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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FSubsystemCollectionBase; | |
| ////////////////////////////////////////////////////////////////////// | |
| // FLyraTeamTrackingInfo | |
| void FLyraTeamTrackingInfo::SetTeamInfo(ALyraTeamInfoBase* Info) | |
| { | |
| if (ALyraTeamPublicInfo* NewPublicInfo = Cast<ALyraTeamPublicInfo>(Info)) | |
| { | |
| ensure((PublicInfo == nullptr) || (PublicInfo == NewPublicInfo)); | |
| PublicInfo = NewPublicInfo; | |
| ULyraTeamDisplayAsset* OldDisplayAsset = DisplayAsset; | |
| DisplayAsset = NewPublicInfo->GetTeamDisplayAsset(); | |
| if (OldDisplayAsset != DisplayAsset) | |
| { | |
| OnTeamDisplayAssetChanged.Broadcast(DisplayAsset); | |
| } | |
| } | |
| else if (ALyraTeamPrivateInfo* NewPrivateInfo = Cast<ALyraTeamPrivateInfo>(Info)) | |
| { | |
| ensure((PrivateInfo == nullptr) || (PrivateInfo == NewPrivateInfo)); | |
| PrivateInfo = NewPrivateInfo; | |
| } | |
| else | |
| { | |
| checkf(false, TEXT("Expected a public or private team info but got %s"), *GetPathNameSafe(Info)) | |
| } | |
| } | |
| void FLyraTeamTrackingInfo::RemoveTeamInfo(ALyraTeamInfoBase* Info) | |
| { | |
| if (PublicInfo == Info) | |
| { | |
| PublicInfo = nullptr; | |
| } | |
| else if (PrivateInfo == Info) | |
| { | |
| PrivateInfo = nullptr; | |
| } | |
| else | |
| { | |
| ensureMsgf(false, TEXT("Expected a previously registered team info but got %s"), *GetPathNameSafe(Info)); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // ULyraTeamSubsystem | |
| ULyraTeamSubsystem::ULyraTeamSubsystem() | |
| { | |
| } | |
| void ULyraTeamSubsystem::Initialize(FSubsystemCollectionBase& Collection) | |
| { | |
| Super::Initialize(Collection); | |
| auto AddTeamCheats = [](UCheatManager* CheatManager) | |
| { | |
| CheatManager->AddCheatManagerExtension(NewObject<ULyraTeamCheats>(CheatManager)); | |
| }; | |
| CheatManagerRegistrationHandle = UCheatManager::RegisterForOnCheatManagerCreated(FOnCheatManagerCreated::FDelegate::CreateLambda(AddTeamCheats)); | |
| } | |
| void ULyraTeamSubsystem::Deinitialize() | |
| { | |
| UCheatManager::UnregisterFromOnCheatManagerCreated(CheatManagerRegistrationHandle); | |
| Super::Deinitialize(); | |
| } | |
| bool ULyraTeamSubsystem::RegisterTeamInfo(ALyraTeamInfoBase* TeamInfo) | |
| { | |
| if (!ensure(TeamInfo)) | |
| { | |
| return false; | |
| } | |
| const int32 TeamId = TeamInfo->GetTeamId(); | |
| if (ensure(TeamId != INDEX_NONE)) | |
| { | |
| FLyraTeamTrackingInfo& Entry = TeamMap.FindOrAdd(TeamId); | |
| Entry.SetTeamInfo(TeamInfo); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool ULyraTeamSubsystem::UnregisterTeamInfo(ALyraTeamInfoBase* TeamInfo) | |
| { | |
| if (!ensure(TeamInfo)) | |
| { | |
| return false; | |
| } | |
| const int32 TeamId = TeamInfo->GetTeamId(); | |
| if (ensure(TeamId != INDEX_NONE)) | |
| { | |
| FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId); | |
| // If it couldn't find the entry, this is probably a leftover actor from a previous world, ignore it | |
| if (Entry) | |
| { | |
