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12.5 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ////////////////////////////////////////////////////////////////////////// | |
| // FLyraCameraModeView | |
| ////////////////////////////////////////////////////////////////////////// | |
| FLyraCameraModeView::FLyraCameraModeView() | |
| : Location(ForceInit) | |
| , Rotation(ForceInit) | |
| , ControlRotation(ForceInit) | |
| , FieldOfView(LYRA_CAMERA_DEFAULT_FOV) | |
| { | |
| } | |
| void FLyraCameraModeView::Blend(const FLyraCameraModeView& Other, float OtherWeight) | |
| { | |
| if (OtherWeight <= 0.0f) | |
| { | |
| return; | |
| } | |
| else if (OtherWeight >= 1.0f) | |
| { | |
| *this = Other; | |
| return; | |
| } | |
| Location = FMath::Lerp(Location, Other.Location, OtherWeight); | |
| const FRotator DeltaRotation = (Other.Rotation - Rotation).GetNormalized(); | |
| Rotation = Rotation + (OtherWeight * DeltaRotation); | |
| const FRotator DeltaControlRotation = (Other.ControlRotation - ControlRotation).GetNormalized(); | |
| ControlRotation = ControlRotation + (OtherWeight * DeltaControlRotation); | |
| FieldOfView = FMath::Lerp(FieldOfView, Other.FieldOfView, OtherWeight); | |
| } | |
| ////////////////////////////////////////////////////////////////////////// | |
| // ULyraCameraMode | |
| ////////////////////////////////////////////////////////////////////////// | |
| ULyraCameraMode::ULyraCameraMode() | |
| { | |
| FieldOfView = LYRA_CAMERA_DEFAULT_FOV; | |
| ViewPitchMin = LYRA_CAMERA_DEFAULT_PITCH_MIN; | |
| ViewPitchMax = LYRA_CAMERA_DEFAULT_PITCH_MAX; | |
| BlendTime = 0.5f; | |
| BlendFunction = ELyraCameraModeBlendFunction::EaseOut; | |
| BlendExponent = 4.0f; | |
| BlendAlpha = 1.0f; | |
| BlendWeight = 1.0f; | |
| } | |
| ULyraCameraComponent* ULyraCameraMode::GetLyraCameraComponent() const | |
| { | |
| return CastChecked<ULyraCameraComponent>(GetOuter()); | |
| } | |
| UWorld* ULyraCameraMode::GetWorld() const | |
| { | |
| return HasAnyFlags(RF_ClassDefaultObject) ? nullptr : GetOuter()->GetWorld(); | |
| } | |
| AActor* ULyraCameraMode::GetTargetActor() const | |
| { | |
| const ULyraCameraComponent* LyraCameraComponent = GetLyraCameraComponent(); | |
| return LyraCameraComponent->GetTargetActor(); | |
| } | |
| FVector ULyraCameraMode::GetPivotLocation() const | |
| { | |
| const AActor* TargetActor = GetTargetActor(); | |
| check(TargetActor); | |
| if (const APawn* TargetPawn = Cast<APawn>(TargetActor)) | |
| { | |
| // Height adjustments for characters to account for crouching. | |
| if (const ACharacter* TargetCharacter = Cast<ACharacter>(TargetPawn)) | |
| { | |
| const ACharacter* TargetCharacterCDO = TargetCharacter->GetClass()->GetDefaultObject<ACharacter>(); | |
| check(TargetCharacterCDO); | |
| const UCapsuleComponent* CapsuleComp = TargetCharacter->GetCapsuleComponent(); | |
| check(CapsuleComp); | |
| const UCapsuleComponent* CapsuleCompCDO = TargetCharacterCDO->GetCapsuleComponent(); | |
| check(CapsuleCompCDO); | |
| const float DefaultHalfHeight = CapsuleCompCDO->GetUnscaledCapsuleHalfHeight(); | |
| const float ActualHalfHeight = CapsuleComp->GetUnscaledCapsuleHalfHeight(); | |
| const float HeightAdjustment = (DefaultHalfHeight - ActualHalfHeight) + TargetCharacterCDO->BaseEyeHeight; | |
