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8.39 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| static FString SHARED_SETTINGS_SLOT_NAME = TEXT("SharedGameSettings"); | |
| namespace LyraSettingsSharedCVars | |
| { | |
| static float DefaultGamepadLeftStickInnerDeadZone = 0.25f; | |
| static FAutoConsoleVariableRef CVarGamepadLeftStickInnerDeadZone( | |
| TEXT("gpad.DefaultLeftStickInnerDeadZone"), | |
| DefaultGamepadLeftStickInnerDeadZone, | |
| TEXT("Gamepad left stick inner deadzone") | |
| ); | |
| static float DefaultGamepadRightStickInnerDeadZone = 0.25f; | |
| static FAutoConsoleVariableRef CVarGamepadRightStickInnerDeadZone( | |
| TEXT("gpad.DefaultRightStickInnerDeadZone"), | |
| DefaultGamepadRightStickInnerDeadZone, | |
| TEXT("Gamepad right stick inner deadzone") | |
| ); | |
| } | |
| ULyraSettingsShared::ULyraSettingsShared() | |
| { | |
| FInternationalization::Get().OnCultureChanged().AddUObject(this, &ThisClass::OnCultureChanged); | |
| GamepadMoveStickDeadZone = LyraSettingsSharedCVars::DefaultGamepadLeftStickInnerDeadZone; | |
| GamepadLookStickDeadZone = LyraSettingsSharedCVars::DefaultGamepadRightStickInnerDeadZone; | |
| } | |
| int32 ULyraSettingsShared::GetLatestDataVersion() const | |
| { | |
| // 0 = before subclassing ULocalPlayerSaveGame | |
| // 1 = first proper version | |
| return 1; | |
| } | |
| ULyraSettingsShared* ULyraSettingsShared::CreateTemporarySettings(const ULyraLocalPlayer* LocalPlayer) | |
| { | |
| // This is not loaded from disk but should be set up to save | |
| ULyraSettingsShared* SharedSettings = Cast<ULyraSettingsShared>(CreateNewSaveGameForLocalPlayer(ULyraSettingsShared::StaticClass(), LocalPlayer, SHARED_SETTINGS_SLOT_NAME)); | |
| SharedSettings->ApplySettings(); | |
| return SharedSettings; | |
| } | |
| ULyraSettingsShared* ULyraSettingsShared::LoadOrCreateSettings(const ULyraLocalPlayer* LocalPlayer) | |
| { | |
| // This will stall the main thread while it loads | |
| ULyraSettingsShared* SharedSettings = Cast<ULyraSettingsShared>(LoadOrCreateSaveGameForLocalPlayer(ULyraSettingsShared::StaticClass(), LocalPlayer, SHARED_SETTINGS_SLOT_NAME)); | |
| SharedSettings->ApplySettings(); | |
| return SharedSettings; | |
| } | |
| bool ULyraSettingsShared::AsyncLoadOrCreateSettings(const ULyraLocalPlayer* LocalPlayer, FOnSettingsLoadedEvent Delegate) | |
| { | |
| FOnLocalPlayerSaveGameLoadedNative Lambda = FOnLocalPlayerSaveGameLoadedNative::CreateLambda([Delegate] | |
| (ULocalPlayerSaveGame* LoadedSave) | |
| { | |
| ULyraSettingsShared* LoadedSettings = CastChecked<ULyraSettingsShared>(LoadedSave); | |
| LoadedSettings->ApplySettings(); | |
| Delegate.ExecuteIfBound(LoadedSettings); | |
| }); | |
| return ULocalPlayerSaveGame::AsyncLoadOrCreateSaveGameForLocalPlayer(ULyraSettingsShared::StaticClass(), LocalPlayer, SHARED_SETTINGS_SLOT_NAME, Lambda); | |
| } | |
| void ULyraSettingsShared::SaveSettings() | |
| { | |
| // Schedule an async save because it's okay if it fails | |
| AsyncSaveGameToSlotForLocalPlayer(); | |
| // TODO_BH: Move this to the serialize function instead with a bumped version number | |
| if (UEnhancedInputLocalPlayerSubsystem* System = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(OwningPlayer)) | |
| { | |
| if (UEnhancedInputUserSettings* InputSettings = System->GetUserSettings()) | |
| { | |
| InputSettings->AsyncSaveSettings(); | |
| } | |
| } | |
| } | |
| void ULyraSettingsShared::ApplySettings() | |
| { | |
| ApplySubtitleOptions(); | |
| ApplyBackgroundAudioSettings(); | |
| ApplyCultureSettings(); | |
| if (UEnhancedInputLocalPlayerSubsystem* System = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(OwningPlayer)) | |
| { | |
| if (UEnhancedInputUserSettings* InputSettings = System->GetUserSettings()) | |
| { | |
| InputSettings->ApplySettings(); | |
| } | |
| } | |
| } | |
| void ULyraSettingsShared::SetColorBlindStrength(int32 InColorBlindStrength) | |
| { | |
| InColorBlindStrength = FMath::Clamp(InColorBlindStrength, 0, 10); | |
| if (ColorBlindStrength != InColorBlindStrength) | |
| { | |
| ColorBlindStrength = InColorBlindStrength; | |
| FSlateApplication::Get().GetRenderer()->SetColorVisionDeficiencyType( | |
| (EColorVisionDeficiency)(int32)ColorBlindMode, (int32)ColorBlindStrength, true, false); | |
