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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ////////////////////////////////////////////////////////////////////////// | |
| // Writes a collection of the specified name containing a list of items (returning the absolute file path to the collection) | |
| // This is manual rather than relying on the collection manager so it can be used at runtime without depending on a developer module | |
| FString WriteCollectionFile(const FString& CollectionName, const TArray<FString>& Items) | |
| { | |
| // If in the editor, create it in the directory that CST_Local would have used, otherwise write it to the profiling dir for later harvesting | |
| const FString OutputDir = WITH_EDITOR ? (FPaths::ProjectSavedDir() / TEXT("Collections")) : (FPaths::ProfilingDir() / TEXT("AssetSnapshots")); | |
| IFileManager::Get().MakeDirectory(*OutputDir, true); | |
| const FString LogFilename = OutputDir / (CollectionName + TEXT(".collection")); | |
| if (FArchive* OutputFile = IFileManager::Get().CreateDebugFileWriter(*LogFilename)) | |
| { | |
| const FGuid CollectionGUID = FGuid::NewGuid(); | |
| OutputFile->Logf(TEXT("FileVersion:2")); | |
| OutputFile->Logf(TEXT("Type:Static")); | |
| OutputFile->Logf(TEXT("Guid:%s"), *CollectionGUID.ToString(EGuidFormats::DigitsWithHyphens)); | |
| OutputFile->Logf(TEXT("")); | |
| for (const FString& Item : Items) | |
| { | |
| OutputFile->Logf(TEXT("%s"), *Item); | |
| } | |
| // Flush, close and delete. | |
| delete OutputFile; | |
| const FString AbsolutePath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*LogFilename); | |
| return AbsolutePath; | |
| } | |
| return FString(); | |
| } | |
| FAutoConsoleCommandWithWorldAndArgs GObjListToCollectionCmd( | |
| TEXT("Lyra.ObjListToCollection"), | |
| TEXT("Spits out a collection that contains the current object list"), | |
| FConsoleCommandWithWorldAndArgsDelegate::CreateStatic( | |
| [](const TArray<FString>& Params, UWorld* World) | |
| { | |
| // Get the list of loaded assets | |
| TArray<FString> AssetPaths; | |
| for (TObjectIterator<UObject> It; It; ++It) | |
| { | |
| UObject* Obj = *It; | |
| if (Obj->IsAsset()) | |
| { | |
| AssetPaths.Add(Obj->GetPathName()); | |
| } | |
| else if (UBlueprintGeneratedClass* Class = Cast<UBlueprintGeneratedClass>(Obj)) | |
| { | |
| FString BlueprintName = Class->GetPathName(); | |
| BlueprintName.RemoveFromEnd(TEXT("_C")); | |
| AssetPaths.Add(BlueprintName); | |
| } | |
| } | |
| AssetPaths.Sort(); | |
| // Determine the filename | |
| FString CollectionNameSuffix; | |
| if (Params.Num() > 0) | |
| { | |
| CollectionNameSuffix = TEXT("_") + Params[0]; | |
| } | |
| const FString CollectionName = FString::Printf(TEXT("_LoadedAssets_%s_%s%s"), *FDateTime::Now().ToString(TEXT("%H%M%S")), *GWorld->GetMapName(), *CollectionNameSuffix); | |
| // Write the collection out | |
| const FString CollectionFilePath = WriteCollectionFile(CollectionName, AssetPaths); | |
| UE_LOG(LogLyra, Warning, TEXT("Wrote collection of loaded assets to %s"), *CollectionFilePath); | |
| })); | |
| ////////////////////////////////////////////////////////////////////////// | |
| // This can be used in a command to compare assets to a parent class (BP or C++ default) to determine if any fields are actually 'fixed' and can be removed to save memory | |
| void AnalyzeObjectListForDifferences(TArrayView<UObject*> ObjectList, UClass* CommonClass, const TSet<FName>& PropertiesToIgnore, bool bLogAllMatchedDefault=false) | |
| { | |
| check(CommonClass); | |
| UObject* CommonClassCDO = CommonClass->GetDefaultObject(); | |
| UE_LOG(LogLyra, Log, TEXT(" Field\tDifferentToBase\tNumValues\tValues")); | |
| for (TFieldIterator<FProperty> PropIt(CommonClass); PropIt; ++PropIt) | |
| { | |
| FProperty* Prop = *PropIt; | |
| if (PropertiesToIgnore.Contains(Prop->GetFName())) | |
| { | |
| continue; | |
| } | |
| //@TODO: Handle fixed length arrays | |
| ensure(Prop->ArrayDim <= 1); | |
| FString DefaultValueStr; | |
| Prop->ExportText_InContainer(0, /*out*/ DefaultValueStr, CommonClassCDO, CommonClassCDO, nullptr, 0); | |
| bool bAnyMatchedDefaultValue = false; | |
| bool bAllMatchedDefaultValue = true; | |
| TSet<FString> ValuesObserved; | |
| for (UObject* Object : ObjectList) | |
| { | |
| FString ValueStr; | |
| if (Prop->ExportText_InContainer(0, /*out*/ ValueStr, Object, CommonClassCDO, nullptr, 0)) | |
| { | |
| ValuesObserved.Add(ValueStr); | |
| bAllMatchedDefaultValue = false; | |
| } | |
| else | |
| { | |
| bAnyMatchedDefaultValue = true; | |
| } | |
| } | |
| if (bAnyMatchedDefaultValue) | |
| { | |
| ValuesObserved.Add(DefaultValueStr); | |
| } | |
| if (!bAllMatchedDefaultValue) | |
| { | |
| const FString ValueList = FString::Join(ValuesObserved, TEXT(",")); | |
| UE_LOG(LogLyra, Log, TEXT(" %s::%s\t%s\t%d\t%s"), | |
| *CommonClass->GetName(), | |
| *Prop->GetName(), | |
| (ValuesObserved.Num() == 1) ? TEXT("FixedDifferent") : TEXT("Varies"), | |
| ValuesObserved.Num(), | |
| *ValueList); | |
| } | |
| else if (bLogAllMatchedDefault) | |
| { | |
| UE_LOG(LogLyra, Log, TEXT(" %s::%s\t%s"), *CommonClass->GetName(), *Prop->GetName(), TEXT("Default")); | |
| } | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////// | |