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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UWorld; | |
| // UPocketCapture | |
| //--------------------------------------------------------------------------------- | |
| UPocketCapture::UPocketCapture() | |
| { | |
| } | |
| void UPocketCapture::Initialize(UWorld* InWorld, int32 InRendererIndex) | |
| { | |
| PrivateWorld = InWorld; | |
| RendererIndex = InRendererIndex; | |
| CaptureComponent = NewObject<USceneCaptureComponent2D>(this, "Thumbnail_Capture_Component"); | |
| CaptureComponent->RegisterComponentWithWorld(InWorld); | |
| CaptureComponent->bConsiderUnrenderedOpaquePixelAsFullyTranslucent = true; | |
| CaptureComponent->PrimitiveRenderMode = ESceneCapturePrimitiveRenderMode::PRM_UseShowOnlyList; | |
| CaptureComponent->bCaptureEveryFrame = false; | |
| CaptureComponent->bCaptureOnMovement = false; | |
| CaptureComponent->bAlwaysPersistRenderingState = true; | |
| //UE_LOG(LogPocketLevels, Log, TEXT("ThumbnailRenderer: Initialize:%s"), *GetName()); | |
| } | |
| void UPocketCapture::Deinitialize() | |
| { | |
| CaptureComponent->UnregisterComponent(); | |
| //UE_LOG(LogPocketLevels, Log, TEXT("ThumbnailRenderer: Deinitialize:%s"), *GetName()); | |
| } | |
| void UPocketCapture::BeginDestroy() | |
| { | |
| Super::BeginDestroy(); | |
| if (CaptureComponent) | |
| { | |
| CaptureComponent->UnregisterComponent(); | |
| CaptureComponent = nullptr; | |
| } | |
| } | |
| void UPocketCapture::SetRenderTargetSize(int32 Width, int32 Height) | |
| { | |
| if (SurfaceWidth != Width || SurfaceHeight != Height) | |
| { | |
| SurfaceWidth = Width; | |
| SurfaceHeight = Height; | |
| if (DiffuseRT) | |
| { | |
| DiffuseRT->ResizeTarget(SurfaceWidth, SurfaceHeight); | |
| } | |
| if (AlphaMaskRT) | |
| { | |
| AlphaMaskRT->ResizeTarget(SurfaceWidth, SurfaceHeight); | |
| } | |
| if (EffectsRT) | |
| { | |
| EffectsRT->ResizeTarget(SurfaceWidth, SurfaceHeight); | |
| } | |
| } | |
| //UE_LOG(LogPocketLevels, Log, TEXT("ThumbnailRenderer: SetRenderTargetSize:%dx%d"), Width, Height); | |
| } | |
| UTextureRenderTarget2D* UPocketCapture::GetOrCreateDiffuseRenderTarget() | |
| { | |
| if (DiffuseRT == nullptr) | |
| { | |
| DiffuseRT = NewObject<UTextureRenderTarget2D>(this, TEXT("ThumbnailRenderer_Diffuse")); | |
| DiffuseRT->RenderTargetFormat = RTF_RGBA8; | |
| DiffuseRT->InitAutoFormat(SurfaceWidth, SurfaceHeight); | |
| DiffuseRT->UpdateResourceImmediate(true); | |
| } | |
| return DiffuseRT; | |
| } | |
| UTextureRenderTarget2D* UPocketCapture::GetOrCreateAlphaMaskRenderTarget() | |
| { | |
| if (AlphaMaskRT == nullptr) | |
| { | |
| AlphaMaskRT = NewObject<UTextureRenderTarget2D>(this, TEXT("ThumbnailRenderer_AlphaMask")); | |
| AlphaMaskRT->RenderTargetFormat = RTF_R8; | |
| AlphaMaskRT->InitAutoFormat(SurfaceWidth, SurfaceHeight); | |
| AlphaMaskRT->UpdateResourceImmediate(true); | |
| } | |
| return AlphaMaskRT; | |
| } | |
| UTextureRenderTarget2D* UPocketCapture::GetOrCreateEffectsRenderTarget() | |
| { | |
| if (EffectsRT == nullptr) | |
| { | |
| EffectsRT = NewObject<UTextureRenderTarget2D>(this, TEXT("ThumbnailRenderer_Fx")); | |
| EffectsRT->RenderTargetFormat = RTF_R8; | |
| EffectsRT->InitAutoFormat(SurfaceWidth, SurfaceHeight); | |
| EffectsRT->UpdateResourceImmediate(true); | |
| } | |
| return EffectsRT; | |
| } | |
| void UPocketCapture::SetCaptureTarget(AActor* InCaptureTarget) | |
| { | |
| CaptureTargetPtr = InCaptureTarget; | |
| OnCaptureTargetChanged(InCaptureTarget); | |
| } | |
| void UPocketCapture::SetAlphaMaskedActors(const TArray<AActor*>& InCaptureTargets) | |
| { | |
| AlphaMaskActorPtrs.Reset(); | |
| for (AActor* CaptureTarget : InCaptureTargets) | |
| { | |
