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7.15 kB
| // Copyright Epic Games, Inc.All Rights Reserved. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using AutomationTool; | |
| using EpicGame; | |
| using EpicGames.Core; | |
| using Microsoft.Extensions.Logging; | |
| using static AutomationTool.CommandUtils; | |
| namespace LyraTest | |
| { | |
| [] | |
| [] | |
| public class Lyra_UpdateAuditCollections : BuildCommand | |
| { | |
| public override void ExecuteBuild() | |
| { | |
| Logger.LogInformation("************************* UpdateAuditCollections"); | |
| // Now update what is in the InCook audit collection | |
| string CollectionName = "Audit_InCook"; | |
| string ManifestFilename = "Manifest_UFSFiles_Win64.txt"; | |
| // Attempt to find the UFS file list. Default to the log folder | |
| string UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, ManifestFilename); | |
| if (!CommandUtils.FileExists_NoExceptions(UFSFilename)) | |
| { | |
| UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "..", "..", ManifestFilename); | |
| } | |
| Logger.LogInformation("Attempting to use UFS manifest {UFSFilename} (exists={Arg1})", UFSFilename, CommandUtils.FileExists_NoExceptions(UFSFilename)); | |
| UpdateInCookAuditCollection(CollectionName, UFSFilename); | |
| } | |
| static string AssetExtension = ".uasset"; | |
| static string MapExtention = ".umap"; | |
| static string EngineFolderName = "Engine/Content"; | |
| static string EnginePluginFolderName = "Engine/Plugins/"; | |
| //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects | |
| static string GameFolderName = "Lyra/Content"; | |
| static string GamePluginFolderName = "Lyra/Plugins/"; | |
| static string GameProjectDirectory = "Samples/Games/Lyra"; | |
| static public void UpdateInCookAuditCollection(string CollectionName, string UFSFilename) | |
| { | |
| if (!CommandUtils.FileExists_NoExceptions(UFSFilename)) | |
| { | |
| Logger.LogWarning("{Text}", "Could not update audit collection, missing file: " + UFSFilename); | |
| return; | |
| } | |
| int WorkingCL = -1; | |
| if (CommandUtils.P4Enabled) | |
| { | |
| WorkingCL = CommandUtils.P4.CreateChange(CommandUtils.P4Env.Client, String.Format("Updated " + CollectionName + " collection using CL {0}\n#skipci\n#okforgithub public", P4Env.Changelist)); | |
| } | |
| var CollectionFilenameLocal = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection"); | |
| if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(CollectionFilenameLocal))) | |
| { | |
| Logger.LogWarning("Could not create directory {Arg0}", Path.GetDirectoryName(CollectionFilenameLocal)); | |
| return; | |
| } | |
| bool bNeedsAdd = false; | |
| if (WorkingCL > 0) | |
| { | |
| if (!CommandUtils.FileExists_NoExceptions(CollectionFilenameLocal)) | |
| { | |
| bNeedsAdd = true; | |
| } | |
| else | |
| { | |
| CommandUtils.P4.Edit(WorkingCL, CollectionFilenameLocal); | |
| } | |
| } | |
| StreamReader ManifestFile = null; | |
| StreamWriter CollectionFile = null; | |
| try | |
| { | |
| CollectionFile = new StreamWriter(CollectionFilenameLocal); | |
| CollectionFile.WriteLine("FileVersion:1"); | |
| CollectionFile.WriteLine("Type:Static"); | |
| CollectionFile.WriteLine(""); | |
| string Line = ""; | |
| ManifestFile = new StreamReader(UFSFilename); | |
| while ((Line = ManifestFile.ReadLine()) != null) | |
| { | |
