Download LyraStarterGame/Plugins/GameSettings/Source/Public/GameSettingRegistry.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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2.91 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| struct FGameplayTag; | |
| //-------------------------------------- | |
| // UGameSettingRegistry | |
| //-------------------------------------- | |
| class ULocalPlayer; | |
| struct FGameSettingFilterState; | |
| enum class EGameSettingChangeReason : uint8; | |
| /** | |
| * | |
| */ | |
| UCLASS(MinimalAPI, Abstract, BlueprintType) | |
| class UGameSettingRegistry : public UObject | |
| { | |
| GENERATED_BODY() | |
| public: | |
| DECLARE_EVENT_TwoParams(UGameSettingRegistry, FOnSettingChanged, UGameSetting*, EGameSettingChangeReason); | |
| DECLARE_EVENT_OneParam(UGameSettingRegistry, FOnSettingEditConditionChanged, UGameSetting*); | |
| FOnSettingChanged OnSettingChangedEvent; | |
| FOnSettingEditConditionChanged OnSettingEditConditionChangedEvent; | |
| DECLARE_EVENT_TwoParams(UGameSettingRegistry, FOnSettingNamedActionEvent, UGameSetting* /*Setting*/, FGameplayTag /*GameSettings_Action_Tag*/); | |
| FOnSettingNamedActionEvent OnSettingNamedActionEvent; | |
| /** Navigate to the child settings of the provided setting. */ | |
| DECLARE_EVENT_OneParam(UGameSettingRegistry, FOnExecuteNavigation, UGameSetting* /*Setting*/); | |
| FOnExecuteNavigation OnExecuteNavigationEvent; | |
| public: | |
| UE_API UGameSettingRegistry(); | |
| UE_API void Initialize(ULocalPlayer* InLocalPlayer); | |
| UE_API virtual void Regenerate(); | |
| UE_API virtual bool IsFinishedInitializing() const; | |
| UE_API virtual void SaveChanges(); | |
| UE_API void GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings); | |
| UE_API UGameSetting* FindSettingByDevName(const FName& SettingDevName); | |
| template<typename T = UGameSetting> | |
| T* FindSettingByDevNameChecked(const FName& SettingDevName) | |
| { | |
| T* Setting = Cast<T>(FindSettingByDevName(SettingDevName)); | |
| check(Setting); | |
| return Setting; | |
| } | |
| protected: | |
| UE_API virtual void OnInitialize(ULocalPlayer* InLocalPlayer) PURE_VIRTUAL(, ) | |
| virtual void OnSettingApplied(UGameSetting* Setting) { } | |
| UE_API void RegisterSetting(UGameSetting* InSetting); | |
| UE_API void RegisterInnerSettings(UGameSetting* InSetting); | |
| // Internal event handlers. | |
| UE_API void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason); | |
| UE_API void HandleSettingApplied(UGameSetting* Setting); | |
| UE_API void HandleSettingEditConditionsChanged(UGameSetting* Setting); | |
| UE_API void HandleSettingNamedAction(UGameSetting* Setting, FGameplayTag GameSettings_Action_Tag); | |
| UE_API void HandleSettingNavigation(UGameSetting* Setting); | |
| UPROPERTY(Transient) | |
| TArray<TObjectPtr<UGameSetting>> TopLevelSettings; | |
| UPROPERTY(Transient) | |
| TArray<TObjectPtr<UGameSetting>> RegisteredSettings; | |
| UPROPERTY(Transient) | |
| TObjectPtr<ULocalPlayer> OwningLocalPlayer; | |
| }; | |