Download LyraStarterGame/Plugins/GameSettings/Source/Public/GameSettingCollection.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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2.05 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| struct FGameSettingFilterState; | |
| //-------------------------------------- | |
| // UGameSettingCollection | |
| //-------------------------------------- | |
| UCLASS(MinimalAPI) | |
| class UGameSettingCollection : public UGameSetting | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API UGameSettingCollection(); | |
| virtual TArray<UGameSetting*> GetChildSettings() override { return Settings; } | |
| UE_API TArray<UGameSettingCollection*> GetChildCollections() const; | |
| UE_API void AddSetting(UGameSetting* Setting); | |
| UE_API virtual void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings) const; | |
| virtual bool IsSelectable() const { return false; } | |
| protected: | |
| /** The settings owned by this collection. */ | |
| UPROPERTY(Transient) | |
| TArray<TObjectPtr<UGameSetting>> Settings; | |
| }; | |
| //-------------------------------------- | |
| // UGameSettingCollectionPage | |
| //-------------------------------------- | |
| UCLASS(MinimalAPI) | |
| class UGameSettingCollectionPage : public UGameSettingCollection | |
| { | |
| GENERATED_BODY() | |
| public: | |
| DECLARE_EVENT_OneParam(UGameSettingCollectionPage, FOnExecuteNavigation, UGameSetting* /*Setting*/); | |
| FOnExecuteNavigation OnExecuteNavigationEvent; | |
| public: | |
| UE_API UGameSettingCollectionPage(); | |
| FText GetNavigationText() const { return NavigationText; } | |
| void SetNavigationText(FText Value) { NavigationText = Value; } | |
| void SetNavigationText(const FString& Value) { SetNavigationText(FText::FromString(Value)); } | |
| UE_API virtual void OnInitialized() override; | |
| UE_API virtual void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings) const override; | |
| virtual bool IsSelectable() const override { return true; } | |
| /** */ | |
| UE_API void ExecuteNavigation(); | |
| private: | |
| FText NavigationText; | |
| }; | |