Download LyraStarterGame/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/GameFeatures/LyraGameFeaturePolicy.h
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2.26 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FName; | |
| class UGameFeatureData; | |
| struct FPrimaryAssetId; | |
| /** | |
| * Manager to keep track of the state machines that bring a game feature plugin into memory and active | |
| * This class discovers plugins either that are built-in and distributed with the game or are reported externally (i.e. by a web service or other endpoint) | |
| */ | |
| UCLASS(MinimalAPI, Config = Game) | |
| class ULyraGameFeaturePolicy : public UDefaultGameFeaturesProjectPolicies | |
| { | |
| GENERATED_BODY() | |
| public: | |
| LYRAGAME_API static ULyraGameFeaturePolicy& Get(); | |
| ULyraGameFeaturePolicy(const FObjectInitializer& ObjectInitializer); | |
| //~UGameFeaturesProjectPolicies interface | |
| virtual void InitGameFeatureManager() override; | |
| virtual void ShutdownGameFeatureManager() override; | |
| virtual TArray<FPrimaryAssetId> GetPreloadAssetListForGameFeature(const UGameFeatureData* GameFeatureToLoad, bool bIncludeLoadedAssets = false) const override; | |
| virtual bool IsPluginAllowed(const FString& PluginURL, FString* OutReason) const override; | |
| virtual const TArray<FName> GetPreloadBundleStateForGameFeature() const override; | |
| virtual void GetGameFeatureLoadingMode(bool& bLoadClientData, bool& bLoadServerData) const override; | |
| //~End of UGameFeaturesProjectPolicies interface | |
| private: | |
| UPROPERTY(Transient) | |
| TArray<TObjectPtr<UObject>> Observers; | |
| }; | |
| // checked | |
| UCLASS() | |
| class ULyraGameFeature_HotfixManager : public UObject, public IGameFeatureStateChangeObserver | |
| { | |
| GENERATED_BODY() | |
| public: | |
| virtual void OnGameFeatureLoading(const UGameFeatureData* GameFeatureData, const FString& PluginURL) override; | |
| }; | |
| // checked | |
| UCLASS() | |
| class ULyraGameFeature_AddGameplayCuePaths : public UObject, public IGameFeatureStateChangeObserver | |
| { | |
| GENERATED_BODY() | |
| public: | |
| virtual void OnGameFeatureRegistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) override; | |
| virtual void OnGameFeatureUnregistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) override; | |
| }; | |