Download LyraStarterGame/Source/LyraEditor/Validation/EditorValidator_SourceControl.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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2.78 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UEditorValidator_SourceControl::UEditorValidator_SourceControl() | |
| : Super() | |
| { | |
| } | |
| bool UEditorValidator_SourceControl::CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& InContext) const | |
| { | |
| return InAsset != nullptr; | |
| } | |
| EDataValidationResult UEditorValidator_SourceControl::ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) | |
| { | |
| check(InAsset); | |
| FName PackageFName = InAsset->GetOutermost()->GetFName(); | |
| if (FPackageName::DoesPackageExist(PackageFName.ToString())) | |
| { | |
| ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider(); | |
| FSourceControlStatePtr AssetState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(PackageFName.ToString()), EStateCacheUsage::Use); | |
| if (AssetState.IsValid() && AssetState->IsSourceControlled()) | |
| { | |
| FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry")); | |
| IAssetRegistry& AssetRegistry = AssetRegistryModule.Get(); | |
| // Check for assets that are submitted to source control that reference assets that are not | |
| static const FString ScriptPackagePrefix = TEXT("/Script/"); | |
| TArray<FName> Dependencies; | |
| AssetRegistry.GetDependencies(PackageFName, Dependencies, UE::AssetRegistry::EDependencyCategory::Package); | |
| for (FName Dependency : Dependencies) | |
| { | |
| const FString DependencyStr = Dependency.ToString(); | |
| if (!DependencyStr.StartsWith(ScriptPackagePrefix)) | |
| { | |
| FSourceControlStatePtr DependencyState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(DependencyStr), EStateCacheUsage::Use); | |
| if (DependencyState.IsValid() && !DependencyState->IsSourceControlled() && !DependencyState->IsUnknown()) | |
| { | |
| // The editor doesn't sync state for all assets, so we only want to warn on assets that are known about | |
| AssetFails(InAsset, FText::Format(LOCTEXT("SourceControl_NotMarkedForAdd", "References {0} which is not marked for add in source control"), FText::FromString(DependencyStr))); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if (GetValidationResult() != EDataValidationResult::Invalid) | |
| { | |
| AssetPasses(InAsset); | |
| } | |
| return GetValidationResult(); | |
| } | |