| return TargetCharacter->GetActorLocation() + (FVector::UpVector * HeightAdjustment); | |
| } | |
| return TargetPawn->GetPawnViewLocation(); | |
| } | |
| return TargetActor->GetActorLocation(); | |
| } | |
| FRotator ULyraCameraMode::GetPivotRotation() const | |
| { | |
| const AActor* TargetActor = GetTargetActor(); | |
| check(TargetActor); | |
| if (const APawn* TargetPawn = Cast<APawn>(TargetActor)) | |
| { | |
| return TargetPawn->GetViewRotation(); | |
| } | |
| return TargetActor->GetActorRotation(); | |
| } | |
| void ULyraCameraMode::UpdateCameraMode(float DeltaTime) | |
| { | |
| UpdateView(DeltaTime); | |
| UpdateBlending(DeltaTime); | |
| } | |
| void ULyraCameraMode::UpdateView(float DeltaTime) | |
| { | |
| FVector PivotLocation = GetPivotLocation(); | |
| FRotator PivotRotation = GetPivotRotation(); | |
| PivotRotation.Pitch = FMath::ClampAngle(PivotRotation.Pitch, ViewPitchMin, ViewPitchMax); | |
| View.Location = PivotLocation; | |
| View.Rotation = PivotRotation; | |
| View.ControlRotation = View.Rotation; | |
| View.FieldOfView = FieldOfView; | |
| } | |
| void ULyraCameraMode::SetBlendWeight(float Weight) | |
| { | |
| BlendWeight = FMath::Clamp(Weight, 0.0f, 1.0f); | |
| // Since we're setting the blend weight directly, we need to calculate the blend alpha to account for the blend function. | |
| const float InvExponent = (BlendExponent > 0.0f) ? (1.0f / BlendExponent) : 1.0f; | |
| switch (BlendFunction) | |
| { | |
| case ELyraCameraModeBlendFunction::Linear: | |
| BlendAlpha = BlendWeight; | |
| break; | |
| case ELyraCameraModeBlendFunction::EaseIn: | |
| BlendAlpha = FMath::InterpEaseIn(0.0f, 1.0f, BlendWeight, InvExponent); | |
| break; | |
| case ELyraCameraModeBlendFunction::EaseOut: | |
| BlendAlpha = FMath::InterpEaseOut(0.0f, 1.0f, BlendWeight, InvExponent); | |
| break; | |
| case ELyraCameraModeBlendFunction::EaseInOut: | |
| BlendAlpha = FMath::InterpEaseInOut(0.0f, 1.0f, BlendWeight, InvExponent); | |
| break; | |
| default: | |
| checkf(false, TEXT("SetBlendWeight: Invalid BlendFunction [%d]\n"), (uint8)BlendFunction); | |
| break; | |
| } | |
| } | |
| void ULyraCameraMode::UpdateBlending(float DeltaTime) | |
| { | |
| if (BlendTime > 0.0f) | |
| { | |
| BlendAlpha += (DeltaTime / BlendTime); | |
| BlendAlpha = FMath::Min(BlendAlpha, 1.0f); | |
| } | |
| else | |
| { | |
| BlendAlpha = 1.0f; | |
| } | |
| const float Exponent = (BlendExponent > 0.0f) ? BlendExponent : 1.0f; | |
| switch (BlendFunction) | |
| { | |
| case ELyraCameraModeBlendFunction::Linear: | |
| BlendWeight = BlendAlpha; | |
| break; | |
| case ELyraCameraModeBlendFunction::EaseIn: | |
| BlendWeight = FMath::InterpEaseIn(0.0f, 1.0f, BlendAlpha, Exponent); | |
| break; | |
| case ELyraCameraModeBlendFunction::EaseOut: | |
| BlendWeight = FMath::InterpEaseOut(0.0f, 1.0f, BlendAlpha, Exponent); | |
| break; | |
| case ELyraCameraModeBlendFunction::EaseInOut: | |
| BlendWeight = FMath::InterpEaseInOut(0.0f, 1.0f, BlendAlpha, Exponent); | |
| break; | |
| default: | |
| checkf(false, TEXT("UpdateBlending: Invalid BlendFunction [%d]\n"), (uint8)BlendFunction); | |
| break; | |
| } | |
| } | |
| void ULyraCameraMode::DrawDebug(UCanvas* Canvas) const | |
| { | |
| check(Canvas); | |
| FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; | |
| DisplayDebugManager.SetDrawColor(FColor::White); | |
