Download LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp
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hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp
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curl -L -o LyraPerformanceStatSubsystem.cpp https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.cpp
7.4 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| CSV_DEFINE_CATEGORY(LyraPerformance, /*bIsEnabledByDefault=*/false); | |
| class FSubsystemCollectionBase; | |
| ////////////////////////////////////////////////////////////////////// | |
| // FLyraPerformanceStatCache | |
| void FLyraPerformanceStatCache::StartCharting() | |
| { | |
| } | |
| void FLyraPerformanceStatCache::ProcessFrame(const FFrameData& FrameData) | |
| { | |
| // Record stats about the frame data | |
| { | |
| RecordStat( | |
| ELyraDisplayablePerformanceStat::ClientFPS, | |
| (FrameData.TrueDeltaSeconds != 0.0) ? | |
| 1.0 / FrameData.TrueDeltaSeconds : | |
| 0.0); | |
| RecordStat(ELyraDisplayablePerformanceStat::IdleTime, FrameData.IdleSeconds); | |
| RecordStat(ELyraDisplayablePerformanceStat::FrameTime, FrameData.TrueDeltaSeconds); | |
| RecordStat(ELyraDisplayablePerformanceStat::FrameTime_GameThread, FrameData.GameThreadTimeSeconds); | |
| RecordStat(ELyraDisplayablePerformanceStat::FrameTime_RenderThread, FrameData.RenderThreadTimeSeconds); | |
| RecordStat(ELyraDisplayablePerformanceStat::FrameTime_RHIThread, FrameData.RHIThreadTimeSeconds); | |
| RecordStat(ELyraDisplayablePerformanceStat::FrameTime_GPU, FrameData.GPUTimeSeconds); | |
| } | |
| if (UWorld* World = MySubsystem->GetGameInstance()->GetWorld()) | |
| { | |
| // Record some networking related stats | |
| if (const ALyraGameState* GameState = World->GetGameState<ALyraGameState>()) | |
| { | |
| RecordStat(ELyraDisplayablePerformanceStat::ServerFPS, GameState->GetServerFPS()); | |
| } | |
| if (APlayerController* LocalPC = GEngine->GetFirstLocalPlayerController(World)) | |
| { | |
| if (APlayerState* PS = LocalPC->GetPlayerState<APlayerState>()) | |
| { | |
| RecordStat(ELyraDisplayablePerformanceStat::Ping, PS->GetPingInMilliseconds()); | |
| } | |
| if (UNetConnection* NetConnection = LocalPC->GetNetConnection()) | |
| { | |
| const UNetConnection::FNetConnectionPacketLoss& InLoss = NetConnection->GetInLossPercentage(); | |
| RecordStat(ELyraDisplayablePerformanceStat::PacketLoss_Incoming, InLoss.GetAvgLossPercentage()); | |
| const UNetConnection::FNetConnectionPacketLoss& OutLoss = NetConnection->GetOutLossPercentage(); | |
| RecordStat(ELyraDisplayablePerformanceStat::PacketLoss_Outgoing, OutLoss.GetAvgLossPercentage()); | |
| RecordStat(ELyraDisplayablePerformanceStat::PacketRate_Incoming, NetConnection->InPacketsPerSecond); | |
| RecordStat(ELyraDisplayablePerformanceStat::PacketRate_Outgoing, NetConnection->OutPacketsPerSecond); | |
| RecordStat(ELyraDisplayablePerformanceStat::PacketSize_Incoming, (NetConnection->InPacketsPerSecond != 0) ? (NetConnection->InBytesPerSecond / (float)NetConnection->InPacketsPerSecond) : 0.0f); | |
| RecordStat(ELyraDisplayablePerformanceStat::PacketSize_Outgoing, (NetConnection->OutPacketsPerSecond != 0) ? (NetConnection->OutBytesPerSecond / (float)NetConnection->OutPacketsPerSecond) : 0.0f); | |
| } | |
| // Finally, record some input latency related stats if they are enabled | |
| TArray<ILatencyMarkerModule*> LatencyMarkerModules = IModularFeatures::Get().GetModularFeatureImplementations<ILatencyMarkerModule>(ILatencyMarkerModule::GetModularFeatureName()); | |
| for (ILatencyMarkerModule* LatencyMarkerModule : LatencyMarkerModules) | |
| { | |
| if (LatencyMarkerModule->GetEnabled()) | |
| { | |
