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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| DEFINE_LOG_CATEGORY(LogLyraCheat); | |
| namespace LyraCheat | |
| { | |
| static const FName NAME_Fixed = FName(TEXT("Fixed")); | |
| static bool bEnableDebugCameraCycling = false; | |
| static FAutoConsoleVariableRef CVarEnableDebugCameraCycling( | |
| TEXT("LyraCheat.EnableDebugCameraCycling"), | |
| bEnableDebugCameraCycling, | |
| TEXT("If true then you can cycle the debug camera while running the game."), | |
| ECVF_Cheat); | |
| static bool bStartInGodMode = false; | |
| static FAutoConsoleVariableRef CVarStartInGodMode( | |
| TEXT("LyraCheat.StartInGodMode"), | |
| bStartInGodMode, | |
| TEXT("If true then the God cheat will be applied on begin play"), | |
| ECVF_Cheat); | |
| }; | |
| ULyraCheatManager::ULyraCheatManager() | |
| { | |
| DebugCameraControllerClass = ALyraDebugCameraController::StaticClass(); | |
| } | |
| void ULyraCheatManager::InitCheatManager() | |
| { | |
| Super::InitCheatManager(); | |
| if (GIsEditor) | |
| { | |
| APlayerController* PC = GetOuterAPlayerController(); | |
| for (const FLyraCheatToRun& CheatRow : GetDefault<ULyraDeveloperSettings>()->CheatsToRun) | |
| { | |
| if (CheatRow.Phase == ECheatExecutionTime::OnCheatManagerCreated) | |
| { | |
| PC->ConsoleCommand(CheatRow.Cheat, /*bWriteToLog=*/ true); | |
| } | |
| } | |
| } | |
| if (LyraCheat::bStartInGodMode) | |
| { | |
| God(); | |
| } | |
| } | |
| void ULyraCheatManager::CheatOutputText(const FString& TextToOutput) | |
| { | |
| // Output to the console. | |
| if (GEngine && GEngine->GameViewport && GEngine->GameViewport->ViewportConsole) | |
| { | |
| GEngine->GameViewport->ViewportConsole->OutputText(TextToOutput); | |
| } | |
| // Output to log. | |
| UE_LOG(LogLyraCheat, Display, TEXT("%s"), *TextToOutput); | |
| } | |
| void ULyraCheatManager::Cheat(const FString& Msg) | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| LyraPC->ServerCheat(Msg.Left(128)); | |
| } | |
| } | |
| void ULyraCheatManager::CheatAll(const FString& Msg) | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| LyraPC->ServerCheatAll(Msg.Left(128)); | |
| } | |
| } | |
| void ULyraCheatManager::PlayNextGame() | |
| { | |
| ULyraSystemStatics::PlayNextGame(this); | |
| } | |
| void ULyraCheatManager::EnableDebugCamera() | |
| { | |
| Super::EnableDebugCamera(); | |
| } | |
| void ULyraCheatManager::DisableDebugCamera() | |
| { | |
| FVector DebugCameraLocation; | |
| FRotator DebugCameraRotation; | |
| ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter()); | |
| APlayerController* OriginalPC = nullptr; | |
| if (DebugCC) | |
| { | |
| OriginalPC = DebugCC->OriginalControllerRef; | |
| DebugCC->GetPlayerViewPoint(DebugCameraLocation, DebugCameraRotation); | |
| } | |
| Super::DisableDebugCamera(); | |
| if (OriginalPC && OriginalPC->PlayerCameraManager && (OriginalPC->PlayerCameraManager->CameraStyle == LyraCheat::NAME_Fixed)) | |
| { | |
| OriginalPC->SetInitialLocationAndRotation(DebugCameraLocation, DebugCameraRotation); | |
| OriginalPC->PlayerCameraManager->ViewTarget.POV.Location = DebugCameraLocation; | |
| OriginalPC->PlayerCameraManager->ViewTarget.POV.Rotation = DebugCameraRotation; | |
| OriginalPC->PlayerCameraManager->PendingViewTarget.POV.Location = DebugCameraLocation; | |
| OriginalPC->PlayerCameraManager->PendingViewTarget.POV.Rotation = DebugCameraRotation; | |
| } | |
| } | |
| bool ULyraCheatManager::InDebugCamera() const | |
| { | |
| return (Cast<ADebugCameraController>(GetOuter()) ? true : false); | |
| } | |
| void ULyraCheatManager::EnableFixedCamera() | |
| { | |
| const ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter()); | |
| APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController()); | |
| if (PC && PC->PlayerCameraManager) | |
| { | |
| PC->SetCameraMode(LyraCheat::NAME_Fixed); | |
| } | |
| } | |
