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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_BinauralSettingControlledByOS, "Platform.Trait.BinauralSettingControlledByOS"); | |
| namespace PerfStatTags | |
| { | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsLatencyStats, "Platform.Trait.SupportsLatencyStats"); | |
| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_Platform_Trait_SupportsLatencyMarkers, "Platform.Trait.SupportsLatencyMarkers"); | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| static TAutoConsoleVariable<bool> CVarApplyFrameRateSettingsInPIE(TEXT("Lyra.Settings.ApplyFrameRateSettingsInPIE"), | |
| false, | |
| TEXT("Should we apply frame rate settings in PIE?"), | |
| ECVF_Default); | |
| static TAutoConsoleVariable<bool> CVarApplyFrontEndPerformanceOptionsInPIE(TEXT("Lyra.Settings.ApplyFrontEndPerformanceOptionsInPIE"), | |
| false, | |
| TEXT("Do we apply front-end specific performance options in PIE?"), | |
| ECVF_Default); | |
| static TAutoConsoleVariable<bool> CVarApplyDeviceProfilesInPIE(TEXT("Lyra.Settings.ApplyDeviceProfilesInPIE"), | |
| false, | |
| TEXT("Should we apply experience/platform emulated device profiles in PIE?"), | |
| ECVF_Default); | |
| ////////////////////////////////////////////////////////////////////// | |
| // Console frame pacing | |
| static TAutoConsoleVariable<int32> CVarDeviceProfileDrivenTargetFps( | |
| TEXT("Lyra.DeviceProfile.Console.TargetFPS"), | |
| -1, | |
| TEXT("Target FPS when being driven by device profile"), | |
| ECVF_Default | ECVF_Preview); | |
| static TAutoConsoleVariable<int32> CVarDeviceProfileDrivenFrameSyncType( | |
| TEXT("Lyra.DeviceProfile.Console.FrameSyncType"), | |
| -1, | |
| TEXT("Sync type when being driven by device profile. Corresponds to r.GTSyncType"), | |
| ECVF_Default | ECVF_Preview); | |
| ////////////////////////////////////////////////////////////////////// | |
| // Mobile frame pacing | |
| static TAutoConsoleVariable<int32> CVarDeviceProfileDrivenMobileDefaultFrameRate( | |
| TEXT("Lyra.DeviceProfile.Mobile.DefaultFrameRate"), | |
| 30, | |
| TEXT("Default FPS when being driven by device profile"), | |
| ECVF_Default | ECVF_Preview); | |
| static TAutoConsoleVariable<int32> CVarDeviceProfileDrivenMobileMaxFrameRate( | |
| TEXT("Lyra.DeviceProfile.Mobile.MaxFrameRate"), | |
| 30, | |
| TEXT("Max FPS when being driven by device profile"), | |
| ECVF_Default | ECVF_Preview); | |
| ////////////////////////////////////////////////////////////////////// | |
| static TAutoConsoleVariable<FString> CVarMobileQualityLimits( | |
| TEXT("Lyra.DeviceProfile.Mobile.OverallQualityLimits"), | |
| TEXT(""), | |
| TEXT("List of limits on resolution quality of the form \"FPS:MaxQuality,FPS2:MaxQuality2,...\", kicking in when FPS is at or above the threshold"), | |
| ECVF_Default | ECVF_Preview); | |
| static TAutoConsoleVariable<FString> CVarMobileResolutionQualityLimits( | |
| TEXT("Lyra.DeviceProfile.Mobile.ResolutionQualityLimits"), | |
| TEXT(""), | |
| TEXT("List of limits on resolution quality of the form \"FPS:MaxResQuality,FPS2:MaxResQuality2,...\", kicking in when FPS is at or above the threshold"), | |
| ECVF_Default | ECVF_Preview); | |
| static TAutoConsoleVariable<FString> CVarMobileResolutionQualityRecommendation( | |
| TEXT("Lyra.DeviceProfile.Mobile.ResolutionQualityRecommendation"), | |
| TEXT("0:75"), | |
| TEXT("List of limits on resolution quality of the form \"FPS:Recommendation,FPS2:Recommendation2,...\", kicking in when FPS is at or above the threshold"), | |
| ECVF_Default | ECVF_Preview); | |
| ////////////////////////////////////////////////////////////////////// | |
| FLyraScalabilitySnapshot::FLyraScalabilitySnapshot() | |
| { | |
| static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); | |
| Qualities.ResolutionQuality = -1.0f; | |
| Qualities.ViewDistanceQuality = -1; | |
| Qualities.AntiAliasingQuality = -1; | |
| Qualities.ShadowQuality = -1; | |
| Qualities.GlobalIlluminationQuality = -1; | |
| Qualities.ReflectionQuality = -1; | |
| Qualities.PostProcessQuality = -1; | |
| Qualities.TextureQuality = -1; | |
| Qualities.EffectsQuality = -1; | |
| Qualities.FoliageQuality = -1; | |
| Qualities.ShadingQuality = -1; | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| template<typename T> | |
| struct TMobileQualityWrapper | |
| { | |
| private: | |
| T DefaultValue; | |
| TAutoConsoleVariable<FString>& WatchedVar; | |
| FString LastSeenCVarString; | |
| struct FLimitPair | |
| { | |
| int32 Limit = 0; | |
| T Value = T(0); | |
| }; | |
| TArray<FLimitPair> Thresholds; | |
| public: | |
| TMobileQualityWrapper(T InDefaultValue, TAutoConsoleVariable<FString>& InWatchedVar) | |
| : DefaultValue(InDefaultValue) | |
| , WatchedVar(InWatchedVar) | |
| { | |
| } | |
| T Query(int32 TestValue) | |
| { | |
| UpdateCache(); | |
| for (const FLimitPair& Pair : Thresholds) | |
| { | |
| if (TestValue >= Pair.Limit) | |
| { | |
| return Pair.Value; | |
| } | |
| } | |
| return DefaultValue; | |
| } | |
| // Returns the first threshold value or INDEX_NONE if there aren't any | |
| int32 GetFirstThreshold() | |
| { | |
| UpdateCache(); | |
| return (Thresholds.Num() > 0) ? Thresholds[0].Limit : INDEX_NONE; | |
| } | |
| // Returns the lowest value of all the pairs or DefaultIfNoPairs if there are no pairs | |
| T GetLowestValue(T DefaultIfNoPairs) | |
| { | |
| UpdateCache(); | |
| T Result = DefaultIfNoPairs; | |
| bool bFirstValue = true; | |
| for (const FLimitPair& Pair : Thresholds) | |
| { | |
| if (bFirstValue) | |
| { | |
| Result = Pair.Value; | |
| bFirstValue = false; | |
| } | |
| else | |
| { | |
| Result = FMath::Min(Result, Pair.Value); | |
| } | |
| } | |
| return Result; | |
| } | |
| private: | |
| void UpdateCache() | |
| { | |
| const FString CurrentValue = WatchedVar.GetValueOnGameThread(); | |
| if (!CurrentValue.Equals(LastSeenCVarString, ESearchCase::CaseSensitive)) | |
| { | |
| LastSeenCVarString = CurrentValue; | |
| Thresholds.Reset(); | |
| // Parse the thresholds | |
| int32 ScanIndex = 0; | |
| while (ScanIndex < LastSeenCVarString.Len()) | |
| { | |
| const int32 ColonIndex = LastSeenCVarString.Find(TEXT(":"), ESearchCase::CaseSensitive, ESearchDir::FromStart, ScanIndex); | |
| if (ColonIndex > 0) | |
| { | |
| const int32 CommaIndex = LastSeenCVarString.Find(TEXT(","), ESearchCase::CaseSensitive, ESearchDir::FromStart, ColonIndex); | |
| const int32 EndOfPairIndex = (CommaIndex != INDEX_NONE) ? CommaIndex : LastSeenCVarString.Len(); | |
| FLimitPair Pair; | |
| LexFromString(Pair.Limit, *LastSeenCVarString.Mid(ScanIndex, ColonIndex - ScanIndex)); | |
| LexFromString(Pair.Value, *LastSeenCVarString.Mid(ColonIndex + 1, EndOfPairIndex - ColonIndex - 1)); | |
| Thresholds.Add(Pair); | |
| ScanIndex = EndOfPairIndex + 1; | |
| } | |
| else | |
| { | |
| UE_LOG(LogConsoleResponse, Error, TEXT("Malformed value for '%s'='%s', expecting a ':'"), | |
| *IConsoleManager::Get().FindConsoleObjectName(WatchedVar.AsVariable()), | |
| *LastSeenCVarString); | |
| Thresholds.Reset(); | |
| break; | |
| } | |
| } | |
| // Sort the pairs | |
| Thresholds.Sort([](const FLimitPair A, const FLimitPair B) { return A.Limit < B.Limit; }); | |
| } | |
| } | |
| }; | |
| namespace LyraSettingsHelpers | |
| { | |
| bool HasPlatformTrait(FGameplayTag Tag) | |
| { | |
| return ICommonUIModule::GetSettings().GetPlatformTraits().HasTag(Tag); | |
| } | |
| // Returns the max level from the integer scalability settings (ignores ResolutionQuality) | |
| int32 GetHighestLevelOfAnyScalabilityChannel(const Scalability::FQualityLevels& ScalabilityQuality) | |
