Download LyraStarterGame/Source/LyraGame/Equipment/LyraQuickBarComponent.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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5.61 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FLifetimeProperty; | |
| class ULyraEquipmentDefinition; | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_QuickBar_Message_SlotsChanged, "Lyra.QuickBar.Message.SlotsChanged"); | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_QuickBar_Message_ActiveIndexChanged, "Lyra.QuickBar.Message.ActiveIndexChanged"); | |
| ULyraQuickBarComponent::ULyraQuickBarComponent(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| SetIsReplicatedByDefault(true); | |
| } | |
| void ULyraQuickBarComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const | |
| { | |
| Super::GetLifetimeReplicatedProps(OutLifetimeProps); | |
| DOREPLIFETIME(ThisClass, Slots); | |
| DOREPLIFETIME(ThisClass, ActiveSlotIndex); | |
| } | |
| void ULyraQuickBarComponent::BeginPlay() | |
| { | |
| if (Slots.Num() < NumSlots) | |
| { | |
| Slots.AddDefaulted(NumSlots - Slots.Num()); | |
| } | |
| Super::BeginPlay(); | |
| } | |
| void ULyraQuickBarComponent::CycleActiveSlotForward() | |
| { | |
| if (Slots.Num() < 2) | |
| { | |
| return; | |
| } | |
| const int32 OldIndex = (ActiveSlotIndex < 0 ? Slots.Num()-1 : ActiveSlotIndex); | |
| int32 NewIndex = ActiveSlotIndex; | |
| do | |
| { | |
| NewIndex = (NewIndex + 1) % Slots.Num(); | |
| if (Slots[NewIndex] != nullptr) | |
| { | |
| SetActiveSlotIndex(NewIndex); | |
| return; | |
| } | |
| } while (NewIndex != OldIndex); | |
| } | |
| void ULyraQuickBarComponent::CycleActiveSlotBackward() | |
| { | |
| if (Slots.Num() < 2) | |
| { | |
| return; | |
| } | |
| const int32 OldIndex = (ActiveSlotIndex < 0 ? Slots.Num()-1 : ActiveSlotIndex); | |
| int32 NewIndex = ActiveSlotIndex; | |
| do | |
| { | |
| NewIndex = (NewIndex - 1 + Slots.Num()) % Slots.Num(); | |
| if (Slots[NewIndex] != nullptr) | |
| { | |
| SetActiveSlotIndex(NewIndex); | |
| return; | |
| } | |
| } while (NewIndex != OldIndex); | |
| } | |
| void ULyraQuickBarComponent::EquipItemInSlot() | |
| { | |
| check(Slots.IsValidIndex(ActiveSlotIndex)); | |
| check(EquippedItem == nullptr); | |
| if (ULyraInventoryItemInstance* SlotItem = Slots[ActiveSlotIndex]) | |
| { | |
| if (const UInventoryFragment_EquippableItem* EquipInfo = SlotItem->FindFragmentByClass<UInventoryFragment_EquippableItem>()) | |
| { | |
| TSubclassOf<ULyraEquipmentDefinition> EquipDef = EquipInfo->EquipmentDefinition; | |
| if (EquipDef != nullptr) | |
| { | |
| if (ULyraEquipmentManagerComponent* EquipmentManager = FindEquipmentManager()) | |
| { | |
| EquippedItem = EquipmentManager->EquipItem(EquipDef); | |
| if (EquippedItem != nullptr) | |
| { | |
| EquippedItem->SetInstigator(SlotItem); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void ULyraQuickBarComponent::UnequipItemInSlot() | |
| { | |
| if (ULyraEquipmentManagerComponent* EquipmentManager = FindEquipmentManager()) | |
| { | |
| if (EquippedItem != nullptr) | |
| { | |
| EquipmentManager->UnequipItem(EquippedItem); | |
| EquippedItem = nullptr; | |
| } | |
| } | |
| } | |
| ULyraEquipmentManagerComponent* ULyraQuickBarComponent::FindEquipmentManager() const | |
| { | |
| if (AController* OwnerController = Cast<AController>(GetOwner())) | |
| { | |
| if (APawn* Pawn = OwnerController->GetPawn()) | |
| { | |
| return Pawn->FindComponentByClass<ULyraEquipmentManagerComponent>(); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| void ULyraQuickBarComponent::SetActiveSlotIndex_Implementation(int32 NewIndex) | |
| { | |
| if (Slots.IsValidIndex(NewIndex) && (ActiveSlotIndex != NewIndex)) | |
| { | |
| UnequipItemInSlot(); | |
| ActiveSlotIndex = NewIndex; | |
| EquipItemInSlot(); | |
| OnRep_ActiveSlotIndex(); | |
| } | |
| } | |
| ULyraInventoryItemInstance* ULyraQuickBarComponent::GetActiveSlotItem() const | |
| { | |
| return Slots.IsValidIndex(ActiveSlotIndex) ? Slots[ActiveSlotIndex] : nullptr; | |
| } | |
| int32 ULyraQuickBarComponent::GetNextFreeItemSlot() const | |
| { | |
| int32 SlotIndex = 0; | |
| for (const TObjectPtr<ULyraInventoryItemInstance>& ItemPtr : Slots) | |
| { | |
| if (ItemPtr == nullptr) | |
| { | |
| return SlotIndex; | |
| } | |
| ++SlotIndex; | |
| } | |
| return INDEX_NONE; | |
| } | |
| void ULyraQuickBarComponent::AddItemToSlot(int32 SlotIndex, ULyraInventoryItemInstance* Item) | |
| { | |
| if (Slots.IsValidIndex(SlotIndex) && (Item != nullptr)) | |
| { | |
| if (Slots[SlotIndex] == nullptr) | |
| { | |
| Slots[SlotIndex] = Item; | |
| OnRep_Slots(); | |
| } | |
| } | |
| } | |
| ULyraInventoryItemInstance* ULyraQuickBarComponent::RemoveItemFromSlot(int32 SlotIndex) | |
| { | |
| ULyraInventoryItemInstance* Result = nullptr; | |
| if (ActiveSlotIndex == SlotIndex) | |
| { | |
| UnequipItemInSlot(); | |
| ActiveSlotIndex = -1; | |
| } | |
| if (Slots.IsValidIndex(SlotIndex)) | |
| { | |
| Result = Slots[SlotIndex]; | |
| if (Result != nullptr) | |
| { | |
| Slots[SlotIndex] = nullptr; | |
| OnRep_Slots(); | |
| } | |
| } | |
| return Result; | |
| } | |
| void ULyraQuickBarComponent::OnRep_Slots() | |
| { | |
| FLyraQuickBarSlotsChangedMessage Message; | |
| Message.Owner = GetOwner(); | |
| Message.Slots = Slots; | |
| UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this); | |
| MessageSystem.BroadcastMessage(TAG_Lyra_QuickBar_Message_SlotsChanged, Message); | |
| } | |
| void ULyraQuickBarComponent::OnRep_ActiveSlotIndex() | |
| { | |
| FLyraQuickBarActiveIndexChangedMessage Message; | |
| Message.Owner = GetOwner(); | |
| Message.ActiveIndex = ActiveSlotIndex; | |
| UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(this); | |
| MessageSystem.BroadcastMessage(TAG_Lyra_QuickBar_Message_ActiveIndexChanged, Message); | |
| } | |