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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FSubsystemCollectionBase; | |
| void ULyraAudioMixEffectsSubsystem::Initialize(FSubsystemCollectionBase& Collection) | |
| { | |
| Super::Initialize(Collection); | |
| } | |
| void ULyraAudioMixEffectsSubsystem::Deinitialize() | |
| { | |
| if (ULoadingScreenManager* LoadingScreenManager = UGameInstance::GetSubsystem<ULoadingScreenManager>(GetWorld()->GetGameInstance())) | |
| { | |
| LoadingScreenManager->OnLoadingScreenVisibilityChangedDelegate().RemoveAll(this); | |
| ApplyOrRemoveLoadingScreenMix(false); | |
| } | |
| Super::Deinitialize(); | |
| } | |
| bool ULyraAudioMixEffectsSubsystem::ShouldCreateSubsystem(UObject* Outer) const | |
| { | |
| bool bShouldCreateSubsystem = Super::ShouldCreateSubsystem(Outer); | |
| if (Outer) | |
| { | |
| if (UWorld* World = Outer->GetWorld()) | |
| { | |
| bShouldCreateSubsystem = DoesSupportWorldType(World->WorldType) && bShouldCreateSubsystem; | |
| } | |
| } | |
| return bShouldCreateSubsystem; | |
| } | |
| void ULyraAudioMixEffectsSubsystem::PostInitialize() | |
| { | |
| if (const ULyraAudioSettings* LyraAudioSettings = GetDefault<ULyraAudioSettings>()) | |
| { | |
| if (UObject* ObjPath = LyraAudioSettings->DefaultControlBusMix.TryLoad()) | |
| { | |
| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath)) | |
| { | |
| DefaultBaseMix = SoundControlBusMix; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBusMix, TEXT("Default Control Bus Mix reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->LoadingScreenControlBusMix.TryLoad()) | |
| { | |
| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath)) | |
| { | |
| LoadingScreenMix = SoundControlBusMix; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBusMix, TEXT("Loading Screen Control Bus Mix reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->UserSettingsControlBusMix.TryLoad()) | |
| { | |
| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath)) | |
| { | |
| UserMix = SoundControlBusMix; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBusMix, TEXT("User Control Bus Mix reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->OverallVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| OverallControlBus = SoundControlBus; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("Overall Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->MusicVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| MusicControlBus = SoundControlBus; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("Music Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->SoundFXVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| SoundFXControlBus = SoundControlBus; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("SoundFX Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->DialogueVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| DialogueControlBus = SoundControlBus; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("Dialogue Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->VoiceChatVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| VoiceChatControlBus = SoundControlBus; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("VoiceChat Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| // Load HDR Submix Effect Chain | |
| for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->HDRAudioSubmixEffectChain) | |
| { | |
| FLyraAudioSubmixEffectsChain NewEffectChain; | |
| if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous()) | |
| { | |
