Download LyraStarterGame/Source/LyraGame/Character/LyraCharacterMovementComponent.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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4.15 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UE_DEFINE_GAMEPLAY_TAG(TAG_Gameplay_MovementStopped, "Gameplay.MovementStopped"); | |
| namespace LyraCharacter | |
| { | |
| static float GroundTraceDistance = 100000.0f; | |
| FAutoConsoleVariableRef CVar_GroundTraceDistance(TEXT("LyraCharacter.GroundTraceDistance"), GroundTraceDistance, TEXT("Distance to trace down when generating ground information."), ECVF_Cheat); | |
| }; | |
| ULyraCharacterMovementComponent::ULyraCharacterMovementComponent(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| void ULyraCharacterMovementComponent::SimulateMovement(float DeltaTime) | |
| { | |
| if (bHasReplicatedAcceleration) | |
| { | |
| // Preserve our replicated acceleration | |
| const FVector OriginalAcceleration = Acceleration; | |
| Super::SimulateMovement(DeltaTime); | |
| Acceleration = OriginalAcceleration; | |
| } | |
| else | |
| { | |
| Super::SimulateMovement(DeltaTime); | |
| } | |
| } | |
| bool ULyraCharacterMovementComponent::CanAttemptJump() const | |
| { | |
| // Same as UCharacterMovementComponent's implementation but without the crouch check | |
| return IsJumpAllowed() && | |
| (IsMovingOnGround() || IsFalling()); // Falling included for double-jump and non-zero jump hold time, but validated by character. | |
| } | |
| void ULyraCharacterMovementComponent::InitializeComponent() | |
| { | |
| Super::InitializeComponent(); | |
| } | |
| const FLyraCharacterGroundInfo& ULyraCharacterMovementComponent::GetGroundInfo() | |
| { | |
| if (!CharacterOwner || (GFrameCounter == CachedGroundInfo.LastUpdateFrame)) | |
| { | |
| return CachedGroundInfo; | |
| } | |
| if (MovementMode == MOVE_Walking) | |
| { | |
| CachedGroundInfo.GroundHitResult = CurrentFloor.HitResult; | |
| CachedGroundInfo.GroundDistance = 0.0f; | |
| } | |
| else | |
| { | |
| const UCapsuleComponent* CapsuleComp = CharacterOwner->GetCapsuleComponent(); | |
| check(CapsuleComp); | |
| const float CapsuleHalfHeight = CapsuleComp->GetUnscaledCapsuleHalfHeight(); | |
| const ECollisionChannel CollisionChannel = (UpdatedComponent ? UpdatedComponent->GetCollisionObjectType() : ECC_Pawn); | |
| const FVector TraceStart(GetActorLocation()); | |
| const FVector TraceEnd(TraceStart.X, TraceStart.Y, (TraceStart.Z - LyraCharacter::GroundTraceDistance - CapsuleHalfHeight)); | |
| FCollisionQueryParams QueryParams(SCENE_QUERY_STAT(LyraCharacterMovementComponent_GetGroundInfo), false, CharacterOwner); | |
| FCollisionResponseParams ResponseParam; | |
| InitCollisionParams(QueryParams, ResponseParam); | |
| FHitResult HitResult; | |
| GetWorld()->LineTraceSingleByChannel(HitResult, TraceStart, TraceEnd, CollisionChannel, QueryParams, ResponseParam); | |
| CachedGroundInfo.GroundHitResult = HitResult; | |
| CachedGroundInfo.GroundDistance = LyraCharacter::GroundTraceDistance; | |
| if (MovementMode == MOVE_NavWalking) | |
| { | |
| CachedGroundInfo.GroundDistance = 0.0f; | |
| } | |
| else if (HitResult.bBlockingHit) | |
| { | |
| CachedGroundInfo.GroundDistance = FMath::Max((HitResult.Distance - CapsuleHalfHeight), 0.0f); | |
| } | |
| } | |
| CachedGroundInfo.LastUpdateFrame = GFrameCounter; | |
| return CachedGroundInfo; | |
| } | |
| void ULyraCharacterMovementComponent::SetReplicatedAcceleration(const FVector& InAcceleration) | |
| { | |
| bHasReplicatedAcceleration = true; | |
| Acceleration = InAcceleration; | |
| } | |
| FRotator ULyraCharacterMovementComponent::GetDeltaRotation(float DeltaTime) const | |
| { | |
| if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetOwner())) | |
| { | |
| if (ASC->HasMatchingGameplayTag(TAG_Gameplay_MovementStopped)) | |
| { | |
| return FRotator(0,0,0); | |
| } | |
| } | |
| return Super::GetDeltaRotation(DeltaTime); | |
| } | |
| float ULyraCharacterMovementComponent::GetMaxSpeed() const | |
| { | |
| if (UAbilitySystemComponent* ASC = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetOwner())) | |
| { | |
| if (ASC->HasMatchingGameplayTag(TAG_Gameplay_MovementStopped)) | |
| { | |
| return 0; | |
| } | |
| } | |
| return Super::GetMaxSpeed(); | |
| } | |