| { | |
| static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); | |
| int32 MaxScalability = ScalabilityQuality.ViewDistanceQuality; | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.AntiAliasingQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.ShadowQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.GlobalIlluminationQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.ReflectionQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.PostProcessQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.TextureQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.EffectsQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.FoliageQuality); | |
| MaxScalability = FMath::Max(MaxScalability, ScalabilityQuality.ShadingQuality); | |
| return (MaxScalability >= 0) ? MaxScalability : -1; | |
| } | |
| void FillScalabilitySettingsFromDeviceProfile(FLyraScalabilitySnapshot& Mode, const FString& Suffix = FString()) | |
| { | |
| static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); | |
| // Default out before filling so we can correctly mark non-overridden scalability values. | |
| // It's technically possible to swap device profile when testing so safest to clear and refill | |
| Mode = FLyraScalabilitySnapshot(); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ResolutionQuality%s"), *Suffix), Mode.Qualities.ResolutionQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ViewDistanceQuality%s"), *Suffix), Mode.Qualities.ViewDistanceQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.AntiAliasingQuality%s"), *Suffix), Mode.Qualities.AntiAliasingQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ShadowQuality%s"), *Suffix), Mode.Qualities.ShadowQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.GlobalIlluminationQuality%s"), *Suffix), Mode.Qualities.GlobalIlluminationQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ReflectionQuality%s"), *Suffix), Mode.Qualities.ReflectionQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.PostProcessQuality%s"), *Suffix), Mode.Qualities.PostProcessQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.TextureQuality%s"), *Suffix), Mode.Qualities.TextureQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.EffectsQuality%s"), *Suffix), Mode.Qualities.EffectsQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.FoliageQuality%s"), *Suffix), Mode.Qualities.FoliageQuality); | |
| Mode.bHasOverrides |= UDeviceProfileManager::GetScalabilityCVar(FString::Printf(TEXT("sg.ShadingQuality%s"), *Suffix), Mode.Qualities.ShadingQuality); | |
| } | |
| TMobileQualityWrapper<int32> OverallQualityLimits(-1, CVarMobileQualityLimits); | |
| TMobileQualityWrapper<float> ResolutionQualityLimits(100.0f, CVarMobileResolutionQualityLimits); | |
| TMobileQualityWrapper<float> ResolutionQualityRecommendations(75.0f, CVarMobileResolutionQualityRecommendation); | |
| int32 GetApplicableOverallQualityLimit(int32 FrameRate) | |
| { | |
| return OverallQualityLimits.Query(FrameRate); | |
| } | |
| float GetApplicableResolutionQualityLimit(int32 FrameRate) | |
| { | |
| return ResolutionQualityLimits.Query(FrameRate); | |
| } | |
| float GetApplicableResolutionQualityRecommendation(int32 FrameRate) | |
| { | |
| return ResolutionQualityRecommendations.Query(FrameRate); | |
| } | |
| int32 ConstrainFrameRateToBeCompatibleWithOverallQuality(int32 FrameRate, int32 OverallQuality) | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| const TArray<int32>& PossibleRates = PlatformSettings->MobileFrameRateLimits; | |
| // Choose the closest frame rate (without going over) to the user preferred one that is supported and compatible with the desired overall quality | |
| int32 LimitIndex = PossibleRates.FindLastByPredicate([=](const int32& TestRate) | |
| { | |
| const bool bAtOrBelowDesiredRate = (TestRate <= FrameRate); | |
| const int32 LimitQuality = GetApplicableResolutionQualityLimit(TestRate); | |
| const bool bQualityDoesntExceedLimit = (LimitQuality < 0) || (OverallQuality <= LimitQuality); | |
| const bool bIsSupported = ULyraSettingsLocal::IsSupportedMobileFramePace(TestRate); | |
| return bAtOrBelowDesiredRate && bQualityDoesntExceedLimit && bIsSupported; | |
| }); | |
| return PossibleRates.IsValidIndex(LimitIndex) ? PossibleRates[LimitIndex] : ULyraSettingsLocal::GetDefaultMobileFrameRate(); | |
| } | |
| // Returns the first frame rate at which overall quality is restricted/limited by the current device profile | |
| int32 GetFirstFrameRateWithQualityLimit() | |
| { | |
| return OverallQualityLimits.GetFirstThreshold(); | |
| } | |
| // Returns the lowest quality at which there's a limit on the overall frame rate (or -1 if there is no limit) | |
| int32 GetLowestQualityWithFrameRateLimit() | |
| { | |
| return OverallQualityLimits.GetLowestValue(-1); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| ULyraSettingsLocal::ULyraSettingsLocal() | |
| { | |
| if (!HasAnyFlags(RF_ClassDefaultObject) && FSlateApplication::IsInitialized()) | |
| { | |
| OnApplicationActivationStateChangedHandle = FSlateApplication::Get().OnApplicationActivationStateChanged().AddUObject(this, &ThisClass::OnAppActivationStateChanged); | |
| } | |
| bEnableScalabilitySettings = ULyraPlatformSpecificRenderingSettings::Get()->bSupportsGranularVideoQualitySettings; | |
| SetToDefaults(); | |
| } | |
| void ULyraSettingsLocal::SetToDefaults() | |
| { | |
| Super::SetToDefaults(); | |
| bUseHeadphoneMode = false; | |
| bUseHDRAudioMode = false; | |
| bSoundControlBusMixLoaded = false; | |
| bEnableLatencyTrackingStats = ULyraSettingsLocal::DoesPlatformSupportLatencyTrackingStats(); | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| UserChosenDeviceProfileSuffix = PlatformSettings->DefaultDeviceProfileSuffix; | |
| DesiredUserChosenDeviceProfileSuffix = UserChosenDeviceProfileSuffix; | |
| FrameRateLimit_InMenu = 144.0f; | |
| FrameRateLimit_WhenBackgrounded = 30.0f; | |
| FrameRateLimit_OnBattery = 60.0f; | |
| MobileFrameRateLimit = GetDefaultMobileFrameRate(); | |
| DesiredMobileFrameRateLimit = MobileFrameRateLimit; | |
| } | |
| void ULyraSettingsLocal::LoadSettings(bool bForceReload) | |
| { | |
| Super::LoadSettings(bForceReload); | |
| // Console platforms use rhi.SyncInterval to limit framerate | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::ConsoleStyle) | |
| { | |
| FrameRateLimit = 0.0f; | |
| } | |
| // Enable HRTF if needed | |
| bDesiredHeadphoneMode = bUseHeadphoneMode; | |
| SetHeadphoneModeEnabled(bUseHeadphoneMode); | |
| ApplyLatencyTrackingStatSetting(); | |
| DesiredUserChosenDeviceProfileSuffix = UserChosenDeviceProfileSuffix; | |
| LyraSettingsHelpers::FillScalabilitySettingsFromDeviceProfile(DeviceDefaultScalabilitySettings); | |
| DesiredMobileFrameRateLimit = MobileFrameRateLimit; | |
| ClampMobileQuality(); | |
| PerfStatSettingsChangedEvent.Broadcast(); | |
| } | |
| void ULyraSettingsLocal::ResetToCurrentSettings() | |
| { | |
| Super::ResetToCurrentSettings(); | |
| bDesiredHeadphoneMode = bUseHeadphoneMode; | |
| UserChosenDeviceProfileSuffix = DesiredUserChosenDeviceProfileSuffix; | |
| MobileFrameRateLimit = DesiredMobileFrameRateLimit; | |
| } | |
| void ULyraSettingsLocal::BeginDestroy() | |
| { | |
| if (FSlateApplication::IsInitialized()) | |
| { | |
| FSlateApplication::Get().OnApplicationActivationStateChanged().Remove(OnApplicationActivationStateChangedHandle); | |
| } | |
| Super::BeginDestroy(); | |
| } | |
| ULyraSettingsLocal* ULyraSettingsLocal::Get() | |
| { | |
| return GEngine ? CastChecked<ULyraSettingsLocal>(GEngine->GetGameUserSettings()) : nullptr; | |
