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| ; Config file for config variables tied to general engine features | |
| [CoreUObject.UninitializedScriptStructMembersCheck] | |
| EngineModuleReflectedUninitializedPropertyVerbosity=Error | |
| ProjectModuleReflectedUninitializedPropertyVerbosity=Error | |
| ObjectReferenceReflectedUninitializedPropertyVerbosity=Error | |
| [DistillSettings] | |
| +FilesToAlwaysDistill="Audio/*" | |
| +FilesToAlwaysDistill="Effects/*" | |
| +FilesToAlwaysDistill="Characters/*" | |
| +FilesToAlwaysDistill="Legal/*" | |
| +FilesToAlwaysDistill="Tools/*" | |
| +FilesToAlwaysDistill="UI/*" | |
| +FilesToAlwaysDistill="Weapons/*" | |
| +FilesToAlwaysDistill="Editor/*" | |
| [CoreRedirects] | |
| [/Script/Engine.Engine] | |
| DurationOfErrorsAndWarningsOnHUD=3.0 | |
| GameEngine=/Script/LyraGame.LyraGameEngine | |
| UnrealEdEngine=/Script/LyraEditor.LyraEditorEngine | |
| EditorEngine=/Script/LyraEditor.LyraEditorEngine | |
| GameViewportClientClassName=/Script/LyraGame.LyraGameViewportClient | |
| AssetManagerClassName=/Script/LyraGame.LyraAssetManager | |
| WorldSettingsClassName=/Script/LyraGame.LyraWorldSettings | |
| LocalPlayerClassName=/Script/LyraGame.LyraLocalPlayer | |
| GameUserSettingsClassName=/Script/LyraGame.LyraSettingsLocal | |
| NearClipPlane=3.000000 | |
| [/Script/BuildSettings.BuildSettings] | |
| DefaultGameTarget=LyraGame | |
| ;Iris - begin Iris Configuration for LyraGame | |
| [/Script/IrisCore.ReplicationStateDescriptorConfig] | |
| +SupportsStructNetSerializerList=(StructName=LyraGameplayAbilityTargetData_SingleTargetHit) | |
| [/Script/IrisCore.ObjectReplicationBridgeConfig] | |
| ; Filters | |
| DefaultSpatialFilterName=Spatial | |
| ; Clear all filters | |
| !FilterConfigs=ClearArray | |
| +FilterConfigs=(ClassName=/Script/Engine.LevelScriptActor, DynamicFilterName=NotRouted) ; Not needed | |
| +FilterConfigs=(ClassName=/Script/Engine.Actor, DynamicFilterName=None)) | |
| ; Info types aren't supposed to have physical representation | |
| +FilterConfigs=(ClassName=/Script/Engine.Info, DynamicFilterName=None) | |
| +FilterConfigs=(ClassName=/Script/Engine.PlayerState, DynamicFilterName=None) | |
| ; Pawns can be spatially filtered | |
| +FilterConfigs=(ClassName=/Script/Engine.Pawn, DynamicFilterName=Spatial)) | |
| +FilterConfigs=(ClassName=/Script/EntityActor.SimObject, DynamicFilterName=None)) | |
| ;Iris - end | |
| [PacketHandlerComponents] | |
| ; Enable this entry when testing the encrypted network traffic flow (Lyra.TestEncryption) | |
| ;EncryptionComponent=AESGCMHandlerComponent | |
| ;EncryptionComponent=DTLSHandlerComponent | |
| [Kismet] | |
| ScriptStackOnWarnings=true | |
| [/Script/EngineSettings.GameMapsSettings] | |
| GlobalDefaultGameMode=/Game/B_LyraGameMode.B_LyraGameMode_C | |
| GameInstanceClass=/Game/B_LyraGameInstance.B_LyraGameInstance_C | |
| GameDefaultMap=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd | |
| EditorStartupMap=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview | |
| ;TransitionMap=/Game/System/TransitionMap.TransitionMap ; Enable a real seamless travel transition map if needed to delay loading | |
| [/Script/Hotfix.OnlineHotfixManager] | |
| HotfixManagerClassName=/Script/LyraGame.LyraHotfixManager | |
| [/Script/Engine.GarbageCollectionSettings] | |
| gc.GarbageEliminationEnabled=False | |
| [Core.Log] | |
| ; This can be used to change the default log level for engine logs to help with debugging | |
| ;LogEOSSDK=VeryVerbose | |
| ;LogEOSShared=VeryVerbose | |
| ;LogHandshake=VeryVerbose | |
| LogHotfixManager=Log | |
| [/Script/Engine.Player] | |
| ; These numbers should match TotalNetBandwidth | |
| ConfiguredInternetSpeed=200000 | |
| ConfiguredLanSpeed=200000 | |
| [/Script/OnlineSubsystemUtils.IpNetDriver] | |
| MaxClientRate=200000 | |
| MaxInternetClientRate=200000 | |
| [OnlineServices] | |
| DefaultServices=Null | |
| [/Script/Engine.AutomationTestSettings] | |