| if (USoundSubmix* Submix = Cast<USoundSubmix>(SubmixObjPath)) | |
| { | |
| NewEffectChain.Submix = Submix; | |
| TArray<USoundEffectSubmixPreset*> NewPresetChain; | |
| for (const TSoftObjectPtr<USoundEffectSubmixPreset>& SoftEffect : SoftSubmixEffectChain.SubmixEffectChain) | |
| { | |
| if (UObject* EffectObjPath = SoftEffect.LoadSynchronous()) | |
| { | |
| if (USoundEffectSubmixPreset* SubmixPreset = Cast<USoundEffectSubmixPreset>(EffectObjPath)) | |
| { | |
| NewPresetChain.Add(SubmixPreset); | |
| } | |
| } | |
| } | |
| NewEffectChain.SubmixEffectChain.Append(NewPresetChain); | |
| } | |
| } | |
| HDRSubmixEffectChain.Add(NewEffectChain); | |
| } | |
| // Load LDR Submix Effect Chain | |
| for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->LDRAudioSubmixEffectChain) | |
| { | |
| FLyraAudioSubmixEffectsChain NewEffectChain; | |
| if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous()) | |
| { | |
| if (USoundSubmix* Submix = Cast<USoundSubmix>(SubmixObjPath)) | |
| { | |
| NewEffectChain.Submix = Submix; | |
| TArray<USoundEffectSubmixPreset*> NewPresetChain; | |
| for (const TSoftObjectPtr<USoundEffectSubmixPreset>& SoftEffect : SoftSubmixEffectChain.SubmixEffectChain) | |
| { | |
| if (UObject* EffectObjPath = SoftEffect.LoadSynchronous()) | |
| { | |
| if (USoundEffectSubmixPreset* SubmixPreset = Cast<USoundEffectSubmixPreset>(EffectObjPath)) | |
| { | |
| NewPresetChain.Add(SubmixPreset); | |
| } | |
| } | |
| } | |
| NewEffectChain.SubmixEffectChain.Append(NewPresetChain); | |
| } | |
| } | |
| LDRSubmixEffectChain.Add(NewEffectChain); | |
| } | |
| } | |
| // Register with the loading screen manager | |
| if (ULoadingScreenManager* LoadingScreenManager = UGameInstance::GetSubsystem<ULoadingScreenManager>(GetWorld()->GetGameInstance())) | |
| { | |
| LoadingScreenManager->OnLoadingScreenVisibilityChangedDelegate().AddUObject(this, &ThisClass::OnLoadingScreenStatusChanged); | |
| ApplyOrRemoveLoadingScreenMix(LoadingScreenManager->GetLoadingScreenDisplayStatus()); | |
| } | |
| } | |
| void ULyraAudioMixEffectsSubsystem::OnWorldBeginPlay(UWorld& InWorld) | |
| { | |
| if (const UWorld* World = InWorld.GetWorld()) | |
| { | |
| // Activate the default base mix | |
| if (DefaultBaseMix) | |
| { | |
| UAudioModulationStatics::ActivateBusMix(World, DefaultBaseMix); | |
| } | |
| // Retrieve the user settings | |
| if (const ULyraSettingsLocal* LyraSettingsLocal = GetDefault<ULyraSettingsLocal>()) | |
| { | |
| // Activate the User Mix | |
| if (UserMix) | |
| { | |
| UAudioModulationStatics::ActivateBusMix(World, UserMix); | |
| if (OverallControlBus && MusicControlBus && SoundFXControlBus && DialogueControlBus && VoiceChatControlBus) | |
| { | |
| const FSoundControlBusMixStage OverallControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, OverallControlBus, LyraSettingsLocal->GetOverallVolume()); | |
| const FSoundControlBusMixStage MusicControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, MusicControlBus, LyraSettingsLocal->GetMusicVolume()); | |
| const FSoundControlBusMixStage SoundFXControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, SoundFXControlBus, LyraSettingsLocal->GetSoundFXVolume()); | |
| const FSoundControlBusMixStage DialogueControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, DialogueControlBus, LyraSettingsLocal->GetDialogueVolume()); | |
| const FSoundControlBusMixStage VoiceChatControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, VoiceChatControlBus, LyraSettingsLocal->GetVoiceChatVolume()); | |
| TArray<FSoundControlBusMixStage> ControlBusMixStageArray; | |
