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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FLifetimeProperty; | |
| struct FReplicationFlags; | |
| ////////////////////////////////////////////////////////////////////// | |
| // FLyraAppliedEquipmentEntry | |
| FString FLyraAppliedEquipmentEntry::GetDebugString() const | |
| { | |
| return FString::Printf(TEXT("%s of %s"), *GetNameSafe(Instance), *GetNameSafe(EquipmentDefinition.Get())); | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // FLyraEquipmentList | |
| void FLyraEquipmentList::PreReplicatedRemove(const TArrayView<int32> RemovedIndices, int32 FinalSize) | |
| { | |
| for (int32 Index : RemovedIndices) | |
| { | |
| const FLyraAppliedEquipmentEntry& Entry = Entries[Index]; | |
| if (Entry.Instance != nullptr) | |
| { | |
| Entry.Instance->OnUnequipped(); | |
| } | |
| } | |
| } | |
| void FLyraEquipmentList::PostReplicatedAdd(const TArrayView<int32> AddedIndices, int32 FinalSize) | |
| { | |
| for (int32 Index : AddedIndices) | |
| { | |
| const FLyraAppliedEquipmentEntry& Entry = Entries[Index]; | |
| if (Entry.Instance != nullptr) | |
| { | |
| Entry.Instance->OnEquipped(); | |
| } | |
| } | |
| } | |
| void FLyraEquipmentList::PostReplicatedChange(const TArrayView<int32> ChangedIndices, int32 FinalSize) | |
| { | |
| // for (int32 Index : ChangedIndices) | |
| // { | |
| // const FGameplayTagStack& Stack = Stacks[Index]; | |
| // TagToCountMap[Stack.Tag] = Stack.StackCount; | |
| // } | |
| } | |
| ULyraAbilitySystemComponent* FLyraEquipmentList::GetAbilitySystemComponent() const | |
| { | |
| check(OwnerComponent); | |
| AActor* OwningActor = OwnerComponent->GetOwner(); | |
| return Cast<ULyraAbilitySystemComponent>(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwningActor)); | |
| } | |
| ULyraEquipmentInstance* FLyraEquipmentList::AddEntry(TSubclassOf<ULyraEquipmentDefinition> EquipmentDefinition) | |
| { | |
| ULyraEquipmentInstance* Result = nullptr; | |
| check(EquipmentDefinition != nullptr); | |
| check(OwnerComponent); | |
| check(OwnerComponent->GetOwner()->HasAuthority()); | |
| const ULyraEquipmentDefinition* EquipmentCDO = GetDefault<ULyraEquipmentDefinition>(EquipmentDefinition); | |
| TSubclassOf<ULyraEquipmentInstance> InstanceType = EquipmentCDO->InstanceType; | |
| if (InstanceType == nullptr) | |
| { | |
| InstanceType = ULyraEquipmentInstance::StaticClass(); | |
| } | |
| FLyraAppliedEquipmentEntry& NewEntry = Entries.AddDefaulted_GetRef(); | |
| NewEntry.EquipmentDefinition = EquipmentDefinition; | |
| NewEntry.Instance = NewObject<ULyraEquipmentInstance>(OwnerComponent->GetOwner(), InstanceType); //@TODO: Using the actor instead of component as the outer due to UE-127172 | |
| Result = NewEntry.Instance; | |
| if (ULyraAbilitySystemComponent* ASC = GetAbilitySystemComponent()) | |
| { | |
| for (const TObjectPtr<const ULyraAbilitySet>& AbilitySet : EquipmentCDO->AbilitySetsToGrant) | |
| { | |
| AbilitySet->GiveToAbilitySystem(ASC, /*inout*/ &NewEntry.GrantedHandles, Result); | |
| } | |
| } | |
| else | |
| { | |
| //@TODO: Warning logging? | |
| } | |
| Result->SpawnEquipmentActors(EquipmentCDO->ActorsToSpawn); | |
| MarkItemDirty(NewEntry); | |
| return Result; | |
| } | |
| void FLyraEquipmentList::RemoveEntry(ULyraEquipmentInstance* Instance) | |
| { | |
| for (auto EntryIt = Entries.CreateIterator(); EntryIt; ++EntryIt) | |
| { | |
| FLyraAppliedEquipmentEntry& Entry = *EntryIt; | |
| if (Entry.Instance == Instance) | |
| { | |
| if (ULyraAbilitySystemComponent* ASC = GetAbilitySystemComponent()) | |
| { | |
| Entry.GrantedHandles.TakeFromAbilitySystem(ASC); | |
| } | |
| Instance->DestroyEquipmentActors(); | |
| EntryIt.RemoveCurrent(); | |
| MarkArrayDirty(); | |
| } | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraEquipmentManagerComponent | |
