Download LyraStarterGame/Source/LyraGame/Physics/LyraCollisionChannels.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Physics/LyraCollisionChannels.h
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hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/Physics/LyraCollisionChannels.h
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curl -L -o LyraCollisionChannels.h https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Physics/LyraCollisionChannels.h
931 Bytes
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| /** | |
| * when you modify this, please note that this information can be saved with instances | |
| * also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list | |
| **/ | |
| // Trace against Actors/Components which provide interactions. | |
| // Trace used by weapons, will hit physics assets instead of capsules | |
| // Trace used by by weapons, will hit pawn capsules instead of physics assets | |
| // Trace used by by weapons, will trace through multiple pawns rather than stopping on the first hit | |
| // Allocated to aim assist by the ShooterCore game feature | |
| // ECC_GameTraceChannel5 | |