| AlphaMaskActorPtrs.Add(CaptureTarget); | |
| } | |
| } | |
| UPocketCaptureSubsystem* UPocketCapture::GetThumbnailSystem() const | |
| { | |
| return CastChecked<UPocketCaptureSubsystem>(GetOuter()); | |
| } | |
| TArray<UPrimitiveComponent*> UPocketCapture::GatherPrimitivesForCapture(const TArray<AActor*>& InCaptureActors) const | |
| { | |
| const bool bIncludeFromChildActors = true; | |
| TArray<UPrimitiveComponent*> PrimitiveComponents; | |
| for (AActor* CaptureActor : InCaptureActors) | |
| { | |
| TArray<UPrimitiveComponent*> ChildPrimitiveComponents; | |
| CaptureActor->GetComponents(ChildPrimitiveComponents, bIncludeFromChildActors); | |
| for (UPrimitiveComponent* ChildPrimitiveComponent : ChildPrimitiveComponents) | |
| { | |
| if (!ChildPrimitiveComponent->bHiddenInGame) | |
| { | |
| PrimitiveComponents.Add(ChildPrimitiveComponent); | |
| } | |
| } | |
| } | |
| return PrimitiveComponents; | |
| } | |
| bool UPocketCapture::CaptureScene(UTextureRenderTarget2D* InRenderTarget, const TArray<AActor*>& InCaptureActors, ESceneCaptureSource InCaptureSource, UMaterialInterface* OverrideMaterial) | |
| { | |
| if (InRenderTarget == nullptr) | |
| { | |
| //UE_LOG(LogPocketLevels, Error, TEXT("")); | |
| return false; | |
| } | |
| if (AActor* CaptureTarget = CaptureTargetPtr.Get()) | |
| { | |
| if (InCaptureActors.Num() > 0) | |
| { | |
| TArray<UPrimitiveComponent*> PrimitiveComponents = GatherPrimitivesForCapture(InCaptureActors); | |
| GetThumbnailSystem()->StreamThisFrame(PrimitiveComponents); | |
| TArray<UMaterialInterface*> OriginalMaterials; | |
| if (OverrideMaterial) | |
| { | |
| for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents) | |
| { | |
| const int32 MaterialCount = PrimitiveComponent->GetNumMaterials(); | |
| for (int32 MaterialIndex = 0; MaterialIndex < MaterialCount; MaterialIndex++) | |
| { | |
| OriginalMaterials.Add(PrimitiveComponent->GetMaterial(MaterialIndex)); | |
| PrimitiveComponent->SetMaterial(MaterialIndex, OverrideMaterial); | |
| } | |
| } | |
| } | |
| UCameraComponent* Camera = CaptureTarget->FindComponentByClass<UCameraComponent>(); | |
| if (ensure(Camera)) | |
| { | |
| CaptureComponent->ShowOnlyActors = InCaptureActors; | |
| FMinimalViewInfo CaptureView; | |
| Camera->GetCameraView(0, CaptureView); | |
| // We need to make sure the texture streamer takes into account this new location, | |
| // this request only lasts for one tick, so we call it every time we need to draw, | |
| // so that they stay resident. | |
| CaptureComponent->TextureTarget = InRenderTarget; | |
| CaptureComponent->PostProcessSettings = Camera->PostProcessSettings; | |
| CaptureComponent->SetCameraView(CaptureView); | |
| CaptureComponent->ShowFlags.SetDepthOfField(false); | |
| CaptureComponent->ShowFlags.SetMotionBlur(false); | |
| CaptureComponent->ShowFlags.SetScreenPercentage(false); | |
| CaptureComponent->ShowFlags.SetScreenSpaceReflections(false); | |
| CaptureComponent->ShowFlags.SetDistanceFieldAO(false); | |
| CaptureComponent->ShowFlags.SetLensFlares(false); | |
| CaptureComponent->ShowFlags.SetOnScreenDebug(false); | |
| //CaptureComponent->ShowFlags.SetEyeAdaptation(false); | |
| CaptureComponent->ShowFlags.SetColorGrading(false); | |
| CaptureComponent->ShowFlags.SetCameraImperfections(false); | |
| CaptureComponent->ShowFlags.SetVignette(false); | |
| CaptureComponent->ShowFlags.SetGrain(false); | |
| CaptureComponent->ShowFlags.SetSeparateTranslucency(false); | |
| CaptureComponent->ShowFlags.SetScreenPercentage(false); | |
| CaptureComponent->ShowFlags.SetScreenSpaceReflections(false); | |
| CaptureComponent->ShowFlags.SetTemporalAA(false); | |
| // might cause reallocation if we render rarely to it - for now off | |
