Download LyraStarterGame/Source/LyraGame/Animation/LyraAnimInstance.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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1.76 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraAnimInstance::ULyraAnimInstance(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| void ULyraAnimInstance::InitializeWithAbilitySystem(UAbilitySystemComponent* ASC) | |
| { | |
| check(ASC); | |
| GameplayTagPropertyMap.Initialize(this, ASC); | |
| } | |
| EDataValidationResult ULyraAnimInstance::IsDataValid(FDataValidationContext& Context) const | |
| { | |
| Super::IsDataValid(Context); | |
| GameplayTagPropertyMap.IsDataValid(this, Context); | |
| return ((Context.GetNumErrors() > 0) ? EDataValidationResult::Invalid : EDataValidationResult::Valid); | |
| } | |
| void ULyraAnimInstance::NativeInitializeAnimation() | |
| { | |
| Super::NativeInitializeAnimation(); | |
| if (AActor* OwningActor = GetOwningActor()) | |
| { | |
| if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwningActor)) | |
| { | |
| InitializeWithAbilitySystem(ASC); | |
| } | |
| } | |
| } | |
| void ULyraAnimInstance::NativeUpdateAnimation(float DeltaSeconds) | |
| { | |
| Super::NativeUpdateAnimation(DeltaSeconds); | |
| const ALyraCharacter* Character = Cast<ALyraCharacter>(GetOwningActor()); | |
| if (!Character) | |
| { | |
| return; | |
| } | |
| ULyraCharacterMovementComponent* CharMoveComp = CastChecked<ULyraCharacterMovementComponent>(Character->GetCharacterMovement()); | |
| const FLyraCharacterGroundInfo& GroundInfo = CharMoveComp->GetGroundInfo(); | |
| GroundDistance = GroundInfo.GroundDistance; | |
| } | |