| } | |
| void ULyraSettingsLocal::ConfirmVideoMode() | |
| { | |
| Super::ConfirmVideoMode(); | |
| SetMobileFPSMode(DesiredMobileFrameRateLimit); | |
| } | |
| // Combines two limits, always taking the minimum of the two (with special handling for values of <= 0 meaning unlimited) | |
| float CombineFrameRateLimits(float Limit1, float Limit2) | |
| { | |
| if (Limit1 <= 0.0f) | |
| { | |
| return Limit2; | |
| } | |
| else if (Limit2 <= 0.0f) | |
| { | |
| return Limit1; | |
| } | |
| else | |
| { | |
| return FMath::Min(Limit1, Limit2); | |
| } | |
| } | |
| float ULyraSettingsLocal::GetEffectiveFrameRateLimit() | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (GIsEditor && !CVarApplyFrameRateSettingsInPIE.GetValueOnGameThread()) | |
| { | |
| return Super::GetEffectiveFrameRateLimit(); | |
| } | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::ConsoleStyle) | |
| { | |
| return 0.0f; | |
| } | |
| float EffectiveFrameRateLimit = Super::GetEffectiveFrameRateLimit(); | |
| if (ShouldUseFrontendPerformanceSettings()) | |
| { | |
| EffectiveFrameRateLimit = CombineFrameRateLimits(EffectiveFrameRateLimit, FrameRateLimit_InMenu); | |
| } | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::DesktopStyle) | |
| { | |
| if (FPlatformMisc::IsRunningOnBattery()) | |
| { | |
| EffectiveFrameRateLimit = CombineFrameRateLimits(EffectiveFrameRateLimit, FrameRateLimit_OnBattery); | |
| } | |
| if (FSlateApplication::IsInitialized() && !FSlateApplication::Get().IsActive()) | |
| { | |
| EffectiveFrameRateLimit = CombineFrameRateLimits(EffectiveFrameRateLimit, FrameRateLimit_WhenBackgrounded); | |
| } | |
| } | |
| return EffectiveFrameRateLimit; | |
| } | |
| int32 ULyraSettingsLocal::GetHighestLevelOfAnyScalabilityChannel() const | |
| { | |
| return LyraSettingsHelpers::GetHighestLevelOfAnyScalabilityChannel(ScalabilityQuality); | |
| } | |
| void ULyraSettingsLocal::OverrideQualityLevelsToScalabilityMode(const FLyraScalabilitySnapshot& InMode, Scalability::FQualityLevels& InOutLevels) | |
| { | |
| static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); | |
| // Overrides any valid (non-negative) settings | |
| InOutLevels.ResolutionQuality = (InMode.Qualities.ResolutionQuality >= 0.f) ? InMode.Qualities.ResolutionQuality : InOutLevels.ResolutionQuality; | |
| InOutLevels.ViewDistanceQuality = (InMode.Qualities.ViewDistanceQuality >= 0) ? InMode.Qualities.ViewDistanceQuality : InOutLevels.ViewDistanceQuality; | |
| InOutLevels.AntiAliasingQuality = (InMode.Qualities.AntiAliasingQuality >= 0) ? InMode.Qualities.AntiAliasingQuality : InOutLevels.AntiAliasingQuality; | |
| InOutLevels.ShadowQuality = (InMode.Qualities.ShadowQuality >= 0) ? InMode.Qualities.ShadowQuality : InOutLevels.ShadowQuality; | |
| InOutLevels.GlobalIlluminationQuality = (InMode.Qualities.GlobalIlluminationQuality >= 0) ? InMode.Qualities.GlobalIlluminationQuality : InOutLevels.GlobalIlluminationQuality; | |
| InOutLevels.ReflectionQuality = (InMode.Qualities.ReflectionQuality >= 0) ? InMode.Qualities.ReflectionQuality : InOutLevels.ReflectionQuality; | |
| InOutLevels.PostProcessQuality = (InMode.Qualities.PostProcessQuality >= 0) ? InMode.Qualities.PostProcessQuality : InOutLevels.PostProcessQuality; | |
| InOutLevels.TextureQuality = (InMode.Qualities.TextureQuality >= 0) ? InMode.Qualities.TextureQuality : InOutLevels.TextureQuality; | |
| InOutLevels.EffectsQuality = (InMode.Qualities.EffectsQuality >= 0) ? InMode.Qualities.EffectsQuality : InOutLevels.EffectsQuality; | |
| InOutLevels.FoliageQuality = (InMode.Qualities.FoliageQuality >= 0) ? InMode.Qualities.FoliageQuality : InOutLevels.FoliageQuality; | |
| InOutLevels.ShadingQuality = (InMode.Qualities.ShadingQuality >= 0) ? InMode.Qualities.ShadingQuality : InOutLevels.ShadingQuality; | |
| } | |
| void ULyraSettingsLocal::ClampQualityLevelsToDeviceProfile(const Scalability::FQualityLevels& ClampLevels, Scalability::FQualityLevels& InOutLevels) | |
| { | |
| static_assert(sizeof(Scalability::FQualityLevels) == 88, "This function may need to be updated to account for new members"); | |
| // Clamps any valid (non-negative) settings | |
| InOutLevels.ResolutionQuality = (ClampLevels.ResolutionQuality >= 0.f) ? FMath::Min(ClampLevels.ResolutionQuality, InOutLevels.ResolutionQuality) : InOutLevels.ResolutionQuality; | |
| InOutLevels.ViewDistanceQuality = (ClampLevels.ViewDistanceQuality >= 0) ? FMath::Min(ClampLevels.ViewDistanceQuality, InOutLevels.ViewDistanceQuality) : InOutLevels.ViewDistanceQuality; | |
| InOutLevels.AntiAliasingQuality = (ClampLevels.AntiAliasingQuality >= 0) ? FMath::Min(ClampLevels.AntiAliasingQuality, InOutLevels.AntiAliasingQuality) : InOutLevels.AntiAliasingQuality; | |
| InOutLevels.ShadowQuality = (ClampLevels.ShadowQuality >= 0) ? FMath::Min(ClampLevels.ShadowQuality, InOutLevels.ShadowQuality) : InOutLevels.ShadowQuality; | |
| InOutLevels.GlobalIlluminationQuality = (ClampLevels.GlobalIlluminationQuality >= 0) ? FMath::Min(ClampLevels.GlobalIlluminationQuality, InOutLevels.GlobalIlluminationQuality) : InOutLevels.GlobalIlluminationQuality; | |
| InOutLevels.ReflectionQuality = (ClampLevels.ReflectionQuality >= 0) ? FMath::Min(ClampLevels.ReflectionQuality, InOutLevels.ReflectionQuality) : InOutLevels.ReflectionQuality; | |
| InOutLevels.PostProcessQuality = (ClampLevels.PostProcessQuality >= 0) ? FMath::Min(ClampLevels.PostProcessQuality, InOutLevels.PostProcessQuality) : InOutLevels.PostProcessQuality; | |
| InOutLevels.TextureQuality = (ClampLevels.TextureQuality >= 0) ? FMath::Min(ClampLevels.TextureQuality, InOutLevels.TextureQuality) : InOutLevels.TextureQuality; | |
| InOutLevels.EffectsQuality = (ClampLevels.EffectsQuality >= 0) ? FMath::Min(ClampLevels.EffectsQuality, InOutLevels.EffectsQuality) : InOutLevels.EffectsQuality; | |
| InOutLevels.FoliageQuality = (ClampLevels.FoliageQuality >= 0) ? FMath::Min(ClampLevels.FoliageQuality, InOutLevels.FoliageQuality) : InOutLevels.FoliageQuality; | |
| InOutLevels.ShadingQuality = (ClampLevels.ShadingQuality >= 0) ? FMath::Min(ClampLevels.ShadingQuality, InOutLevels.ShadingQuality) : InOutLevels.ShadingQuality; | |
| } | |
| void ULyraSettingsLocal::OnExperienceLoaded() | |
| { | |
| ReapplyThingsDueToPossibleDeviceProfileChange(); | |
| } | |
| void ULyraSettingsLocal::OnHotfixDeviceProfileApplied() | |
| { | |
| ReapplyThingsDueToPossibleDeviceProfileChange(); | |
| } | |
| void ULyraSettingsLocal::ReapplyThingsDueToPossibleDeviceProfileChange() | |
| { | |
| ApplyNonResolutionSettings(); | |
| } | |
| void ULyraSettingsLocal::SetShouldUseFrontendPerformanceSettings(bool bInFrontEnd) | |
| { | |
| bInFrontEndForPerformancePurposes = bInFrontEnd; | |
| UpdateEffectiveFrameRateLimit(); | |
| } | |
| bool ULyraSettingsLocal::ShouldUseFrontendPerformanceSettings() const | |
| { | |
| if (GIsEditor && !CVarApplyFrontEndPerformanceOptionsInPIE.GetValueOnGameThread()) | |
| { | |
| return false; | |
| } | |
| return bInFrontEndForPerformancePurposes; | |
| } | |
| ELyraStatDisplayMode ULyraSettingsLocal::GetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat) const | |
| { | |
| if (const ELyraStatDisplayMode* pMode = DisplayStatList.Find(Stat)) | |
| { | |
| return *pMode; | |
| } | |
| else | |
| { | |
| return ELyraStatDisplayMode::Hidden; | |
| } | |
| } | |
| void ULyraSettingsLocal::SetPerfStatDisplayState(ELyraDisplayablePerformanceStat Stat, ELyraStatDisplayMode DisplayMode) | |
| { | |
| if (DisplayMode == ELyraStatDisplayMode::Hidden) | |
| { | |
| DisplayStatList.Remove(Stat); | |
