File size: 1,464 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "ShooterTestsInputTestHelper.h"
void FShooterTestsPawnTestActions::ToggleCrouch()
{
PerformAction(FToggleCrouchTestAction{});
}
void FShooterTestsPawnTestActions::PerformMelee()
{
PerformAction(FMeleeTestAction{});
}
void FShooterTestsPawnTestActions::PerformJump()
{
PerformAction(FJumpTestAction{});
}
void FShooterTestsPawnTestActions::MoveForward()
{
PerformAxisAction(FMoveForwardTestAction{});
}
void FShooterTestsPawnTestActions::MoveBackward()
{
PerformAxisAction(FMoveBackwardTestAction{});
}
void FShooterTestsPawnTestActions::StrafeLeft()
{
PerformAxisAction(FStrafeLeftTestAction{});
}
void FShooterTestsPawnTestActions::StrafeRight()
{
PerformAxisAction(FStrafeRightTestAction{});
}
void FShooterTestsPawnTestActions::RotateLeft()
{
PerformAxisAction(FRotateLeftTestAction{});
}
void FShooterTestsPawnTestActions::RotateRight()
{
PerformAxisAction(FRotateRightTestAction{});
}
void FShooterTestsPawnTestActions::PerformAxisAction(TFunction<void(const APawn* Pawn)> Action)
{
FDateTime StartTime{ 0 };
// Perform move actions over the duration of 5 seconds
PerformAction(Action, [this, StartTime]() mutable -> bool {
if (StartTime.GetTicks() == 0)
{
StartTime = FDateTime::UtcNow();
}
FTimespan Elapsed = FDateTime::UtcNow() - StartTime;
return Elapsed >= FTimespan::FromSeconds(5.0);
});
} |