Download LyraStarterGame/Source/LyraGame/Audio/LyraAudioSettings.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| class USoundEffectSubmixPreset; | |
| class USoundSubmix; | |
| USTRUCT() | |
| struct FLyraSubmixEffectChainMap | |
| { | |
| GENERATED_BODY() | |
| UPROPERTY(EditAnywhere, meta = (AllowedClasses = "/Script/Engine.SoundSubmix")) | |
| TSoftObjectPtr<USoundSubmix> Submix = nullptr; | |
| UPROPERTY(EditAnywhere, meta = (AllowedClasses = "/Script/Engine.SoundEffectSubmixPreset")) | |
| TArray<TSoftObjectPtr<USoundEffectSubmixPreset>> SubmixEffectChain; | |
| }; | |
| /** | |
| * | |
| */ | |
| UCLASS(MinimalAPI, config = Game, defaultconfig, meta = (DisplayName = "LyraAudioSettings")) | |
| class ULyraAudioSettings : public UDeveloperSettings | |
| { | |
| GENERATED_BODY() | |
| public: | |
| /** The Default Base Control Bus Mix */ | |
| UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix")) | |
| FSoftObjectPath DefaultControlBusMix; | |
| /** The Loading Screen Control Bus Mix - Called during loading screens to cover background audio events */ | |
| UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix")) | |
| FSoftObjectPath LoadingScreenControlBusMix; | |
| /** The Default Base Control Bus Mix */ | |
| UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix")) | |
| FSoftObjectPath UserSettingsControlBusMix; | |
| /** Control Bus assigned to the Overall sound volume setting */ | |
| UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus")) | |
| FSoftObjectPath OverallVolumeControlBus; | |
| /** Control Bus assigned to the Music sound volume setting */ | |
| UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus")) | |
| FSoftObjectPath MusicVolumeControlBus; | |
| /** Control Bus assigned to the SoundFX sound volume setting */ | |
| UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus")) | |
| FSoftObjectPath SoundFXVolumeControlBus; | |
| /** Control Bus assigned to the Dialogue sound volume setting */ | |
| UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus")) | |
| FSoftObjectPath DialogueVolumeControlBus; | |
| /** Control Bus assigned to the VoiceChat sound volume setting */ | |
| UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBus")) | |
| FSoftObjectPath VoiceChatVolumeControlBus; | |
| /** Submix Processing Chains to achieve high dynamic range audio output */ | |
| UPROPERTY(config, EditAnywhere, Category = EffectSettings) | |
| TArray<FLyraSubmixEffectChainMap> HDRAudioSubmixEffectChain; | |
| /** Submix Processing Chains to achieve low dynamic range audio output */ | |
| UPROPERTY(config, EditAnywhere, Category = EffectSettings) | |
| TArray<FLyraSubmixEffectChainMap> LDRAudioSubmixEffectChain; | |
| private: | |
| }; | |