Download LyraStarterGame/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
- Browser
- Download file 17.9 kB
-
https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp
- Command line
-
hf download hf://datasets/Alexhas2/unitysamples/LyraStarterGame/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp
-
curl -L -o LyraGameSettingRegistry_Audio.cpp https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Settings/LyraGameSettingRegistry_Audio.cpp
17.9 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULocalPlayer; | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsChangingAudioOutputDevice, "Platform.Trait.SupportsChangingAudioOutputDevice"); | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsBackgroundAudio, "Platform.Trait.SupportsBackgroundAudio"); | |
| UGameSettingCollection* ULyraGameSettingRegistry::InitializeAudioSettings(ULyraLocalPlayer* InLocalPlayer) | |
| { | |
| UGameSettingCollection* Screen = NewObject<UGameSettingCollection>(); | |
| Screen->SetDevName(TEXT("AudioCollection")); | |
| Screen->SetDisplayName(LOCTEXT("AudioCollection_Name", "Audio")); | |
| Screen->Initialize(InLocalPlayer); | |
| // Volume | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| { | |
| UGameSettingCollection* Volume = NewObject<UGameSettingCollection>(); | |
| Volume->SetDevName(TEXT("VolumeCollection")); | |
| Volume->SetDisplayName(LOCTEXT("VolumeCollection_Name", "Volume")); | |
| Screen->AddSetting(Volume); | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueScalarDynamic* Setting = NewObject<UGameSettingValueScalarDynamic>(); | |
| Setting->SetDevName(TEXT("OverallVolume")); | |
| Setting->SetDisplayName(LOCTEXT("OverallVolume_Name", "Overall")); | |
| Setting->SetDescriptionRichText(LOCTEXT("OverallVolume_Description", "Adjusts the volume of everything.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetOverallVolume)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetOverallVolume)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->GetOverallVolume()); | |
| Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Volume->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueScalarDynamic* Setting = NewObject<UGameSettingValueScalarDynamic>(); | |
| Setting->SetDevName(TEXT("MusicVolume")); | |
| Setting->SetDisplayName(LOCTEXT("MusicVolume_Name", "Music")); | |
| Setting->SetDescriptionRichText(LOCTEXT("MusicVolume_Description", "Adjusts the volume of music.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetMusicVolume)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetMusicVolume)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->GetMusicVolume()); | |
| Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Volume->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueScalarDynamic* Setting = NewObject<UGameSettingValueScalarDynamic>(); | |
| Setting->SetDevName(TEXT("SoundEffectsVolume")); | |
| Setting->SetDisplayName(LOCTEXT("SoundEffectsVolume_Name", "Sound Effects")); | |
| Setting->SetDescriptionRichText(LOCTEXT("SoundEffectsVolume_Description", "Adjusts the volume of sound effects.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetSoundFXVolume)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetSoundFXVolume)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->GetSoundFXVolume()); | |
| Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Volume->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueScalarDynamic* Setting = NewObject<UGameSettingValueScalarDynamic>(); | |
| Setting->SetDevName(TEXT("DialogueVolume")); | |
| Setting->SetDisplayName(LOCTEXT("DialogueVolume_Name", "Dialogue")); | |
| Setting->SetDescriptionRichText(LOCTEXT("DialogueVolume_Description", "Adjusts the volume of dialogue for game characters and voice overs.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetDialogueVolume)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetDialogueVolume)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->GetDialogueVolume()); | |
| Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Volume->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueScalarDynamic* Setting = NewObject<UGameSettingValueScalarDynamic>(); | |
| Setting->SetDevName(TEXT("VoiceChatVolume")); | |
| Setting->SetDisplayName(LOCTEXT("VoiceChatVolume_Name", "Voice Chat")); | |
| Setting->SetDescriptionRichText(LOCTEXT("VoiceChatVolume_Description", "Adjusts the volume of voice chat.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetVoiceChatVolume)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetVoiceChatVolume)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->GetVoiceChatVolume()); | |
| Setting->SetDisplayFormat(UGameSettingValueScalarDynamic::ZeroToOnePercent); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Volume->AddSetting(Setting); | |
| } | |
| } | |
| // Sound | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| { | |
| UGameSettingCollection* Sound = NewObject<UGameSettingCollection>(); | |
| Sound->SetDevName(TEXT("SoundCollection")); | |
| Sound->SetDisplayName(LOCTEXT("SoundCollection_Name", "Sound")); | |
