_5s/2026-06-09 10-28-23/first_frame.png",
|
| 4 |
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"action_path": "bench_actions/2026-06-09-10-28-23_cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
|
| 5 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The people stroll about at a leisurely pace.",
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| 6 |
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| 8 |
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| 12 |
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| 13 |
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{
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| 14 |
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| 15 |
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| 16 |
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|
| 17 |
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| 18 |
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{
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| 19 |
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|
| 20 |
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| 21 |
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| 22 |
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| 23 |
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{
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| 24 |
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| 25 |
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| 26 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person walks out of the frame past the right edge and is no longer visible."
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| 27 |
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| 28 |
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{
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| 29 |
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| 30 |
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| 31 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The street is empty."
|
| 32 |
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|
| 33 |
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{
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| 34 |
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|
| 35 |
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| 36 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The street is empty."
|
| 37 |
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|
| 38 |
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{
|
| 39 |
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"chunk": 6,
|
| 40 |
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"frame": 96,
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| 41 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. A person off-screen collapses to the ground and lies motionless."
|
| 42 |
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| 43 |
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{
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| 44 |
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| 45 |
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| 46 |
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|
| 47 |
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| 48 |
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| 49 |
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|
| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 |
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{
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| 56 |
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"frame": 32,
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| 57 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person on the right walks out of the frame past the right edge and is no longer visible."
|
| 58 |
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|
| 59 |
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{
|
| 60 |
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"frame": 48,
|
| 61 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person walks out of the frame past the right edge and is no longer visible."
|
| 62 |
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|
| 63 |
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{
|
| 64 |
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"frame": 64,
|
| 65 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The street is empty."
|
| 66 |
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},
|
| 67 |
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{
|
| 68 |
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"frame": 96,
|
| 69 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. A person off-screen collapses to the ground and lies motionless."
|
| 70 |
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},
|
| 71 |
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{
|
| 72 |
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"frame": 112,
|
| 73 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The street is empty."
|
| 74 |
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},
|
| 75 |
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{
|
| 76 |
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"frame": 128,
|
| 77 |
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"prompt": "A bald man in tactical gear stands in a rainy airport tarmac, aiming a gun at two other men. One man is standing while the other is on the ground. The man in gear lowers his weapon and walks away as the scene remains tense under overcast skies. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. A person lies motionless on the ground."
|
| 78 |
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}
|
| 79 |
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],
|
| 80 |
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"events": [
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| 81 |
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{
|
| 82 |
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"frame": 17,
|
| 83 |
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"id": "enemy-02",
|
| 84 |
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"kind": "exit",
|
| 85 |
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|
| 86 |
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"edge": "right",
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| 87 |
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"chunkFrame": 32
|
| 88 |
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},
|
| 89 |
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{
|
| 90 |
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"frame": 42,
|
| 91 |
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"id": "enemy-01",
|
| 92 |
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"kind": "exit",
|
| 93 |
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"refFrame": 41,
|
| 94 |
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"edge": "right",
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| 95 |
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"chunkFrame": 48
|
| 96 |
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},
|
| 97 |
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{
|
| 98 |
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"frame": 83,
|
| 99 |
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"id": "enemy-01",
|
| 100 |
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"kind": "death",
|
| 101 |
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"chunkFrame": 96
|
| 102 |
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},
|
| 103 |
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{
|
| 104 |
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"frame": 129,
|
| 105 |
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"id": "enemy-02",
|
| 106 |
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"kind": "enter",
|
| 107 |
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"refFrame": 137,
|
| 108 |
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"edge": "right",
|
| 109 |
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"chunkFrame": null
|
| 110 |
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}
|
| 111 |
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]
|
| 112 |
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}
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source/source.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/validation/recording-verification.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