| } | |
| } | |
| int32 ULyraSettingsShared::GetColorBlindStrength() const | |
| { | |
| return ColorBlindStrength; | |
| } | |
| void ULyraSettingsShared::SetColorBlindMode(EColorBlindMode InMode) | |
| { | |
| if (ColorBlindMode != InMode) | |
| { | |
| ColorBlindMode = InMode; | |
| FSlateApplication::Get().GetRenderer()->SetColorVisionDeficiencyType( | |
| (EColorVisionDeficiency)(int32)ColorBlindMode, (int32)ColorBlindStrength, true, false); | |
| } | |
| } | |
| EColorBlindMode ULyraSettingsShared::GetColorBlindMode() const | |
| { | |
| return ColorBlindMode; | |
| } | |
| void ULyraSettingsShared::ApplySubtitleOptions() | |
| { | |
| if (USubtitleDisplaySubsystem* SubtitleSystem = USubtitleDisplaySubsystem::Get(OwningPlayer)) | |
| { | |
| FSubtitleFormat SubtitleFormat; | |
| SubtitleFormat.SubtitleTextSize = SubtitleTextSize; | |
| SubtitleFormat.SubtitleTextColor = SubtitleTextColor; | |
| SubtitleFormat.SubtitleTextBorder = SubtitleTextBorder; | |
| SubtitleFormat.SubtitleBackgroundOpacity = SubtitleBackgroundOpacity; | |
| SubtitleSystem->SetSubtitleDisplayOptions(SubtitleFormat); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| void ULyraSettingsShared::SetAllowAudioInBackgroundSetting(ELyraAllowBackgroundAudioSetting NewValue) | |
| { | |
| if (ChangeValueAndDirty(AllowAudioInBackground, NewValue)) | |
| { | |
| ApplyBackgroundAudioSettings(); | |
| } | |
| } | |
| void ULyraSettingsShared::ApplyBackgroundAudioSettings() | |
| { | |
| if (OwningPlayer && OwningPlayer->IsPrimaryPlayer()) | |
| { | |
| FApp::SetUnfocusedVolumeMultiplier((AllowAudioInBackground != ELyraAllowBackgroundAudioSetting::Off) ? 1.0f : 0.0f); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| void ULyraSettingsShared::ApplyCultureSettings() | |
| { | |
| if (bResetToDefaultCulture) | |
| { | |
| const FCulturePtr SystemDefaultCulture = FInternationalization::Get().GetDefaultCulture(); | |
| check(SystemDefaultCulture.IsValid()); | |
| const FString CultureToApply = SystemDefaultCulture->GetName(); | |
| if (FInternationalization::Get().SetCurrentCulture(CultureToApply)) | |
| { | |
| // Clear this string | |
| GConfig->RemoveKey(TEXT("Internationalization"), TEXT("Culture"), GGameUserSettingsIni); | |
| GConfig->Flush(false, GGameUserSettingsIni); | |
| } | |
| bResetToDefaultCulture = false; | |
| } | |
| else if (!PendingCulture.IsEmpty()) | |
| { | |
| // SetCurrentCulture may trigger PendingCulture to be cleared (if a culture change is broadcast) so we take a copy of it to work with | |
| const FString CultureToApply = PendingCulture; | |
| if (FInternationalization::Get().SetCurrentCulture(CultureToApply)) | |
| { | |
| // Note: This is intentionally saved to the users config | |
| // We need to localize text before the player logs in and very early in the loading screen | |
| GConfig->SetString(TEXT("Internationalization"), TEXT("Culture"), *CultureToApply, GGameUserSettingsIni); | |
| GConfig->Flush(false, GGameUserSettingsIni); | |
| } | |
| ClearPendingCulture(); | |
| } | |
| } | |
| void ULyraSettingsShared::ResetCultureToCurrentSettings() | |
| { | |
| ClearPendingCulture(); | |
| bResetToDefaultCulture = false; | |
| } | |
| const FString& ULyraSettingsShared::GetPendingCulture() const | |
| { | |
| return PendingCulture; | |
| } | |
| void ULyraSettingsShared::SetPendingCulture(const FString& NewCulture) | |
| { | |
| PendingCulture = NewCulture; | |
| bResetToDefaultCulture = false; | |
| bIsDirty = true; | |
| } | |
| void ULyraSettingsShared::OnCultureChanged() | |
| { | |
| ClearPendingCulture(); | |
| bResetToDefaultCulture = false; | |
| } | |
| void ULyraSettingsShared::ClearPendingCulture() | |
| { | |
| PendingCulture.Reset(); | |
| } | |
| bool ULyraSettingsShared::IsUsingDefaultCulture() const | |
| { | |
| FString Culture; | |
| GConfig->GetString(TEXT("Internationalization"), TEXT("Culture"), Culture, GGameUserSettingsIni); | |
| return Culture.IsEmpty(); | |
| } | |
| void ULyraSettingsShared::ResetToDefaultCulture() | |
| { | |
| ClearPendingCulture(); | |
| bResetToDefaultCulture = true; | |
| bIsDirty = true; | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| void ULyraSettingsShared::ApplyInputSensitivity() | |
| { | |
| } | |