| Screen->AddSetting(Sound); | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingCollectionPage* SubtitlePage = NewObject<UGameSettingCollectionPage>(); | |
| SubtitlePage->SetDevName(TEXT("SubtitlePage")); | |
| SubtitlePage->SetDisplayName(LOCTEXT("SubtitlePage_Name", "Subtitles")); | |
| SubtitlePage->SetDescriptionRichText(LOCTEXT("SubtitlePage_Description", "Configure the visual appearance of subtitles.")); | |
| SubtitlePage->SetNavigationText(LOCTEXT("SubtitlePage_Navigation", "Options")); | |
| SubtitlePage->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Sound->AddSetting(SubtitlePage); | |
| // Subtitles | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| { | |
| UGameSettingCollection* SubtitleCollection = NewObject<UGameSettingCollection>(); | |
| SubtitleCollection->SetDevName(TEXT("SubtitlesCollection")); | |
| SubtitleCollection->SetDisplayName(LOCTEXT("SubtitlesCollection_Name", "Subtitles")); | |
| SubtitlePage->AddSetting(SubtitleCollection); | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject<UGameSettingValueDiscreteDynamic_Bool>(); | |
| Setting->SetDevName(TEXT("Subtitles")); | |
| Setting->SetDisplayName(LOCTEXT("Subtitles_Name", "Subtitles")); | |
| Setting->SetDescriptionRichText(LOCTEXT("Subtitles_Description", "Turns subtitles on/off.")); | |
| Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesEnabled)); | |
| Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesEnabled)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsShared>()->GetSubtitlesEnabled()); | |
| SubtitleCollection->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject<UGameSettingValueDiscreteDynamic_Enum>(); | |
| Setting->SetDevName(TEXT("SubtitleTextSize")); | |
| Setting->SetDisplayName(LOCTEXT("SubtitleTextSize_Name", "Text Size")); | |
| Setting->SetDescriptionRichText(LOCTEXT("SubtitleTextSize_Description", "Choose different sizes of the the subtitle text.")); | |
| Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesTextSize)); | |
| Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesTextSize)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsShared>()->GetSubtitlesTextSize()); | |
| Setting->AddEnumOption(ESubtitleDisplayTextSize::ExtraSmall, LOCTEXT("ESubtitleTextSize_ExtraSmall", "Extra Small")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextSize::Small, LOCTEXT("ESubtitleTextSize_Small", "Small")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextSize::Medium, LOCTEXT("ESubtitleTextSize_Medium", "Medium")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextSize::Large, LOCTEXT("ESubtitleTextSize_Large", "Large")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextSize::ExtraLarge, LOCTEXT("ESubtitleTextSize_ExtraLarge", "Extra Large")); | |
| SubtitleCollection->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject<UGameSettingValueDiscreteDynamic_Enum>(); | |
| Setting->SetDevName(TEXT("SubtitleTextColor")); | |
| Setting->SetDisplayName(LOCTEXT("SubtitleTextColor_Name", "Text Color")); | |
| Setting->SetDescriptionRichText(LOCTEXT("SubtitleTextColor_Description", "Choose different colors for the subtitle text.")); | |
| Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesTextColor)); | |
| Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesTextColor)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsShared>()->GetSubtitlesTextColor()); | |
| Setting->AddEnumOption(ESubtitleDisplayTextColor::White, LOCTEXT("ESubtitleTextColor_White", "White")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextColor::Yellow, LOCTEXT("ESubtitleTextColor_Yellow", "Yellow")); | |
| SubtitleCollection->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject<UGameSettingValueDiscreteDynamic_Enum>(); | |
| Setting->SetDevName(TEXT("SubtitleTextBorder")); | |
| Setting->SetDisplayName(LOCTEXT("SubtitleBackgroundStyle_Name", "Text Border")); | |
| Setting->SetDescriptionRichText(LOCTEXT("SubtitleTextBorder_Description", "Choose different borders for the text.")); | |
| Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesTextBorder)); | |
| Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesTextBorder)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsShared>()->GetSubtitlesTextBorder()); | |
| Setting->AddEnumOption(ESubtitleDisplayTextBorder::None, LOCTEXT("ESubtitleTextBorder_None", "None")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextBorder::Outline, LOCTEXT("ESubtitleTextBorder_Outline", "Outline")); | |
| Setting->AddEnumOption(ESubtitleDisplayTextBorder::DropShadow, LOCTEXT("ESubtitleTextBorder_DropShadow", "Drop Shadow")); | |
| SubtitleCollection->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject<UGameSettingValueDiscreteDynamic_Enum>(); | |
| Setting->SetDevName(TEXT("SubtitleBackgroundOpacity")); | |
| Setting->SetDisplayName(LOCTEXT("SubtitleBackground_Name", "Background Opacity")); | |
| Setting->SetDescriptionRichText(LOCTEXT("SubtitleBackgroundOpacity_Description", "Choose a different background or letterboxing for the subtitles.")); | |
| Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetSubtitlesBackgroundOpacity)); | |
| Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetSubtitlesBackgroundOpacity)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsShared>()->GetSubtitlesBackgroundOpacity()); | |
| Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Clear, LOCTEXT("ESubtitleBackgroundOpacity_Clear", "Clear")); | |
| Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Low, LOCTEXT("ESubtitleBackgroundOpacity_Low", "Low")); | |
| Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Medium, LOCTEXT("ESubtitleBackgroundOpacity_Medium", "Medium")); | |
| Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::High, LOCTEXT("ESubtitleBackgroundOpacity_High", "High")); | |
| Setting->AddEnumOption(ESubtitleDisplayBackgroundOpacity::Solid, LOCTEXT("ESubtitleBackgroundOpacity_Solid", "Solid")); | |
| SubtitleCollection->AddSetting(Setting); | |
| } | |
| } | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscreteDynamic_AudioOutputDevice* Setting = NewObject<ULyraSettingValueDiscreteDynamic_AudioOutputDevice>(); | |
| Setting->SetDevName(TEXT("AudioOutputDevice")); | |
| Setting->SetDisplayName(LOCTEXT("AudioOutputDevice_Name", "Audio Output Device")); | |
| Setting->SetDescriptionRichText(LOCTEXT("AudioOutputDevice_Description", "Changes the audio output device for game audio (not voice chat).")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetAudioOutputDeviceId)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetAudioOutputDeviceId)); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing( | |
| TAG_Platform_Trait_SupportsChangingAudioOutputDevice, | |
| TEXT("Platform does not support changing audio output device")) | |
| ); | |
| Sound->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Enum* Setting = NewObject<UGameSettingValueDiscreteDynamic_Enum>(); | |
| Setting->SetDevName(TEXT("BackgroundAudio")); | |
| Setting->SetDisplayName(LOCTEXT("BackgroundAudio_Name", "Background Audio")); | |
| Setting->SetDescriptionRichText(LOCTEXT("BackgroundAudio_Description", "Turns game audio on/off when the game is in the background. When on, the game audio will continue to play when the game is minimized, or another window is focused.")); | |
| Setting->SetDynamicGetter(GET_SHARED_SETTINGS_FUNCTION_PATH(GetAllowAudioInBackgroundSetting)); | |
| Setting->SetDynamicSetter(GET_SHARED_SETTINGS_FUNCTION_PATH(SetAllowAudioInBackgroundSetting)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsShared>()->GetAllowAudioInBackgroundSetting()); | |
| Setting->AddEnumOption(ELyraAllowBackgroundAudioSetting::Off, LOCTEXT("ELyraAllowBackgroundAudioSetting_Off", "Off")); | |
| Setting->AddEnumOption(ELyraAllowBackgroundAudioSetting::AllSounds, LOCTEXT("ELyraAllowBackgroundAudioSetting_AllSounds", "All Sounds")); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Setting->AddEditCondition(FWhenPlatformHasTrait::KillIfMissing( | |
| TAG_Platform_Trait_SupportsBackgroundAudio, | |
| TEXT("Platform does not support background audio")) | |
| ); | |
| Sound->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject<UGameSettingValueDiscreteDynamic_Bool>(); | |
| Setting->SetDevName(TEXT("HeadphoneMode")); | |
| Setting->SetDisplayName(LOCTEXT("HeadphoneMode_Name", "3D Headphones")); | |
| Setting->SetDescriptionRichText(LOCTEXT("HeadphoneMode_Description", "Enable binaural audio. Provides 3D audio spatialization, so you can hear the location of sounds more precisely, including above, below, and behind you. Recommended for use with stereo headphones only.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(bDesiredHeadphoneMode)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(bDesiredHeadphoneMode)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->IsHeadphoneModeEnabled()); | |
| Setting->AddEditCondition(MakeShared<FWhenCondition>( | |
| [](const ULocalPlayer*, FGameSettingEditableState& InOutEditState) | |
| { | |
| if (!GetDefault<ULyraSettingsLocal>()->CanModifyHeadphoneModeEnabled()) | |
| { | |
| InOutEditState.Kill(TEXT("Binaural Spatialization option cannot be modified on this platform")); | |
| } | |
| })); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Sound->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject<UGameSettingValueDiscreteDynamic_Bool>(); | |
| Setting->SetDevName(TEXT("HDRAudioMode")); | |
| Setting->SetDisplayName(LOCTEXT("HDRAudioMode_Name", "High Dynamic Range Audio")); | |
| Setting->SetDescriptionRichText(LOCTEXT("HDRAudioMode_Description", "Enable high dynamic range audio. Changes the runtime processing chain to increase the dynamic range of the audio mixdown, appropriate for theater or more cinematic experiences.")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(bUseHDRAudioMode)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetHDRAudioModeEnabled)); | |
| Setting->SetDefaultValue(GetDefault<ULyraSettingsLocal>()->IsHDRAudioModeEnabled()); | |
| Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| Sound->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| } | |
| return Screen; | |
| } | |