| Entry->RemoveTeamInfo(TeamInfo); | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool ULyraTeamSubsystem::ChangeTeamForActor(AActor* ActorToChange, int32 NewTeamIndex) | |
| { | |
| const FGenericTeamId NewTeamID = IntegerToGenericTeamId(NewTeamIndex); | |
| if (ALyraPlayerState* LyraPS = const_cast<ALyraPlayerState*>(FindPlayerStateFromActor(ActorToChange))) | |
| { | |
| LyraPS->SetGenericTeamId(NewTeamID); | |
| return true; | |
| } | |
| else if (ILyraTeamAgentInterface* TeamActor = Cast<ILyraTeamAgentInterface>(ActorToChange)) | |
| { | |
| TeamActor->SetGenericTeamId(NewTeamID); | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| int32 ULyraTeamSubsystem::FindTeamFromObject(const UObject* TestObject) const | |
| { | |
| // See if it's directly a team agent | |
| if (const ILyraTeamAgentInterface* ObjectWithTeamInterface = Cast<ILyraTeamAgentInterface>(TestObject)) | |
| { | |
| return GenericTeamIdToInteger(ObjectWithTeamInterface->GetGenericTeamId()); | |
| } | |
| if (const AActor* TestActor = Cast<const AActor>(TestObject)) | |
| { | |
| // See if the instigator is a team actor | |
| if (const ILyraTeamAgentInterface* InstigatorWithTeamInterface = Cast<ILyraTeamAgentInterface>(TestActor->GetInstigator())) | |
| { | |
| return GenericTeamIdToInteger(InstigatorWithTeamInterface->GetGenericTeamId()); | |
| } | |
| // TeamInfo actors don't actually have the team interface, so they need a special case | |
| if (const ALyraTeamInfoBase* TeamInfo = Cast<ALyraTeamInfoBase>(TestActor)) | |
| { | |
| return TeamInfo->GetTeamId(); | |
| } | |
| // Fall back to finding the associated player state | |
| if (const ALyraPlayerState* LyraPS = FindPlayerStateFromActor(TestActor)) | |
| { | |
| return LyraPS->GetTeamId(); | |
| } | |
| } | |
| return INDEX_NONE; | |
| } | |
| const ALyraPlayerState* ULyraTeamSubsystem::FindPlayerStateFromActor(const AActor* PossibleTeamActor) const | |
| { | |
| if (PossibleTeamActor != nullptr) | |
| { | |
| if (const APawn* Pawn = Cast<const APawn>(PossibleTeamActor)) | |
| { | |
| //@TODO: Consider an interface instead or have team actors register with the subsystem and have it maintain a map? (or LWC style) | |
| if (ALyraPlayerState* LyraPS = Pawn->GetPlayerState<ALyraPlayerState>()) | |
| { | |
| return LyraPS; | |
| } | |
| } | |
| else if (const AController* PC = Cast<const AController>(PossibleTeamActor)) | |
| { | |
| if (ALyraPlayerState* LyraPS = Cast<ALyraPlayerState>(PC->PlayerState)) | |
| { | |
| return LyraPS; | |
| } | |
| } | |
| else if (const ALyraPlayerState* LyraPS = Cast<const ALyraPlayerState>(PossibleTeamActor)) | |
| { | |
| return LyraPS; | |
| } | |
| // Try the instigator | |
| // if (AActor* Instigator = PossibleTeamActor->GetInstigator()) | |
| // { | |
| // if (ensure(Instigator != PossibleTeamActor)) | |
| // { | |
| // return FindPlayerStateFromActor(Instigator); | |
| // } | |
| // } | |
| } | |
| return nullptr; | |
| } | |
| ELyraTeamComparison ULyraTeamSubsystem::CompareTeams(const UObject* A, const UObject* B, int32& TeamIdA, int32& TeamIdB) const | |
