Download LyraStarterGame/Config/Windows/WindowsEngine.ini from Alexhas2/unitysamples: direct link, hf CLI and curl.
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- Download file 565 Bytes
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Config/Windows/WindowsEngine.ini
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hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Config/Windows/WindowsEngine.ini
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curl -L -o WindowsEngine.ini https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Config/Windows/WindowsEngine.ini
565 Bytes
| [ConsoleVariables] | |
| dp.AllowScalabilityGroupsToChangeAtRuntime=1 | |
| ; Enable PSOPrecaching | |
| r.PSOPrecaching=1 | |
| ; Uncomment this to enable "Audio Based Vibrations" for your game. | |
| ; Unfortunately playing both normal Force Feedback Effect vibrations and | |
| ; audio based vibrations at the same time isn't supported. So if you want to | |
| ; use audio vibrations, you will have to treat every vibration as an audio | |
| ; file. You will need to do this in each platform's Engine.ini file that you | |
| ; want this to be enabled on! | |
| ;[SonyController] | |
| ;VibrationMode=Advanced |