File size: 1,464 Bytes
b315adb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
// Copyright Epic Games, Inc. All Rights Reserved.

#include "ShooterTestsInputTestHelper.h"

void FShooterTestsPawnTestActions::ToggleCrouch()

{
	PerformAction(FToggleCrouchTestAction{});
}

void FShooterTestsPawnTestActions::PerformMelee()

{
	PerformAction(FMeleeTestAction{});
}

void FShooterTestsPawnTestActions::PerformJump()

{
	PerformAction(FJumpTestAction{});
}

void FShooterTestsPawnTestActions::MoveForward()

{
	PerformAxisAction(FMoveForwardTestAction{});
}

void FShooterTestsPawnTestActions::MoveBackward()

{
	PerformAxisAction(FMoveBackwardTestAction{});
}

void FShooterTestsPawnTestActions::StrafeLeft()

{
	PerformAxisAction(FStrafeLeftTestAction{});
}

void FShooterTestsPawnTestActions::StrafeRight()

{
	PerformAxisAction(FStrafeRightTestAction{});
}

void FShooterTestsPawnTestActions::RotateLeft()

{
	PerformAxisAction(FRotateLeftTestAction{});
}

void FShooterTestsPawnTestActions::RotateRight()

{
	PerformAxisAction(FRotateRightTestAction{});
}

void FShooterTestsPawnTestActions::PerformAxisAction(TFunction<void(const APawn* Pawn)> Action)

{
	FDateTime StartTime{ 0 };

	// Perform move actions over the duration of 5 seconds
	PerformAction(Action, [this, StartTime]() mutable -> bool {
		if (StartTime.GetTicks() == 0)
		{
			StartTime = FDateTime::UtcNow();
		}

		FTimespan Elapsed = FDateTime::UtcNow() - StartTime;
		return Elapsed >= FTimespan::FromSeconds(5.0);
	});
}