Download LyraStarterGame/Source/LyraGame/Player/LyraPlayerBotController.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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2.05 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| namespace ETeamAttitude { enum Type : int; } | |
| struct FGenericTeamId; | |
| class APlayerState; | |
| class UAIPerceptionComponent; | |
| class UObject; | |
| struct FFrame; | |
| /** | |
| * ALyraPlayerBotController | |
| * | |
| * The controller class used by player bots in this project. | |
| */ | |
| UCLASS(Blueprintable) | |
| class ALyraPlayerBotController : public AModularAIController, public ILyraTeamAgentInterface | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ALyraPlayerBotController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| //~ILyraTeamAgentInterface interface | |
| virtual void SetGenericTeamId(const FGenericTeamId& NewTeamID) override; | |
| virtual FGenericTeamId GetGenericTeamId() const override; | |
| virtual FOnLyraTeamIndexChangedDelegate* GetOnTeamIndexChangedDelegate() override; | |
| ETeamAttitude::Type GetTeamAttitudeTowards(const AActor& Other) const override; | |
| //~End of ILyraTeamAgentInterface interface | |
| // Attempts to restart this controller (e.g., to respawn it) | |
| void ServerRestartController(); | |
| //Update Team Attitude for the AI | |
| UFUNCTION(BlueprintCallable, Category = "Lyra AI Player Controller") | |
| void UpdateTeamAttitude(UAIPerceptionComponent* AIPerception); | |
| virtual void OnUnPossess() override; | |
| private: | |
| UFUNCTION() | |
| void OnPlayerStateChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam); | |
| protected: | |
| // Called when the player state is set or cleared | |
| virtual void OnPlayerStateChanged(); | |
| private: | |
| void BroadcastOnPlayerStateChanged(); | |
| protected: | |
| //~AController interface | |
| virtual void InitPlayerState() override; | |
| virtual void CleanupPlayerState() override; | |
| virtual void OnRep_PlayerState() override; | |
| //~End of AController interface | |
| private: | |
| UPROPERTY() | |
| FOnLyraTeamIndexChangedDelegate OnTeamChangedDelegate; | |
| UPROPERTY() | |
| TObjectPtr<APlayerState> LastSeenPlayerState; | |
| }; | |