Download LyraStarterGame/Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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curl -L -o LyraGameSettingRegistry_PerfStats.cpp https://huggingface.co/datasets/Alexhas2/unitysamples/resolve/main/LyraStarterGame/Source/LyraGame/Settings/LyraGameSettingRegistry_PerfStats.cpp
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULyraLocalPlayer; | |
| static TAutoConsoleVariable<bool> CVarLatencyMarkersRequireNVIDIA(TEXT("Lyra.Settings.LatencyMarkersRequireNVIDIA"), | |
| true, | |
| TEXT("If true, then only allow latency markers to be enabled on NVIDIA hardware"), | |
| ECVF_Default); | |
| // Checks if the current platform can even support latency stats (game, render, total, etc latency stats) | |
| class FGameSettingEditCondition_LatencyStatsSupported final : public FGameSettingEditCondition | |
| { | |
| public: | |
| FGameSettingEditCondition_LatencyStatsSupported() = default; | |
| virtual void GatherEditState(const ULocalPlayer * InLocalPlayer, FGameSettingEditableState & InOutEditState) const override | |
| { | |
| if (!ULyraSettingsLocal::DoesPlatformSupportLatencyTrackingStats()) | |
| { | |
| InOutEditState.Disable(LOCTEXT("PlatformDoesNotSupportLatencyStates", "Latency performance stats are not supported on this device")); | |
| } | |
| } | |
| }; | |
| // Checks if latency stats are currently enabled and listens for when that changes to correclt update the edit condition state | |
| class FGameSettingEditCondition_LatencyStatsCurrentlyEnabled final : public FGameSettingEditCondition | |
| { | |
| public: | |
| FGameSettingEditCondition_LatencyStatsCurrentlyEnabled() = default; | |
| virtual ~FGameSettingEditCondition_LatencyStatsCurrentlyEnabled() override | |
| { | |
| if (!SettingChangedDelegate.IsValid()) | |
| { | |
| return; | |
| } | |
| ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| if (!Settings) | |
| { | |
| return; | |
| } | |
| Settings->OnLatencyStatIndicatorSettingsChangedEvent().Remove(SettingChangedDelegate); | |
| } | |
| private: | |
| virtual void Initialize(const ULocalPlayer* InLocalPlayer) override | |
| { | |
| // Bind to an event for when the settings are updated so that we can broadcast that we need | |
| // to be re-evaluated | |
| ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| if (!Settings) | |
| { | |
| return; | |
| } | |
| SettingChangedDelegate = Settings->OnLatencyStatIndicatorSettingsChangedEvent().AddSP(this->AsShared(), &FGameSettingEditCondition_LatencyStatsCurrentlyEnabled::BroadcastEditConditionChanged); | |
| } | |
| virtual void GatherEditState(const ULocalPlayer * InLocalPlayer, FGameSettingEditableState & InOutEditState) const override | |
| { | |
| const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| if (!Settings) | |
| { | |
| return; | |
| } | |
| if (!Settings->GetEnableLatencyTrackingStats()) | |
| { | |
| InOutEditState.Disable(LOCTEXT("LatencyMarkerRequireStatsEnabled", "Latency Tracking Stats must be enabled to use this.")); | |
| } | |
| } | |
| FDelegateHandle SettingChangedDelegate; | |
| }; | |
| // Checks if latency markers are supported on the current platform | |
| class FGameSettingEditCondition_LatencyMarkersSupported final : public FGameSettingEditCondition | |
| { | |
| public: | |
| FGameSettingEditCondition_LatencyMarkersSupported() = default; | |
| virtual void GatherEditState(const ULocalPlayer * InLocalPlayer, FGameSettingEditableState & InOutEditState) const override | |
| { | |
| if (!ULyraSettingsLocal::DoesPlatformSupportLatencyMarkers()) | |
| { | |
| InOutEditState.Disable(LOCTEXT("PlatformDoesNotSupportLatencyMarkers", "Latency markers are not supported on this device")); | |
| } | |
| // Lyra is only going to use the "Reflex" plugin to track these latency stats, so restrict these settings to NVIDIA devices. | |
| if (CVarLatencyMarkersRequireNVIDIA.GetValueOnAnyThread() && !IsRHIDeviceNVIDIA()) | |
| { | |
| InOutEditState.Disable(LOCTEXT("InputLatencyMarkersRequiresNVIDIA", "Latency markers only work on NVIDIA devices.")); | |
| } | |
| } | |
| }; | |
| ////////////////////////////////////////////////////////////////////// | |
| void ULyraGameSettingRegistry::AddPerformanceStatPage(UGameSettingCollection* PerfStatsOuterCategory, ULyraLocalPlayer* InLocalPlayer) | |
| { | |
| //---------------------------------------------------------------------------------- | |
| { | |
| static_assert((int32)ELyraDisplayablePerformanceStat::Count == 18, "Consider updating this function to deal with new performance stats"); | |
| UGameSettingCollectionPage* StatsPage = NewObject<UGameSettingCollectionPage>(); | |
| StatsPage->SetDevName(TEXT("PerfStatsPage")); | |
