Download LyraStarterGame/Plugins/GameSettings/Source/Public/Widgets/GameSettingScreen.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Plugins/GameSettings/Source/Public/Widgets/GameSettingScreen.h
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curl -L -o GameSettingScreen.h https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Plugins/GameSettings/Source/Public/Widgets/GameSettingScreen.h
2.58 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UGameSetting; | |
| class UGameSettingCollection; | |
| class UGameSettingPanel; | |
| class UObject; | |
| class UWidget; | |
| struct FFrame; | |
| enum class EGameSettingChangeReason : uint8; | |
| /** | |
| * | |
| */ | |
| UCLASS(MinimalAPI, Abstract, meta = (Category = "Settings", DisableNativeTick)) | |
| class UGameSettingScreen : public UCommonActivatableWidget | |
| { | |
| GENERATED_BODY() | |
| public: | |
| protected: | |
| UE_API virtual void NativeOnInitialized() override; | |
| UE_API virtual void NativeOnActivated() override; | |
| UE_API virtual void NativeOnDeactivated() override; | |
| UE_API virtual UWidget* NativeGetDesiredFocusTarget() const override; | |
| UFUNCTION(BlueprintCallable) | |
| UE_API void NavigateToSetting(FName SettingDevName); | |
| UFUNCTION(BlueprintCallable) | |
| UE_API void NavigateToSettings(const TArray<FName>& SettingDevNames); | |
| UFUNCTION(BlueprintNativeEvent) | |
| UE_API void OnSettingsDirtyStateChanged(bool bSettingsDirty); | |
| virtual void OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) { } | |
| UFUNCTION(BlueprintCallable) | |
| UE_API bool AttemptToPopNavigation(); | |
| UFUNCTION(BlueprintCallable) | |
| UE_API UGameSettingCollection* GetSettingCollection(FName SettingDevName, bool& HasAnySettings); | |
| protected: | |
| UE_API virtual UGameSettingRegistry* CreateRegistry() PURE_VIRTUAL(, return nullptr;); | |
| template <typename GameSettingRegistryT = UGameSettingRegistry> | |
| GameSettingRegistryT* GetRegistry() const { return Cast<GameSettingRegistryT>(const_cast<UGameSettingScreen*>(this)->GetOrCreateRegistry()); } | |
| UFUNCTION(BlueprintCallable) | |
| UE_API virtual void CancelChanges(); | |
| UFUNCTION(BlueprintCallable) | |
| UE_API virtual void ApplyChanges(); | |
| UFUNCTION(BlueprintCallable) | |
| bool HaveSettingsBeenChanged() const { return ChangeTracker.HaveSettingsBeenChanged(); } | |
| UE_API void ClearDirtyState(); | |
| UE_API void HandleSettingChanged(UGameSetting* Setting, EGameSettingChangeReason Reason); | |
| FGameSettingRegistryChangeTracker ChangeTracker; | |
| private: | |
| UE_API UGameSettingRegistry* GetOrCreateRegistry(); | |
| private: // Bound Widgets | |
| UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true)) | |
| TObjectPtr<UGameSettingPanel> Settings_Panel; | |
| UPROPERTY(Transient) | |
| mutable TObjectPtr<UGameSettingRegistry> Registry; | |
| }; | |