Download LyraStarterGame/Source/LyraGame/Inventory/IPickupable.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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1.72 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UActorComponent; | |
| UPickupableStatics::UPickupableStatics() | |
| : Super(FObjectInitializer::Get()) | |
| { | |
| } | |
| TScriptInterface<IPickupable> UPickupableStatics::GetFirstPickupableFromActor(AActor* Actor) | |
| { | |
| // If the actor is directly pickupable, return that. | |
| TScriptInterface<IPickupable> PickupableActor(Actor); | |
| if (PickupableActor) | |
| { | |
| return PickupableActor; | |
| } | |
| // If the actor isn't pickupable, it might have a component that has a pickupable interface. | |
| TArray<UActorComponent*> PickupableComponents = Actor ? Actor->GetComponentsByInterface(UPickupable::StaticClass()) : TArray<UActorComponent*>(); | |
| if (PickupableComponents.Num() > 0) | |
| { | |
| // Get first pickupable, if the user needs more sophisticated pickup distinction, will need to be solved elsewhere. | |
| return TScriptInterface<IPickupable>(PickupableComponents[0]); | |
| } | |
| return TScriptInterface<IPickupable>(); | |
| } | |
| void UPickupableStatics::AddPickupToInventory(ULyraInventoryManagerComponent* InventoryComponent, TScriptInterface<IPickupable> Pickup) | |
| { | |
| if (InventoryComponent && Pickup) | |
| { | |
| const FInventoryPickup& PickupInventory = Pickup->GetPickupInventory(); | |
| for (const FPickupTemplate& Template : PickupInventory.Templates) | |
| { | |
| InventoryComponent->AddItemDefinition(Template.ItemDef, Template.StackCount); | |
| } | |
| for (const FPickupInstance& Instance : PickupInventory.Instances) | |
| { | |
| InventoryComponent->AddItemInstance(Instance.Item); | |
| } | |
| } | |
| } | |