Download LyraStarterGame/Source/LyraGame/AbilitySystem/LyraAbilitySet.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UAttributeSet; | |
| class UGameplayEffect; | |
| class ULyraAbilitySystemComponent; | |
| class ULyraGameplayAbility; | |
| class UObject; | |
| /** | |
| * FLyraAbilitySet_GameplayAbility | |
| * | |
| * Data used by the ability set to grant gameplay abilities. | |
| */ | |
| USTRUCT(BlueprintType) | |
| struct FLyraAbilitySet_GameplayAbility | |
| { | |
| GENERATED_BODY() | |
| public: | |
| // Gameplay ability to grant. | |
| UPROPERTY(EditDefaultsOnly) | |
| TSubclassOf<ULyraGameplayAbility> Ability = nullptr; | |
| // Level of ability to grant. | |
| UPROPERTY(EditDefaultsOnly) | |
| int32 AbilityLevel = 1; | |
| // Tag used to process input for the ability. | |
| UPROPERTY(EditDefaultsOnly, Meta = (Categories = "InputTag")) | |
| FGameplayTag InputTag; | |
| }; | |
| /** | |
| * FLyraAbilitySet_GameplayEffect | |
| * | |
| * Data used by the ability set to grant gameplay effects. | |
| */ | |
| USTRUCT(BlueprintType) | |
| struct FLyraAbilitySet_GameplayEffect | |
| { | |
| GENERATED_BODY() | |
| public: | |
| // Gameplay effect to grant. | |
| UPROPERTY(EditDefaultsOnly) | |
| TSubclassOf<UGameplayEffect> GameplayEffect = nullptr; | |
| // Level of gameplay effect to grant. | |
| UPROPERTY(EditDefaultsOnly) | |
| float EffectLevel = 1.0f; | |
| }; | |
| /** | |
| * FLyraAbilitySet_AttributeSet | |
| * | |
| * Data used by the ability set to grant attribute sets. | |
| */ | |
| USTRUCT(BlueprintType) | |
| struct FLyraAbilitySet_AttributeSet | |
| { | |
| GENERATED_BODY() | |
| public: | |
| // Gameplay effect to grant. | |
| UPROPERTY(EditDefaultsOnly) | |
| TSubclassOf<UAttributeSet> AttributeSet; | |
| }; | |
| /** | |
| * FLyraAbilitySet_GrantedHandles | |
| * | |
| * Data used to store handles to what has been granted by the ability set. | |
| */ | |
| USTRUCT(BlueprintType) | |
| struct FLyraAbilitySet_GrantedHandles | |
| { | |
| GENERATED_BODY() | |
| public: | |
| void AddAbilitySpecHandle(const FGameplayAbilitySpecHandle& Handle); | |
| void AddGameplayEffectHandle(const FActiveGameplayEffectHandle& Handle); | |
| void AddAttributeSet(UAttributeSet* Set); | |
| void TakeFromAbilitySystem(ULyraAbilitySystemComponent* LyraASC); | |
| protected: | |
| // Handles to the granted abilities. | |
| UPROPERTY() | |
| TArray<FGameplayAbilitySpecHandle> AbilitySpecHandles; | |
| // Handles to the granted gameplay effects. | |
| UPROPERTY() | |
| TArray<FActiveGameplayEffectHandle> GameplayEffectHandles; | |
| // Pointers to the granted attribute sets | |
| UPROPERTY() | |
| TArray<TObjectPtr<UAttributeSet>> GrantedAttributeSets; | |
| }; | |
| /** | |
| * ULyraAbilitySet | |
| * | |
| * Non-mutable data asset used to grant gameplay abilities and gameplay effects. | |
| */ | |
| UCLASS(BlueprintType, Const) | |
| class ULyraAbilitySet : public UPrimaryDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraAbilitySet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| // Grants the ability set to the specified ability system component. | |
| // The returned handles can be used later to take away anything that was granted. | |
| void GiveToAbilitySystem(ULyraAbilitySystemComponent* LyraASC, FLyraAbilitySet_GrantedHandles* OutGrantedHandles, UObject* SourceObject = nullptr) const; | |
| protected: | |
| // Gameplay abilities to grant when this ability set is granted. | |
| UPROPERTY(EditDefaultsOnly, Category = "Gameplay Abilities", meta=(TitleProperty=Ability)) | |
| TArray<FLyraAbilitySet_GameplayAbility> GrantedGameplayAbilities; | |
| // Gameplay effects to grant when this ability set is granted. | |
| UPROPERTY(EditDefaultsOnly, Category = "Gameplay Effects", meta=(TitleProperty=GameplayEffect)) | |
| TArray<FLyraAbilitySet_GameplayEffect> GrantedGameplayEffects; | |
| // Attribute sets to grant when this ability set is granted. | |
| UPROPERTY(EditDefaultsOnly, Category = "Attribute Sets", meta=(TitleProperty=AttributeSet)) | |
| TArray<FLyraAbilitySet_AttributeSet> GrantedAttributes; | |
| }; | |