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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FLifetimeProperty; | |
| struct FReplicationFlags; | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Lyra_Inventory_Message_StackChanged, "Lyra.Inventory.Message.StackChanged"); | |
| ////////////////////////////////////////////////////////////////////// | |
| // FLyraInventoryEntry | |
| FString FLyraInventoryEntry::GetDebugString() const | |
| { | |
| TSubclassOf<ULyraInventoryItemDefinition> ItemDef; | |
| if (Instance != nullptr) | |
| { | |
| ItemDef = Instance->GetItemDef(); | |
| } | |
| return FString::Printf(TEXT("%s (%d x %s)"), *GetNameSafe(Instance), StackCount, *GetNameSafe(ItemDef)); | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // FLyraInventoryList | |
| void FLyraInventoryList::PreReplicatedRemove(const TArrayView<int32> RemovedIndices, int32 FinalSize) | |
| { | |
| for (int32 Index : RemovedIndices) | |
| { | |
| FLyraInventoryEntry& Stack = Entries[Index]; | |
| BroadcastChangeMessage(Stack, /*OldCount=*/ Stack.StackCount, /*NewCount=*/ 0); | |
| Stack.LastObservedCount = 0; | |
| } | |
| } | |
| void FLyraInventoryList::PostReplicatedAdd(const TArrayView<int32> AddedIndices, int32 FinalSize) | |
| { | |
| for (int32 Index : AddedIndices) | |
| { | |
| FLyraInventoryEntry& Stack = Entries[Index]; | |
| BroadcastChangeMessage(Stack, /*OldCount=*/ 0, /*NewCount=*/ Stack.StackCount); | |
| Stack.LastObservedCount = Stack.StackCount; | |
| } | |
| } | |
| void FLyraInventoryList::PostReplicatedChange(const TArrayView<int32> ChangedIndices, int32 FinalSize) | |
| { | |
| for (int32 Index : ChangedIndices) | |
| { | |
| FLyraInventoryEntry& Stack = Entries[Index]; | |
| check(Stack.LastObservedCount != INDEX_NONE); | |
| BroadcastChangeMessage(Stack, /*OldCount=*/ Stack.LastObservedCount, /*NewCount=*/ Stack.StackCount); | |
| Stack.LastObservedCount = Stack.StackCount; | |
| } | |
| } | |
| void FLyraInventoryList::BroadcastChangeMessage(FLyraInventoryEntry& Entry, int32 OldCount, int32 NewCount) | |
| { | |
| FLyraInventoryChangeMessage Message; | |
| Message.InventoryOwner = OwnerComponent; | |
| Message.Instance = Entry.Instance; | |
| Message.NewCount = NewCount; | |
| Message.Delta = NewCount - OldCount; | |
| UGameplayMessageSubsystem& MessageSystem = UGameplayMessageSubsystem::Get(OwnerComponent->GetWorld()); | |
| MessageSystem.BroadcastMessage(TAG_Lyra_Inventory_Message_StackChanged, Message); | |
| } | |
| ULyraInventoryItemInstance* FLyraInventoryList::AddEntry(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount) | |
| { | |
| ULyraInventoryItemInstance* Result = nullptr; | |
| check(ItemDef != nullptr); | |
| check(OwnerComponent); | |
| AActor* OwningActor = OwnerComponent->GetOwner(); | |
| check(OwningActor->HasAuthority()); | |
| FLyraInventoryEntry& NewEntry = Entries.AddDefaulted_GetRef(); | |
| NewEntry.Instance = NewObject<ULyraInventoryItemInstance>(OwnerComponent->GetOwner()); //@TODO: Using the actor instead of component as the outer due to UE-127172 | |
| NewEntry.Instance->SetItemDef(ItemDef); | |
| for (ULyraInventoryItemFragment* Fragment : GetDefault<ULyraInventoryItemDefinition>(ItemDef)->Fragments) | |
| { | |
| if (Fragment != nullptr) | |
| { | |
| Fragment->OnInstanceCreated(NewEntry.Instance); | |
| } | |
| } | |
| NewEntry.StackCount = StackCount; | |
| Result = NewEntry.Instance; | |
| //const ULyraInventoryItemDefinition* ItemCDO = GetDefault<ULyraInventoryItemDefinition>(ItemDef); | |
| MarkItemDirty(NewEntry); | |
| return Result; | |
| } | |
| void FLyraInventoryList::AddEntry(ULyraInventoryItemInstance* Instance) | |
| { | |
| unimplemented(); | |
| } | |
| void FLyraInventoryList::RemoveEntry(ULyraInventoryItemInstance* Instance) | |
| { | |
| for (auto EntryIt = Entries.CreateIterator(); EntryIt; ++EntryIt) | |
| { | |
| FLyraInventoryEntry& Entry = *EntryIt; | |
| if (Entry.Instance == Instance) | |
| { | |
| EntryIt.RemoveCurrent(); | |
| MarkArrayDirty(); | |
| } | |
| } | |
| } | |
| TArray<ULyraInventoryItemInstance*> FLyraInventoryList::GetAllItems() const | |
| { | |
| TArray<ULyraInventoryItemInstance*> Results; | |
| Results.Reserve(Entries.Num()); | |
| for (const FLyraInventoryEntry& Entry : Entries) | |
| { | |
| if (Entry.Instance != nullptr) //@TODO: Would prefer to not deal with this here and hide it further? | |
| { | |
| Results.Add(Entry.Instance); | |
| } | |
| } | |
| return Results; | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraInventoryManagerComponent | |
| ULyraInventoryManagerComponent::ULyraInventoryManagerComponent(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| , InventoryList(this) | |
| { | |
| SetIsReplicatedByDefault(true); | |
| } | |
