Download LyraStarterGame/Plugins/CommonGame/Source/Private/GameUIPolicy.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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6.7 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| // Static | |
| UGameUIPolicy* UGameUIPolicy::GetGameUIPolicy(const UObject* WorldContextObject) | |
| { | |
| if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)) | |
| { | |
| if (UGameInstance* GameInstance = World->GetGameInstance()) | |
| { | |
| if (UGameUIManagerSubsystem* UIManager = UGameInstance::GetSubsystem<UGameUIManagerSubsystem>(GameInstance)) | |
| { | |
| return UIManager->GetCurrentUIPolicy(); | |
| } | |
| } | |
| } | |
| return nullptr; | |
| } | |
| UGameUIManagerSubsystem* UGameUIPolicy::GetOwningUIManager() const | |
| { | |
| return CastChecked<UGameUIManagerSubsystem>(GetOuter()); | |
| } | |
| UWorld* UGameUIPolicy::GetWorld() const | |
| { | |
| return GetOwningUIManager()->GetGameInstance()->GetWorld(); | |
| } | |
| UPrimaryGameLayout* UGameUIPolicy::GetRootLayout(const UCommonLocalPlayer* LocalPlayer) const | |
| { | |
| const FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer); | |
| return LayoutInfo ? LayoutInfo->RootLayout : nullptr; | |
| } | |
| void UGameUIPolicy::NotifyPlayerAdded(UCommonLocalPlayer* LocalPlayer) | |
| { | |
| LocalPlayer->OnPlayerControllerSet.AddWeakLambda(this, [this](UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController) | |
| { | |
| NotifyPlayerRemoved(LocalPlayer); | |
| if (FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer)) | |
| { | |
| AddLayoutToViewport(LocalPlayer, LayoutInfo->RootLayout); | |
| LayoutInfo->bAddedToViewport = true; | |
| } | |
| else | |
| { | |
| CreateLayoutWidget(LocalPlayer); | |
| } | |
| }); | |
| if (FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer)) | |
| { | |
| AddLayoutToViewport(LocalPlayer, LayoutInfo->RootLayout); | |
| LayoutInfo->bAddedToViewport = true; | |
| } | |
| else | |
| { | |
| CreateLayoutWidget(LocalPlayer); | |
| } | |
| } | |
| void UGameUIPolicy::NotifyPlayerRemoved(UCommonLocalPlayer* LocalPlayer) | |
| { | |
| if (FRootViewportLayoutInfo* LayoutInfo = RootViewportLayouts.FindByKey(LocalPlayer)) | |
| { | |
| RemoveLayoutFromViewport(LocalPlayer, LayoutInfo->RootLayout); | |
| LayoutInfo->bAddedToViewport = false; | |
| if (LocalMultiplayerInteractionMode == ELocalMultiplayerInteractionMode::SingleToggle && !LocalPlayer->IsPrimaryPlayer()) | |
| { | |
| UPrimaryGameLayout* RootLayout = LayoutInfo->RootLayout; | |
| if (RootLayout && !RootLayout->IsDormant()) | |
| { | |
| // We're removing a secondary player's root while it's in control - transfer control back to the primary player's root | |
| RootLayout->SetIsDormant(true); | |
| for (const FRootViewportLayoutInfo& RootLayoutInfo : RootViewportLayouts) | |
| { | |
| if (RootLayoutInfo.LocalPlayer->IsPrimaryPlayer()) | |
| { | |
| if (UPrimaryGameLayout* PrimaryRootLayout = RootLayoutInfo.RootLayout) | |
| { | |
| PrimaryRootLayout->SetIsDormant(false); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void UGameUIPolicy::NotifyPlayerDestroyed(UCommonLocalPlayer* LocalPlayer) | |
| { | |
| NotifyPlayerRemoved(LocalPlayer); | |
| LocalPlayer->OnPlayerControllerSet.RemoveAll(this); | |
| const int32 LayoutInfoIdx = RootViewportLayouts.IndexOfByKey(LocalPlayer); | |
| if (LayoutInfoIdx != INDEX_NONE) | |
| { | |