| } | |
| else | |
| { | |
| DisplayStatList.FindOrAdd(Stat) = DisplayMode; | |
| } | |
| PerfStatSettingsChangedEvent.Broadcast(); | |
| } | |
| bool ULyraSettingsLocal::DoesPlatformSupportLatencyMarkers() | |
| { | |
| return ICommonUIModule::GetSettings().GetPlatformTraits().HasTag(PerfStatTags::TAG_Platform_Trait_SupportsLatencyMarkers); | |
| } | |
| void ULyraSettingsLocal::SetEnableLatencyFlashIndicators(const bool bNewVal) | |
| { | |
| if (bNewVal != bEnableLatencyFlashIndicators) | |
| { | |
| bEnableLatencyFlashIndicators = bNewVal; | |
| LatencyFlashInidicatorSettingsChangedEvent.Broadcast(); | |
| } | |
| } | |
| void ULyraSettingsLocal::SetEnableLatencyTrackingStats(const bool bNewVal) | |
| { | |
| if (bNewVal != bEnableLatencyTrackingStats) | |
| { | |
| bEnableLatencyTrackingStats = bNewVal; | |
| ApplyLatencyTrackingStatSetting(); | |
| LatencyStatIndicatorSettingsChangedEvent.Broadcast(); | |
| } | |
| } | |
| void ULyraSettingsLocal::ApplyLatencyTrackingStatSetting() | |
| { | |
| // Since this function will be called on load of the settings, we check if the slate app is initalized. | |
| // If it isn't then we are not in a target which can even have latency stats (like a headless cooker) so we | |
| // will exit early and do nothing. | |
| if (!FSlateApplication::IsInitialized()) | |
| { | |
| return; | |
| } | |
| // Don't bother doing anything if the platform doesn't even support tracking stats. | |
| if (!DoesPlatformSupportLatencyTrackingStats()) | |
| { | |
| return; | |
| } | |
| // Actually enable or disable the latency marker modules based on this setting | |
| TArray<ILatencyMarkerModule*> LatencyMarkerModules = IModularFeatures::Get().GetModularFeatureImplementations<ILatencyMarkerModule>(ILatencyMarkerModule::GetModularFeatureName()); | |
| for (ILatencyMarkerModule* LatencyMarkerModule : LatencyMarkerModules) | |
| { | |
| LatencyMarkerModule->SetEnabled(bEnableLatencyTrackingStats); | |
| } | |
| UE_CLOG(!LatencyMarkerModules.IsEmpty(), | |
| LogConsoleResponse, | |
| Log, | |
| TEXT("%s %d Latency Marker Module(s)"), | |
| bEnableLatencyTrackingStats ? TEXT("Enabled") : TEXT("Disabled"), LatencyMarkerModules.Num()); | |
| } | |
| bool ULyraSettingsLocal::DoesPlatformSupportLatencyTrackingStats() | |
| { | |
| return ICommonUIModule::GetSettings().GetPlatformTraits().HasTag(PerfStatTags::TAG_Platform_Trait_SupportsLatencyStats); | |
| } | |
| float ULyraSettingsLocal::GetDisplayGamma() const | |
| { | |
| return DisplayGamma; | |
| } | |
| void ULyraSettingsLocal::SetDisplayGamma(float InGamma) | |
| { | |
| DisplayGamma = InGamma; | |
| ApplyDisplayGamma(); | |
| } | |
| void ULyraSettingsLocal::ApplyDisplayGamma() | |
| { | |
| if (GEngine) | |
| { | |
| GEngine->DisplayGamma = DisplayGamma; | |
| } | |
| } | |
| float ULyraSettingsLocal::GetFrameRateLimit_OnBattery() const | |
| { | |
| return FrameRateLimit_OnBattery; | |
| } | |
| void ULyraSettingsLocal::SetFrameRateLimit_OnBattery(float NewLimitFPS) | |
| { | |
| FrameRateLimit_OnBattery = NewLimitFPS; | |
| UpdateEffectiveFrameRateLimit(); | |
| } | |
| float ULyraSettingsLocal::GetFrameRateLimit_InMenu() const | |
| { | |
| return FrameRateLimit_InMenu; | |
| } | |
| void ULyraSettingsLocal::SetFrameRateLimit_InMenu(float NewLimitFPS) | |
| { | |
| FrameRateLimit_InMenu = NewLimitFPS; | |
| UpdateEffectiveFrameRateLimit(); | |
| } | |
| float ULyraSettingsLocal::GetFrameRateLimit_WhenBackgrounded() const | |
| { | |
| return FrameRateLimit_WhenBackgrounded; | |
| } | |
| void ULyraSettingsLocal::SetFrameRateLimit_WhenBackgrounded(float NewLimitFPS) | |
| { | |
| FrameRateLimit_WhenBackgrounded = NewLimitFPS; | |
| UpdateEffectiveFrameRateLimit(); | |
| } | |
| float ULyraSettingsLocal::GetFrameRateLimit_Always() const | |
| { | |
| return GetFrameRateLimit(); | |
| } | |
| void ULyraSettingsLocal::SetFrameRateLimit_Always(float NewLimitFPS) | |
| { | |
| SetFrameRateLimit(NewLimitFPS); | |
| UpdateEffectiveFrameRateLimit(); | |
| } | |
| void ULyraSettingsLocal::UpdateEffectiveFrameRateLimit() | |
| { | |
| if (!IsRunningDedicatedServer()) | |
| { | |
| SetFrameRateLimitCVar(GetEffectiveFrameRateLimit()); | |
| } | |
| } | |
| int32 ULyraSettingsLocal::GetDefaultMobileFrameRate() | |
| { | |
| return CVarDeviceProfileDrivenMobileDefaultFrameRate.GetValueOnGameThread(); | |
| } | |
| int32 ULyraSettingsLocal::GetMaxMobileFrameRate() | |
| { | |
| return CVarDeviceProfileDrivenMobileMaxFrameRate.GetValueOnGameThread(); | |
| } | |
| bool ULyraSettingsLocal::IsSupportedMobileFramePace(int32 TestFPS) | |
| { | |
| const bool bIsDefault = (TestFPS == GetDefaultMobileFrameRate()); | |
| const bool bDoesNotExceedLimit = (TestFPS <= GetMaxMobileFrameRate()); | |
| // Allow all paces in the editor, as we'd only be doing this when simulating another platform | |
| const bool bIsSupportedPace = FPlatformRHIFramePacer::SupportsFramePace(TestFPS) || GIsEditor; | |
| return bIsDefault || (bDoesNotExceedLimit && bIsSupportedPace); | |
| } | |
| int32 ULyraSettingsLocal::GetFirstFrameRateWithQualityLimit() const | |
| { | |
| return LyraSettingsHelpers::GetFirstFrameRateWithQualityLimit(); | |
| } | |
| int32 ULyraSettingsLocal::GetLowestQualityWithFrameRateLimit() const | |
| { | |
| return LyraSettingsHelpers::GetLowestQualityWithFrameRateLimit(); | |
| } | |
| void ULyraSettingsLocal::ResetToMobileDeviceDefaults() | |
| { | |
| // Reset frame rate | |
| DesiredMobileFrameRateLimit = GetDefaultMobileFrameRate(); | |
| MobileFrameRateLimit = DesiredMobileFrameRateLimit; | |
| // Reset scalability | |
| Scalability::FQualityLevels DefaultLevels = Scalability::GetQualityLevels(); | |
| OverrideQualityLevelsToScalabilityMode(DeviceDefaultScalabilitySettings, DefaultLevels); | |
| ScalabilityQuality = DefaultLevels; | |
| // Apply | |
| UpdateGameModeDeviceProfileAndFps(); | |
| } | |
| int32 ULyraSettingsLocal::GetMaxSupportedOverallQualityLevel() const | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if ((PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) && DeviceDefaultScalabilitySettings.bHasOverrides) | |
| { | |
| return LyraSettingsHelpers::GetHighestLevelOfAnyScalabilityChannel(DeviceDefaultScalabilitySettings.Qualities); | |
| } | |
| else | |
| { | |
| return 3; | |
| } | |
| } | |
| void ULyraSettingsLocal::SetMobileFPSMode(int32 NewLimitFPS) | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) | |
| { | |
| if (MobileFrameRateLimit != NewLimitFPS) | |
| { | |
| MobileFrameRateLimit = NewLimitFPS; | |
| UpdateGameModeDeviceProfileAndFps(); | |
| } | |
| DesiredMobileFrameRateLimit = MobileFrameRateLimit; | |
| } | |
| } | |
| void ULyraSettingsLocal::SetDesiredMobileFrameRateLimit(int32 NewLimitFPS) | |
| { | |
| const int32 OldLimitFPS = DesiredMobileFrameRateLimit; | |
| RemapMobileResolutionQuality(OldLimitFPS, NewLimitFPS); | |
| DesiredMobileFrameRateLimit = NewLimitFPS; | |
| ClampMobileFPSQualityLevels(/*bWriteBack=*/ false); | |
| } | |
| void ULyraSettingsLocal::ClampMobileFPSQualityLevels(bool bWriteBack) | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) | |
| { | |
| const int32 QualityLimit = LyraSettingsHelpers::GetApplicableOverallQualityLimit(DesiredMobileFrameRateLimit); | |
| const int32 CurrentQualityLevel = GetHighestLevelOfAnyScalabilityChannel(); | |
| if ((QualityLimit >= 0) && (CurrentQualityLevel > QualityLimit)) | |
| { | |
| SetOverallScalabilityLevel(QualityLimit); | |
| if (bWriteBack) | |
| { | |
| Scalability::SetQualityLevels(ScalabilityQuality); | |
| } | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Mobile FPS clamped overall quality (%d -> %d)."), CurrentQualityLevel, QualityLimit); | |
| } | |
| } | |
| } | |
| void ULyraSettingsLocal::ClampMobileQuality() | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) | |
| { | |
| // Clamp the resultant settings to the device default, it's known viable maximum. | |
| // This is a clamp rather than override to preserve allowed user settings | |
| Scalability::FQualityLevels CurrentLevels = Scalability::GetQualityLevels(); | |
| /** On mobile, disables the 3D Resolution clamp that reverts the setting set by the user on boot.*/ | |
| bool bMobileDisableResolutionReset = true; | |
| if (bMobileDisableResolutionReset) | |
| { | |
| DeviceDefaultScalabilitySettings.Qualities.ResolutionQuality = CurrentLevels.ResolutionQuality; | |
| } | |
| ClampQualityLevelsToDeviceProfile(DeviceDefaultScalabilitySettings.Qualities, /*inout*/ CurrentLevels); | |
| Scalability::SetQualityLevels(CurrentLevels); | |
| // Clamp quality levels if required at the current frame rate | |
| ClampMobileFPSQualityLevels(/*bWriteBack=*/ true); | |
| const int32 MaxMobileFrameRate = GetMaxMobileFrameRate(); | |
| const int32 DefaultMobileFrameRate = GetDefaultMobileFrameRate(); | |
| ensureMsgf(DefaultMobileFrameRate <= MaxMobileFrameRate, TEXT("Default mobile frame rate (%d) is higher than the maximum mobile frame rate (%d)!"), DefaultMobileFrameRate, MaxMobileFrameRate); | |
| // Choose the closest supported frame rate to the user desired setting without going over the device imposed limit | |
| const TArray<int32>& PossibleRates = PlatformSettings->MobileFrameRateLimits; | |
| const int32 LimitIndex = PossibleRates.FindLastByPredicate([this](const int32& TestRate) { return (TestRate <= DesiredMobileFrameRateLimit) && IsSupportedMobileFramePace(TestRate); }); | |
| const int32 ActualLimitFPS = PossibleRates.IsValidIndex(LimitIndex) ? PossibleRates[LimitIndex] : GetDefaultMobileFrameRate(); | |
| ClampMobileResolutionQuality(ActualLimitFPS); | |
| } | |
| } | |
| void ULyraSettingsLocal::ClampMobileResolutionQuality(int32 TargetFPS) | |
| { | |
| // Clamp mobile resolution quality | |
| float MaxMobileResQuality = LyraSettingsHelpers::GetApplicableResolutionQualityLimit(TargetFPS); | |
| float CurrentScaleNormalized = 0.0f; | |
| float CurrentScaleValue = 0.0f; | |
| float MinScaleValue = 0.0f; | |
| float MaxScaleValue = 0.0f; | |
| GetResolutionScaleInformationEx(CurrentScaleNormalized, CurrentScaleValue, MinScaleValue, MaxScaleValue); | |
| if (CurrentScaleValue > MaxMobileResQuality) | |
| { | |
| UE_LOG(LogConsoleResponse, Log, TEXT("clamping mobile resolution quality max res: %f, %f, %f, %f, %f"), CurrentScaleNormalized, CurrentScaleValue, MinScaleValue, MaxScaleValue, MaxMobileResQuality); | |
| SetResolutionScaleValueEx(MaxMobileResQuality); | |
| } | |
| } | |
| void ULyraSettingsLocal::RemapMobileResolutionQuality(int32 FromFPS, int32 ToFPS) | |
| { | |
| // Mobile resolution quality slider is a normalized value that is lerped between min quality, max quality. | |
| // max quality can change depending on FPS mode. This code remaps the quality when FPS mode changes so that the normalized | |
| // value remains the same within the new range. | |
| float CurrentScaleNormalized = 0.0f; | |
| float CurrentScaleValue = 0.0f; | |
| float MinScaleValue = 0.0f; | |
| float MaxScaleValue = 0.0f; | |
| GetResolutionScaleInformationEx(CurrentScaleNormalized, CurrentScaleValue, MinScaleValue, MaxScaleValue); | |
| float FromMaxMobileResQuality = LyraSettingsHelpers::GetApplicableResolutionQualityLimit(FromFPS); | |
| float ToMaxMobileResQuality = LyraSettingsHelpers::GetApplicableResolutionQualityLimit(ToFPS); | |
| float FromMobileScaledNormalizedValue = (CurrentScaleValue - MinScaleValue) / (FromMaxMobileResQuality - MinScaleValue); | |
| float ToResQuality = FMath::Lerp(MinScaleValue, ToMaxMobileResQuality, FromMobileScaledNormalizedValue); | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Remap mobile resolution quality %f, %f, (%d,%d)"), CurrentScaleValue, ToResQuality, FromFPS, ToFPS); | |
| SetResolutionScaleValueEx(ToResQuality); | |
| } | |
| FString ULyraSettingsLocal::GetDesiredDeviceProfileQualitySuffix() const | |
| { | |
| return DesiredUserChosenDeviceProfileSuffix; | |
| } | |
| void ULyraSettingsLocal::SetDesiredDeviceProfileQualitySuffix(const FString& InDesiredSuffix) | |
| { | |
| DesiredUserChosenDeviceProfileSuffix = InDesiredSuffix; | |
| } | |
| void ULyraSettingsLocal::SetHeadphoneModeEnabled(bool bEnabled) | |
| { | |
| if (CanModifyHeadphoneModeEnabled()) | |
| { | |
| static IConsoleVariable* BinauralSpatializationDisabledCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("au.DisableBinauralSpatialization")); | |
| if (BinauralSpatializationDisabledCVar) | |
| { | |
| BinauralSpatializationDisabledCVar->Set(!bEnabled, ECVF_SetByGameSetting); | |
| // Only save settings if the setting actually changed | |
| if (bUseHeadphoneMode != bEnabled) | |
| { | |
| bUseHeadphoneMode = bEnabled; | |
| SaveSettings(); | |
| } | |
| } | |
| } | |
| } | |
| bool ULyraSettingsLocal::IsHeadphoneModeEnabled() const | |
| { | |
| return bUseHeadphoneMode; | |
| } | |
| bool ULyraSettingsLocal::CanModifyHeadphoneModeEnabled() const | |
| { | |
| static IConsoleVariable* BinauralSpatializationDisabledCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("au.DisableBinauralSpatialization")); | |
| const bool bHRTFOptionAvailable = BinauralSpatializationDisabledCVar && ((BinauralSpatializationDisabledCVar->GetFlags() & EConsoleVariableFlags::ECVF_SetByMask) <= EConsoleVariableFlags::ECVF_SetByGameSetting); | |
| const bool bBinauralSettingControlledByOS = LyraSettingsHelpers::HasPlatformTrait(TAG_Platform_Trait_BinauralSettingControlledByOS); | |
| return bHRTFOptionAvailable && !bBinauralSettingControlledByOS; | |
| } | |
| bool ULyraSettingsLocal::IsHDRAudioModeEnabled() const | |
| { | |
| return bUseHDRAudioMode; | |
| } | |
| void ULyraSettingsLocal::SetHDRAudioModeEnabled(bool bEnabled) | |
| { | |
| bUseHDRAudioMode = bEnabled; | |
| if (GEngine) | |
| { | |
| if (const UWorld* World = GEngine->GetCurrentPlayWorld()) | |
| { | |
| if (ULyraAudioMixEffectsSubsystem* LyraAudioMixEffectsSubsystem = World->GetSubsystem<ULyraAudioMixEffectsSubsystem>()) | |
| { | |
| LyraAudioMixEffectsSubsystem->ApplyDynamicRangeEffectsChains(bEnabled); | |
| } | |
| } | |
| } | |
| } | |
| bool ULyraSettingsLocal::CanRunAutoBenchmark() const | |
| { | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| return PlatformSettings->bSupportsAutomaticVideoQualityBenchmark; | |
| } | |
| bool ULyraSettingsLocal::ShouldRunAutoBenchmarkAtStartup() const | |
| { | |
| if (!CanRunAutoBenchmark()) | |
| { | |
| return false; | |
| } | |
| if (LastCPUBenchmarkResult != -1) | |
| { | |
| // Already run and loaded | |
| return false; | |
| } | |
| return true; | |
| } | |
| void ULyraSettingsLocal::RunAutoBenchmark(bool bSaveImmediately) | |
| { | |
| RunHardwareBenchmark(); | |
| // Always apply, optionally save | |
| ApplyScalabilitySettings(); | |
| ApplyLatencyTrackingStatSetting(); | |
| if (bSaveImmediately) | |
| { | |
| SaveSettings(); | |
| } | |
| } | |
| void ULyraSettingsLocal::ApplyScalabilitySettings() | |
| { | |
| Scalability::SetQualityLevels(ScalabilityQuality); | |
| } | |
| float ULyraSettingsLocal::GetOverallVolume() const | |
| { | |
| return OverallVolume; | |
| } | |
| void ULyraSettingsLocal::SetOverallVolume(float InVolume) | |
| { | |
| // Cache the incoming volume value | |
| OverallVolume = InVolume; | |
