Download LyraStarterGame/Config/DefaultScalability.ini from Alexhas2/unitysamples: direct link, hf CLI and curl.
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- Download file 3.02 kB
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Config/DefaultScalability.ini
- Command line
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hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Config/DefaultScalability.ini
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curl -L -o DefaultScalability.ini https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Config/DefaultScalability.ini
3.02 kB
| [ScalabilitySettings] | |
| ; Change engine defaults so a high end 2018 GPU will end up at a mix of Epic and High settings | |
| ; The resolution quality will need to be modified by users with 4k displays with the current autodetection system | |
| PerfIndexThresholds_ResolutionQuality="GPU 18 115 350" | |
| PerfIndexThresholds_ViewDistanceQuality="GPU 18 115 250" | |
| PerfIndexThresholds_AntiAliasingQuality="GPU 18 115 500" | |
| PerfIndexThresholds_ShadowQuality="GPU 18 115 500" | |
| PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 115 500" | |
| PerfIndexThresholds_ReflectionQuality="GPU 18 115 350" | |
| PerfIndexThresholds_PostProcessQuality="GPU 18 115 350" | |
| PerfIndexThresholds_TextureQuality="GPU 18 115 250" | |
| PerfIndexThresholds_EffectsQuality="GPU 18 115 350" | |
| PerfIndexThresholds_FoliageQuality="GPU 18 115 250" | |
| PerfIndexThresholds_ShadingQuality="GPU 18 115 250" | |
| ; Change some shadow settings to match the map content | |
| [ShadowQuality@0] | |
| r.Shadow.Virtual.ResolutionLodBiasDirectional=0 | |
| [ShadowQuality@1] | |
| r.Shadow.Virtual.ResolutionLodBiasDirectional=0 | |
| [ShadowQuality@2] | |
| r.Shadow.Virtual.ResolutionLodBiasDirectional=0 | |
| [ShadowQuality@3] | |
| r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 | |
| ; Change some reflection settings to match the map content | |
| [GlobalIlluminationQuality@0] | |
| r.DistanceFieldAO=0 | |
| [GlobalIlluminationQuality@1] | |
| ; Enable DFAO when Lumen is off | |
| r.DistanceFieldAO=1 | |
| [GlobalIlluminationQuality@2] | |
| r.DistanceFieldAO=0 | |
| [GlobalIlluminationQuality@3] | |
| r.DistanceFieldAO=0 | |
| [GlobalIlluminationQuality@Cine] | |
| r.DistanceFieldAO=0 | |
| [ReflectionQuality@0] | |
| r.Lumen.Reflections.Allow=0 | |
| [ReflectionQuality@1] | |
| r.Lumen.Reflections.Allow=0 | |
| [ReflectionQuality@2] | |
| r.Lumen.Reflections.Allow=1 | |
| r.Lumen.Reflections.DownsampleFactor=2 | |
| r.Lumen.Reflections.RadianceCache=1 | |
| [ReflectionQuality@3] | |
| r.Lumen.Reflections.Allow=1 | |
| r.Lumen.Reflections.DownsampleFactor=2 | |
| r.Lumen.Reflections.RadianceCache=1 | |
| [ReflectionQuality@Cine] | |
| r.Lumen.Reflections.Allow=1 | |
| r.Lumen.Reflections.DownsampleFactor=1 | |
| r.Lumen.Reflections.RadianceCache=0 | |
| ; Engine scalability groups can be reorganized by using game-specific ini override syntax | |
| ; These changes disable the FoliageQuality group entirely and moves those settings over to ViewDistanceQuality | |
| [FoliageQuality@0] | |
| -foliage.DensityScale=0 | |
| -grass.DensityScale=0 | |
| [FoliageQuality@1] | |
| -foliage.DensityScale=0.4 | |
| -grass.DensityScale=0.4 | |
| [FoliageQuality@2] | |
| -foliage.DensityScale=0.8 | |
| -grass.DensityScale=0.8 | |
| [FoliageQuality@3] | |
| -foliage.DensityScale=1.0 | |
| -grass.DensityScale=1.0 | |
| [FoliageQuality@Cine] | |
| -foliage.DensityScale=1.0 | |
| -grass.DensityScale=1.0 | |
| [ViewDistanceQuality@0] | |
| foliage.DensityScale=0 | |
| grass.DensityScale=0 | |
| [ViewDistanceQuality@1] | |
| foliage.DensityScale=0.4 | |
| grass.DensityScale=0.4 | |
| [ViewDistanceQuality@2] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| [ViewDistanceQuality@3] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |
| [ViewDistanceQuality@Cine] | |
| foliage.DensityScale=1.0 | |
| grass.DensityScale=1.0 | |