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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| DEFINE_LOG_CATEGORY_STATIC(LogPlayerSpawning, Log, All); | |
| ULyraPlayerSpawningManagerComponent::ULyraPlayerSpawningManagerComponent(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| SetIsReplicatedByDefault(false); | |
| bAutoRegister = true; | |
| bAutoActivate = true; | |
| bWantsInitializeComponent = true; | |
| PrimaryComponentTick.TickGroup = TG_PrePhysics; | |
| PrimaryComponentTick.bCanEverTick = true; | |
| PrimaryComponentTick.bAllowTickOnDedicatedServer = true; | |
| PrimaryComponentTick.bStartWithTickEnabled = false; | |
| } | |
| void ULyraPlayerSpawningManagerComponent::InitializeComponent() | |
| { | |
| Super::InitializeComponent(); | |
| FWorldDelegates::LevelAddedToWorld.AddUObject(this, &ThisClass::OnLevelAdded); | |
| UWorld* World = GetWorld(); | |
| World->AddOnActorSpawnedHandler(FOnActorSpawned::FDelegate::CreateUObject(this, &ThisClass::HandleOnActorSpawned)); | |
| for (TActorIterator<ALyraPlayerStart> It(World); It; ++It) | |
| { | |
| if (ALyraPlayerStart* PlayerStart = *It) | |
| { | |
| CachedPlayerStarts.Add(PlayerStart); | |
| } | |
| } | |
| } | |
| void ULyraPlayerSpawningManagerComponent::OnLevelAdded(ULevel* InLevel, UWorld* InWorld) | |
| { | |
| if (InWorld == GetWorld()) | |
| { | |
| for (AActor* Actor : InLevel->Actors) | |
| { | |
| if (ALyraPlayerStart* PlayerStart = Cast<ALyraPlayerStart>(Actor)) | |
| { | |
| ensure(!CachedPlayerStarts.Contains(PlayerStart)); | |
| CachedPlayerStarts.Add(PlayerStart); | |
| } | |
| } | |
| } | |
| } | |
| void ULyraPlayerSpawningManagerComponent::HandleOnActorSpawned(AActor* SpawnedActor) | |
| { | |
| if (ALyraPlayerStart* PlayerStart = Cast<ALyraPlayerStart>(SpawnedActor)) | |
| { | |
| CachedPlayerStarts.Add(PlayerStart); | |
| } | |
| } | |
| // ALyraGameMode Proxied Calls - Need to handle when someone chooses | |
| // to restart a player the normal way in the engine. | |
| //====================================================================== | |
| AActor* ULyraPlayerSpawningManagerComponent::ChoosePlayerStart(AController* Player) | |
| { | |
| if (Player) | |
| { | |
| if (APlayerStart* PlayerStart = FindPlayFromHereStart(Player)) | |
| { | |
| return PlayerStart; | |
| } | |
| TArray<ALyraPlayerStart*> StarterPoints; | |
| for (auto StartIt = CachedPlayerStarts.CreateIterator(); StartIt; ++StartIt) | |
| { | |
| if (ALyraPlayerStart* Start = (*StartIt).Get()) | |
| { | |
| StarterPoints.Add(Start); | |
| } | |
| else | |
| { | |
| StartIt.RemoveCurrent(); | |
| } | |
| } | |
| if (APlayerState* PlayerState = Player->GetPlayerState<APlayerState>()) | |
| { | |
| // start dedicated spectators at any random starting location, but they do not claim it | |
| if (PlayerState->IsOnlyASpectator()) | |
| { | |
| if (!StarterPoints.IsEmpty()) | |
| { | |
| return StarterPoints[FMath::RandRange(0, StarterPoints.Num() - 1)]; | |
| } | |
| return nullptr; | |
| } | |
| } | |
| AActor* PlayerStart = OnChoosePlayerStart(Player, StarterPoints); | |
| if (!PlayerStart) | |
| { | |
| PlayerStart = GetFirstRandomUnoccupiedPlayerStart(Player, StarterPoints); | |
| } | |
| if (ALyraPlayerStart* LyraStart = Cast<ALyraPlayerStart>(PlayerStart)) | |
| { | |
| LyraStart->TryClaim(Player); | |
| } | |
| return PlayerStart; | |
| } | |
| return nullptr; | |
| } | |
| APlayerStart* ULyraPlayerSpawningManagerComponent::FindPlayFromHereStart(AController* Player) | |
| { | |
| // Only 'Play From Here' for a player controller, bots etc. should all spawn from normal spawn points. | |
| if (Player->IsA<APlayerController>()) | |
| { | |
| if (UWorld* World = GetWorld()) | |
| { | |
| for (TActorIterator<APlayerStart> It(World); It; ++It) | |
| { | |
| if (APlayerStart* PlayerStart = *It) | |
| { | |
| if (PlayerStart->IsA<APlayerStartPIE>()) | |
| { | |
| // Always prefer the first "Play from Here" PlayerStart, if we find one while in PIE mode | |
| return PlayerStart; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return nullptr; | |
| } | |
| bool ULyraPlayerSpawningManagerComponent::ControllerCanRestart(AController* Player) | |
| { | |
| bool bCanRestart = true; | |
| // TODO Can they restart? | |
| return bCanRestart; | |
| } | |
| void ULyraPlayerSpawningManagerComponent::FinishRestartPlayer(AController* NewPlayer, const FRotator& StartRotation) | |
| { | |
| OnFinishRestartPlayer(NewPlayer, StartRotation); | |
| K2_OnFinishRestartPlayer(NewPlayer, StartRotation); | |
| } | |
| //================================================================ | |
| void ULyraPlayerSpawningManagerComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) | |
| { | |
| Super::TickComponent(DeltaTime, TickType, ThisTickFunction); | |
| } | |
| APlayerStart* ULyraPlayerSpawningManagerComponent::GetFirstRandomUnoccupiedPlayerStart(AController* Controller, const TArray<ALyraPlayerStart*>& StartPoints) const | |
| { | |
| if (Controller) | |
| { | |
| TArray<ALyraPlayerStart*> UnOccupiedStartPoints; | |
| TArray<ALyraPlayerStart*> OccupiedStartPoints; | |
| for (ALyraPlayerStart* StartPoint : StartPoints) | |
| { | |
| ELyraPlayerStartLocationOccupancy State = StartPoint->GetLocationOccupancy(Controller); | |
| switch (State) | |
| { | |
| case ELyraPlayerStartLocationOccupancy::Empty: | |
| UnOccupiedStartPoints.Add(StartPoint); | |
| break; | |
| case ELyraPlayerStartLocationOccupancy::Partial: | |
| OccupiedStartPoints.Add(StartPoint); | |
| break; | |
| } | |
| } | |
| if (UnOccupiedStartPoints.Num() > 0) | |
| { | |
| return UnOccupiedStartPoints[FMath::RandRange(0, UnOccupiedStartPoints.Num() - 1)]; | |
| } | |
| else if (OccupiedStartPoints.Num() > 0) | |
| { | |
| return OccupiedStartPoints[FMath::RandRange(0, OccupiedStartPoints.Num() - 1)]; | |
| } | |
| } | |
| return nullptr; | |
| } | |