Download LyraStarterGame/Source/LyraGame/Teams/LyraTeamCheats.cpp from Alexhas2/unitysamples: direct link, hf CLI and curl.
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraTeamCheats | |
| void ULyraTeamCheats::CycleTeam() | |
| { | |
| if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem<ULyraTeamSubsystem>(GetWorld())) | |
| { | |
| APlayerController* PC = GetPlayerController(); | |
| const int32 OldTeamId = TeamSubsystem->FindTeamFromObject(PC); | |
| const TArray<int32> TeamIds = TeamSubsystem->GetTeamIDs(); | |
| if (TeamIds.Num()) | |
| { | |
| const int32 IndexOfOldTeam = TeamIds.Find(OldTeamId); | |
| const int32 IndexToUse = (IndexOfOldTeam + 1) % TeamIds.Num(); | |
| const int32 NewTeamId = TeamIds[IndexToUse]; | |
| TeamSubsystem->ChangeTeamForActor(PC, NewTeamId); | |
| } | |
| const int32 ActualNewTeamId = TeamSubsystem->FindTeamFromObject(PC); | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Changed to team %d (from team %d)"), ActualNewTeamId, OldTeamId); | |
| } | |
| } | |
| void ULyraTeamCheats::SetTeam(int32 TeamID) | |
| { | |
| if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem<ULyraTeamSubsystem>(GetWorld())) | |
| { | |
| if (TeamSubsystem->DoesTeamExist(TeamID)) | |
| { | |
| APlayerController* PC = GetPlayerController(); | |
| TeamSubsystem->ChangeTeamForActor(PC, TeamID); | |
| } | |
| } | |
| } | |
| void ULyraTeamCheats::ListTeams() | |
| { | |
| if (ULyraTeamSubsystem* TeamSubsystem = UWorld::GetSubsystem<ULyraTeamSubsystem>(GetWorld())) | |
| { | |
| const TArray<int32> TeamIDs = TeamSubsystem->GetTeamIDs(); | |
| for (const int32 TeamID : TeamIDs) | |
| { | |
| UE_LOG(LogConsoleResponse, Log, TEXT("Team ID %d"), TeamID); | |
| } | |
| } | |
| } | |