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b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/ListView.h"
#include "GameSettingListView.generated.h"
#define UE_API GAMESETTINGS_API
class STableViewBase;
class UGameSettingCollection;
class ULocalPlayer;
class UGameSettingVisualData;
/**
* List of game settings. Every entry widget needs to extend from GameSettingListEntryBase.
*/
UCLASS(MinimalAPI, meta = (EntryClass = GameSettingListEntryBase))
class UGameSettingListView : public UListView
{
GENERATED_BODY()
public:
UE_API UGameSettingListView(const FObjectInitializer& ObjectInitializer);
UE_API void AddNameOverride(const FName& DevName, const FText& OverrideName);
#if WITH_EDITOR
UE_API virtual void ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const override;
#endif
protected:
UE_API virtual UUserWidget& OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf<UUserWidget> DesiredEntryClass, const TSharedRef<STableViewBase>& OwnerTable) override;
UE_API virtual bool OnIsSelectableOrNavigableInternal(UObject* SelectedItem) override;
protected:
UPROPERTY(EditAnywhere)
TObjectPtr<UGameSettingVisualData> VisualData;
private:
TMap<FName, FText> NameOverrides;
};
#undef UE_API
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