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6.8 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| // This list only ignores log messages that occur while we are reloading an asset that is already in memory | |
| // Should only be used for warnings that occur as a result of having the asset in memory in two different packages | |
| TArray<FString> UEditorValidator_Load::InMemoryReloadLogIgnoreList = { TEXT("Enum name collision: '") }; | |
| UEditorValidator_Load::UEditorValidator_Load() | |
| : Super() | |
| { | |
| } | |
| bool UEditorValidator_Load::IsEnabled() const | |
| { | |
| // Commandlets do not need this validation step as they loaded the content while running. | |
| return !IsRunningCommandlet() && Super::IsEnabled(); | |
| } | |
| bool UEditorValidator_Load::CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& InContext) const | |
| { | |
| return Super::CanValidateAsset_Implementation(InAsset) && InAsset != nullptr; | |
| } | |
| EDataValidationResult UEditorValidator_Load::ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) | |
| { | |
| check(InAsset); | |
| TArray<FString> WarningsAndErrors; | |
| if (GetLoadWarningsAndErrorsForPackage(InAsset->GetOutermost()->GetName(), WarningsAndErrors)) | |
| { | |
| for (const FString& WarningOrError : WarningsAndErrors) | |
| { | |
| AssetFails(InAsset, FText::FromString(WarningOrError)); | |
| } | |
| } | |
| else | |
| { | |
| AssetFails(InAsset, LOCTEXT("Load_FailedLoad", "Failed to get package load warnings and errors")); | |
| } | |
| if (GetValidationResult() != EDataValidationResult::Invalid) | |
| { | |
| AssetPasses(InAsset); | |
| } | |
| return GetValidationResult(); | |
| } | |
| bool UEditorValidator_Load::GetLoadWarningsAndErrorsForPackage(const FString& PackageName, TArray<FString>& OutWarningsAndErrors) | |
| { | |
| check(!PackageName.IsEmpty()); | |
| check(GEngine); | |
| UPackage* const ExistingPackage = FindPackage(nullptr, *PackageName); | |
| if (ExistingPackage == GetTransientPackage()) | |
| { | |
| return true; | |
| } | |
| // Skip World or External Actor packages | |
| if (ExistingPackage && UWorld::IsWorldOrWorldExternalPackage(ExistingPackage)) | |
| { | |
| return true; | |
| } | |
| // Commandlets shouldnt load the temporary packages since it involves collecting garbage and may destroy objects higher in the callstack. Loading it the one time is probably good enough | |
| // Also since commandlets dont use RF_Standalone, this could greatly increase commandlet execution time when loading the same assets over and over | |
| if (ExistingPackage && !IsRunningCommandlet() && UEditorValidator::ShouldAllowFullValidation() && !ExistingPackage->ContainsMap() && !PackageName.EndsWith(TEXT("_BuiltData"))) | |
| { | |
| // Copy the asset file to the temp directory and load it | |
| const FString& SrcPackageName = PackageName; | |
| FString SrcFilename; | |
| const bool bSourceFileExists = FPackageName::DoesPackageExist(SrcPackageName, &SrcFilename); | |
| if (bSourceFileExists) | |
| { | |
| static int32 PackageIdentifier = 0; | |
| FString DestPackageName = FString::Printf(TEXT("/Temp/%s_%d"), *FPackageName::GetLongPackageAssetName(ExistingPackage->GetName()), PackageIdentifier++); | |
| FString DestFilename = FPackageName::LongPackageNameToFilename(DestPackageName, FPaths::GetExtension(SrcFilename, true)); | |
| uint32 CopyResult = IFileManager::Get().Copy(*DestFilename, *SrcFilename); | |
| if (ensure(CopyResult == COPY_OK)) | |
| { | |
| // Gather all warnings and errors during the process to determine return value | |
| UPackage* LoadedPackage = nullptr; | |
| { | |
| FLyraValidationMessageGatherer::AddIgnorePatterns(InMemoryReloadLogIgnoreList); | |
| FLyraValidationMessageGatherer ScopedMessageGatherer; | |
| // If we are loading a blueprint, compile the original and load the duplicate with DisableCompileOnLoad, since BPs loaded on the side may not compile if there are circular references involving self | |
| int32 LoadFlags = LOAD_ForDiff; | |
| { | |
| TArray<UObject*> AllExistingObjects; | |
| GetObjectsWithPackage(ExistingPackage, AllExistingObjects, false); | |
| TArray<UBlueprint*> AllNonDOBPs; | |
| for (UObject* Obj : AllExistingObjects) | |
| { | |
| UBlueprint* BP = Cast<UBlueprint>(Obj); | |
| if (BP && !FBlueprintEditorUtils::IsDataOnlyBlueprint(BP)) | |
| { | |
| AllNonDOBPs.Add(BP); | |
| } | |
| } | |
| if (AllNonDOBPs.Num() > 0) | |
| { | |
| LoadFlags |= LOAD_DisableCompileOnLoad; | |
| for (UBlueprint* BP : AllNonDOBPs) | |
| { | |
| check(BP); | |
| FKismetEditorUtilities::CompileBlueprint(BP); | |
| } | |
| } | |
| } | |
| LoadedPackage = LoadPackage(NULL, *DestPackageName, LoadFlags); | |
| // Make sure what we just loaded has finish compiling otherwise we won't be able | |
| // to reset loaders for the package or verify if errors have been emitted. | |
| FAssetCompilingManager::Get().FinishAllCompilation(); | |
| for (const FString& LoadWarningOrError : ScopedMessageGatherer.GetAllWarningsAndErrors()) | |
| { | |
| FString SanitizedMessage = LoadWarningOrError.Replace(*DestFilename, *SrcFilename); | |
| SanitizedMessage = SanitizedMessage.Replace(*DestPackageName, *SrcPackageName); | |
| OutWarningsAndErrors.Add(SanitizedMessage); | |
| } | |
| FLyraValidationMessageGatherer::RemoveIgnorePatterns(InMemoryReloadLogIgnoreList); | |
| } | |
| if (LoadedPackage) | |
| { | |
| ResetLoaders(LoadedPackage); | |
| IFileManager::Get().Delete(*DestFilename); | |
| TArray<UObject*> AllLoadedObjects; | |
| GetObjectsWithPackage(LoadedPackage, AllLoadedObjects, true); | |
| for (UObject* Obj : AllLoadedObjects) | |
| { | |
| if (Obj->IsRooted()) | |
| { | |
| continue; | |
| } | |
| Obj->ClearFlags(RF_Public | RF_Standalone); | |
| Obj->SetFlags(RF_Transient); | |
| if (UWorld* WorldToDestroy = Cast<UWorld>(Obj)) | |
| { | |
| WorldToDestroy->DestroyWorld(true); | |
| } | |
| Obj->MarkAsGarbage(); | |
| } | |
| GEngine->ForceGarbageCollection(true); | |
| } | |
| } | |
| else | |
| { | |
| // Failed to copy the file to the temp folder | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| // It was in memory but not yet saved probably (no source file) | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| // Not in memory, just load it | |
| FLyraValidationMessageGatherer ScopedMessageGatherer; | |
| LoadPackage(nullptr, *PackageName, LOAD_None); | |
| OutWarningsAndErrors = ScopedMessageGatherer.GetAllWarningsAndErrors(); | |
| } | |
| return true; | |
| } | |