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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FSubsystemCollectionBase; | |
| class UObject; | |
| class USoundControlBus; | |
| class USoundControlBusMix; | |
| class USoundEffectSubmixPreset; | |
| class USoundSubmix; | |
| class UWorld; | |
| USTRUCT() | |
| struct FLyraAudioSubmixEffectsChain | |
| { | |
| GENERATED_BODY() | |
| // Submix on which to apply the Submix Effect Chain Override | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundSubmix> Submix = nullptr; | |
| // Submix Effect Chain Override (Effects processed in Array index order) | |
| UPROPERTY(Transient) | |
| TArray<TObjectPtr<USoundEffectSubmixPreset>> SubmixEffectChain; | |
| }; | |
| /** | |
| * This subsystem is meant to automatically engage default and user control bus mixes | |
| * to retrieve previously saved user settings and apply them to the activated user mix. | |
| * Additionally, this subsystem will automatically apply HDR/LDR Audio Submix Effect Chain Overrides | |
| * based on the user's preference for HDR Audio. Submix Effect Chain Overrides are defined in the | |
| * Lyra Audio Settings. | |
| */ | |
| UCLASS(MinimalAPI) | |
| class ULyraAudioMixEffectsSubsystem : public UWorldSubsystem | |
| { | |
| GENERATED_BODY() | |
| public: | |
| // USubsystem implementation Begin | |
| UE_API virtual void Initialize(FSubsystemCollectionBase& Collection) override; | |
| UE_API virtual void Deinitialize() override; | |
| // USubsystem implementation End | |
| UE_API virtual bool ShouldCreateSubsystem(UObject* Outer) const override; | |
| /** Called once all UWorldSubsystems have been initialized */ | |
| UE_API virtual void PostInitialize() override; | |
| /** Called when world is ready to start gameplay before the game mode transitions to the correct state and call BeginPlay on all actors */ | |
| UE_API virtual void OnWorldBeginPlay(UWorld& InWorld) override; | |
| /** Set whether the HDR Audio Submix Effect Chain Override settings are applied */ | |
| UE_API void ApplyDynamicRangeEffectsChains(bool bHDRAudio); | |
| protected: | |
| UE_API void OnLoadingScreenStatusChanged(bool bShowingLoadingScreen); | |
| UE_API void ApplyOrRemoveLoadingScreenMix(bool bWantsLoadingScreenMix); | |
| // Called when determining whether to create this Subsystem | |
| UE_API virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override; | |
| // Default Sound Control Bus Mix retrieved from the Lyra Audio Settings | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBusMix> DefaultBaseMix = nullptr; | |
| // Loading Screen Sound Control Bus Mix retrieved from the Lyra Audio Settings | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBusMix> LoadingScreenMix = nullptr; | |
| // User Sound Control Bus Mix retrieved from the Lyra Audio Settings | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBusMix> UserMix = nullptr; | |
| // Overall Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBus> OverallControlBus = nullptr; | |
| // Music Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBus> MusicControlBus = nullptr; | |
| // SoundFX Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBus> SoundFXControlBus = nullptr; | |
| // Dialogue Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBus> DialogueControlBus = nullptr; | |
| // VoiceChat Sound Control Bus retrieved from the Lyra Audio Settings and linked to the UI and game settings in LyraSettingsLocal | |
| UPROPERTY(Transient) | |
| TObjectPtr<USoundControlBus> VoiceChatControlBus = nullptr; | |
| // Submix Effect Chain Overrides to apply when HDR Audio is turned on | |
| UPROPERTY(Transient) | |
| TArray<FLyraAudioSubmixEffectsChain> HDRSubmixEffectChain; | |
| // Submix Effect hain Overrides to apply when HDR Audio is turned off | |
| UPROPERTY(Transient) | |
| TArray<FLyraAudioSubmixEffectsChain> LDRSubmixEffectChain; | |
| bool bAppliedLoadingScreenMix = false; | |
| }; | |