| const float TotalLatencyMs = LatencyMarkerModule->GetTotalLatencyInMs(); | |
| if (TotalLatencyMs > 0.0f) | |
| { | |
| // Record some stats about the latency of the game | |
| RecordStat(ELyraDisplayablePerformanceStat::Latency_Total, TotalLatencyMs); | |
| RecordStat(ELyraDisplayablePerformanceStat::Latency_Game, LatencyMarkerModule->GetGameLatencyInMs()); | |
| RecordStat(ELyraDisplayablePerformanceStat::Latency_Render, LatencyMarkerModule->GetRenderLatencyInMs()); | |
| // Record some CSV profile stats. | |
| // You can see these by using the following commands | |
| // Start and stop the profile: | |
| // CsvProfile Start | |
| // CsvProfile Stop | |
| // | |
| // Or, you can profile for a certain number of frames: | |
| // CsvProfile Frames=10 | |
| // | |
| // And this will output a .csv file to the Saved\Profiling\CSV folder | |
| if (FCsvProfiler* Profiler = FCsvProfiler::Get()) | |
| { | |
| static const FName TotalLatencyStatName = TEXT("Lyra_Latency_Total"); | |
| Profiler->RecordCustomStat(TotalLatencyStatName, CSV_CATEGORY_INDEX(LyraPerformance), TotalLatencyMs, ECsvCustomStatOp::Set); | |
| static const FName GameLatencyStatName = TEXT("Lyra_Latency_Game"); | |
| Profiler->RecordCustomStat(GameLatencyStatName, CSV_CATEGORY_INDEX(LyraPerformance), LatencyMarkerModule->GetGameLatencyInMs(), ECsvCustomStatOp::Set); | |
| static const FName RenderLatencyStatName = TEXT("Lyra_Latency_Render"); | |
| Profiler->RecordCustomStat(RenderLatencyStatName, CSV_CATEGORY_INDEX(LyraPerformance), LatencyMarkerModule->GetRenderLatencyInMs(), ECsvCustomStatOp::Set); | |
| } | |
| // Some more fine grain latency numbers can be found on the marker module if desired | |
| //LatencyMarkerModule->GetRenderLatencyInMs())); | |
| //LatencyMarkerModule->GetDriverLatencyInMs())); | |
| //LatencyMarkerModule->GetOSRenderQueueLatencyInMs())); | |
| //LatencyMarkerModule->GetGPURenderLatencyInMs())); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void FLyraPerformanceStatCache::StopCharting() | |
| { | |
| } | |
| void FLyraPerformanceStatCache::RecordStat(const ELyraDisplayablePerformanceStat Stat, const double Value) | |
| { | |
| PerfStateCache.FindOrAdd(Stat).RecordSample(Value); | |
| } | |
| double FLyraPerformanceStatCache::GetCachedStat(ELyraDisplayablePerformanceStat Stat) const | |
| { | |
| static_assert((int32)ELyraDisplayablePerformanceStat::Count == 18, "Need to update this function to deal with new performance stats"); | |
| if (const FSampledStatCache* Cache = GetCachedStatData(Stat)) | |
| { | |
| return Cache->GetLastCachedStat(); | |
| } | |
| return 0.0; | |
| } | |
| const FSampledStatCache* FLyraPerformanceStatCache::GetCachedStatData(const ELyraDisplayablePerformanceStat Stat) const | |
| { | |
| static_assert((int32)ELyraDisplayablePerformanceStat::Count == 18, "Need to update this function to deal with new performance stats"); | |
| return PerfStateCache.Find(Stat); | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraPerformanceStatSubsystem | |
| void ULyraPerformanceStatSubsystem::Initialize(FSubsystemCollectionBase& Collection) | |
| { | |
| Tracker = MakeShared<FLyraPerformanceStatCache>(this); | |
| GEngine->AddPerformanceDataConsumer(Tracker); | |
| } | |
| void ULyraPerformanceStatSubsystem::Deinitialize() | |
| { | |
| GEngine->RemovePerformanceDataConsumer(Tracker); | |
| Tracker.Reset(); | |
| } | |
| double ULyraPerformanceStatSubsystem::GetCachedStat(ELyraDisplayablePerformanceStat Stat) const | |
| { | |
| return Tracker->GetCachedStat(Stat); | |
| } | |
| const FSampledStatCache* ULyraPerformanceStatSubsystem::GetCachedStatData(const ELyraDisplayablePerformanceStat Stat) const | |
| { | |
| return Tracker->GetCachedStatData(Stat); | |
| } | |