| StatsPage->SetDisplayName(LOCTEXT("PerfStatsPage_Name", "Performance Stats")); | |
| StatsPage->SetDescriptionRichText(LOCTEXT("PerfStatsPage_Description", "Configure the display of performance statistics.")); | |
| StatsPage->SetNavigationText(LOCTEXT("PerfStatsPage_Navigation", "Edit")); | |
| StatsPage->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get()); | |
| PerfStatsOuterCategory->AddSetting(StatsPage); | |
| // Performance stats | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| { | |
| UGameSettingCollection* StatCategory_Performance = NewObject<UGameSettingCollection>(); | |
| StatCategory_Performance->SetDevName(TEXT("StatCategory_Performance")); | |
| StatCategory_Performance->SetDisplayName(LOCTEXT("StatCategory_Performance_Name", "Performance")); | |
| StatsPage->AddSetting(StatCategory_Performance); | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::ClientFPS); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_ClientFPS", "Client FPS")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_ClientFPS", "Client frame rate (higher is better)")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::ServerFPS); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_ServerFPS", "Server FPS")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_ServerFPS", "Server frame rate")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime", "Frame Time")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime", "The total frame time.")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::IdleTime); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_IdleTime", "Idle Time")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_IdleTime", "The amount of time spent waiting idle for frame pacing.")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_GameThread); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_GameThread", "CPU Game Time")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_GameThread", "The amount of time spent on the main game thread.")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_RenderThread); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_RenderThread", "CPU Render Time")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_RenderThread", "The amount of time spent on the rendering thread.")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_RHIThread); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_RHIThread", "CPU RHI Time")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_RHIThread", "The amount of time spent on the Render Hardware Interface thread.")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::FrameTime_GPU); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_FrameTime_GPU", "GPU Render Time")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_FrameTime_GPU", "The amount of time spent on the GPU.")); | |
| StatCategory_Performance->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| } | |
| // Network stats | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| { | |
| UGameSettingCollection* StatCategory_Network = NewObject<UGameSettingCollection>(); | |
| StatCategory_Network->SetDevName(TEXT("StatCategory_Network")); | |
| StatCategory_Network->SetDisplayName(LOCTEXT("StatCategory_Network_Name", "Network")); | |
| StatsPage->AddSetting(StatCategory_Network); | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::Ping); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_Ping", "Ping")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_Ping", "The roundtrip latency of your connection to the server.")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::PacketLoss_Incoming); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_PacketLoss_Incoming", "Incoming Packet Loss")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketLoss_Incoming", "The percentage of incoming packets lost.")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::PacketLoss_Outgoing); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_PacketLoss_Outgoing", "Outgoing Packet Loss")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketLoss_Outgoing", "The percentage of outgoing packets lost.")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::PacketRate_Incoming); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_PacketRate_Incoming", "Incoming Packet Rate")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketRate_Incoming", "Rate of incoming packets (per second)")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::PacketRate_Outgoing); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_PacketRate_Outgoing", "Outgoing Packet Rate")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketRate_Outgoing", "Rate of outgoing packets (per second)")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::PacketSize_Incoming); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_PacketSize_Incoming", "Incoming Packet Size")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketSize_Incoming", "The average size (in bytes) of packets recieved in the last second.")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::PacketSize_Outgoing); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_PacketSize_Outgoing", "Outgoing Packet Size")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_PacketSize_Outgoing", "The average size (in bytes) of packets sent in the last second.")); | |