| { | |
| TeamIdA = FindTeamFromObject(Cast<const AActor>(A)); | |
| TeamIdB = FindTeamFromObject(Cast<const AActor>(B)); | |
| if ((TeamIdA == INDEX_NONE) || (TeamIdB == INDEX_NONE)) | |
| { | |
| return ELyraTeamComparison::InvalidArgument; | |
| } | |
| else | |
| { | |
| return (TeamIdA == TeamIdB) ? ELyraTeamComparison::OnSameTeam : ELyraTeamComparison::DifferentTeams; | |
| } | |
| } | |
| ELyraTeamComparison ULyraTeamSubsystem::CompareTeams(const UObject* A, const UObject* B) const | |
| { | |
| int32 TeamIdA; | |
| int32 TeamIdB; | |
| return CompareTeams(A, B, /*out*/ TeamIdA, /*out*/ TeamIdB); | |
| } | |
| void ULyraTeamSubsystem::FindTeamFromActor(const UObject* TestObject, bool& bIsPartOfTeam, int32& TeamId) const | |
| { | |
| TeamId = FindTeamFromObject(TestObject); | |
| bIsPartOfTeam = TeamId != INDEX_NONE; | |
| } | |
| void ULyraTeamSubsystem::AddTeamTagStack(int32 TeamId, FGameplayTag Tag, int32 StackCount) | |
| { | |
| auto FailureHandler = [&](const FString& ErrorMessage) | |
| { | |
| UE_LOG(LogLyraTeams, Error, TEXT("AddTeamTagStack(TeamId: %d, Tag: %s, StackCount: %d) %s"), TeamId, *Tag.ToString(), StackCount, *ErrorMessage); | |
| }; | |
| if (FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) | |
| { | |
| if (Entry->PublicInfo) | |
| { | |
| if (Entry->PublicInfo->HasAuthority()) | |
| { | |
| Entry->PublicInfo->TeamTags.AddStack(Tag, StackCount); | |
| } | |
| else | |
| { | |
| FailureHandler(TEXT("failed because it was called on a client")); | |
| } | |
| } | |
| else | |
| { | |
| FailureHandler(TEXT("failed because there is no team info spawned yet (called too early, before the experience was ready)")); | |
| } | |
| } | |
| else | |
| { | |
| FailureHandler(TEXT("failed because it was passed an unknown team id")); | |
| } | |
| } | |
| void ULyraTeamSubsystem::RemoveTeamTagStack(int32 TeamId, FGameplayTag Tag, int32 StackCount) | |
| { | |
| auto FailureHandler = [&](const FString& ErrorMessage) | |
| { | |
| UE_LOG(LogLyraTeams, Error, TEXT("RemoveTeamTagStack(TeamId: %d, Tag: %s, StackCount: %d) %s"), TeamId, *Tag.ToString(), StackCount, *ErrorMessage); | |
| }; | |
| if (FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) | |
| { | |
| if (Entry->PublicInfo) | |
| { | |
| if (Entry->PublicInfo->HasAuthority()) | |
| { | |
| Entry->PublicInfo->TeamTags.RemoveStack(Tag, StackCount); | |
| } | |
| else | |
| { | |
| FailureHandler(TEXT("failed because it was called on a client")); | |
| } | |
| } | |
| else | |
| { | |
| FailureHandler(TEXT("failed because there is no team info spawned yet (called too early, before the experience was ready)")); | |
| } | |
| } | |
| else | |
| { | |
| FailureHandler(TEXT("failed because it was passed an unknown team id")); | |
| } | |
| } | |
| int32 ULyraTeamSubsystem::GetTeamTagStackCount(int32 TeamId, FGameplayTag Tag) const | |
| { | |
| if (const FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) | |
| { | |
| const int32 PublicStackCount = (Entry->PublicInfo != nullptr) ? Entry->PublicInfo->TeamTags.GetStackCount(Tag) : 0; | |