| DisplayDebugManager.DrawString(FString::Printf(TEXT(" LyraCameraMode: %s (%f)"), *GetName(), BlendWeight)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////// | |
| // ULyraCameraModeStack | |
| ////////////////////////////////////////////////////////////////////////// | |
| ULyraCameraModeStack::ULyraCameraModeStack() | |
| { | |
| bIsActive = true; | |
| } | |
| void ULyraCameraModeStack::ActivateStack() | |
| { | |
| if (!bIsActive) | |
| { | |
| bIsActive = true; | |
| // Notify camera modes that they are being activated. | |
| for (ULyraCameraMode* CameraMode : CameraModeStack) | |
| { | |
| check(CameraMode); | |
| CameraMode->OnActivation(); | |
| } | |
| } | |
| } | |
| void ULyraCameraModeStack::DeactivateStack() | |
| { | |
| if (bIsActive) | |
| { | |
| bIsActive = false; | |
| // Notify camera modes that they are being deactivated. | |
| for (ULyraCameraMode* CameraMode : CameraModeStack) | |
| { | |
| check(CameraMode); | |
| CameraMode->OnDeactivation(); | |
| } | |
| } | |
| } | |
| void ULyraCameraModeStack::PushCameraMode(TSubclassOf<ULyraCameraMode> CameraModeClass) | |
| { | |
| if (!CameraModeClass) | |
| { | |
| return; | |
| } | |
| ULyraCameraMode* CameraMode = GetCameraModeInstance(CameraModeClass); | |
| check(CameraMode); | |
| int32 StackSize = CameraModeStack.Num(); | |
| if ((StackSize > 0) && (CameraModeStack[0] == CameraMode)) | |
| { | |
| // Already top of stack. | |
| return; | |
| } | |
| // See if it's already in the stack and remove it. | |
| // Figure out how much it was contributing to the stack. | |
| int32 ExistingStackIndex = INDEX_NONE; | |
| float ExistingStackContribution = 1.0f; | |
| for (int32 StackIndex = 0; StackIndex < StackSize; ++StackIndex) | |
| { | |
| if (CameraModeStack[StackIndex] == CameraMode) | |
| { | |
| ExistingStackIndex = StackIndex; | |
| ExistingStackContribution *= CameraMode->GetBlendWeight(); | |
| break; | |
| } | |
| else | |
| { | |
| ExistingStackContribution *= (1.0f - CameraModeStack[StackIndex]->GetBlendWeight()); | |
| } | |
| } | |
| if (ExistingStackIndex != INDEX_NONE) | |
| { | |
| CameraModeStack.RemoveAt(ExistingStackIndex); | |
| StackSize--; | |
| } | |
| else | |
| { | |
| ExistingStackContribution = 0.0f; | |
| } | |
| // Decide what initial weight to start with. | |
| const bool bShouldBlend = ((CameraMode->GetBlendTime() > 0.0f) && (StackSize > 0)); | |
| const float BlendWeight = (bShouldBlend ? ExistingStackContribution : 1.0f); | |
| CameraMode->SetBlendWeight(BlendWeight); | |
| // Add new entry to top of stack. | |
| CameraModeStack.Insert(CameraMode, 0); | |
| // Make sure stack bottom is always weighted 100%. | |
| CameraModeStack.Last()->SetBlendWeight(1.0f); | |
| // Let the camera mode know if it's being added to the stack. | |
| if (ExistingStackIndex == INDEX_NONE) | |
| { | |
| CameraMode->OnActivation(); | |
| } | |
| } | |
| bool ULyraCameraModeStack::EvaluateStack(float DeltaTime, FLyraCameraModeView& OutCameraModeView) | |
| { | |
| if (!bIsActive) | |
| { | |
| return false; | |
| } | |
| UpdateStack(DeltaTime); | |
| BlendStack(OutCameraModeView); | |
| return true; | |
| } | |
| ULyraCameraMode* ULyraCameraModeStack::GetCameraModeInstance(TSubclassOf<ULyraCameraMode> CameraModeClass) | |
| { | |
| check(CameraModeClass); | |
| // First see if we already created one. | |