| +MapsToPIETest=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview | |
| +MapsToPIETest=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd | |
| +MapsToPIETest=/ShooterMaps/Maps/L_Expanse.L_Expanse | |
| [/Script/Engine.RendererSettings] | |
| r.SkinCache.CompileShaders=True | |
| r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True | |
| r.VirtualTextures=True | |
| r.VirtualTexturedLightmaps=False | |
| r.SupportMaterialLayers=True | |
| r.GPUSkin.Support16BitBoneIndex=True | |
| r.CustomDepth=3 | |
| r.GenerateMeshDistanceFields=True | |
| r.AllowStaticLighting=False | |
| r.ClearCoatNormal=True | |
| r.Shadow.Virtual.Enable=1 | |
| r.AntiAliasingMethod=4 | |
| r.DefaultFeature.MotionBlur=True | |
| r.SupportSkyAtmosphereAffectsHeightFog=True | |
| r.ReflectionMethod=1 | |
| r.DynamicGlobalIlluminationMethod=1 | |
| r.NumBufferedOcclusionQueries=2 | |
| r.InstanceCulling.OcclusionCull=0 | |
| r.Lumen.TranslucencyReflections.Enable=1 | |
| r.ReflectionCaptureResolution=256 | |
| r.RayTracing=True | |
| r.Lumen.HardwareRayTracing=True | |
| r.RayTracing.Shadows=False | |
| r.RayTracing.Skylight=False | |
| r.GPUScene.ParallelUpdate=1 | |
| r.GPUSkin.Support16BitBoneIndex=True | |
| r.GPUSkin.UnlimitedBoneInfluences=True | |
| r.SkinCache.DefaultBehavior=0 | |
| r.Mobile.EnableStaticAndCSMShadowReceivers=False | |
| r.Mobile.FloatPrecisionMode=2 | |
| r.Mobile.AllowDistanceFieldShadows=False | |
| r.Mobile.DisableVertexFog=True | |
| r.Mobile.AmbientOcclusion=False | |
| r.MeshStreaming=True | |
| r.RayTracing.Geometry.NiagaraMeshes=0 | |
| r.RayTracing.Geometry.NiagaraRibbons=0 | |
| r.RayTracing.Geometry.NiagaraSprites=0 | |
| [/Script/HardwareTargeting.HardwareTargetingSettings] | |
| TargetedHardwareClass=Desktop | |
| AppliedTargetedHardwareClass=Desktop | |
| DefaultGraphicsPerformance=Maximum | |
| AppliedDefaultGraphicsPerformance=Maximum | |
| [ConsoleVariables] | |
| net.MaxRPCPerNetUpdate=10 | |
| net.PingExcludeFrameTime=1 | |
| net.AllowAsyncLoading=1 | |
| net.DelayUnmappedRPCs=1 | |
| net.AllowPIESeamlessTravel=1 | |
| a.EnableQueuedAnimEventsOnServer=1 | |
| gpad.DefaultLeftStickInnerDeadZone=0.24 | |
| gpad.DefaultRightStickInnerDeadZone=0.27 | |
| demo.RecordHz=60.0 | |
| demo.RecordHzWhenNotRelevant=10.0 | |
| tick.AllowBatchedTicks=1 | |
| ini.UseNewDynamicLayers=1 | |
| [/Script/MacTargetPlatform.XcodeProjectSettings] | |
| bUseModernXcode=true | |
| bUseSwiftUIMain=false | |
| [SystemSettings] | |
| net.SubObjects.DefaultUseSubObjectReplicationList=1 | |
| [/Script/Engine.CollisionProfile] | |
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") | |
| +Profiles=(Name="LyraPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon")),HelpMessage="Collision with a Lyra character mesh") | |
| +Profiles=(Name="LyraPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Overlap)),HelpMessage="Collision with a Lyra character capsule") | |
| +Profiles=(Name="Interactable_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap),(Channel="Lyra_TraceChannel_Weapon_Multi",Response=ECR_Ignore)),HelpMessage="") | |
| +Profiles=(Name="Interactable_BlockDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction",Response=ECR_Overlap)),HelpMessage="") | |
| +Profiles=(Name="AimAssist_OverlapDynamic",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Lyra_TraceChannel_AimAssist",Response=ECR_Overlap)),HelpMessage="") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Interaction") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Capsule") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_Weapon_Multi") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Lyra_TraceChannel_AimAssist") | |
| +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) | |
| +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) | |
| +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) | |