| const int32 PrivateStackCount = (Entry->PrivateInfo != nullptr) ? Entry->PrivateInfo->TeamTags.GetStackCount(Tag) : 0; | |
| return PublicStackCount + PrivateStackCount; | |
| } | |
| else | |
| { | |
| UE_LOG(LogLyraTeams, Verbose, TEXT("GetTeamTagStackCount(TeamId: %d, Tag: %s) failed because it was passed an unknown team id"), TeamId, *Tag.ToString()); | |
| return 0; | |
| } | |
| } | |
| bool ULyraTeamSubsystem::TeamHasTag(int32 TeamId, FGameplayTag Tag) const | |
| { | |
| return GetTeamTagStackCount(TeamId, Tag) > 0; | |
| } | |
| bool ULyraTeamSubsystem::DoesTeamExist(int32 TeamId) const | |
| { | |
| return TeamMap.Contains(TeamId); | |
| } | |
| TArray<int32> ULyraTeamSubsystem::GetTeamIDs() const | |
| { | |
| TArray<int32> Result; | |
| TeamMap.GenerateKeyArray(Result); | |
| Result.Sort(); | |
| return Result; | |
| } | |
| bool ULyraTeamSubsystem::CanCauseDamage(const UObject* Instigator, const UObject* Target, bool bAllowDamageToSelf) const | |
| { | |
| if (bAllowDamageToSelf) | |
| { | |
| if ((Instigator == Target) || (FindPlayerStateFromActor(Cast<AActor>(Instigator)) == FindPlayerStateFromActor(Cast<AActor>(Target)))) | |
| { | |
| return true; | |
| } | |
| } | |
| int32 InstigatorTeamId; | |
| int32 TargetTeamId; | |
| const ELyraTeamComparison Relationship = CompareTeams(Instigator, Target, /*out*/ InstigatorTeamId, /*out*/ TargetTeamId); | |
| if (Relationship == ELyraTeamComparison::DifferentTeams) | |
| { | |
| return true; | |
| } | |
| else if ((Relationship == ELyraTeamComparison::InvalidArgument) && (InstigatorTeamId != INDEX_NONE)) | |
| { | |
| // Allow damaging non-team actors for now, as long as they have an ability system component | |
| //@TODO: This is temporary until the target practice dummy has a team assignment | |
| return UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Cast<const AActor>(Target)) != nullptr; | |
| } | |
| return false; | |
| } | |
| ULyraTeamDisplayAsset* ULyraTeamSubsystem::GetTeamDisplayAsset(int32 TeamId, int32 ViewerTeamId) | |
| { | |
| // Currently ignoring ViewerTeamId | |
| if (FLyraTeamTrackingInfo* Entry = TeamMap.Find(TeamId)) | |
| { | |
| return Entry->DisplayAsset; | |
| } | |
| return nullptr; | |
| } | |
| ULyraTeamDisplayAsset* ULyraTeamSubsystem::GetEffectiveTeamDisplayAsset(int32 TeamId, UObject* ViewerTeamAgent) | |
| { | |
| return GetTeamDisplayAsset(TeamId, FindTeamFromObject(ViewerTeamAgent)); | |
| } | |
| void ULyraTeamSubsystem::NotifyTeamDisplayAssetModified(ULyraTeamDisplayAsset* /*ModifiedAsset*/) | |
| { | |
| // Broadcasting to all observers when a display asset is edited right now, instead of only the edited one | |
| for (const auto& KVP : TeamMap) | |
| { | |
| const int32 TeamId = KVP.Key; | |
| const FLyraTeamTrackingInfo& TrackingInfo = KVP.Value; | |
| TrackingInfo.OnTeamDisplayAssetChanged.Broadcast(TrackingInfo.DisplayAsset); | |
| } | |
| } | |
| FOnLyraTeamDisplayAssetChangedDelegate& ULyraTeamSubsystem::GetTeamDisplayAssetChangedDelegate(int32 TeamId) | |
| { | |
| return TeamMap.FindOrAdd(TeamId).OnTeamDisplayAssetChanged; | |
| } | |