| void ULyraCheatManager::DisableFixedCamera() | |
| { | |
| const ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter()); | |
| APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController()); | |
| if (PC && PC->PlayerCameraManager) | |
| { | |
| PC->SetCameraMode(NAME_Default); | |
| } | |
| } | |
| bool ULyraCheatManager::InFixedCamera() const | |
| { | |
| const ADebugCameraController* DebugCC = Cast<ADebugCameraController>(GetOuter()); | |
| const APlayerController* PC = (DebugCC ? ToRawPtr(DebugCC->OriginalControllerRef) : GetOuterAPlayerController()); | |
| if (PC && PC->PlayerCameraManager) | |
| { | |
| return (PC->PlayerCameraManager->CameraStyle == LyraCheat::NAME_Fixed); | |
| } | |
| return false; | |
| } | |
| void ULyraCheatManager::ToggleFixedCamera() | |
| { | |
| if (InFixedCamera()) | |
| { | |
| DisableFixedCamera(); | |
| } | |
| else | |
| { | |
| EnableFixedCamera(); | |
| } | |
| } | |
| void ULyraCheatManager::CycleDebugCameras() | |
| { | |
| if (!LyraCheat::bEnableDebugCameraCycling) | |
| { | |
| return; | |
| } | |
| if (InDebugCamera()) | |
| { | |
| EnableFixedCamera(); | |
| DisableDebugCamera(); | |
| } | |
| else if (InFixedCamera()) | |
| { | |
| DisableFixedCamera(); | |
| DisableDebugCamera(); | |
| } | |
| else | |
| { | |
| EnableDebugCamera(); | |
| DisableFixedCamera(); | |
| } | |
| } | |
| void ULyraCheatManager::CycleAbilitySystemDebug() | |
| { | |
| APlayerController* PC = Cast<APlayerController>(GetOuterAPlayerController()); | |
| if (PC && PC->MyHUD) | |
| { | |
| if (!PC->MyHUD->bShowDebugInfo || !PC->MyHUD->DebugDisplay.Contains(TEXT("AbilitySystem"))) | |
| { | |
| PC->MyHUD->ShowDebug(TEXT("AbilitySystem")); | |
| } | |
| PC->ConsoleCommand(TEXT("AbilitySystem.Debug.NextCategory")); | |
| } | |
| } | |
| void ULyraCheatManager::CancelActivatedAbilities() | |
| { | |
| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) | |
| { | |
| const bool bReplicateCancelAbility = true; | |
| LyraASC->CancelInputActivatedAbilities(bReplicateCancelAbility); | |
| } | |
| } | |
| void ULyraCheatManager::AddTagToSelf(FString TagName) | |
| { | |
| FGameplayTag Tag = LyraGameplayTags::FindTagByString(TagName, true); | |
| if (Tag.IsValid()) | |
| { | |
| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) | |
| { | |
| LyraASC->AddDynamicTagGameplayEffect(Tag); | |
| } | |
| } | |
| else | |
| { | |
| UE_LOG(LogLyraCheat, Display, TEXT("AddTagToSelf: Could not find any tag matching [%s]."), *TagName); | |
| } | |
| } | |
| void ULyraCheatManager::RemoveTagFromSelf(FString TagName) | |
| { | |
| FGameplayTag Tag = LyraGameplayTags::FindTagByString(TagName, true); | |
| if (Tag.IsValid()) | |
| { | |
| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) | |
| { | |
| LyraASC->RemoveDynamicTagGameplayEffect(Tag); | |
| } | |
| } | |
| else | |
| { | |
| UE_LOG(LogLyraCheat, Display, TEXT("RemoveTagFromSelf: Could not find any tag matching [%s]."), *TagName); | |
| } | |
| } | |
| void ULyraCheatManager::DamageSelf(float DamageAmount) | |
| { | |
| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) | |
| { | |
| ApplySetByCallerDamage(LyraASC, DamageAmount); | |
| } | |
| } | |
| void ULyraCheatManager::DamageTarget(float DamageAmount) | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| if (LyraPC->GetNetMode() == NM_Client) | |
| { | |
| // Automatically send cheat to server for convenience. | |
| LyraPC->ServerCheat(FString::Printf(TEXT("DamageTarget %.2f"), DamageAmount)); | |
| return; | |
| } | |
| FHitResult TargetHitResult; | |
| AActor* TargetActor = GetTarget(LyraPC, TargetHitResult); | |
| if (ULyraAbilitySystemComponent* LyraTargetASC = Cast<ULyraAbilitySystemComponent>(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetActor))) | |
| { | |
| ApplySetByCallerDamage(LyraTargetASC, DamageAmount); | |
| } | |
| } | |
| } | |