| UPrimaryGameLayout* Layout = RootViewportLayouts[LayoutInfoIdx].RootLayout; | |
| RootViewportLayouts.RemoveAt(LayoutInfoIdx); | |
| RemoveLayoutFromViewport(LocalPlayer, Layout); | |
| OnRootLayoutReleased(LocalPlayer, Layout); | |
| } | |
| } | |
| void UGameUIPolicy::AddLayoutToViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) | |
| { | |
| UE_LOG(LogCommonGame, Log, TEXT("[%s] is adding player [%s]'s root layout [%s] to the viewport"), *GetName(), *GetNameSafe(LocalPlayer), *GetNameSafe(Layout)); | |
| Layout->SetPlayerContext(FLocalPlayerContext(LocalPlayer)); | |
| Layout->AddToPlayerScreen(1000); | |
| OnRootLayoutAddedToViewport(LocalPlayer, Layout); | |
| } | |
| void UGameUIPolicy::RemoveLayoutFromViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) | |
| { | |
| TWeakPtr<SWidget> LayoutSlateWidget = Layout->GetCachedWidget(); | |
| if (LayoutSlateWidget.IsValid()) | |
| { | |
| UE_LOG(LogCommonGame, Log, TEXT("[%s] is removing player [%s]'s root layout [%s] from the viewport"), *GetName(), *GetNameSafe(LocalPlayer), *GetNameSafe(Layout)); | |
| Layout->RemoveFromParent(); | |
| if (LayoutSlateWidget.IsValid()) | |
| { | |
| UE_LOG(LogCommonGame, Log, TEXT("Player [%s]'s root layout [%s] has been removed from the viewport, but other references to its underlying Slate widget still exist. Noting in case we leak it."), *GetNameSafe(LocalPlayer), *GetNameSafe(Layout)); | |
| } | |
| OnRootLayoutRemovedFromViewport(LocalPlayer, Layout); | |
| } | |
| } | |
| void UGameUIPolicy::OnRootLayoutAddedToViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) | |
| { | |
| if (GIsEditor && LocalPlayer->IsPrimaryPlayer()) | |
| { | |
| // So our controller will work in PIE without needing to click in the viewport | |
| FSlateApplication::Get().SetUserFocusToGameViewport(0); | |
| } | |
| } | |
| void UGameUIPolicy::OnRootLayoutRemovedFromViewport(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) | |
| { | |
| } | |
| void UGameUIPolicy::OnRootLayoutReleased(UCommonLocalPlayer* LocalPlayer, UPrimaryGameLayout* Layout) | |
| { | |
| } | |
| void UGameUIPolicy::RequestPrimaryControl(UPrimaryGameLayout* Layout) | |
| { | |
| if (LocalMultiplayerInteractionMode == ELocalMultiplayerInteractionMode::SingleToggle && Layout->IsDormant()) | |
| { | |
| for (const FRootViewportLayoutInfo& LayoutInfo : RootViewportLayouts) | |
| { | |
| UPrimaryGameLayout* RootLayout = LayoutInfo.RootLayout; | |
| if (RootLayout && !RootLayout->IsDormant()) | |
| { | |
| RootLayout->SetIsDormant(true); | |
| break; | |
| } | |
| } | |
| Layout->SetIsDormant(false); | |
| } | |
| } | |
| void UGameUIPolicy::CreateLayoutWidget(UCommonLocalPlayer* LocalPlayer) | |
| { | |
| if (APlayerController* PlayerController = LocalPlayer->GetPlayerController(GetWorld())) | |
| { | |
| TSubclassOf<UPrimaryGameLayout> LayoutWidgetClass = GetLayoutWidgetClass(LocalPlayer); | |
| if (ensure(LayoutWidgetClass && !LayoutWidgetClass->HasAnyClassFlags(CLASS_Abstract))) | |
| { | |
| UPrimaryGameLayout* NewLayoutObject = CreateWidget<UPrimaryGameLayout>(PlayerController, LayoutWidgetClass); | |
| RootViewportLayouts.Emplace(LocalPlayer, NewLayoutObject, true); | |
| AddLayoutToViewport(LocalPlayer, NewLayoutObject); | |
| } | |
| } | |
| } | |
| TSubclassOf<UPrimaryGameLayout> UGameUIPolicy::GetLayoutWidgetClass(UCommonLocalPlayer* LocalPlayer) | |
| { | |
| return LayoutClass.LoadSynchronous(); | |
| } | |