| CaptureComponent->ShowFlags.SetAmbientOcclusion(false); | |
| // Requires resources in the FScene, which get reallocated for every temporary scene if enabled | |
| CaptureComponent->ShowFlags.SetIndirectLightingCache(false); | |
| CaptureComponent->ShowFlags.SetLightShafts(false); | |
| CaptureComponent->ShowFlags.SetPostProcessMaterial(false); | |
| CaptureComponent->ShowFlags.SetHighResScreenshotMask(false); | |
| CaptureComponent->ShowFlags.SetHMDDistortion(false); | |
| CaptureComponent->ShowFlags.SetStereoRendering(false); | |
| CaptureComponent->ShowFlags.SetVolumetricFog(false); | |
| CaptureComponent->ShowFlags.SetVolumetricLightmap(false); | |
| CaptureComponent->ShowFlags.SetSkyLighting(false); | |
| CaptureComponent->CaptureSource = InCaptureSource; | |
| CaptureComponent->ProfilingEventName = TEXT("Pocket Capture"); | |
| CaptureComponent->CaptureScene(); | |
| if (OriginalMaterials.Num() > 0) | |
| { | |
| int32 TotalMaterialIndex = 0; | |
| for (UPrimitiveComponent* PrimitiveComponent : PrimitiveComponents) | |
| { | |
| const int32 MaterialCount = PrimitiveComponent->GetNumMaterials(); | |
| for (int32 MaterialIndex = 0; MaterialIndex < MaterialCount; MaterialIndex++) | |
| { | |
| PrimitiveComponent->SetMaterial(MaterialIndex, OriginalMaterials[TotalMaterialIndex]); | |
| TotalMaterialIndex++; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| } | |
| else | |
| { | |
| //UE_LOG(LogPocketLevels, Warning, TEXT("UPocketCapture: %s CaptureScene Failed: No Capture Actors"), *GetName()); | |
| } | |
| } | |
| else | |
| { | |
| //UE_LOG(LogPocketLevels, Warning, TEXT("UPocketCapture: %s CaptureScene Failed: No Capture Target"), *GetName()); | |
| } | |
| return false; | |
| } | |
| void UPocketCapture::CaptureDiffuse() | |
| { | |
| if (UTextureRenderTarget2D* RenderTarget = GetOrCreateDiffuseRenderTarget()) | |
| { | |
| TArray<AActor*> CaptureActors; | |
| if (AActor* CaptureTarget = CaptureTargetPtr.Get()) | |
| { | |
| CaptureTarget->GetAttachedActors(CaptureActors); | |
| CaptureActors.Add(CaptureTarget); | |
| } | |
| CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_FinalColorLDR, nullptr); | |
| } | |
| } | |
| void UPocketCapture::CaptureAlphaMask() | |
| { | |
| if (UTextureRenderTarget2D* RenderTarget = GetOrCreateAlphaMaskRenderTarget()) | |
| { | |
| TArray<AActor*> CaptureActors; | |
| for (const TWeakObjectPtr<AActor>& AlphaMaskTargetPtr : AlphaMaskActorPtrs) | |
| { | |
| if (AActor* AlphaMaskTarget = AlphaMaskTargetPtr.Get()) | |
| { | |
| CaptureActors.Add(AlphaMaskTarget); | |
| } | |
| } | |
| CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_SceneColorHDR, AlphaMaskMaterial); | |
| } | |
| } | |
| void UPocketCapture::CaptureEffects() | |
| { | |
| if (UTextureRenderTarget2D* RenderTarget = GetOrCreateEffectsRenderTarget()) | |
| { | |
| ensure(false);//TODO | |
| TArray<AActor*> CaptureActors; | |
| CaptureScene(RenderTarget, CaptureActors, ESceneCaptureSource::SCS_SceneColorHDR, EffectMaskMaterial); | |
| } | |
| } | |
| void UPocketCapture::ReleaseResources() | |
| { | |
| if (DiffuseRT) | |
| { | |
| DiffuseRT->ReleaseResource(); | |
| } | |
| if (AlphaMaskRT) | |
| { | |
| AlphaMaskRT->ReleaseResource(); | |
| } | |
| if (EffectsRT) | |
| { | |
| EffectsRT->ReleaseResource(); | |
| } | |
| //OnReleaseResources(); | |
| } | |
| void UPocketCapture::ReclaimResources() | |
| { | |
| if (DiffuseRT) | |
| { | |
| DiffuseRT->UpdateResource(); | |
| } | |
| if (AlphaMaskRT) | |
| { | |
| AlphaMaskRT->UpdateResource(); | |
| } | |
| if (EffectsRT) | |
| { | |
| EffectsRT->UpdateResource(); | |
| } | |
| //OnReclaimResources(); | |
| } | |
| int32 UPocketCapture::GetRendererIndex() const | |
| { | |
| return RendererIndex; | |
| } | |