| // Check to see if references to the control buses and control bus mixes have been loaded yet | |
| // Will likely need to be loaded if this function is the first time a setter has been called from the UI | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // Ensure it's been loaded before continuing | |
| ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); | |
| // Locate the locally cached bus and set the volume on it | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("Overall"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, OverallVolume); | |
| } | |
| } | |
| } | |
| float ULyraSettingsLocal::GetMusicVolume() const | |
| { | |
| return MusicVolume; | |
| } | |
| void ULyraSettingsLocal::SetMusicVolume(float InVolume) | |
| { | |
| // Cache the incoming volume value | |
| MusicVolume = InVolume; | |
| // Check to see if references to the control buses and control bus mixes have been loaded yet | |
| // Will likely need to be loaded if this function is the first time a setter has been called from the UI | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // Ensure it's been loaded before continuing | |
| ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); | |
| // Locate the locally cached bus and set the volume on it | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("Music"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, MusicVolume); | |
| } | |
| } | |
| } | |
| float ULyraSettingsLocal::GetSoundFXVolume() const | |
| { | |
| return SoundFXVolume; | |
| } | |
| void ULyraSettingsLocal::SetSoundFXVolume(float InVolume) | |
| { | |
| // Cache the incoming volume value | |
| SoundFXVolume = InVolume; | |
| // Check to see if references to the control buses and control bus mixes have been loaded yet | |
| // Will likely need to be loaded if this function is the first time a setter has been called from the UI | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // Ensure it's been loaded before continuing | |
| ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); | |
| // Locate the locally cached bus and set the volume on it | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("SoundFX"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, SoundFXVolume); | |
| } | |
| } | |
| } | |
| float ULyraSettingsLocal::GetDialogueVolume() const | |
| { | |
| return DialogueVolume; | |
| } | |
| void ULyraSettingsLocal::SetDialogueVolume(float InVolume) | |
| { | |
| // Cache the incoming volume value | |
| DialogueVolume = InVolume; | |
| // Check to see if references to the control buses and control bus mixes have been loaded yet | |
| // Will likely need to be loaded if this function is the first time a setter has been called from the UI | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // Ensure it's been loaded before continuing | |
| ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); | |
| // Locate the locally cached bus and set the volume on it | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("Dialogue"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, DialogueVolume); | |
| } | |
| } | |
| } | |
| float ULyraSettingsLocal::GetVoiceChatVolume() const | |
| { | |
| return VoiceChatVolume; | |
| } | |
| void ULyraSettingsLocal::SetVoiceChatVolume(float InVolume) | |
| { | |
| // Cache the incoming volume value | |
| VoiceChatVolume = InVolume; | |
| // Check to see if references to the control buses and control bus mixes have been loaded yet | |
| // Will likely need to be loaded if this function is the first time a setter has been called from the UI | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // Ensure it's been loaded before continuing | |
| ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); | |
| // Locate the locally cached bus and set the volume on it | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("VoiceChat"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, VoiceChatVolume); | |
| } | |
| } | |
| } | |
| void ULyraSettingsLocal::SetVolumeForControlBus(USoundControlBus* InSoundControlBus, float InVolume) | |
| { | |
| // Check to see if references to the control buses and control bus mixes have been loaded yet | |
| // Will likely need to be loaded if this function is the first time a setter has been called | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // Ensure it's been loaded before continuing | |
| ensureMsgf(bSoundControlBusMixLoaded, TEXT("UserControlBusMix Settings Failed to Load.")); | |
| // Assuming everything has been loaded correctly, we retrieve the world and use AudioModulationStatics to update the Control Bus Volume values and | |
| // apply the settings to the cached User Control Bus Mix | |
| if (GEngine && InSoundControlBus && bSoundControlBusMixLoaded) | |
| { | |
| if (const UWorld* AudioWorld = GEngine->GetCurrentPlayWorld()) | |
| { | |
| ensureMsgf(ControlBusMix, TEXT("Control Bus Mix failed to load.")); | |
| // Create and set the Control Bus Mix Stage Parameters | |
| FSoundControlBusMixStage UpdatedControlBusMixStage; | |
| UpdatedControlBusMixStage.Bus = InSoundControlBus; | |
| UpdatedControlBusMixStage.Value.TargetValue = InVolume; | |
| UpdatedControlBusMixStage.Value.AttackTime = 0.01f; | |
| UpdatedControlBusMixStage.Value.ReleaseTime = 0.01f; | |
| // Add the Control Bus Mix Stage to an Array as the UpdateMix function requires | |
| TArray<FSoundControlBusMixStage> UpdatedMixStageArray; | |
| UpdatedMixStageArray.Add(UpdatedControlBusMixStage); | |
| // Modify the matching bus Mix Stage parameters on the User Control Bus Mix | |
| UAudioModulationStatics::UpdateMix(AudioWorld, ControlBusMix, UpdatedMixStageArray); | |
| } | |
| } | |
| } | |
| void ULyraSettingsLocal::SetAudioOutputDeviceId(const FString& InAudioOutputDeviceId) | |
| { | |
| AudioOutputDeviceId = InAudioOutputDeviceId; | |
| OnAudioOutputDeviceChanged.Broadcast(InAudioOutputDeviceId); | |
| } | |
| void ULyraSettingsLocal::ApplySafeZoneScale() | |
| { | |
| SSafeZone::SetGlobalSafeZoneScale(GetSafeZone()); | |
| } | |
| void ULyraSettingsLocal::ApplyNonResolutionSettings() | |
| { | |
| Super::ApplyNonResolutionSettings(); | |
| // Check if Control Bus Mix references have been loaded, | |
| // Might be false if applying non resolution settings without touching any of the setters from UI | |
| if (!bSoundControlBusMixLoaded) | |
| { | |
| LoadUserControlBusMix(); | |
| } | |
| // In this section, update each Control Bus to the currently cached UI settings | |
| { | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("Overall"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, OverallVolume); | |
| } | |
| } | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("Music"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, MusicVolume); | |
| } | |
| } | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("SoundFX"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, SoundFXVolume); | |
| } | |
| } | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("Dialogue"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, DialogueVolume); | |
| } | |
| } | |
| if (TObjectPtr<USoundControlBus>* ControlBusDblPtr = ControlBusMap.Find(TEXT("VoiceChat"))) | |
| { | |
| if (USoundControlBus* ControlBusPtr = *ControlBusDblPtr) | |
| { | |
| SetVolumeForControlBus(ControlBusPtr, VoiceChatVolume); | |
| } | |
| } | |
| } | |
| if (UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(GetTypedOuter<ULocalPlayer>())) | |
| { | |
| InputSubsystem->SetGamepadInputType(ControllerPlatform); | |
| } | |
| if (bUseHeadphoneMode != bDesiredHeadphoneMode) | |
| { | |