| ULyraEquipmentManagerComponent::ULyraEquipmentManagerComponent(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| , EquipmentList(this) | |
| { | |
| SetIsReplicatedByDefault(true); | |
| bWantsInitializeComponent = true; | |
| } | |
| void ULyraEquipmentManagerComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const | |
| { | |
| Super::GetLifetimeReplicatedProps(OutLifetimeProps); | |
| DOREPLIFETIME(ThisClass, EquipmentList); | |
| } | |
| ULyraEquipmentInstance* ULyraEquipmentManagerComponent::EquipItem(TSubclassOf<ULyraEquipmentDefinition> EquipmentClass) | |
| { | |
| ULyraEquipmentInstance* Result = nullptr; | |
| if (EquipmentClass != nullptr) | |
| { | |
| Result = EquipmentList.AddEntry(EquipmentClass); | |
| if (Result != nullptr) | |
| { | |
| Result->OnEquipped(); | |
| if (IsUsingRegisteredSubObjectList() && IsReadyForReplication()) | |
| { | |
| AddReplicatedSubObject(Result); | |
| } | |
| } | |
| } | |
| return Result; | |
| } | |
| void ULyraEquipmentManagerComponent::UnequipItem(ULyraEquipmentInstance* ItemInstance) | |
| { | |
| if (ItemInstance != nullptr) | |
| { | |
| if (IsUsingRegisteredSubObjectList()) | |
| { | |
| RemoveReplicatedSubObject(ItemInstance); | |
| } | |
| ItemInstance->OnUnequipped(); | |
| EquipmentList.RemoveEntry(ItemInstance); | |
| } | |
| } | |
| bool ULyraEquipmentManagerComponent::ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) | |
| { | |
| bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags); | |
| for (FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) | |
| { | |
| ULyraEquipmentInstance* Instance = Entry.Instance; | |
| if (IsValid(Instance)) | |
| { | |
| WroteSomething |= Channel->ReplicateSubobject(Instance, *Bunch, *RepFlags); | |
| } | |
| } | |
| return WroteSomething; | |
| } | |
| void ULyraEquipmentManagerComponent::InitializeComponent() | |
| { | |
| Super::InitializeComponent(); | |
| } | |
| void ULyraEquipmentManagerComponent::UninitializeComponent() | |
| { | |
| TArray<ULyraEquipmentInstance*> AllEquipmentInstances; | |
| // gathering all instances before removal to avoid side effects affecting the equipment list iterator | |
| for (const FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) | |
| { | |
| AllEquipmentInstances.Add(Entry.Instance); | |
| } | |
| for (ULyraEquipmentInstance* EquipInstance : AllEquipmentInstances) | |
| { | |
| UnequipItem(EquipInstance); | |
| } | |
| Super::UninitializeComponent(); | |
| } | |
| void ULyraEquipmentManagerComponent::ReadyForReplication() | |
| { | |
| Super::ReadyForReplication(); | |
| // Register existing LyraEquipmentInstances | |
| if (IsUsingRegisteredSubObjectList()) | |
| { | |
| for (const FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) | |
| { | |
| ULyraEquipmentInstance* Instance = Entry.Instance; | |
| if (IsValid(Instance)) | |
| { | |
| AddReplicatedSubObject(Instance); | |
| } | |
| } | |
| } | |
| } | |
| ULyraEquipmentInstance* ULyraEquipmentManagerComponent::GetFirstInstanceOfType(TSubclassOf<ULyraEquipmentInstance> InstanceType) | |
| { | |
| for (FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) | |
| { | |
| if (ULyraEquipmentInstance* Instance = Entry.Instance) | |
| { | |
| if (Instance->IsA(InstanceType)) | |
| { | |
| return Instance; | |
| } | |
| } | |
| } | |
| return nullptr; | |
| } | |
| TArray<ULyraEquipmentInstance*> ULyraEquipmentManagerComponent::GetEquipmentInstancesOfType(TSubclassOf<ULyraEquipmentInstance> InstanceType) const | |
| { | |
| TArray<ULyraEquipmentInstance*> Results; | |
| for (const FLyraAppliedEquipmentEntry& Entry : EquipmentList.Entries) | |
| { | |
| if (ULyraEquipmentInstance* Instance = Entry.Instance) | |
| { | |
| if (Instance->IsA(InstanceType)) | |
| { | |
| Results.Add(Instance); | |
| } | |
| } | |
| } | |
| return Results; | |
| } | |