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7.33 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| DEFINE_LOG_CATEGORY_STATIC(LogLyraInputModifiers, Log, All); | |
| ////////////////////////////////////////////////////////////////////// | |
| // LyraInputModifiersHelpers | |
| namespace LyraInputModifiersHelpers | |
| { | |
| /** Returns the owning LyraLocalPlayer of an Enhanced Player Input pointer */ | |
| static ULyraLocalPlayer* GetLocalPlayer(const UEnhancedPlayerInput* PlayerInput) | |
| { | |
| if (PlayerInput) | |
| { | |
| if (APlayerController* PC = Cast<APlayerController>(PlayerInput->GetOuter())) | |
| { | |
| return Cast<ULyraLocalPlayer>(PC->GetLocalPlayer()); | |
| } | |
| } | |
| return nullptr; | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraSettingBasedScalar | |
| FInputActionValue ULyraSettingBasedScalar::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) | |
| { | |
| if (ensureMsgf(CurrentValue.GetValueType() != EInputActionValueType::Boolean, TEXT("Setting Based Scalar modifier doesn't support boolean values."))) | |
| { | |
| if (ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput)) | |
| { | |
| const UClass* SettingsClass = ULyraSettingsShared::StaticClass(); | |
| ULyraSettingsShared* SharedSettings = LocalPlayer->GetSharedSettings(); | |
| const bool bHasCachedProperty = PropertyCache.Num() == 3; | |
| const FProperty* XAxisValue = bHasCachedProperty ? PropertyCache[0] : SettingsClass->FindPropertyByName(XAxisScalarSettingName); | |
| const FProperty* YAxisValue = bHasCachedProperty ? PropertyCache[1] : SettingsClass->FindPropertyByName(YAxisScalarSettingName); | |
| const FProperty* ZAxisValue = bHasCachedProperty ? PropertyCache[2] : SettingsClass->FindPropertyByName(ZAxisScalarSettingName); | |
| if (PropertyCache.IsEmpty()) | |
| { | |
| PropertyCache.Emplace(XAxisValue); | |
| PropertyCache.Emplace(YAxisValue); | |
| PropertyCache.Emplace(ZAxisValue); | |
| } | |
| FVector ScalarToUse = FVector(1.0, 1.0, 1.0); | |
| switch (CurrentValue.GetValueType()) | |
| { | |
| case EInputActionValueType::Axis3D: | |
| ScalarToUse.Z = ZAxisValue ? *ZAxisValue->ContainerPtrToValuePtr<double>(SharedSettings) : 1.0; | |
| //[[fallthrough]]; | |
| case EInputActionValueType::Axis2D: | |
| ScalarToUse.Y = YAxisValue ? *YAxisValue->ContainerPtrToValuePtr<double>(SharedSettings) : 1.0; | |
| //[[fallthrough]]; | |
| case EInputActionValueType::Axis1D: | |
| ScalarToUse.X = XAxisValue ? *XAxisValue->ContainerPtrToValuePtr<double>(SharedSettings) : 1.0; | |
| break; | |
| } | |
| ScalarToUse.X = FMath::Clamp(ScalarToUse.X, MinValueClamp.X, MaxValueClamp.X); | |
| ScalarToUse.Y = FMath::Clamp(ScalarToUse.Y, MinValueClamp.Y, MaxValueClamp.Y); | |
| ScalarToUse.Z = FMath::Clamp(ScalarToUse.Z, MinValueClamp.Z, MaxValueClamp.Z); | |
| return CurrentValue.Get<FVector>() * ScalarToUse; | |
| } | |
| } | |
| return CurrentValue; | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraInputModifierDeadZone | |
| FInputActionValue ULyraInputModifierDeadZone::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) | |
| { | |
| EInputActionValueType ValueType = CurrentValue.GetValueType(); | |
| ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput); | |
| if (ValueType == EInputActionValueType::Boolean || !LocalPlayer) | |
| { | |
| return CurrentValue; | |
| } | |
| ULyraSettingsShared* Settings = LocalPlayer->GetSharedSettings(); | |
| ensure(Settings); | |
| float LowerThreshold = | |
| (DeadzoneStick == EDeadzoneStick::MoveStick) ? | |