| SetHeadphoneModeEnabled(bDesiredHeadphoneMode); | |
| } | |
| if (DesiredUserChosenDeviceProfileSuffix != UserChosenDeviceProfileSuffix) | |
| { | |
| UserChosenDeviceProfileSuffix = DesiredUserChosenDeviceProfileSuffix; | |
| } | |
| if (FApp::CanEverRender()) | |
| { | |
| ApplyDisplayGamma(); | |
| ApplySafeZoneScale(); | |
| UpdateGameModeDeviceProfileAndFps(); | |
| } | |
| PerfStatSettingsChangedEvent.Broadcast(); | |
| } | |
| int32 ULyraSettingsLocal::GetOverallScalabilityLevel() const | |
| { | |
| int32 Result = Super::GetOverallScalabilityLevel(); | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) | |
| { | |
| Result = GetHighestLevelOfAnyScalabilityChannel(); | |
| } | |
| return Result; | |
| } | |
| void ULyraSettingsLocal::SetOverallScalabilityLevel(int32 Value) | |
| { | |
| TGuardValue Guard(bSettingOverallQualityGuard, true); | |
| Value = FMath::Clamp(Value, 0, 3); | |
| float CurrentMobileResolutionQuality = ScalabilityQuality.ResolutionQuality; | |
| Super::SetOverallScalabilityLevel(Value); | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| if (PlatformSettings->FramePacingMode == ELyraFramePacingMode::MobileStyle) | |
| { | |
| // Restore the resolution quality, mobile decouples this from overall quality | |
| ScalabilityQuality.ResolutionQuality = CurrentMobileResolutionQuality; | |
| // Changing the overall quality can end up adjusting the frame rate on mobile since there are limits | |
| const int32 ConstrainedFrameRateLimit = LyraSettingsHelpers::ConstrainFrameRateToBeCompatibleWithOverallQuality(DesiredMobileFrameRateLimit, Value); | |
| if (ConstrainedFrameRateLimit != DesiredMobileFrameRateLimit) | |
| { | |
| SetDesiredMobileFrameRateLimit(ConstrainedFrameRateLimit); | |
| } | |
| } | |
| } | |
| void ULyraSettingsLocal::SetControllerPlatform(const FName InControllerPlatform) | |
| { | |
| if (ControllerPlatform != InControllerPlatform) | |
| { | |
| ControllerPlatform = InControllerPlatform; | |
| // Apply the change to the common input subsystem so that we refresh any input icons we're using. | |
| if (UCommonInputSubsystem* InputSubsystem = UCommonInputSubsystem::Get(GetTypedOuter<ULocalPlayer>())) | |
| { | |
| InputSubsystem->SetGamepadInputType(ControllerPlatform); | |
| } | |
| } | |
| } | |
| FName ULyraSettingsLocal::GetControllerPlatform() const | |
| { | |
| return ControllerPlatform; | |
| } | |
| void ULyraSettingsLocal::LoadUserControlBusMix() | |
| { | |
| if (GEngine) | |
| { | |
| if (const UWorld* World = GEngine->GetCurrentPlayWorld()) | |
| { | |
| if (const ULyraAudioSettings* LyraAudioSettings = GetDefault<ULyraAudioSettings>()) | |
| { | |
| USoundControlBus* OverallControlBus = nullptr; | |
| USoundControlBus* MusicControlBus = nullptr; | |
| USoundControlBus* SoundFXControlBus = nullptr; | |
| USoundControlBus* DialogueControlBus = nullptr; | |
| USoundControlBus* VoiceChatControlBus = nullptr; | |
| ControlBusMap.Empty(); | |
| if (UObject* ObjPath = LyraAudioSettings->OverallVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| OverallControlBus = SoundControlBus; | |
| ControlBusMap.Add(TEXT("Overall"), OverallControlBus); | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("Overall Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->MusicVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| MusicControlBus = SoundControlBus; | |
| ControlBusMap.Add(TEXT("Music"), MusicControlBus); | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("Music Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->SoundFXVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| SoundFXControlBus = SoundControlBus; | |
| ControlBusMap.Add(TEXT("SoundFX"), SoundFXControlBus); | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("SoundFX Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->DialogueVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| DialogueControlBus = SoundControlBus; | |
| ControlBusMap.Add(TEXT("Dialogue"), DialogueControlBus); | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("Dialogue Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->VoiceChatVolumeControlBus.TryLoad()) | |
| { | |
| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath)) | |
| { | |
| VoiceChatControlBus = SoundControlBus; | |
| ControlBusMap.Add(TEXT("VoiceChat"), VoiceChatControlBus); | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBus, TEXT("VoiceChat Control Bus reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| if (UObject* ObjPath = LyraAudioSettings->UserSettingsControlBusMix.TryLoad()) | |
| { | |
| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath)) | |
| { | |
| ControlBusMix = SoundControlBusMix; | |
| const FSoundControlBusMixStage OverallControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, OverallControlBus, OverallVolume); | |
| const FSoundControlBusMixStage MusicControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, MusicControlBus, MusicVolume); | |
| const FSoundControlBusMixStage SoundFXControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, SoundFXControlBus, SoundFXVolume); | |
| const FSoundControlBusMixStage DialogueControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, DialogueControlBus, DialogueVolume); | |
| const FSoundControlBusMixStage VoiceChatControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, VoiceChatControlBus, VoiceChatVolume); | |
| TArray<FSoundControlBusMixStage> ControlBusMixStageArray; | |
| ControlBusMixStageArray.Add(OverallControlBusMixStage); | |
| ControlBusMixStageArray.Add(MusicControlBusMixStage); | |
| ControlBusMixStageArray.Add(SoundFXControlBusMixStage); | |
| ControlBusMixStageArray.Add(DialogueControlBusMixStage); | |
| ControlBusMixStageArray.Add(VoiceChatControlBusMixStage); | |
| UAudioModulationStatics::UpdateMix(World, ControlBusMix, ControlBusMixStageArray); | |
| bSoundControlBusMixLoaded = true; | |
| } | |
| else | |
| { | |
| ensureMsgf(SoundControlBusMix, TEXT("User Settings Control Bus Mix reference missing from Lyra Audio Settings.")); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void ULyraSettingsLocal::OnAppActivationStateChanged(bool bIsActive) | |
| { | |
| // We might want to adjust the frame rate when the app loses/gains focus on multi-window platforms | |
| UpdateEffectiveFrameRateLimit(); | |
| } | |
| void ULyraSettingsLocal::UpdateGameModeDeviceProfileAndFps() | |
| { | |
| if (GIsEditor && !CVarApplyDeviceProfilesInPIE.GetValueOnGameThread()) | |
| { | |
| return; | |
| } | |
| UDeviceProfileManager& Manager = UDeviceProfileManager::Get(); | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| const TArray<FLyraQualityDeviceProfileVariant>& UserFacingVariants = PlatformSettings->UserFacingDeviceProfileOptions; | |
| //@TODO: Might want to allow specific experiences to specify a suffix to attempt to use as well | |
| // The code below will handle searching with this suffix (alone or in conjunction with the frame rate), but nothing sets it right now | |
| FString ExperienceSuffix; | |
| // Make sure the chosen setting is supported for the current display, walking down the list to try fallbacks | |
| const int32 PlatformMaxRefreshRate = FPlatformMisc::GetMaxRefreshRate(); | |
| int32 SuffixIndex = UserFacingVariants.IndexOfByPredicate([&](const FLyraQualityDeviceProfileVariant& Data){ return Data.DeviceProfileSuffix == UserChosenDeviceProfileSuffix; }); | |
| while (UserFacingVariants.IsValidIndex(SuffixIndex)) | |
| { | |
| if (PlatformMaxRefreshRate >= UserFacingVariants[SuffixIndex].MinRefreshRate) | |
| { | |
| break; | |
| } | |
| else | |
| { | |