| void ULyraCheatManager::ApplySetByCallerDamage(ULyraAbilitySystemComponent* LyraASC, float DamageAmount) | |
| { | |
| check(LyraASC); | |
| TSubclassOf<UGameplayEffect> DamageGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().DamageGameplayEffect_SetByCaller); | |
| FGameplayEffectSpecHandle SpecHandle = LyraASC->MakeOutgoingSpec(DamageGE, 1.0f, LyraASC->MakeEffectContext()); | |
| if (SpecHandle.IsValid()) | |
| { | |
| SpecHandle.Data->SetSetByCallerMagnitude(LyraGameplayTags::SetByCaller_Damage, DamageAmount); | |
| LyraASC->ApplyGameplayEffectSpecToSelf(*SpecHandle.Data.Get()); | |
| } | |
| } | |
| void ULyraCheatManager::HealSelf(float HealAmount) | |
| { | |
| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) | |
| { | |
| ApplySetByCallerHeal(LyraASC, HealAmount); | |
| } | |
| } | |
| void ULyraCheatManager::HealTarget(float HealAmount) | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| FHitResult TargetHitResult; | |
| AActor* TargetActor = GetTarget(LyraPC, TargetHitResult); | |
| if (ULyraAbilitySystemComponent* LyraTargetASC = Cast<ULyraAbilitySystemComponent>(UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetActor))) | |
| { | |
| ApplySetByCallerHeal(LyraTargetASC, HealAmount); | |
| } | |
| } | |
| } | |
| void ULyraCheatManager::ApplySetByCallerHeal(ULyraAbilitySystemComponent* LyraASC, float HealAmount) | |
| { | |
| check(LyraASC); | |
| TSubclassOf<UGameplayEffect> HealGE = ULyraAssetManager::GetSubclass(ULyraGameData::Get().HealGameplayEffect_SetByCaller); | |
| FGameplayEffectSpecHandle SpecHandle = LyraASC->MakeOutgoingSpec(HealGE, 1.0f, LyraASC->MakeEffectContext()); | |
| if (SpecHandle.IsValid()) | |
| { | |
| SpecHandle.Data->SetSetByCallerMagnitude(LyraGameplayTags::SetByCaller_Heal, HealAmount); | |
| LyraASC->ApplyGameplayEffectSpecToSelf(*SpecHandle.Data.Get()); | |
| } | |
| } | |
| ULyraAbilitySystemComponent* ULyraCheatManager::GetPlayerAbilitySystemComponent() const | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| return LyraPC->GetLyraAbilitySystemComponent(); | |
| } | |
| return nullptr; | |
| } | |
| void ULyraCheatManager::DamageSelfDestruct() | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| if (const ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(LyraPC->GetPawn())) | |
| { | |
| if (PawnExtComp->HasReachedInitState(LyraGameplayTags::InitState_GameplayReady)) | |
| { | |
| if (ULyraHealthComponent* HealthComponent = ULyraHealthComponent::FindHealthComponent(LyraPC->GetPawn())) | |
| { | |
| HealthComponent->DamageSelfDestruct(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void ULyraCheatManager::God() | |
| { | |
| if (ALyraPlayerController* LyraPC = Cast<ALyraPlayerController>(GetOuterAPlayerController())) | |
| { | |
| if (LyraPC->GetNetMode() == NM_Client) | |
| { | |
| // Automatically send cheat to server for convenience. | |
| LyraPC->ServerCheat(FString::Printf(TEXT("God"))); | |
| return; | |
| } | |
| if (ULyraAbilitySystemComponent* LyraASC = LyraPC->GetLyraAbilitySystemComponent()) | |
| { | |
| const FGameplayTag Tag = LyraGameplayTags::Cheat_GodMode; | |
| const bool bHasTag = LyraASC->HasMatchingGameplayTag(Tag); | |
| if (bHasTag) | |
| { | |
| LyraASC->RemoveDynamicTagGameplayEffect(Tag); | |
| } | |
| else | |
| { | |
| LyraASC->AddDynamicTagGameplayEffect(Tag); | |
| } | |
| } | |
| } | |
| } | |
| void ULyraCheatManager::UnlimitedHealth(int32 Enabled) | |
| { | |
| if (ULyraAbilitySystemComponent* LyraASC = GetPlayerAbilitySystemComponent()) | |
| { | |
| const FGameplayTag Tag = LyraGameplayTags::Cheat_UnlimitedHealth; | |
| const bool bHasTag = LyraASC->HasMatchingGameplayTag(Tag); | |
| if ((Enabled == -1) || ((Enabled > 0) && !bHasTag) || ((Enabled == 0) && bHasTag)) | |
| { | |
| if (bHasTag) | |
| { | |
| LyraASC->RemoveDynamicTagGameplayEffect(Tag); | |
| } | |
| else | |
| { | |
| LyraASC->AddDynamicTagGameplayEffect(Tag); | |
| } | |
| } | |
| } | |
| } | |