| for (ULyraCameraMode* CameraMode : CameraModeInstances) | |
| { | |
| if ((CameraMode != nullptr) && (CameraMode->GetClass() == CameraModeClass)) | |
| { | |
| return CameraMode; | |
| } | |
| } | |
| // Not found, so we need to create it. | |
| ULyraCameraMode* NewCameraMode = NewObject<ULyraCameraMode>(GetOuter(), CameraModeClass, NAME_None, RF_NoFlags); | |
| check(NewCameraMode); | |
| CameraModeInstances.Add(NewCameraMode); | |
| return NewCameraMode; | |
| } | |
| void ULyraCameraModeStack::UpdateStack(float DeltaTime) | |
| { | |
| const int32 StackSize = CameraModeStack.Num(); | |
| if (StackSize <= 0) | |
| { | |
| return; | |
| } | |
| int32 RemoveCount = 0; | |
| int32 RemoveIndex = INDEX_NONE; | |
| for (int32 StackIndex = 0; StackIndex < StackSize; ++StackIndex) | |
| { | |
| ULyraCameraMode* CameraMode = CameraModeStack[StackIndex]; | |
| check(CameraMode); | |
| CameraMode->UpdateCameraMode(DeltaTime); | |
| if (CameraMode->GetBlendWeight() >= 1.0f) | |
| { | |
| // Everything below this mode is now irrelevant and can be removed. | |
| RemoveIndex = (StackIndex + 1); | |
| RemoveCount = (StackSize - RemoveIndex); | |
| break; | |
| } | |
| } | |
| if (RemoveCount > 0) | |
| { | |
| // Let the camera modes know they being removed from the stack. | |
| for (int32 StackIndex = RemoveIndex; StackIndex < StackSize; ++StackIndex) | |
| { | |
| ULyraCameraMode* CameraMode = CameraModeStack[StackIndex]; | |
| check(CameraMode); | |
| CameraMode->OnDeactivation(); | |
| } | |
| CameraModeStack.RemoveAt(RemoveIndex, RemoveCount); | |
| } | |
| } | |
| void ULyraCameraModeStack::BlendStack(FLyraCameraModeView& OutCameraModeView) const | |
| { | |
| const int32 StackSize = CameraModeStack.Num(); | |
| if (StackSize <= 0) | |
| { | |
| return; | |
| } | |
| // Start at the bottom and blend up the stack | |
| const ULyraCameraMode* CameraMode = CameraModeStack[StackSize - 1]; | |
| check(CameraMode); | |
| OutCameraModeView = CameraMode->GetCameraModeView(); | |
| for (int32 StackIndex = (StackSize - 2); StackIndex >= 0; --StackIndex) | |
| { | |
| CameraMode = CameraModeStack[StackIndex]; | |
| check(CameraMode); | |
| OutCameraModeView.Blend(CameraMode->GetCameraModeView(), CameraMode->GetBlendWeight()); | |
| } | |
| } | |
| void ULyraCameraModeStack::DrawDebug(UCanvas* Canvas) const | |
| { | |
| check(Canvas); | |
| FDisplayDebugManager& DisplayDebugManager = Canvas->DisplayDebugManager; | |
| DisplayDebugManager.SetDrawColor(FColor::Green); | |
| DisplayDebugManager.DrawString(FString(TEXT(" --- Camera Modes (Begin) ---"))); | |
| for (const ULyraCameraMode* CameraMode : CameraModeStack) | |
| { | |
| check(CameraMode); | |
| CameraMode->DrawDebug(Canvas); | |
| } | |
| DisplayDebugManager.SetDrawColor(FColor::Green); | |
| DisplayDebugManager.DrawString(FString::Printf(TEXT(" --- Camera Modes (End) ---"))); | |
| } | |
| void ULyraCameraModeStack::GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const | |
| { | |
| if (CameraModeStack.Num() == 0) | |
| { | |
| OutWeightOfTopLayer = 1.0f; | |
| OutTagOfTopLayer = FGameplayTag(); | |
| return; | |
| } | |
| else | |
| { | |
| ULyraCameraMode* TopEntry = CameraModeStack.Last(); | |
| check(TopEntry); | |
| OutWeightOfTopLayer = TopEntry->GetBlendWeight(); | |
| OutTagOfTopLayer = TopEntry->GetCameraTypeTag(); | |
| } | |
| } | |