File size: 698 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Inventory/LyraInventoryItemDefinition.h"
#include "UObject/ObjectPtr.h"
#include "InventoryFragment_PickupIcon.generated.h"
class UObject;
class USkeletalMesh;
UCLASS()
class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UInventoryFragment_PickupIcon();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
TObjectPtr<USkeletalMesh> SkeletalMesh;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FLinearColor PadColor;
};
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