| string[] Tokens = Line.Split('\t'); | |
| if (Tokens.Length > 1) | |
| { | |
| string UFSPath = Tokens[0]; | |
| UFSPath = UFSPath.Trim('\"'); | |
| bool bIsAsset = UFSPath.EndsWith(AssetExtension, StringComparison.InvariantCultureIgnoreCase); | |
| bool bIsMap = !bIsAsset && UFSPath.EndsWith(MapExtention, StringComparison.InvariantCultureIgnoreCase); | |
| if (bIsAsset || bIsMap) | |
| { | |
| bool bIsGame = UFSPath.StartsWith(GameFolderName); | |
| bool bIsEngine = UFSPath.StartsWith(EngineFolderName); | |
| bool bIsGamePlugin = UFSPath.StartsWith(GamePluginFolderName); | |
| bool bIsEnginePlugin = UFSPath.StartsWith(EnginePluginFolderName); | |
| if (bIsGame || bIsEngine || bIsGamePlugin || bIsEnginePlugin) | |
| { | |
| string ObjectPath = UFSPath; | |
| bool bValidPath = true; | |
| if (bIsGame) | |
| { | |
| ObjectPath = "/Game" + ObjectPath.Substring(GameFolderName.Length); | |
| } | |
| else if (bIsEngine) | |
| { | |
| ObjectPath = "/Engine" + ObjectPath.Substring(EngineFolderName.Length); | |
| } | |
| else if (bIsGamePlugin || bIsEnginePlugin) | |
| { | |
| int ContentIdx = ObjectPath.IndexOf("/Content/"); | |
| if (ContentIdx != -1) | |
| { | |
| int PluginIdx = ObjectPath.LastIndexOf("/", ContentIdx - 1); | |
| if (PluginIdx == -1) | |
| { | |
| PluginIdx = 0; | |
| } | |
| else | |
| { | |
| // Skip the leading "/" | |
| PluginIdx++; | |
| } | |
| DirectoryReference PluginRoot = new DirectoryReference(ObjectPath.Substring(0, ContentIdx)); | |
| string PluginName = ""; | |
| foreach (FileReference PluginFile in CommandUtils.FindFiles("*.uplugin", false, PluginRoot)) | |
| { | |
| PluginName = PluginFile.GetFileNameWithoutAnyExtensions(); | |
| break; | |
| } | |
| if (string.IsNullOrEmpty(PluginName)) | |
| { | |
| // Fallback to the directory name if the .uplugin file doesn't exist | |
| PluginName = ObjectPath.Substring(PluginIdx, ContentIdx - PluginIdx); | |
| } | |
| if (PluginName.Length > 0) | |
| { | |
| int PathStartIdx = ContentIdx + "/Content/".Length; | |
| ObjectPath = "/" + PluginName + "/" + ObjectPath.Substring(PathStartIdx); | |
| } | |
| else | |
| { | |
| Logger.LogWarning("{Text}", "Could not add asset to collection. No plugin name. Path:" + UFSPath); | |
| bValidPath = false; | |
| } | |
| } | |
| else | |
| { | |
| Logger.LogWarning("{Text}", "Could not add asset to collection. No content folder. Path:" + UFSPath); | |
| bValidPath = false; | |
| } | |
| } | |
| if (bValidPath) | |
| { | |
| string ObjectName = Path.GetFileNameWithoutExtension(ObjectPath); | |
| ObjectPath = Path.GetDirectoryName(ObjectPath) + "/" + ObjectName + "." + ObjectName; | |
| ObjectPath = ObjectPath.Replace('\\', '/'); | |
| CollectionFile.WriteLine(ObjectPath); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| catch (Exception Ex) | |
| { | |
| Logger.LogInformation("Did not update InCook collection. {Arg0}", Ex.Message); | |
| } | |
| finally | |
| { | |
| if (ManifestFile != null) | |
| { | |
| ManifestFile.Close(); | |
| } | |
| if (CollectionFile != null) | |
| { | |
| CollectionFile.Close(); | |
| if (bNeedsAdd) | |
| { | |
| CommandUtils.P4.Add(WorkingCL, CollectionFilenameLocal); | |
| } | |
| } | |
| } | |
| if (WorkingCL > 0) | |
| { | |
| // Check in the collection | |
| int SubmittedCL; | |
| CommandUtils.P4.Submit(WorkingCL, out SubmittedCL, true, true); | |
| } | |
| } | |
| } | |
| } | |