Download LyraStarterGame/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
- Browser
- Download file 2.17 kB
-
https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp
- Command line
-
hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp
-
curl -L -o LyraGameplayEffectContext.cpp https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/AbilitySystem/LyraGameplayEffectContext.cpp
2.17 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FArchive; | |
| FLyraGameplayEffectContext* FLyraGameplayEffectContext::ExtractEffectContext(struct FGameplayEffectContextHandle Handle) | |
| { | |
| FGameplayEffectContext* BaseEffectContext = Handle.Get(); | |
| if ((BaseEffectContext != nullptr) && BaseEffectContext->GetScriptStruct()->IsChildOf(FLyraGameplayEffectContext::StaticStruct())) | |
| { | |
| return (FLyraGameplayEffectContext*)BaseEffectContext; | |
| } | |
| return nullptr; | |
| } | |
| bool FLyraGameplayEffectContext::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) | |
| { | |
| FGameplayEffectContext::NetSerialize(Ar, Map, bOutSuccess); | |
| // Not serialized for post-activation use: | |
| // CartridgeID | |
| return true; | |
| } | |
| namespace UE::Net | |
| { | |
| // Forward to FGameplayEffectContextNetSerializer | |
| // Note: If FLyraGameplayEffectContext::NetSerialize() is modified, a custom NetSerializesr must be implemented as the current fallback will no longer be sufficient. | |
| UE_NET_IMPLEMENT_FORWARDING_NETSERIALIZER_AND_REGISTRY_DELEGATES(LyraGameplayEffectContext, FGameplayEffectContextNetSerializer); | |
| } | |
| void FLyraGameplayEffectContext::SetAbilitySource(const ILyraAbilitySourceInterface* InObject, float InSourceLevel) | |
| { | |
| AbilitySourceObject = MakeWeakObjectPtr(Cast<const UObject>(InObject)); | |
| //SourceLevel = InSourceLevel; | |
| } | |
| const ILyraAbilitySourceInterface* FLyraGameplayEffectContext::GetAbilitySource() const | |
| { | |
| return Cast<ILyraAbilitySourceInterface>(AbilitySourceObject.Get()); | |
| } | |
| const UPhysicalMaterial* FLyraGameplayEffectContext::GetPhysicalMaterial() const | |
| { | |
| if (const FHitResult* HitResultPtr = GetHitResult()) | |
| { | |
| return HitResultPtr->PhysMaterial.Get(); | |
| } | |
| return nullptr; | |
| } | |