| +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Lyra_TraceChannel_Interaction"),(Channel="Lyra_TraceChannel_Weapon"),(Channel="Lyra_TraceChannel_Weapon_Capsule"),(Channel="Lyra_TraceChannel_Weapon_Multi"))) | |
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [/Script/Engine.UserInterfaceSettings] | |
| RenderFocusRule=Never | |
| HardwareCursors=() | |
| SoftwareCursors=((Default, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(TextEditBeam, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeLeftRight, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeUpDown, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthEast, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(ResizeSouthWest, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(CardinalCross, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Crosshairs, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(Hand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHand, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(GrabHandClosed, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(SlashedCircle, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C"),(EyeDropper, "/Game/UI/Foundation/SoftwareCursors/W_ArrowCursor.W_ArrowCursor_C")) | |
| ApplicationScale=1.000000 | |
| UIScaleRule=ScaleToFit | |
| CustomScalingRuleClass=None | |
| UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) | |
| bAllowHighDPIInGameMode=False | |
| DesignScreenSize=(X=1920,Y=1080) | |
| bLoadWidgetsOnDedicatedServer=True | |
| [/Script/Engine.AudioSettings] | |
| DefaultSoundClassName=/Game/Audio/Classes/Overall.Overall | |
| DefaultMediaSoundClassName=/Game/Audio/Classes/RenderedCinematics.RenderedCinematics | |
| DefaultSoundConcurrencyName=/Game/Audio/Concurrency/SCon_Default.SCon_Default | |
| DefaultBaseSoundMix=None | |
| VoiPSoundClass=/Game/Audio/Classes/VoiceChat.VoiceChat | |
| MasterSubmix=/Game/Audio/Submixes/MainSubmix.MainSubmix | |
| BaseDefaultSubmix=None | |
| ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault | |
| EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault | |
| VoiPSampleRate=Low16000Hz | |
| MaximumConcurrentStreams=2 | |
| GlobalMinPitchScale=0.250000 | |
| GlobalMaxPitchScale=4.000000 | |
| +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64) | |
| bAllowPlayWhenSilent=True | |
| bDisableMasterEQ=True | |
| bAllowCenterChannel3DPanning=False | |
| NumStoppingSources=8 | |
| PanningMethod=EqualPower | |
| MonoChannelUpmixMethod=EqualPower | |
| DialogueFilenameFormat="{DialogueGuid}_{ContextId}" | |
| [/Script/LuminRuntimeSettings.LuminRuntimeSettings] | |
| IconModelPath=(Path="") | |
| IconPortalPath=(Path="") | |
| [/Script/Engine.TextureEncodingProjectSettings] | |
| bFinalUsesRDO=True | |
| bSharedLinearTextureEncoding=True | |
| [EnumRemap] | |
| ; Entries can be added to this section of DefaultEngine.ini to remap metadata for engine enums to game-specific display values | |
| TEXTUREGROUP_Project01.DisplayName="UI With MIPs" | |
| [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | |
| bPackageDataInsideApk=True | |
| bSupportsVulkan=True | |
| bEnableMulticastSupport=True | |
| bSaveSymbols=True | |
| [/Script/Engine.EditorStreamingSettings] | |
| s.ZenLoaderEnabled=True | |
| [/Script/Engine.LocalPlayer] | |
| AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | |
| [/Script/SignificanceManager.SignificanceManager] | |
| SignificanceManagerClassName=/Script/LyraGame.LyraSignificanceManager | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
| -D3D12TargetedShaderFormats=PCD3D_SM5 | |
| +D3D12TargetedShaderFormats=PCD3D_SM6 | |
| -D3D11TargetedShaderFormats=PCD3D_SM5 | |
| +D3D11TargetedShaderFormats=PCD3D_SM5 | |
| +VulkanTargetedShaderFormats=SF_VULKAN_SM6 | |
| Compiler=Default | |
| AudioSampleRate=48000 | |
| AudioCallbackBufferFrameSize=256 | |
| AudioNumBuffersToEnqueue=7 | |
| AudioMaxChannels=0 | |
| AudioNumSourceWorkers=4 | |
| SpatializationPlugin=Simple ITD | |
| SourceDataOverridePlugin= | |
| ReverbPlugin=Built-in Reverb | |
