unitysamples / LyraStarterGame /Plugins /GameFeatures /TopDownArena /Source /TopDownArenaRuntime /Private /TopDownArenaPickupUIData.h
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UNiagaraSystem; | |
| class UObject; | |
| class USoundBase; | |
| class UTexture2D; | |
| // Icon and display name for pickups in the top-down arena game | |
| UCLASS(BlueprintType) | |
| class UTopDownArenaPickupUIData : public UGameplayEffectUIData | |
| { | |
| GENERATED_BODY() | |
| public: | |
| // The full description of the pickup | |
| UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data, meta=(MultiLine="true")) | |
| FText Description; | |
| // The short description of the pickup (displayed by the player name when picked up) | |
| UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data, meta=(MultiLine="true")) | |
| FText ShortDescriptionForToast; | |
| // The icon material used to show the pickup in the world | |
| UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=Data) | |
| TObjectPtr<UTexture2D> IconTexture; | |
| // The pickup VFX override | |
| UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data) | |
| TObjectPtr<UNiagaraSystem> PickupVFX; | |
| // The pickup SFX override (if not set, a default will play) | |
| UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = Data) | |
| TObjectPtr<USoundBase> PickupSFX; | |
| }; | |