unitysamples / LyraStarterGame /Plugins /GameplayMessageRouter /Source /GameplayMessageRuntime /GameplayMessageRuntime.Build.cs
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| public class GameplayMessageRuntime : ModuleRules | |
| { | |
| public GameplayMessageRuntime(ReadOnlyTargetRules Target) : base(Target) | |
| { | |
| PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | |
| PublicDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "Core", | |
| "Engine", | |
| "GameplayTags" | |
| }); | |
| PrivateDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "CoreUObject", | |
| }); | |
| DynamicallyLoadedModuleNames.AddRange( | |
| new string[] | |
| { | |
| }); | |
| } | |
| } | |