| --SuffixIndex; | |
| } | |
| } | |
| const FString EffectiveUserSuffix = UserFacingVariants.IsValidIndex(SuffixIndex) ? UserFacingVariants[SuffixIndex].DeviceProfileSuffix : PlatformSettings->DefaultDeviceProfileSuffix; | |
| // Build up a list of names to try | |
| const bool bHadUserSuffix = !EffectiveUserSuffix.IsEmpty(); | |
| const bool bHadExperienceSuffix = !ExperienceSuffix.IsEmpty(); | |
| FString BasePlatformName = UDeviceProfileManager::GetPlatformDeviceProfileName(); | |
| FName PlatformName; // Default unless in editor | |
| if (GIsEditor) | |
| { | |
| const ULyraPlatformEmulationSettings* Settings = GetDefault<ULyraPlatformEmulationSettings>(); | |
| const FName PretendBaseDeviceProfile = Settings->GetPretendBaseDeviceProfile(); | |
| if (PretendBaseDeviceProfile != NAME_None) | |
| { | |
| BasePlatformName = PretendBaseDeviceProfile.ToString(); | |
| } | |
| PlatformName = Settings->GetPretendPlatformName(); | |
| } | |
| TArray<FString> ComposedNamesToFind; | |
| if (bHadExperienceSuffix && bHadUserSuffix) | |
| { | |
| ComposedNamesToFind.Add(BasePlatformName + TEXT("_") + ExperienceSuffix + TEXT("_") + EffectiveUserSuffix); | |
| } | |
| if (bHadUserSuffix) | |
| { | |
| ComposedNamesToFind.Add(BasePlatformName + TEXT("_") + EffectiveUserSuffix); | |
| } | |
| if (bHadExperienceSuffix) | |
| { | |
| ComposedNamesToFind.Add(BasePlatformName + TEXT("_") + ExperienceSuffix); | |
| } | |
| if (GIsEditor) | |
| { | |
| ComposedNamesToFind.Add(BasePlatformName); | |
| } | |
| // See if any of the potential device profiles actually exists | |
| FString ActualProfileToApply; | |
| for (const FString& TestProfileName : ComposedNamesToFind) | |
| { | |
| if (Manager.HasLoadableProfileName(TestProfileName, PlatformName)) | |
| { | |
| ActualProfileToApply = TestProfileName; | |
| UDeviceProfile* Profile = Manager.FindProfile(TestProfileName, /*bCreateOnFail=*/ false); | |
| if (Profile == nullptr) | |
| { | |
| Profile = Manager.CreateProfile(TestProfileName, TEXT(""), TestProfileName, *PlatformName.ToString()); | |
| } | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Profile %s exists"), *Profile->GetName()); | |
| break; | |
| } | |
| } | |
| UE_LOG(LogConsoleResponse, Log, TEXT("UpdateGameModeDeviceProfileAndFps MaxRefreshRate=%d, ExperienceSuffix='%s', UserPicked='%s'->'%s', PlatformBase='%s', AppliedActual='%s'"), | |
| PlatformMaxRefreshRate, *ExperienceSuffix, *UserChosenDeviceProfileSuffix, *EffectiveUserSuffix, *BasePlatformName, *ActualProfileToApply); | |
| // Apply the device profile if it's different to what we currently have | |
| if (ActualProfileToApply != CurrentAppliedDeviceProfileOverrideSuffix) | |
| { | |
| if (Manager.GetActiveDeviceProfileName() != ActualProfileToApply) | |
| { | |
| // Restore the default first | |
| if (GIsEditor) | |
| { | |
| Manager.RestorePreviewDeviceProfile(); | |
| } | |
| else | |
| { | |
| Manager.RestoreDefaultDeviceProfile(); | |
| } | |
| // Apply the new one (if it wasn't the default) | |
| if (Manager.GetActiveDeviceProfileName() != ActualProfileToApply) | |
| { | |
| UDeviceProfile* NewDeviceProfile = Manager.FindProfile(ActualProfileToApply); | |
| ensureMsgf(NewDeviceProfile != nullptr, TEXT("DeviceProfile %s not found "), *ActualProfileToApply); | |
| if (NewDeviceProfile) | |
| { | |
| if (GIsEditor) | |
| { | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Overriding *preview* device profile to %s"), *ActualProfileToApply); | |
| Manager.SetPreviewDeviceProfile(NewDeviceProfile); | |
| // Reload the default settings from the pretend profile | |
| LyraSettingsHelpers::FillScalabilitySettingsFromDeviceProfile(DeviceDefaultScalabilitySettings); | |
| } | |
| else | |
| { | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Overriding device profile to %s"), *ActualProfileToApply); | |
| Manager.SetOverrideDeviceProfile(NewDeviceProfile); | |
| if (!bEnableScalabilitySettings) | |
| { | |
| // We don't support persistence of the scalability settings but at least we may | |
| // provide up to date values if anybody queries them using the settings API. | |
| ScalabilityQuality = Scalability::GetQualityLevels(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| CurrentAppliedDeviceProfileOverrideSuffix = ActualProfileToApply; | |
| } | |
| switch (PlatformSettings->FramePacingMode) | |
| { | |
| case ELyraFramePacingMode::MobileStyle: | |
| UpdateMobileFramePacing(); | |
| break; | |
| case ELyraFramePacingMode::ConsoleStyle: | |
| UpdateConsoleFramePacing(); | |
| break; | |
| case ELyraFramePacingMode::DesktopStyle: | |
| UpdateDesktopFramePacing(); | |
| break; | |
| } | |
| } | |
| void ULyraSettingsLocal::UpdateConsoleFramePacing() | |
| { | |
| // Apply device-profile-driven frame sync and frame pace | |
| const int32 FrameSyncType = CVarDeviceProfileDrivenFrameSyncType.GetValueOnGameThread(); | |
| if (FrameSyncType != -1) | |
| { | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Setting frame sync mode to %d."), FrameSyncType); | |
| SetSyncTypeCVar(FrameSyncType); | |
| } | |
| const int32 TargetFPS = CVarDeviceProfileDrivenTargetFps.GetValueOnGameThread(); | |
| if (TargetFPS != -1) | |
| { | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Setting frame pace to %d Hz."), TargetFPS); | |
| FPlatformRHIFramePacer::SetFramePace(TargetFPS); | |
| // Set the CSV metadata and analytics Fps mode strings | |
| const FString TargetFramerateString = FString::Printf(TEXT("%d"), TargetFPS); | |
| CSV_METADATA(TEXT("TargetFramerate"), *TargetFramerateString); | |
| } | |
| } | |
| void ULyraSettingsLocal::UpdateDesktopFramePacing() | |
| { | |
| // For desktop the frame rate limit is handled by the parent class based on the value already | |
| // applied via UpdateEffectiveFrameRateLimit() | |
| // So this function is only doing 'second order' effects of desktop frame pacing preferences | |
| const float TargetFPS = GetEffectiveFrameRateLimit(); | |
| const float ClampedFPS = (TargetFPS <= 0.0f) ? 60.0f : FMath::Clamp(TargetFPS, 30.0f, 60.0f); | |
| UpdateDynamicResFrameTime(ClampedFPS); | |
| } | |
| void ULyraSettingsLocal::UpdateMobileFramePacing() | |
| { | |
| //@TODO: Handle different limits for in-front-end or low-battery mode on mobile | |
| // Choose the closest supported frame rate to the user desired setting without going over the device imposed limit | |
| const ULyraPlatformSpecificRenderingSettings* PlatformSettings = ULyraPlatformSpecificRenderingSettings::Get(); | |
| const TArray<int32>& PossibleRates = PlatformSettings->MobileFrameRateLimits; | |
| const int32 LimitIndex = PossibleRates.FindLastByPredicate([this](const int32& TestRate) { return (TestRate <= MobileFrameRateLimit) && IsSupportedMobileFramePace(TestRate); }); | |
| const int32 TargetFPS = PossibleRates.IsValidIndex(LimitIndex) ? PossibleRates[LimitIndex] : GetDefaultMobileFrameRate(); | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Setting frame pace to %d Hz."), TargetFPS); | |
| FPlatformRHIFramePacer::SetFramePace(TargetFPS); | |
| ClampMobileQuality(); | |
| UpdateDynamicResFrameTime((float)TargetFPS); | |
| } | |
| void ULyraSettingsLocal::UpdateDynamicResFrameTime(float TargetFPS) | |
| { | |
| static IConsoleVariable* CVarDyResFrameTimeBudget = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DynamicRes.FrameTimeBudget")); | |
| if (CVarDyResFrameTimeBudget) | |
| { | |
| if (ensure(TargetFPS > 0.0f)) | |
| { | |
| const float DyResFrameTimeBudget = 1000.0f / TargetFPS; | |
| CVarDyResFrameTimeBudget->Set(DyResFrameTimeBudget, ECVF_SetByGameSetting); | |
| } | |
| } | |
| } | |