Download LyraStarterGame/Source/LyraGame/System/LyraReplicationGraphSettings.h from Alexhas2/unitysamples: direct link, hf CLI and curl.
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3.08 kB
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| /** | |
| * Default settings for the Lyra replication graph | |
| */ | |
| UCLASS(config=Game, MinimalAPI) | |
| class ULyraReplicationGraphSettings : public UDeveloperSettingsBackedByCVars | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraReplicationGraphSettings(); | |
| public: | |
| UPROPERTY(config, EditAnywhere, Category = ReplicationGraph) | |
| bool bDisableReplicationGraph = true; | |
| UPROPERTY(config, EditAnywhere, Category = ReplicationGraph, meta = (MetaClass = "/Script/LyraGame.LyraReplicationGraph")) | |
| FSoftClassPath DefaultReplicationGraphClass; | |
| UPROPERTY(EditAnywhere, Category = FastSharedPath, meta = (ConsoleVariable = "Lyra.RepGraph.EnableFastSharedPath")) | |
| bool bEnableFastSharedPath = true; | |
| // How much bandwidth to use for FastShared movement updates. This is counted independently of the NetDriver's target bandwidth. | |
| UPROPERTY(EditAnywhere, Category = FastSharedPath, meta = (ForceUnits=Kilobytes, ConsoleVariable = "Lyra.RepGraph.TargetKBytesSecFastSharedPath")) | |
| int32 TargetKBytesSecFastSharedPath = 10; | |
| UPROPERTY(EditAnywhere, Category = FastSharedPath, meta = (ConsoleVariable = "Lyra.RepGraph.FastSharedPathCullDistPct")) | |
| float FastSharedPathCullDistPct = 0.80f; | |
| UPROPERTY(EditAnywhere, Category = DestructionInfo, meta = (ForceUnits = cm, ConsoleVariable = "Lyra.RepGraph.DestructInfo.MaxDist")) | |
| float DestructionInfoMaxDist = 30000.f; | |
| UPROPERTY(EditAnywhere, Category=SpatialGrid, meta=(ForceUnits=cm, ConsoleVariable = "Lyra.RepGraph.CellSize")) | |
| float SpatialGridCellSize = 10000.0f; | |
| // Essentially "Min X" for replication. This is just an initial value. The system will reset itself if actors appears outside of this. | |
| UPROPERTY(EditAnywhere, Category=SpatialGrid, meta=(ForceUnits=cm, ConsoleVariable = "Lyra.RepGraph.SpatialBiasX")) | |
| float SpatialBiasX = -200000.0f; | |
| // Essentially "Min Y" for replication. This is just an initial value. The system will reset itself if actors appears outside of this. | |
| UPROPERTY(EditAnywhere, Category=SpatialGrid, meta=(ForceUnits=cm, ConsoleVariable = "Lyra.RepGraph.SpatialBiasY")) | |
| float SpatialBiasY = -200000.0f; | |
| UPROPERTY(EditAnywhere, Category=SpatialGrid, meta = (ConsoleVariable = "Lyra.RepGraph.DisableSpatialRebuilds")) | |
| bool bDisableSpatialRebuilds = true; | |
| // How many buckets to spread dynamic, spatialized actors across. | |
| // High number = more buckets = smaller effective replication frequency. | |
| // This happens before individual actors do their own NetUpdateFrequency check. | |
| UPROPERTY(EditAnywhere, Category = DynamicSpatialFrequency, meta = (ConsoleVariable = "Lyra.RepGraph.DynamicActorFrequencyBuckets")) | |
| int32 DynamicActorFrequencyBuckets = 3; | |
| // Array of Custom Settings for Specific Classes | |
| UPROPERTY(config, EditAnywhere, Category = ReplicationGraph) | |
| TArray<FRepGraphActorClassSettings> ClassSettings; | |
| }; | |