| ControlBusMixStageArray.Add(OverallControlBusMixStage); | |
| ControlBusMixStageArray.Add(MusicControlBusMixStage); | |
| ControlBusMixStageArray.Add(SoundFXControlBusMixStage); | |
| ControlBusMixStageArray.Add(DialogueControlBusMixStage); | |
| ControlBusMixStageArray.Add(VoiceChatControlBusMixStage); | |
| UAudioModulationStatics::UpdateMix(World, UserMix, ControlBusMixStageArray); | |
| } | |
| } | |
| ApplyDynamicRangeEffectsChains(LyraSettingsLocal->IsHDRAudioModeEnabled()); | |
| } | |
| } | |
| } | |
| void ULyraAudioMixEffectsSubsystem::ApplyDynamicRangeEffectsChains(bool bHDRAudio) | |
| { | |
| TArray<FLyraAudioSubmixEffectsChain> AudioSubmixEffectsChainToApply; | |
| TArray<FLyraAudioSubmixEffectsChain> AudioSubmixEffectsChainToClear; | |
| // If HDR Audio is selected, then we clear out any existing LDR Submix Effect Chain Overrides | |
| // otherwise the reverse is the case. | |
| if (bHDRAudio) | |
| { | |
| AudioSubmixEffectsChainToApply.Append(HDRSubmixEffectChain); | |
| AudioSubmixEffectsChainToClear.Append(LDRSubmixEffectChain); | |
| } | |
| else | |
| { | |
| AudioSubmixEffectsChainToApply.Append(LDRSubmixEffectChain); | |
| AudioSubmixEffectsChainToClear.Append(HDRSubmixEffectChain); | |
| } | |
| // We want to collect just the submixes we need to actually clear, otherwise they'll be overridden by the new settings | |
| TArray<USoundSubmix*> SubmixesLeftToClear; | |
| // We want to get the submixes that are not being overridden by the new effect chains, so we can clear those out separately | |
| for (const FLyraAudioSubmixEffectsChain& EffectChainToClear : AudioSubmixEffectsChainToClear) | |
| { | |
| bool bAddToList = true; | |
| for (const FLyraAudioSubmixEffectsChain& SubmixEffectChain : AudioSubmixEffectsChainToApply) | |
| { | |
| if (SubmixEffectChain.Submix == EffectChainToClear.Submix) | |
| { | |
| bAddToList = false; | |
| break; | |
| } | |
| } | |
| if (bAddToList) | |
| { | |
| SubmixesLeftToClear.Add(EffectChainToClear.Submix); | |
| } | |
| } | |
| // Override submixes | |
| for (const FLyraAudioSubmixEffectsChain& SubmixEffectChain : AudioSubmixEffectsChainToApply) | |
| { | |
| if (SubmixEffectChain.Submix) | |
| { | |
| UAudioMixerBlueprintLibrary::SetSubmixEffectChainOverride(GetWorld(), SubmixEffectChain.Submix, SubmixEffectChain.SubmixEffectChain, 0.1f); | |
| } | |
| } | |
| // Clear remaining submixes | |
| for (USoundSubmix* Submix : SubmixesLeftToClear) | |
| { | |
| UAudioMixerBlueprintLibrary::ClearSubmixEffectChainOverride(GetWorld(), Submix, 0.1f); | |
| } | |
| } | |
| void ULyraAudioMixEffectsSubsystem::OnLoadingScreenStatusChanged(bool bShowingLoadingScreen) | |
| { | |
| ApplyOrRemoveLoadingScreenMix(bShowingLoadingScreen); | |
| } | |
| void ULyraAudioMixEffectsSubsystem::ApplyOrRemoveLoadingScreenMix(bool bWantsLoadingScreenMix) | |
| { | |
| UWorld* World = GetWorld(); | |
| if (bAppliedLoadingScreenMix != bWantsLoadingScreenMix && LoadingScreenMix && World) | |
| { | |
| if (bWantsLoadingScreenMix) | |
| { | |
| // Apply the mix | |
| UAudioModulationStatics::ActivateBusMix(World, LoadingScreenMix); | |
| } | |
| else | |
| { | |
| // Remove the mix | |
| UAudioModulationStatics::DeactivateBusMix(World, LoadingScreenMix); | |
| } | |
| bAppliedLoadingScreenMix = bWantsLoadingScreenMix; | |
| } | |
| } | |
| bool ULyraAudioMixEffectsSubsystem::DoesSupportWorldType(const EWorldType::Type World) const | |
| { | |
| // We only need this subsystem on Game worlds (PIE included) | |
| return (World == EWorldType::Game || World == EWorldType::PIE); | |
| } | |