| Settings->GetGamepadMoveStickDeadZone() : | |
| Settings->GetGamepadLookStickDeadZone(); | |
| LowerThreshold = FMath::Clamp(LowerThreshold, 0.0f, 1.0f); | |
| auto DeadZoneLambda = [LowerThreshold, this](const float AxisVal) | |
| { | |
| // We need to translate and scale the input to the +/- 1 range after removing the dead zone. | |
| return FMath::Min(1.f, (FMath::Max(0.f, FMath::Abs(AxisVal) - LowerThreshold) / (UpperThreshold - LowerThreshold))) * FMath::Sign(AxisVal); | |
| }; | |
| FVector NewValue = CurrentValue.Get<FVector>(); | |
| switch (Type) | |
| { | |
| case EDeadZoneType::Axial: | |
| NewValue.X = DeadZoneLambda(NewValue.X); | |
| NewValue.Y = DeadZoneLambda(NewValue.Y); | |
| NewValue.Z = DeadZoneLambda(NewValue.Z); | |
| break; | |
| case EDeadZoneType::Radial: | |
| if (ValueType == EInputActionValueType::Axis3D) | |
| { | |
| NewValue = NewValue.GetSafeNormal() * DeadZoneLambda(NewValue.Size()); | |
| } | |
| else if (ValueType == EInputActionValueType::Axis2D) | |
| { | |
| NewValue = NewValue.GetSafeNormal2D() * DeadZoneLambda(NewValue.Size2D()); | |
| } | |
| else | |
| { | |
| NewValue.X = DeadZoneLambda(NewValue.X); | |
| } | |
| break; | |
| } | |
| return NewValue; | |
| } | |
| FLinearColor ULyraInputModifierDeadZone::GetVisualizationColor_Implementation(FInputActionValue SampleValue, FInputActionValue FinalValue) const | |
| { | |
| // Taken from UInputModifierDeadZone::GetVisualizationColor_Implementation | |
| if (FinalValue.GetValueType() == EInputActionValueType::Boolean || FinalValue.GetValueType() == EInputActionValueType::Axis1D) | |
| { | |
| return FLinearColor(FinalValue.Get<float>() == 0.f ? 1.f : 0.f, 0.f, 0.f); | |
| } | |
| return FLinearColor((FinalValue.Get<FVector2D>().X == 0.f ? 0.5f : 0.f) + (FinalValue.Get<FVector2D>().Y == 0.f ? 0.5f : 0.f), 0.f, 0.f); | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraInputModifierGamepadSensitivity | |
| FInputActionValue ULyraInputModifierGamepadSensitivity::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) | |
| { | |
| // You can't scale a boolean action type | |
| ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput); | |
| if (CurrentValue.GetValueType() == EInputActionValueType::Boolean || !LocalPlayer || !SensitivityLevelTable) | |
| { | |
| return CurrentValue; | |
| } | |
| ULyraSettingsShared* Settings = LocalPlayer->GetSharedSettings(); | |
| ensure(Settings); | |
| const ELyraGamepadSensitivity Sensitivity = (TargetingType == ELyraTargetingType::Normal) ? Settings->GetGamepadLookSensitivityPreset() : Settings->GetGamepadTargetingSensitivityPreset(); | |
| const float Scalar = SensitivityLevelTable->SensitivtyEnumToFloat(Sensitivity); | |
| return CurrentValue.Get<FVector>() * Scalar; | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraInputModifierAimInversion | |
| FInputActionValue ULyraInputModifierAimInversion::ModifyRaw_Implementation(const UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime) | |
| { | |
| ULyraLocalPlayer* LocalPlayer = LyraInputModifiersHelpers::GetLocalPlayer(PlayerInput); | |
| if (!LocalPlayer) | |
| { | |
| return CurrentValue; | |
| } | |
| ULyraSettingsShared* Settings = LocalPlayer->GetSharedSettings(); | |
| ensure(Settings); | |
| FVector NewValue = CurrentValue.Get<FVector>(); | |
| if (Settings->GetInvertVerticalAxis()) | |
| { | |
| NewValue.Y *= -1.0f; | |
| } | |
| if (Settings->GetInvertHorizontalAxis()) | |
| { | |
| NewValue.X *= -1.0f; | |
| } | |
| return NewValue; | |
| } | |