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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UAsyncAction_ObserveTeam::UAsyncAction_ObserveTeam(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::ObserveTeam(UObject* TeamAgent) | |
| { | |
| return InternalObserveTeamChanges(TeamAgent); | |
| } | |
| UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::InternalObserveTeamChanges(TScriptInterface<ILyraTeamAgentInterface> TeamActor) | |
| { | |
| UAsyncAction_ObserveTeam* Action = nullptr; | |
| if (TeamActor != nullptr) | |
| { | |
| Action = NewObject<UAsyncAction_ObserveTeam>(); | |
| Action->TeamInterfacePtr = TeamActor; | |
| Action->RegisterWithGameInstance(TeamActor.GetObject()); | |
| } | |
| return Action; | |
| } | |
| void UAsyncAction_ObserveTeam::SetReadyToDestroy() | |
| { | |
| Super::SetReadyToDestroy(); | |
| // If we're being canceled we need to unhook everything we might have tried listening to. | |
| if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get()) | |
| { | |
| TeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this); | |
| } | |
| } | |
| void UAsyncAction_ObserveTeam::Activate() | |
| { | |
| bool bCouldSucceed = false; | |
| int32 CurrentTeamIndex = INDEX_NONE; | |
| if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get()) | |
| { | |
| CurrentTeamIndex = GenericTeamIdToInteger(TeamInterface->GetGenericTeamId()); | |
| TeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnWatchedAgentChangedTeam); | |
| bCouldSucceed = true; | |
| } | |
| // Broadcast once so users get the current state | |
| OnTeamChanged.Broadcast(CurrentTeamIndex != INDEX_NONE, CurrentTeamIndex); | |
| // We weren't able to bind to a delegate so we'll never get any additional updates | |
| if (!bCouldSucceed) | |
| { | |
| SetReadyToDestroy(); | |
| } | |
| } | |
| void UAsyncAction_ObserveTeam::OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam) | |
| { | |
| OnTeamChanged.Broadcast(NewTeam != INDEX_NONE, NewTeam); | |
| } | |