Download LyraStarterGame/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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5.49 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraGameFeaturePolicy::ULyraGameFeaturePolicy(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| ULyraGameFeaturePolicy& ULyraGameFeaturePolicy::Get() | |
| { | |
| return UGameFeaturesSubsystem::Get().GetPolicy<ULyraGameFeaturePolicy>(); | |
| } | |
| void ULyraGameFeaturePolicy::InitGameFeatureManager() | |
| { | |
| Observers.Add(NewObject<ULyraGameFeature_HotfixManager>()); | |
| Observers.Add(NewObject<ULyraGameFeature_AddGameplayCuePaths>()); | |
| UGameFeaturesSubsystem& Subsystem = UGameFeaturesSubsystem::Get(); | |
| for (UObject* Observer : Observers) | |
| { | |
| Subsystem.AddObserver(Observer); | |
| } | |
| Super::InitGameFeatureManager(); | |
| } | |
| void ULyraGameFeaturePolicy::ShutdownGameFeatureManager() | |
| { | |
| Super::ShutdownGameFeatureManager(); | |
| UGameFeaturesSubsystem& Subsystem = UGameFeaturesSubsystem::Get(); | |
| for (UObject* Observer : Observers) | |
| { | |
| Subsystem.RemoveObserver(Observer); | |
| } | |
| Observers.Empty(); | |
| } | |
| TArray<FPrimaryAssetId> ULyraGameFeaturePolicy::GetPreloadAssetListForGameFeature(const UGameFeatureData* GameFeatureToLoad, bool bIncludeLoadedAssets) const | |
| { | |
| return Super::GetPreloadAssetListForGameFeature(GameFeatureToLoad, bIncludeLoadedAssets); | |
| } | |
| const TArray<FName> ULyraGameFeaturePolicy::GetPreloadBundleStateForGameFeature() const | |
| { | |
| return Super::GetPreloadBundleStateForGameFeature(); | |
| } | |
| void ULyraGameFeaturePolicy::GetGameFeatureLoadingMode(bool& bLoadClientData, bool& bLoadServerData) const | |
| { | |
| // Editor will load both, this can cause hitching as the bundles are set to not preload in editor | |
| bLoadClientData = !IsRunningDedicatedServer(); | |
| bLoadServerData = !IsRunningClientOnly(); | |
| } | |
| bool ULyraGameFeaturePolicy::IsPluginAllowed(const FString& PluginURL, FString* OutReason) const | |
| { | |
| return Super::IsPluginAllowed(PluginURL, OutReason); | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // | |
| void ULyraGameFeature_HotfixManager::OnGameFeatureLoading(const UGameFeatureData* GameFeatureData, const FString& PluginURL) | |
| { | |
| if (ULyraHotfixManager* HotfixManager = Cast<ULyraHotfixManager>(UOnlineHotfixManager::Get(nullptr))) | |
| { | |
| HotfixManager->RequestPatchAssetsFromIniFiles(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // | |
| class FName; | |
| struct FPrimaryAssetId; | |
| void ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureRegistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) | |
| { | |
| TRACE_CPUPROFILER_EVENT_SCOPE(ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureRegistering); | |
| const FString PluginRootPath = TEXT("/") + PluginName; | |
| for (const UGameFeatureAction* Action : GameFeatureData->GetActions()) | |
| { | |
| if (const UGameFeatureAction_AddGameplayCuePath* AddGameplayCueGFA = Cast<UGameFeatureAction_AddGameplayCuePath>(Action)) | |
| { | |
| const TArray<FDirectoryPath>& DirsToAdd = AddGameplayCueGFA->GetDirectoryPathsToAdd(); | |
| if (ULyraGameplayCueManager* GCM = ULyraGameplayCueManager::Get()) | |
| { | |
| UGameplayCueSet* RuntimeGameplayCueSet = GCM->GetRuntimeCueSet(); | |
| const int32 PreInitializeNumCues = RuntimeGameplayCueSet ? RuntimeGameplayCueSet->GameplayCueData.Num() : 0; | |
| for (const FDirectoryPath& Directory : DirsToAdd) | |
| { | |
| FString MutablePath = Directory.Path; | |
| UGameFeaturesSubsystem::FixPluginPackagePath(MutablePath, PluginRootPath, false); | |
| GCM->AddGameplayCueNotifyPath(MutablePath, /** bShouldRescanCueAssets = */ false); | |
| } | |
| // Rebuild the runtime library with these new paths | |
| if (!DirsToAdd.IsEmpty()) | |
| { | |
| GCM->InitializeRuntimeObjectLibrary(); | |
| } | |
| const int32 PostInitializeNumCues = RuntimeGameplayCueSet ? RuntimeGameplayCueSet->GameplayCueData.Num() : 0; | |
| if (PreInitializeNumCues != PostInitializeNumCues) | |
| { | |
| GCM->RefreshGameplayCuePrimaryAsset(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void ULyraGameFeature_AddGameplayCuePaths::OnGameFeatureUnregistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) | |
| { | |
| const FString PluginRootPath = TEXT("/") + PluginName; | |
| for (const UGameFeatureAction* Action : GameFeatureData->GetActions()) | |
| { | |
| if (const UGameFeatureAction_AddGameplayCuePath* AddGameplayCueGFA = Cast<UGameFeatureAction_AddGameplayCuePath>(Action)) | |
| { | |
| const TArray<FDirectoryPath>& DirsToAdd = AddGameplayCueGFA->GetDirectoryPathsToAdd(); | |
| if (UGameplayCueManager* GCM = UAbilitySystemGlobals::Get().GetGameplayCueManager()) | |
| { | |
| int32 NumRemoved = 0; | |
| for (const FDirectoryPath& Directory : DirsToAdd) | |
| { | |
| FString MutablePath = Directory.Path; | |
| UGameFeaturesSubsystem::FixPluginPackagePath(MutablePath, PluginRootPath, false); | |
| NumRemoved += GCM->RemoveGameplayCueNotifyPath(MutablePath, /** bShouldRescanCueAssets = */ false); | |
| } | |
| ensure(NumRemoved == DirsToAdd.Num()); | |
| // Rebuild the runtime library only if there is a need to | |
| if (NumRemoved > 0) | |
| { | |
| GCM->InitializeRuntimeObjectLibrary(); | |
| } | |
| } | |
| } | |
| } | |
| } | |