| void ULyraInventoryManagerComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const | |
| { | |
| Super::GetLifetimeReplicatedProps(OutLifetimeProps); | |
| DOREPLIFETIME(ThisClass, InventoryList); | |
| } | |
| bool ULyraInventoryManagerComponent::CanAddItemDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount) | |
| { | |
| //@TODO: Add support for stack limit / uniqueness checks / etc... | |
| return true; | |
| } | |
| ULyraInventoryItemInstance* ULyraInventoryManagerComponent::AddItemDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount) | |
| { | |
| ULyraInventoryItemInstance* Result = nullptr; | |
| if (ItemDef != nullptr) | |
| { | |
| Result = InventoryList.AddEntry(ItemDef, StackCount); | |
| if (IsUsingRegisteredSubObjectList() && IsReadyForReplication() && Result) | |
| { | |
| AddReplicatedSubObject(Result); | |
| } | |
| } | |
| return Result; | |
| } | |
| void ULyraInventoryManagerComponent::AddItemInstance(ULyraInventoryItemInstance* ItemInstance) | |
| { | |
| InventoryList.AddEntry(ItemInstance); | |
| if (IsUsingRegisteredSubObjectList() && IsReadyForReplication() && ItemInstance) | |
| { | |
| AddReplicatedSubObject(ItemInstance); | |
| } | |
| } | |
| void ULyraInventoryManagerComponent::RemoveItemInstance(ULyraInventoryItemInstance* ItemInstance) | |
| { | |
| InventoryList.RemoveEntry(ItemInstance); | |
| if (ItemInstance && IsUsingRegisteredSubObjectList()) | |
| { | |
| RemoveReplicatedSubObject(ItemInstance); | |
| } | |
| } | |
| TArray<ULyraInventoryItemInstance*> ULyraInventoryManagerComponent::GetAllItems() const | |
| { | |
| return InventoryList.GetAllItems(); | |
| } | |
| ULyraInventoryItemInstance* ULyraInventoryManagerComponent::FindFirstItemStackByDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef) const | |
| { | |
| for (const FLyraInventoryEntry& Entry : InventoryList.Entries) | |
| { | |
| ULyraInventoryItemInstance* Instance = Entry.Instance; | |
| if (IsValid(Instance)) | |
| { | |
| if (Instance->GetItemDef() == ItemDef) | |
| { | |
| return Instance; | |
| } | |
| } | |
| } | |
| return nullptr; | |
| } | |
| int32 ULyraInventoryManagerComponent::GetTotalItemCountByDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef) const | |
| { | |
| int32 TotalCount = 0; | |
| for (const FLyraInventoryEntry& Entry : InventoryList.Entries) | |
| { | |
| ULyraInventoryItemInstance* Instance = Entry.Instance; | |
| if (IsValid(Instance)) | |
| { | |
| if (Instance->GetItemDef() == ItemDef) | |
| { | |
| ++TotalCount; | |
| } | |
| } | |
| } | |
| return TotalCount; | |
| } | |
| bool ULyraInventoryManagerComponent::ConsumeItemsByDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 NumToConsume) | |
| { | |
| AActor* OwningActor = GetOwner(); | |
| if (!OwningActor || !OwningActor->HasAuthority()) | |
| { | |
| return false; | |
| } | |
| //@TODO: N squared right now as there's no acceleration structure | |
| int32 TotalConsumed = 0; | |
| while (TotalConsumed < NumToConsume) | |
| { | |
| if (ULyraInventoryItemInstance* Instance = ULyraInventoryManagerComponent::FindFirstItemStackByDefinition(ItemDef)) | |
| { | |
| InventoryList.RemoveEntry(Instance); | |
| ++TotalConsumed; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| return TotalConsumed == NumToConsume; | |
| } | |
| void ULyraInventoryManagerComponent::ReadyForReplication() | |
| { | |
| Super::ReadyForReplication(); | |
| // Register existing ULyraInventoryItemInstance | |
| if (IsUsingRegisteredSubObjectList()) | |
| { | |
| for (const FLyraInventoryEntry& Entry : InventoryList.Entries) | |
| { | |
| ULyraInventoryItemInstance* Instance = Entry.Instance; | |
| if (IsValid(Instance)) | |
| { | |
| AddReplicatedSubObject(Instance); | |
| } | |
| } | |
| } | |
| } | |
| bool ULyraInventoryManagerComponent::ReplicateSubobjects(UActorChannel* Channel, class FOutBunch* Bunch, FReplicationFlags* RepFlags) | |
| { | |
| bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags); | |
| for (FLyraInventoryEntry& Entry : InventoryList.Entries) | |
| { | |
| ULyraInventoryItemInstance* Instance = Entry.Instance; | |
| if (Instance && IsValid(Instance)) | |
| { | |
| WroteSomething |= Channel->ReplicateSubobject(Instance, *Bunch, *RepFlags); | |
| } | |
| } | |
| return WroteSomething; | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // | |
| // UCLASS(Abstract) | |
| // class ULyraInventoryFilter : public UObject | |
| // { | |
| // public: | |
| // virtual bool PassesFilter(ULyraInventoryItemInstance* Instance) const { return true; } | |
| // }; | |
| // UCLASS() | |
| // class ULyraInventoryFilter_HasTag : public ULyraInventoryFilter | |
| // { | |
| // public: | |
| // virtual bool PassesFilter(ULyraInventoryItemInstance* Instance) const { return true; } | |
| // }; | |