| StatCategory_Network->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| } | |
| // Latency stats | |
| //////////////////////////////////////////////////////////////////////////////////// | |
| { | |
| UGameSettingCollection* StatCategory_Latency = NewObject<UGameSettingCollection>(); | |
| StatCategory_Latency->SetDevName(TEXT("StatCategory_Latency")); | |
| StatCategory_Latency->SetDisplayName(LOCTEXT("StatCategory_Latency_Name", "Latency")); | |
| StatsPage->AddSetting(StatCategory_Latency); | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject<UGameSettingValueDiscreteDynamic_Bool>(); | |
| Setting->SetDevName(TEXT("InputLatencyTrackingStats")); | |
| Setting->SetDisplayName(LOCTEXT("InputLatencyTrackingStats_Name", "Enable Latency Tracking Stats")); | |
| Setting->SetDescriptionRichText(LOCTEXT("InputLatencyTrackingStats_Description", "Enabling Input Latency stat tracking")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetEnableLatencyTrackingStats)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetEnableLatencyTrackingStats)); | |
| // Set the default value to true if the platform supports latency tracking stats | |
| Setting->SetDefaultValue(ULyraSettingsLocal::DoesPlatformSupportLatencyTrackingStats()); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsSupported>()); | |
| StatCategory_Latency->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| UGameSettingValueDiscreteDynamic_Bool* Setting = NewObject<UGameSettingValueDiscreteDynamic_Bool>(); | |
| Setting->SetDevName(TEXT("InputLatencyMarkers")); | |
| Setting->SetDisplayName(LOCTEXT("InputLatencyMarkers_Name", "Enable Latency Markers")); | |
| Setting->SetDescriptionRichText(LOCTEXT("InputLatencyMarkers_Description", "Enabling Input Latency Markers to flash the screen")); | |
| Setting->SetDynamicGetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(GetEnableLatencyFlashIndicators)); | |
| Setting->SetDynamicSetter(GET_LOCAL_SETTINGS_FUNCTION_PATH(SetEnableLatencyFlashIndicators)); | |
| Setting->SetDefaultValue(false); | |
| // Latency markers require the stats to be supported and enabled | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsSupported>()); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsCurrentlyEnabled>()); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyMarkersSupported>()); | |
| StatCategory_Latency->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::Latency_Total); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_Latency_Total", "Total Game Latency")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_Latency_Total", "The total amount of latency")); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsSupported>()); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsCurrentlyEnabled>()); | |
| StatCategory_Latency->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::Latency_Game); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_Latency_Game", "Game Latency")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_Latency_Game", "Game simulation start to driver submission end")); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsSupported>()); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsCurrentlyEnabled>()); | |
| StatCategory_Latency->AddSetting(Setting); | |
| } | |
| //---------------------------------------------------------------------------------- | |
| { | |
| ULyraSettingValueDiscrete_PerfStat* Setting = NewObject<ULyraSettingValueDiscrete_PerfStat>(); | |
| Setting->SetStat(ELyraDisplayablePerformanceStat::Latency_Render); | |
| Setting->SetDisplayName(LOCTEXT("PerfStat_Latency_Render", "Render Latency")); | |
| Setting->SetDescriptionRichText(LOCTEXT("PerfStatDescription_Latency_Render", "OS render queue start to GPU render end")); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsSupported>()); | |
| Setting->AddEditCondition(MakeShared<FGameSettingEditCondition_LatencyStatsCurrentlyEnabled>()); | |
| StatCategory_Latency->AddSetting(Setting); | |
| } | |
| } | |
| } | |
| } | |