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|
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|
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|
|
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|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"status": "passed",
|
| 3 |
+
"episodeId": "ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
|
| 4 |
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"sourceSha256": "ce146a31e25468203a209d7b095ae5ef7e498ca9f2adbe3901e010e40d75c31b",
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| 5 |
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"frames": 150,
|
| 6 |
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"sourceEntityIds": [
|
| 7 |
+
"enemy-01",
|
| 8 |
+
"enemy-02",
|
| 9 |
+
"enemy-03",
|
| 10 |
+
"agent-player"
|
| 11 |
+
],
|
| 12 |
+
"jointCountPerPerson": 67,
|
| 13 |
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"maxWhiteFloorGap": 1.6653345369377348e-16,
|
| 14 |
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"cameraImported": true,
|
| 15 |
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"allSourceFramesPreserved": true,
|
| 16 |
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"backgroundPlanSha256": "5d9f7322e9883a6c96da357387fa4ec7bb5208c75f14ddc7b80eafd233badaf4",
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| 17 |
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"wallMs": 1129.3012850000086,
|
| 18 |
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"maxLivingBodyFacingError": 4.1643317879330326e-13,
|
| 19 |
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"livingFacingChecks": 383,
|
| 20 |
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"facingPolicy": {
|
| 21 |
+
"policy": "initial-camera-role-facing-v2",
|
| 22 |
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"referenceFrame": 0,
|
| 23 |
+
"protagonist": "away from first camera",
|
| 24 |
+
"npc": "toward first camera",
|
| 25 |
+
"worldDirectionFixed": true,
|
| 26 |
+
"cameraTracking": false,
|
| 27 |
+
"sourceBoxUnchanged": true,
|
| 28 |
+
"sourceOfCorrection": "user-specified role orientation; original skeletal orientation unavailable"
|
| 29 |
+
}
|
| 30 |
+
}
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/validation/render-verification.json
ADDED
|
@@ -0,0 +1,122 @@
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|
|
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|
|
|
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|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
|
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|
|
|
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|
|
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|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"id": "ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
|
| 3 |
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"status": "passed",
|
| 4 |
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"stage": "render",
|
| 5 |
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"worker": 2,
|
| 6 |
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"frames": 150,
|
| 7 |
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"sourceSha256": "ce146a31e25468203a209d7b095ae5ef7e498ca9f2adbe3901e010e40d75c31b",
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| 8 |
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| 9 |
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|
| 10 |
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"maxQuaternionError": 5.16191365590357e-08,
|
| 11 |
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|
| 13 |
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|
| 14 |
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"maxWhiteVisibleFloorGap": 1.6653345369377348e-16,
|
| 15 |
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"maxWhiteRoleFacingError": 4.1643317879330326e-13,
|
| 16 |
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"mixedLocalShapeError": 0,
|
| 17 |
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"maxMixedFloorGap": 6.245004513516506e-17,
|
| 18 |
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"maxMixedRoleFacingError": 4.218554758989024e-13,
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| 19 |
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"sourceVisibilityError": 0,
|
| 20 |
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"cameraMatrixError": 0,
|
| 21 |
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"projectionError": 0,
|
| 22 |
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"maxColoredObbCornerError": 1.790180836524724e-15,
|
| 23 |
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"maxColoredObbRoleFacingError": 4.1627102656966845e-13,
|
| 24 |
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"maxColoredObbCenterError": 0,
|
| 25 |
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"maxColoredObbDimensionError": 0
|
| 26 |
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},
|
| 27 |
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"samples": [
|
| 28 |
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{
|
| 29 |
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"episodeId": "ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
|
| 30 |
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"sourceVideo": "2026-06-09 10-28-23",
|
| 31 |
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"scenario": "cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
|
| 32 |
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"camera": "follow",
|
| 33 |
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"representation": "white",
|
| 34 |
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"pathBase": "dataset root",
|
| 35 |
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"video": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/white/video.mp4",
|
| 36 |
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"preview": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/white/preview.png",
|
| 37 |
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"metadata": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/white/sample.json",
|
| 38 |
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"depth": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/white/depth/index.json",
|
| 39 |
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"ids": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/white/ids/index.json",
|
| 40 |
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"cameraData": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/camera.json",
|
| 41 |
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"states": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/frames.jsonl.gz",
|
| 42 |
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"source": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/source.json",
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| 43 |
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"frameCount": 150,
|
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"fps": 30,
|
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"videoSha256": "d25793343d1df67df1e7a6c55df218ba66e7551469aabf68fd5aa6a101cce0b3",
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},
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{
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"episodeId": "ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
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"sourceVideo": "2026-06-09 10-28-23",
|
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"scenario": "cam-dynamic_obj-dynamic-death-composite-forward-back-v1",
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"camera": "follow",
|
| 56 |
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"representation": "mixed",
|
| 57 |
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"pathBase": "dataset root",
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"video": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/mixed/video.mp4",
|
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"preview": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/mixed/preview.png",
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"metadata": "episodes/ndm-10-cam-dynamic_obj-dynamic-death-composite-forward-back-v1/follow/mixed/sample.json",
|
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