Download LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
- Browser
- Download file 4.45 kB
-
https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h
- Command line
-
hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h
-
curl -L -o LyraPerformanceStatSubsystem.h https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Performance/LyraPerformanceStatSubsystem.h
4.45 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| enum class ELyraDisplayablePerformanceStat : uint8; | |
| class FSubsystemCollectionBase; | |
| class ULyraPerformanceStatSubsystem; | |
| class UObject; | |
| struct FFrame; | |
| /** | |
| * Stores a buffer of the given sample size and provides an interface to get data | |
| * like the min, max, and average of that group. | |
| */ | |
| class FSampledStatCache | |
| { | |
| public: | |
| FSampledStatCache(const int32 InSampleSize = 125) | |
| : SampleSize(InSampleSize) | |
| { | |
| check(InSampleSize > 0); | |
| Samples.Empty(); | |
| Samples.AddZeroed(SampleSize); | |
| } | |
| void RecordSample(const double Sample) | |
| { | |
| // A simple little ring buffer for storing the samples over time | |
| Samples[CurrentSampleIndex] = Sample; | |
| CurrentSampleIndex++; | |
| if (CurrentSampleIndex >= Samples.Num()) | |
| { | |
| CurrentSampleIndex = 0u; | |
| } | |
| } | |
| double GetCurrentCachedStat() const | |
| { | |
| return Samples[CurrentSampleIndex]; | |
| } | |
| double GetLastCachedStat() const | |
| { | |
| int32 LastIndex = CurrentSampleIndex - 1; | |
| if (LastIndex < 0) | |
| { | |
| LastIndex = Samples.Num() - 1; | |
| } | |
| return Samples[LastIndex]; | |
| } | |
| /** | |
| * Iterates all the samples, starting at the most recently sampled index | |
| */ | |
| void ForEachCurrentSample(const TFunctionRef<void(const double Stat)> Func) const | |
| { | |
| int32 Index = CurrentSampleIndex; | |
| for (int32 i = 0; i < SampleSize; i++) | |
| { | |
| Func(Samples[Index]); | |
| Index++; | |
| if (Index == SampleSize) | |
| { | |
| Index = 0; | |
| } | |
| } | |
| } | |
| inline int32 GetSampleSize() const | |
| { | |
| return SampleSize; | |
| } | |
| inline double GetAverage() const | |
| { | |
| double Sum = 0.0; | |
| ForEachCurrentSample([&Sum](const double Stat) | |
| { | |
| Sum += Stat; | |
| }); | |
| // Return the average stat value | |
| return Sum / static_cast<double>(SampleSize); | |
| } | |
| inline double GetMin() const | |
| { | |
| return *Algo::MinElement(Samples); | |
| } | |
| inline double GetMax() const | |
| { | |
| return *Algo::MaxElement(Samples); | |
| } | |
| private: | |
| const int32 SampleSize = 125; | |
| int32 CurrentSampleIndex = 0; | |
| TArray<double> Samples; | |
| }; | |
| ////////////////////////////////////////////////////////////////////// | |
| // Observer which caches the stats for the previous frame | |
| struct FLyraPerformanceStatCache : public IPerformanceDataConsumer | |
| { | |
| public: | |
| FLyraPerformanceStatCache(ULyraPerformanceStatSubsystem* InSubsystem) | |
| : MySubsystem(InSubsystem) | |
| { | |
| } | |
| //~IPerformanceDataConsumer interface | |
| virtual void StartCharting() override; | |
| virtual void ProcessFrame(const FFrameData& FrameData) override; | |
| virtual void StopCharting() override; | |
| //~End of IPerformanceDataConsumer interface | |
| /** | |
| * Returns the latest cached value for the given stat type | |
| */ | |
| double GetCachedStat(ELyraDisplayablePerformanceStat Stat) const; | |
| /** | |
| * Returns a pointer to the cache for the given stat type. This can be used it | |
| * get the min/max/average of this stat, the latest stat, and iterate all of the samples. | |
| * This is useful for generating some UI, like an FPS chart over time. | |
| */ | |
| const FSampledStatCache* GetCachedStatData(const ELyraDisplayablePerformanceStat Stat) const; | |
| protected: | |
| void RecordStat(const ELyraDisplayablePerformanceStat Stat, const double Value); | |
| ULyraPerformanceStatSubsystem* MySubsystem; | |
| /** | |
| * Caches the sampled data for each of the performance stats currently available | |
| */ | |
| TMap<ELyraDisplayablePerformanceStat, FSampledStatCache> PerfStateCache; | |
| }; | |
| ////////////////////////////////////////////////////////////////////// | |
| // Subsystem to allow access to performance stats for display purposes | |
| UCLASS(BlueprintType) | |
| class ULyraPerformanceStatSubsystem : public UGameInstanceSubsystem | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UFUNCTION(BlueprintCallable) | |
| double GetCachedStat(ELyraDisplayablePerformanceStat Stat) const; | |
| const FSampledStatCache* GetCachedStatData(const ELyraDisplayablePerformanceStat Stat) const; | |
| //~USubsystem interface | |
| virtual void Initialize(FSubsystemCollectionBase& Collection) override; | |
| virtual void Deinitialize() override; | |
| //~End of USubsystem interface | |
| protected: | |
| TSharedPtr<FLyraPerformanceStatCache> Tracker; | |
| }; | |