| OcclusionPlugin=Built-in Occlusion | |
| CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) | |
| CacheSizeKB=65536 | |
| MaxChunkSizeOverrideKB=0 | |
| bResampleForDevice=False | |
| MaxSampleRate=48000.000000 | |
| HighSampleRate=32000.000000 | |
| MedSampleRate=24000.000000 | |
| LowSampleRate=12000.000000 | |
| MinSampleRate=8000.000000 | |
| CompressionQualityModifier=1.000000 | |
| AutoStreamingThreshold=0.000000 | |
| SoundCueCookQualityIndex=-1 | |
| [/Script/Engine.PhysicsSettings] | |
| PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) | |
| DefaultDegreesOfFreedom=Full3D | |
| bSuppressFaceRemapTable=False | |
| bSupportUVFromHitResults=False | |
| bDisableActiveActors=False | |
| bDisableKinematicStaticPairs=False | |
| bDisableKinematicKinematicPairs=False | |
| bDisableCCD=False | |
| bEnableEnhancedDeterminism=False | |
| AnimPhysicsMinDeltaTime=0.000000 | |
| bSimulateAnimPhysicsAfterReset=False | |
| MinPhysicsDeltaTime=0.000000 | |
| MaxPhysicsDeltaTime=0.033333 | |
| bSubstepping=False | |
| bSubsteppingAsync=False | |
| bTickPhysicsAsync=False | |
| AsyncFixedTimeStepSize=0.033333 | |
| MaxSubstepDeltaTime=0.016667 | |
| MaxSubsteps=6 | |
| SyncSceneSmoothingFactor=0.000000 | |
| InitialAverageFrameRate=0.016667 | |
| PhysXTreeRebuildRate=10 | |
| +PhysicalSurfaces=(Type=SurfaceType1,Name="Character") | |
| +PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete") | |
| +PhysicalSurfaces=(Type=SurfaceType3,Name="Glass") | |
| DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) | |
| MinDeltaVelocityForHitEvents=0.000000 | |
| ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) | |
| [ForwardShadingQuality_SF_VULKAN_SM5_ANDROID ShaderPlatformQualitySettings] | |
| QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) | |
| QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) | |
| QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) | |
| QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) | |
| [Internationalization] | |
| +LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides | |
| [CrashReportClient] | |
| bAgreeToCrashUpload=true | |
| [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] | |
| bEnablePlugin=True | |
| bAllowNetworkConnection=True | |
| SecurityToken=1E34FAD14FB6811576827AA0EEB85D69 | |
| bIncludeInShipping=False | |
| bAllowExternalStartInShipping=False | |
| bCompileAFSProject=False | |
| bUseCompression=False | |
| bLogFiles=False | |
| bReportStats=False | |
| ConnectionType=USBOnly | |
| bUseManualIPAddress=False | |
| ManualIPAddress= | |
| [/Script/LinuxTargetPlatform.LinuxTargetSettings] | |
| SpatializationPlugin= | |
| SourceDataOverridePlugin= | |
| ReverbPlugin= | |
| OcclusionPlugin= | |
| SoundCueCookQualityIndex=-1 | |
| -TargetedRHIs=SF_VULKAN_SM5 | |
| +TargetedRHIs=SF_VULKAN_SM6 | |
| [/Script/CommonUser.CommonSessionSubsystem] | |
| ; This tells it to use player hosted lobbies, if you want to use sessions instead which may be required for dedicated server hosting set it to false | |
| bUseLobbiesDefault=true | |
| bUseLobbiesVoiceChatDefault=true | |
| [/Script/AutomationController.AutomationControllerSettings] | |
| bSuppressLogWarnings=true | |
| bElevateLogWarningsToErrors=false | |
| +Groups=(Name="Project", Filters=((Contains="Project.", MatchFromStart=true, Exclude=((Contains="Project.Maps.Cycle", MatchFromStart=true))))) | |
| [AutomationTestExcludelist] | |
| +ExcludeTest=(Map="",Test="Project.Maps.Cycle",Reason="Disabling as this test will warn about an active GameplayCue that is tied to the player. The test finishes before the player can fully spawn into the map.",RHIs=(),Warn=False) | |
| [/Script/OnlineSubsystemUtils.PartyBeaconHost] | |
| bIsValidationStrRequired = false | |
| [CsvProfiler] | |
| +EnabledCategories=LyraPerformance | |
| [/Script/AutomatedPerfTesting.AutomatedReplayPerfTestProjectSettings] | |
| +ReplaysToTest=(FilePath="Build/Replays/LyraSample.replay") | |
| CSVOutputMode=Separate | |